User prompt
karakterin blokların içinden geçmemesini sağla
User prompt
oyuna başladığında farklı farklı yerlerde doğalım
User prompt
blok seçme menüsü ön katmana gitsin
User prompt
dünyaya tıklayınca blok koysun haraket etmesin
User prompt
blok seçme menüsü daha büyük olsun
User prompt
blok seçme menüsü ekle
User prompt
blok seçme menüsü ekle
User prompt
kontrol etme tuşları dünyanın altında olsun
User prompt
kontrol etme tuşları siyah olsun
User prompt
karakteri ekrandaki butonlarla kontrol edelim
User prompt
oyuna karakter ekle
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'to')' in or related to this line: 'tween(block).to({' Line Number: 244 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
oyuna blokları kırma ekle
Code edit (1 edits merged)
Please save this source code
User prompt
Block Builder Adventure
Initial prompt
minecraft
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Block = Container.expand(function (blockType) { var self = Container.call(this); self.blockType = blockType; self.gridX = 0; self.gridY = 0; var blockGraphics = self.attachAsset(blockType, { anchorX: 0.5, anchorY: 0.5 }); // Add a subtle border effect blockGraphics.alpha = 0.9; self.setGridPosition = function (gridX, gridY) { self.gridX = gridX; self.gridY = gridY; self.x = gridX * GRID_SIZE + GRID_SIZE / 2 + GRID_OFFSET_X; self.y = gridY * GRID_SIZE + GRID_SIZE / 2 + GRID_OFFSET_Y; }; return self; }); var BlockSelectionMenu = Container.expand(function () { var self = Container.call(this); self.isVisible = false; // Background var bgGraphics = self.attachAsset('menuBg', { anchorX: 0.5, anchorY: 0.5, alpha: 0.9 }); // Title text var titleText = new Text2('Select Block Type', { size: 32, fill: 0xFFFFFF }); titleText.anchor.set(0.5, 0.5); titleText.x = 0; titleText.y = -200; self.addChild(titleText); // Close button var closeButton = self.attachAsset('closeButton', { anchorX: 0.5, anchorY: 0.5 }); closeButton.x = 280; closeButton.y = -200; // Block selection buttons self.menuButtons = []; var buttonsPerRow = 2; var buttonSpacing = 180; for (var i = 0; i < blockTypes.length; i++) { var button = new Container(); // Button background var buttonBg = button.attachAsset('menuButton', { anchorX: 0.5, anchorY: 0.5, alpha: 0.8 }); // Block preview var blockPreview = button.attachAsset(blockTypes[i], { anchorX: 0.5, anchorY: 0.5, scaleX: 0.9, scaleY: 0.9 }); // Block name text var nameText = new Text2(blockTypes[i], { size: 20, fill: 0xFFFFFF }); nameText.anchor.set(0.5, 0); nameText.x = 0; nameText.y = 45; button.addChild(nameText); // Position button var col = i % buttonsPerRow; var row = Math.floor(i / buttonsPerRow); button.x = (col - 0.5) * buttonSpacing; button.y = row * buttonSpacing - 50; // Store button data button.blockType = blockTypes[i]; button.bgGraphics = buttonBg; // Button interaction button.down = function (x, y, obj) { this.bgGraphics.alpha = 1.0; selectedBlockType = this.blockType; updateToolbarSelection(); self.hide(); }; button.up = function (x, y, obj) { this.bgGraphics.alpha = 0.8; }; self.menuButtons.push(button); self.addChild(button); } // Close button interaction closeButton.down = function (x, y, obj) { closeButton.alpha = 0.7; self.hide(); }; closeButton.up = function (x, y, obj) { closeButton.alpha = 1.0; }; self.show = function () { self.isVisible = true; self.alpha = 0; self.visible = true; tween(self, { alpha: 1 }, { duration: 200 }); }; self.hide = function () { self.isVisible = false; tween(self, { alpha: 0 }, { duration: 200, onFinish: function onFinish() { self.visible = false; } }); }; // Initially hidden self.visible = false; return self; }); var Character = Container.expand(function () { var self = Container.call(this); var characterGraphics = self.attachAsset('character', { anchorX: 0.5, anchorY: 0.5 }); self.gridX = 0; self.gridY = 0; self.targetX = 0; self.targetY = 0; self.isMoving = false; self.setGridPosition = function (gridX, gridY) { self.gridX = gridX; self.gridY = gridY; self.targetX = gridX * GRID_SIZE + GRID_SIZE / 2 + GRID_OFFSET_X; self.targetY = gridY * GRID_SIZE + GRID_SIZE / 2 + GRID_OFFSET_Y; if (!self.isMoving) { self.x = self.targetX; self.y = self.targetY; } }; self.moveToGrid = function (gridX, gridY) { if (self.isMoving) return false; if (!isValidGridPosition(gridX, gridY)) return false; self.isMoving = true; self.gridX = gridX; self.gridY = gridY; self.targetX = gridX * GRID_SIZE + GRID_SIZE / 2 + GRID_OFFSET_X; self.targetY = gridY * GRID_SIZE + GRID_SIZE / 2 + GRID_OFFSET_Y; tween(self, { x: self.targetX, y: self.targetY }, { duration: 200, onFinish: function onFinish() { self.isMoving = false; } }); return true; }; self.update = function () { // Character is always on top if (self.parent) { var parent = self.parent; parent.removeChild(self); parent.addChild(self); } }; return self; }); var ControlButton = Container.expand(function (direction) { var self = Container.call(this); self.direction = direction; var bgGraphics = self.attachAsset('controlBg', { anchorX: 0.5, anchorY: 0.5, alpha: 0.7 }); var arrowGraphics = self.attachAsset('arrow' + direction.charAt(0).toUpperCase() + direction.slice(1), { anchorX: 0.5, anchorY: 0.5, scaleX: 0.7, scaleY: 0.7 }); self.down = function (x, y, obj) { bgGraphics.alpha = 1.0; var newX = character.gridX; var newY = character.gridY; if (direction === 'up') newY--;else if (direction === 'down') newY++;else if (direction === 'left') newX--;else if (direction === 'right') newX++; character.moveToGrid(newX, newY); }; self.up = function (x, y, obj) { bgGraphics.alpha = 0.7; }; return self; }); var GridCell = Container.expand(function () { var self = Container.call(this); var cellGraphics = self.attachAsset('gridCell', { anchorX: 0.5, anchorY: 0.5, alpha: 0.1 }); self.gridX = 0; self.gridY = 0; self.isEmpty = true; self.setGridPosition = function (gridX, gridY) { self.gridX = gridX; self.gridY = gridY; self.x = gridX * GRID_SIZE + GRID_SIZE / 2 + GRID_OFFSET_X; self.y = gridY * GRID_SIZE + GRID_SIZE / 2 + GRID_OFFSET_Y; }; self.highlight = function () { cellGraphics.alpha = 0.3; }; self.unhighlight = function () { cellGraphics.alpha = 0.1; }; return self; }); var ToolbarButton = Container.expand(function (blockType) { var self = Container.call(this); self.blockType = blockType; self.isSelected = false; var bgGraphics = self.attachAsset('toolbarBg', { anchorX: 0.5, anchorY: 0.5, alpha: 0.8 }); var blockGraphics = self.attachAsset(blockType, { anchorX: 0.5, anchorY: 0.5, scaleX: 0.8, scaleY: 0.8 }); var selectedBorder = self.attachAsset('selectedBorder', { anchorX: 0.5, anchorY: 0.5, alpha: 0 }); self.setSelected = function (selected) { self.isSelected = selected; selectedBorder.alpha = selected ? 0.8 : 0; bgGraphics.alpha = selected ? 1.0 : 0.8; }; self.down = function (x, y, obj) { selectedBlockType = self.blockType; updateToolbarSelection(); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ var GRID_SIZE = 80; var GRID_WIDTH = 20; var GRID_HEIGHT = 20; var GRID_OFFSET_X = (2048 - GRID_WIDTH * GRID_SIZE) / 2; var GRID_OFFSET_Y = 200; var selectedBlockType = 'dirt'; var blockTypes = ['dirt', 'stone', 'wood', 'grass']; var inventory = { dirt: 50, stone: 30, wood: 25, grass: 20 }; var grid = []; var placedBlocks = []; var toolbarButtons = []; var controlButtons = []; var pressTimer = null; var isLongPress = false; var pressStartTime = 0; var character = null; var blockSelectionMenu = null; var menuButton = null; // Initialize grid for (var x = 0; x < GRID_WIDTH; x++) { grid[x] = []; for (var y = 0; y < GRID_HEIGHT; y++) { grid[x][y] = null; var gridCell = new GridCell(); gridCell.setGridPosition(x, y); game.addChild(gridCell); } } // Initialize character at random position character = new Character(); var randomX = Math.floor(Math.random() * GRID_WIDTH); var randomY = Math.floor(Math.random() * GRID_HEIGHT); character.setGridPosition(randomX, randomY); game.addChild(character); // Create block selection menu blockSelectionMenu = new BlockSelectionMenu(); blockSelectionMenu.x = 1024; blockSelectionMenu.y = 1366; LK.gui.addChild(blockSelectionMenu); // Create menu button menuButton = new Container(); var menuBg = menuButton.attachAsset('toolbarBg', { anchorX: 0.5, anchorY: 0.5, alpha: 0.8 }); var menuText = new Text2('MENU', { size: 24, fill: 0xFFFFFF }); menuText.anchor.set(0.5, 0.5); menuText.x = 0; menuText.y = 0; menuButton.addChild(menuText); menuButton.x = 2048 - 80; menuButton.y = 150; menuButton.down = function (x, y, obj) { menuBg.alpha = 1.0; if (!blockSelectionMenu.isVisible) { blockSelectionMenu.show(); } }; menuButton.up = function (x, y, obj) { menuBg.alpha = 0.8; }; game.addChild(menuButton); // Create toolbar var toolbarY = 2732 - 120; var toolbarStartX = (2048 - blockTypes.length * 120) / 2; for (var i = 0; i < blockTypes.length; i++) { var button = new ToolbarButton(blockTypes[i]); button.x = toolbarStartX + i * 120 + 60; button.y = toolbarY; toolbarButtons.push(button); LK.gui.addChild(button); } // Create inventory display var inventoryTexts = {}; for (var i = 0; i < blockTypes.length; i++) { var blockType = blockTypes[i]; var inventoryText = new Text2(inventory[blockType].toString(), { size: 24, fill: 0xFFFFFF }); inventoryText.anchor.set(0.5, 0); inventoryText.x = toolbarStartX + i * 120 + 60; inventoryText.y = toolbarY + 60; inventoryTexts[blockType] = inventoryText; LK.gui.addChild(inventoryText); } // Create control buttons var controlButtonSize = 100; var controlPadding = 20; var controlCenterX = 150; var controlCenterY = GRID_OFFSET_Y + GRID_HEIGHT * GRID_SIZE + 150; var directions = [{ dir: 'up', x: 0, y: -1 }, { dir: 'down', x: 0, y: 1 }, { dir: 'left', x: -1, y: 0 }, { dir: 'right', x: 1, y: 0 }]; for (var i = 0; i < directions.length; i++) { var dirInfo = directions[i]; var button = new ControlButton(dirInfo.dir); button.x = controlCenterX + dirInfo.x * (controlButtonSize + controlPadding); button.y = controlCenterY + dirInfo.y * (controlButtonSize + controlPadding); controlButtons.push(button); game.addChild(button); } function updateToolbarSelection() { for (var i = 0; i < toolbarButtons.length; i++) { toolbarButtons[i].setSelected(toolbarButtons[i].blockType === selectedBlockType); } } function updateInventoryDisplay() { for (var blockType in inventoryTexts) { inventoryTexts[blockType].setText(inventory[blockType].toString()); } } function getGridPosition(worldX, worldY) { var gridX = Math.floor((worldX - GRID_OFFSET_X) / GRID_SIZE); var gridY = Math.floor((worldY - GRID_OFFSET_Y) / GRID_SIZE); return { x: gridX, y: gridY }; } function isValidGridPosition(gridX, gridY) { return gridX >= 0 && gridX < GRID_WIDTH && gridY >= 0 && gridY < GRID_HEIGHT; } function placeBlock(gridX, gridY) { if (!isValidGridPosition(gridX, gridY)) return false; if (grid[gridX][gridY] !== null) return false; if (inventory[selectedBlockType] <= 0) return false; // Don't place block on character position if (character && gridX === character.gridX && gridY === character.gridY) return false; var block = new Block(selectedBlockType); block.setGridPosition(gridX, gridY); game.addChild(block); grid[gridX][gridY] = block; placedBlocks.push(block); inventory[selectedBlockType]--; updateInventoryDisplay(); LK.getSound('place').play(); return true; } function removeBlock(gridX, gridY) { if (!isValidGridPosition(gridX, gridY)) return false; if (grid[gridX][gridY] === null) return false; var block = grid[gridX][gridY]; var blockType = block.blockType; // Add breaking animation with flash effect LK.effects.flashObject(block, 0xFFFFFF, 200); // Remove from placedBlocks array for (var i = placedBlocks.length - 1; i >= 0; i--) { if (placedBlocks[i] === block) { placedBlocks.splice(i, 1); break; } } // Animate block destruction with scaling tween(block, { scaleX: 0, scaleY: 0, alpha: 0 }, { duration: 150, onFinish: function onFinish() { block.destroy(); } }); grid[gridX][gridY] = null; inventory[blockType]++; updateInventoryDisplay(); LK.getSound('break').play(); return true; } // Initialize toolbar selection updateToolbarSelection(); updateInventoryDisplay(); game.down = function (x, y, obj) { var gridPos = getGridPosition(x, y); // Place block immediately on click if (isValidGridPosition(gridPos.x, gridPos.y)) { placeBlock(gridPos.x, gridPos.y); } }; // Add some starting blocks to demonstrate the game LK.setTimeout(function () { // Place a few example blocks placeBlock(10, 15); placeBlock(11, 15); placeBlock(12, 15); selectedBlockType = 'stone'; updateToolbarSelection(); placeBlock(10, 14); placeBlock(11, 14); placeBlock(12, 14); selectedBlockType = 'wood'; updateToolbarSelection(); placeBlock(11, 13); selectedBlockType = 'dirt'; updateToolbarSelection(); }, 500); game.update = function () { // Replenish inventory slowly over time if (LK.ticks % 600 === 0) { // Every 10 seconds for (var blockType in inventory) { if (inventory[blockType] < 50) { inventory[blockType]++; } } updateInventoryDisplay(); } };
===================================================================
--- original.js
+++ change.js
@@ -306,11 +306,13 @@
gridCell.setGridPosition(x, y);
game.addChild(gridCell);
}
}
-// Initialize character
+// Initialize character at random position
character = new Character();
-character.setGridPosition(10, 10);
+var randomX = Math.floor(Math.random() * GRID_WIDTH);
+var randomY = Math.floor(Math.random() * GRID_HEIGHT);
+character.setGridPosition(randomX, randomY);
game.addChild(character);
// Create block selection menu
blockSelectionMenu = new BlockSelectionMenu();
blockSelectionMenu.x = 1024;