User prompt
karakterin blokların içinden geçmemesini sağla
User prompt
oyuna başladığında farklı farklı yerlerde doğalım
User prompt
blok seçme menüsü ön katmana gitsin
User prompt
dünyaya tıklayınca blok koysun haraket etmesin
User prompt
blok seçme menüsü daha büyük olsun
User prompt
blok seçme menüsü ekle
User prompt
blok seçme menüsü ekle
User prompt
kontrol etme tuşları dünyanın altında olsun
User prompt
kontrol etme tuşları siyah olsun
User prompt
karakteri ekrandaki butonlarla kontrol edelim
User prompt
oyuna karakter ekle
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'to')' in or related to this line: 'tween(block).to({' Line Number: 244 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
oyuna blokları kırma ekle
Code edit (1 edits merged)
Please save this source code
User prompt
Block Builder Adventure
Initial prompt
minecraft
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Block = Container.expand(function (blockType) { var self = Container.call(this); self.blockType = blockType; self.gridX = 0; self.gridY = 0; var blockGraphics = self.attachAsset(blockType, { anchorX: 0.5, anchorY: 0.5 }); // Add a subtle border effect blockGraphics.alpha = 0.9; self.setGridPosition = function (gridX, gridY) { self.gridX = gridX; self.gridY = gridY; self.x = gridX * GRID_SIZE + GRID_SIZE / 2 + GRID_OFFSET_X; self.y = gridY * GRID_SIZE + GRID_SIZE / 2 + GRID_OFFSET_Y; }; return self; }); var Character = Container.expand(function () { var self = Container.call(this); var characterGraphics = self.attachAsset('character', { anchorX: 0.5, anchorY: 0.5 }); self.gridX = 0; self.gridY = 0; self.targetX = 0; self.targetY = 0; self.isMoving = false; self.setGridPosition = function (gridX, gridY) { self.gridX = gridX; self.gridY = gridY; self.targetX = gridX * GRID_SIZE + GRID_SIZE / 2 + GRID_OFFSET_X; self.targetY = gridY * GRID_SIZE + GRID_SIZE / 2 + GRID_OFFSET_Y; if (!self.isMoving) { self.x = self.targetX; self.y = self.targetY; } }; self.moveToGrid = function (gridX, gridY) { if (self.isMoving) return false; if (!isValidGridPosition(gridX, gridY)) return false; self.isMoving = true; self.gridX = gridX; self.gridY = gridY; self.targetX = gridX * GRID_SIZE + GRID_SIZE / 2 + GRID_OFFSET_X; self.targetY = gridY * GRID_SIZE + GRID_SIZE / 2 + GRID_OFFSET_Y; tween(self, { x: self.targetX, y: self.targetY }, { duration: 200, onFinish: function onFinish() { self.isMoving = false; } }); return true; }; self.update = function () { // Character is always on top if (self.parent) { var parent = self.parent; parent.removeChild(self); parent.addChild(self); } }; return self; }); var GridCell = Container.expand(function () { var self = Container.call(this); var cellGraphics = self.attachAsset('gridCell', { anchorX: 0.5, anchorY: 0.5, alpha: 0.1 }); self.gridX = 0; self.gridY = 0; self.isEmpty = true; self.setGridPosition = function (gridX, gridY) { self.gridX = gridX; self.gridY = gridY; self.x = gridX * GRID_SIZE + GRID_SIZE / 2 + GRID_OFFSET_X; self.y = gridY * GRID_SIZE + GRID_SIZE / 2 + GRID_OFFSET_Y; }; self.highlight = function () { cellGraphics.alpha = 0.3; }; self.unhighlight = function () { cellGraphics.alpha = 0.1; }; return self; }); var ToolbarButton = Container.expand(function (blockType) { var self = Container.call(this); self.blockType = blockType; self.isSelected = false; var bgGraphics = self.attachAsset('toolbarBg', { anchorX: 0.5, anchorY: 0.5, alpha: 0.8 }); var blockGraphics = self.attachAsset(blockType, { anchorX: 0.5, anchorY: 0.5, scaleX: 0.8, scaleY: 0.8 }); var selectedBorder = self.attachAsset('selectedBorder', { anchorX: 0.5, anchorY: 0.5, alpha: 0 }); self.setSelected = function (selected) { self.isSelected = selected; selectedBorder.alpha = selected ? 0.8 : 0; bgGraphics.alpha = selected ? 1.0 : 0.8; }; self.down = function (x, y, obj) { selectedBlockType = self.blockType; updateToolbarSelection(); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ var GRID_SIZE = 80; var GRID_WIDTH = 20; var GRID_HEIGHT = 20; var GRID_OFFSET_X = (2048 - GRID_WIDTH * GRID_SIZE) / 2; var GRID_OFFSET_Y = 200; var selectedBlockType = 'dirt'; var blockTypes = ['dirt', 'stone', 'wood', 'grass']; var inventory = { dirt: 50, stone: 30, wood: 25, grass: 20 }; var grid = []; var placedBlocks = []; var toolbarButtons = []; var pressTimer = null; var isLongPress = false; var pressStartTime = 0; var character = null; // Initialize grid for (var x = 0; x < GRID_WIDTH; x++) { grid[x] = []; for (var y = 0; y < GRID_HEIGHT; y++) { grid[x][y] = null; var gridCell = new GridCell(); gridCell.setGridPosition(x, y); game.addChild(gridCell); } } // Initialize character character = new Character(); character.setGridPosition(10, 10); game.addChild(character); // Create toolbar var toolbarY = 2732 - 120; var toolbarStartX = (2048 - blockTypes.length * 120) / 2; for (var i = 0; i < blockTypes.length; i++) { var button = new ToolbarButton(blockTypes[i]); button.x = toolbarStartX + i * 120 + 60; button.y = toolbarY; toolbarButtons.push(button); LK.gui.addChild(button); } // Create inventory display var inventoryTexts = {}; for (var i = 0; i < blockTypes.length; i++) { var blockType = blockTypes[i]; var inventoryText = new Text2(inventory[blockType].toString(), { size: 24, fill: 0xFFFFFF }); inventoryText.anchor.set(0.5, 0); inventoryText.x = toolbarStartX + i * 120 + 60; inventoryText.y = toolbarY + 60; inventoryTexts[blockType] = inventoryText; LK.gui.addChild(inventoryText); } function updateToolbarSelection() { for (var i = 0; i < toolbarButtons.length; i++) { toolbarButtons[i].setSelected(toolbarButtons[i].blockType === selectedBlockType); } } function updateInventoryDisplay() { for (var blockType in inventoryTexts) { inventoryTexts[blockType].setText(inventory[blockType].toString()); } } function getGridPosition(worldX, worldY) { var gridX = Math.floor((worldX - GRID_OFFSET_X) / GRID_SIZE); var gridY = Math.floor((worldY - GRID_OFFSET_Y) / GRID_SIZE); return { x: gridX, y: gridY }; } function isValidGridPosition(gridX, gridY) { return gridX >= 0 && gridX < GRID_WIDTH && gridY >= 0 && gridY < GRID_HEIGHT; } function placeBlock(gridX, gridY) { if (!isValidGridPosition(gridX, gridY)) return false; if (grid[gridX][gridY] !== null) return false; if (inventory[selectedBlockType] <= 0) return false; // Don't place block on character position if (character && gridX === character.gridX && gridY === character.gridY) return false; // Only allow placing blocks adjacent to character if (character && Math.abs(gridX - character.gridX) > 1 || Math.abs(gridY - character.gridY) > 1) return false; var block = new Block(selectedBlockType); block.setGridPosition(gridX, gridY); game.addChild(block); grid[gridX][gridY] = block; placedBlocks.push(block); inventory[selectedBlockType]--; updateInventoryDisplay(); LK.getSound('place').play(); return true; } function removeBlock(gridX, gridY) { if (!isValidGridPosition(gridX, gridY)) return false; if (grid[gridX][gridY] === null) return false; var block = grid[gridX][gridY]; var blockType = block.blockType; // Add breaking animation with flash effect LK.effects.flashObject(block, 0xFFFFFF, 200); // Remove from placedBlocks array for (var i = placedBlocks.length - 1; i >= 0; i--) { if (placedBlocks[i] === block) { placedBlocks.splice(i, 1); break; } } // Animate block destruction with scaling tween(block, { scaleX: 0, scaleY: 0, alpha: 0 }, { duration: 150, onFinish: function onFinish() { block.destroy(); } }); grid[gridX][gridY] = null; inventory[blockType]++; updateInventoryDisplay(); LK.getSound('break').play(); return true; } // Initialize toolbar selection updateToolbarSelection(); updateInventoryDisplay(); game.down = function (x, y, obj) { pressStartTime = Date.now(); isLongPress = false; var gridPos = getGridPosition(x, y); // Check if clicking on character - allow movement to adjacent cells if (character && Math.abs(gridPos.x - character.gridX) <= 1 && Math.abs(gridPos.y - character.gridY) <= 1 && (gridPos.x !== character.gridX || gridPos.y !== character.gridY)) { // Move character to clicked position if (isValidGridPosition(gridPos.x, gridPos.y)) { character.moveToGrid(gridPos.x, gridPos.y); return; } } // Visual feedback for breaking if (isValidGridPosition(gridPos.x, gridPos.y) && grid[gridPos.x][gridPos.y] !== null) { var block = grid[gridPos.x][gridPos.y]; // Start breaking animation immediately tween(block, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100, onFinish: function onFinish() { tween(block, { scaleX: 1, scaleY: 1 }, { duration: 100 }); } }); LK.effects.flashObject(block, 0xFF0000, 300); } pressTimer = LK.setTimeout(function () { isLongPress = true; // Handle long press - remove block if (isValidGridPosition(gridPos.x, gridPos.y)) { removeBlock(gridPos.x, gridPos.y); } }, 500); }; game.up = function (x, y, obj) { if (pressTimer) { LK.clearTimeout(pressTimer); pressTimer = null; } if (!isLongPress) { // Handle short press - place block var gridPos = getGridPosition(x, y); if (isValidGridPosition(gridPos.x, gridPos.y)) { placeBlock(gridPos.x, gridPos.y); } } }; // Add some starting blocks to demonstrate the game LK.setTimeout(function () { // Place a few example blocks placeBlock(10, 15); placeBlock(11, 15); placeBlock(12, 15); selectedBlockType = 'stone'; updateToolbarSelection(); placeBlock(10, 14); placeBlock(11, 14); placeBlock(12, 14); selectedBlockType = 'wood'; updateToolbarSelection(); placeBlock(11, 13); selectedBlockType = 'dirt'; updateToolbarSelection(); }, 500); game.update = function () { // Replenish inventory slowly over time if (LK.ticks % 600 === 0) { // Every 10 seconds for (var blockType in inventory) { if (inventory[blockType] < 50) { inventory[blockType]++; } } updateInventoryDisplay(); } };
===================================================================
--- original.js
+++ change.js
@@ -24,8 +24,58 @@
self.y = gridY * GRID_SIZE + GRID_SIZE / 2 + GRID_OFFSET_Y;
};
return self;
});
+var Character = Container.expand(function () {
+ var self = Container.call(this);
+ var characterGraphics = self.attachAsset('character', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.gridX = 0;
+ self.gridY = 0;
+ self.targetX = 0;
+ self.targetY = 0;
+ self.isMoving = false;
+ self.setGridPosition = function (gridX, gridY) {
+ self.gridX = gridX;
+ self.gridY = gridY;
+ self.targetX = gridX * GRID_SIZE + GRID_SIZE / 2 + GRID_OFFSET_X;
+ self.targetY = gridY * GRID_SIZE + GRID_SIZE / 2 + GRID_OFFSET_Y;
+ if (!self.isMoving) {
+ self.x = self.targetX;
+ self.y = self.targetY;
+ }
+ };
+ self.moveToGrid = function (gridX, gridY) {
+ if (self.isMoving) return false;
+ if (!isValidGridPosition(gridX, gridY)) return false;
+ self.isMoving = true;
+ self.gridX = gridX;
+ self.gridY = gridY;
+ self.targetX = gridX * GRID_SIZE + GRID_SIZE / 2 + GRID_OFFSET_X;
+ self.targetY = gridY * GRID_SIZE + GRID_SIZE / 2 + GRID_OFFSET_Y;
+ tween(self, {
+ x: self.targetX,
+ y: self.targetY
+ }, {
+ duration: 200,
+ onFinish: function onFinish() {
+ self.isMoving = false;
+ }
+ });
+ return true;
+ };
+ self.update = function () {
+ // Character is always on top
+ if (self.parent) {
+ var parent = self.parent;
+ parent.removeChild(self);
+ parent.addChild(self);
+ }
+ };
+ return self;
+});
var GridCell = Container.expand(function () {
var self = Container.call(this);
var cellGraphics = self.attachAsset('gridCell', {
anchorX: 0.5,
@@ -109,8 +159,9 @@
var toolbarButtons = [];
var pressTimer = null;
var isLongPress = false;
var pressStartTime = 0;
+var character = null;
// Initialize grid
for (var x = 0; x < GRID_WIDTH; x++) {
grid[x] = [];
for (var y = 0; y < GRID_HEIGHT; y++) {
@@ -119,8 +170,12 @@
gridCell.setGridPosition(x, y);
game.addChild(gridCell);
}
}
+// Initialize character
+character = new Character();
+character.setGridPosition(10, 10);
+game.addChild(character);
// Create toolbar
var toolbarY = 2732 - 120;
var toolbarStartX = (2048 - blockTypes.length * 120) / 2;
for (var i = 0; i < blockTypes.length; i++) {
@@ -168,8 +223,12 @@
function placeBlock(gridX, gridY) {
if (!isValidGridPosition(gridX, gridY)) return false;
if (grid[gridX][gridY] !== null) return false;
if (inventory[selectedBlockType] <= 0) return false;
+ // Don't place block on character position
+ if (character && gridX === character.gridX && gridY === character.gridY) return false;
+ // Only allow placing blocks adjacent to character
+ if (character && Math.abs(gridX - character.gridX) > 1 || Math.abs(gridY - character.gridY) > 1) return false;
var block = new Block(selectedBlockType);
block.setGridPosition(gridX, gridY);
game.addChild(block);
grid[gridX][gridY] = block;
@@ -215,10 +274,18 @@
updateInventoryDisplay();
game.down = function (x, y, obj) {
pressStartTime = Date.now();
isLongPress = false;
- // Visual feedback for breaking
var gridPos = getGridPosition(x, y);
+ // Check if clicking on character - allow movement to adjacent cells
+ if (character && Math.abs(gridPos.x - character.gridX) <= 1 && Math.abs(gridPos.y - character.gridY) <= 1 && (gridPos.x !== character.gridX || gridPos.y !== character.gridY)) {
+ // Move character to clicked position
+ if (isValidGridPosition(gridPos.x, gridPos.y)) {
+ character.moveToGrid(gridPos.x, gridPos.y);
+ return;
+ }
+ }
+ // Visual feedback for breaking
if (isValidGridPosition(gridPos.x, gridPos.y) && grid[gridPos.x][gridPos.y] !== null) {
var block = grid[gridPos.x][gridPos.y];
// Start breaking animation immediately
tween(block, {