User prompt
Ekranı aşağıya doğru indirelim ve büyütelim
User prompt
Daha fazla belirginleşir daha fazla görünsün ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyuna bir gem daha ekleyelim bomba görüntüsü oluşsun ve bu bomba görüntüsü ancak 5 gem birleştiği zaman çıksın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Gemlerin renk tonunu açık yap ve matlaştır ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Timeout.tick error: bounceGem is not a function' in or related to this line: 'bounceGem(bounceGem);' Line Number: 413 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Daha fazla efetk olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Gemlerin renklerini hafif solgun yap ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Genler yok olduklarında bir patlama efekti ekle partikül olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Eğer eşleştirme olduysa kaybolan gemleri yukarindan aşağıya düşür ve yenilerini getir ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Daha büyük hale getir
User prompt
Oyun alanını ve icersindeki gemleri ekrana tamamen doldur
User prompt
Yer değiştirmeyi birer kare olarak yap eğer birbirinle eşleşmiyorsa geri dönsün ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Yer değiştirmesini kaydırma yap ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
Gem Swap Adventure
Initial prompt
Candy crush ve jewel ancient benzeri
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Gem = Container.expand(function (gemType, gridX, gridY) {
var self = Container.call(this);
self.gemType = gemType;
self.gridX = gridX;
self.gridY = gridY;
self.isAnimating = false;
var gemAssets = ['gemRed', 'gemBlue', 'gemGreen', 'gemYellow', 'gemPurple', 'gemOrange'];
var gemGraphics = self.attachAsset(gemAssets[gemType], {
anchorX: 0.5,
anchorY: 0.5
});
self.setGridPosition = function (x, y) {
self.gridX = x;
self.gridY = y;
};
self.animateToPosition = function (targetX, targetY, duration, onComplete) {
if (!duration) duration = 200;
self.isAnimating = true;
tween(self, {
x: targetX,
y: targetY
}, {
duration: duration,
easing: tween.easeOut,
onFinish: function onFinish() {
self.isAnimating = false;
if (onComplete) onComplete();
}
});
};
self.destroy = function () {
if (self.parent) {
self.parent.removeChild(self);
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x2C1810
});
/****
* Game Code
****/
var GRID_SIZE = 8;
var CELL_SIZE = 90;
var BOARD_OFFSET_X = (2048 - GRID_SIZE * CELL_SIZE) / 2;
var BOARD_OFFSET_Y = 400;
var gameBoard = [];
var selectedGem = null;
var draggedGem = null;
var dragStartPos = null;
var isDragging = false;
var isSwapping = false;
var score = 0;
var comboMultiplier = 1;
// Create board background
var boardBg = game.attachAsset('boardBg', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: BOARD_OFFSET_Y + GRID_SIZE * CELL_SIZE / 2
});
// Create score display
var scoreTxt = new Text2('Score: 0', {
size: 60,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
scoreTxt.y = 100;
// Initialize empty board
function initializeBoard() {
gameBoard = [];
for (var x = 0; x < GRID_SIZE; x++) {
gameBoard[x] = [];
for (var y = 0; y < GRID_SIZE; y++) {
gameBoard[x][y] = null;
}
}
}
// Fill board with random gems
function fillBoard() {
for (var x = 0; x < GRID_SIZE; x++) {
for (var y = 0; y < GRID_SIZE; y++) {
if (!gameBoard[x][y]) {
var gemType = Math.floor(Math.random() * 6);
var gem = new Gem(gemType, x, y);
var worldPos = gridToWorld(x, y);
gem.x = worldPos.x;
gem.y = worldPos.y;
gameBoard[x][y] = gem;
game.addChild(gem);
}
}
}
}
// Convert grid coordinates to world coordinates
function gridToWorld(gridX, gridY) {
return {
x: BOARD_OFFSET_X + gridX * CELL_SIZE + CELL_SIZE / 2,
y: BOARD_OFFSET_Y + gridY * CELL_SIZE + CELL_SIZE / 2
};
}
// Convert world coordinates to grid coordinates
function worldToGrid(worldX, worldY) {
var gridX = Math.floor((worldX - BOARD_OFFSET_X) / CELL_SIZE);
var gridY = Math.floor((worldY - BOARD_OFFSET_Y) / CELL_SIZE);
if (gridX < 0 || gridX >= GRID_SIZE || gridY < 0 || gridY >= GRID_SIZE) {
return null;
}
return {
x: gridX,
y: gridY
};
}
// Check if two grid positions are adjacent
function areAdjacent(pos1, pos2) {
var dx = Math.abs(pos1.x - pos2.x);
var dy = Math.abs(pos1.y - pos2.y);
return dx === 1 && dy === 0 || dx === 0 && dy === 1;
}
// Check for matches starting at position
function checkMatches(startX, startY) {
var gem = gameBoard[startX][startY];
if (!gem) return [];
var matches = [];
var gemType = gem.gemType;
// Check horizontal matches
var horizontalMatches = [gem];
// Check left
for (var x = startX - 1; x >= 0; x--) {
if (gameBoard[x][startY] && gameBoard[x][startY].gemType === gemType) {
horizontalMatches.unshift(gameBoard[x][startY]);
} else {
break;
}
}
// Check right
for (var x = startX + 1; x < GRID_SIZE; x++) {
if (gameBoard[x][startY] && gameBoard[x][startY].gemType === gemType) {
horizontalMatches.push(gameBoard[x][startY]);
} else {
break;
}
}
if (horizontalMatches.length >= 3) {
matches = matches.concat(horizontalMatches);
}
// Check vertical matches
var verticalMatches = [gem];
// Check up
for (var y = startY - 1; y >= 0; y--) {
if (gameBoard[startX][y] && gameBoard[startX][y].gemType === gemType) {
verticalMatches.unshift(gameBoard[startX][y]);
} else {
break;
}
}
// Check down
for (var y = startY + 1; y < GRID_SIZE; y++) {
if (gameBoard[startX][y] && gameBoard[startX][y].gemType === gemType) {
verticalMatches.push(gameBoard[startX][y]);
} else {
break;
}
}
if (verticalMatches.length >= 3) {
matches = matches.concat(verticalMatches);
}
// Remove duplicates
var uniqueMatches = [];
for (var i = 0; i < matches.length; i++) {
var found = false;
for (var j = 0; j < uniqueMatches.length; j++) {
if (matches[i] === uniqueMatches[j]) {
found = true;
break;
}
}
if (!found) {
uniqueMatches.push(matches[i]);
}
}
return uniqueMatches;
}
// Find all matches on the board
function findAllMatches() {
var allMatches = [];
var processedGems = [];
for (var x = 0; x < GRID_SIZE; x++) {
for (var y = 0; y < GRID_SIZE; y++) {
if (gameBoard[x][y]) {
var matches = checkMatches(x, y);
for (var i = 0; i < matches.length; i++) {
var gem = matches[i];
var found = false;
for (var j = 0; j < processedGems.length; j++) {
if (processedGems[j] === gem) {
found = true;
break;
}
}
if (!found) {
allMatches.push(gem);
processedGems.push(gem);
}
}
}
}
}
return allMatches;
}
// Clear matched gems
function clearMatches(matches) {
if (matches.length === 0) return;
LK.getSound('match').play();
var points = matches.length * 10 * comboMultiplier;
score += points;
scoreTxt.setText('Score: ' + score);
for (var i = 0; i < matches.length; i++) {
var gem = matches[i];
gameBoard[gem.gridX][gem.gridY] = null;
gem.destroy();
}
}
// Apply gravity to make gems fall
function applyGravity() {
var moved = false;
for (var x = 0; x < GRID_SIZE; x++) {
for (var y = GRID_SIZE - 1; y >= 0; y--) {
if (!gameBoard[x][y]) {
// Find gem above to fall down
for (var searchY = y - 1; searchY >= 0; searchY--) {
if (gameBoard[x][searchY]) {
var gem = gameBoard[x][searchY];
gameBoard[x][y] = gem;
gameBoard[x][searchY] = null;
gem.setGridPosition(x, y);
var worldPos = gridToWorld(x, y);
gem.animateToPosition(worldPos.x, worldPos.y, 300);
moved = true;
break;
}
}
}
}
}
return moved;
}
// Fill empty spaces with new gems
function fillEmptySpaces() {
for (var x = 0; x < GRID_SIZE; x++) {
for (var y = 0; y < GRID_SIZE; y++) {
if (!gameBoard[x][y]) {
var gemType = Math.floor(Math.random() * 6);
var gem = new Gem(gemType, x, y);
var worldPos = gridToWorld(x, y);
gem.x = worldPos.x;
gem.y = worldPos.y - GRID_SIZE * CELL_SIZE;
gameBoard[x][y] = gem;
game.addChild(gem);
gem.animateToPosition(worldPos.x, worldPos.y, 400);
}
}
}
}
// Process cascading matches
function processCascade() {
LK.setTimeout(function () {
var matches = findAllMatches();
if (matches.length > 0) {
comboMultiplier++;
clearMatches(matches);
LK.setTimeout(function () {
var moved = applyGravity();
fillEmptySpaces();
if (moved || matches.length > 0) {
processCascade();
} else {
comboMultiplier = 1;
isSwapping = false;
}
}, 400);
} else {
comboMultiplier = 1;
isSwapping = false;
}
}, 200);
}
// Swap two gems
function swapGems(gem1, gem2) {
if (isSwapping) return;
isSwapping = true;
// Store original positions
var originalGem1X = gem1.gridX;
var originalGem1Y = gem1.gridY;
var originalGem2X = gem2.gridX;
var originalGem2Y = gem2.gridY;
// Update grid positions
gem1.setGridPosition(gem2.gridX, gem2.gridY);
gem2.setGridPosition(originalGem1X, originalGem1Y);
gameBoard[gem1.gridX][gem1.gridY] = gem1;
gameBoard[gem2.gridX][gem2.gridY] = gem2;
var pos1 = gridToWorld(gem1.gridX, gem1.gridY);
var pos2 = gridToWorld(gem2.gridX, gem2.gridY);
// Animate the swap
gem1.animateToPosition(pos1.x, pos1.y, 200);
gem2.animateToPosition(pos2.x, pos2.y, 200);
LK.setTimeout(function () {
var matches = findAllMatches();
if (matches.length > 0) {
// Valid swap - play sound and process matches
LK.getSound('swap').play();
clearMatches(matches);
processCascade();
} else {
// Invalid move - animate back to original positions
gem1.setGridPosition(originalGem1X, originalGem1Y);
gem2.setGridPosition(originalGem2X, originalGem2Y);
gameBoard[gem1.gridX][gem1.gridY] = gem1;
gameBoard[gem2.gridX][gem2.gridY] = gem2;
var pos1 = gridToWorld(gem1.gridX, gem1.gridY);
var pos2 = gridToWorld(gem2.gridX, gem2.gridY);
gem1.animateToPosition(pos1.x, pos1.y, 200);
gem2.animateToPosition(pos2.x, pos2.y, 200);
LK.setTimeout(function () {
isSwapping = false;
}, 200);
}
}, 200);
}
// Game input handling
game.down = function (x, y, obj) {
if (isSwapping) return;
var gridPos = worldToGrid(x, y);
if (!gridPos) return;
var clickedGem = gameBoard[gridPos.x][gridPos.y];
if (!clickedGem) return;
draggedGem = clickedGem;
dragStartPos = {
x: x,
y: y
};
isDragging = true;
draggedGem.alpha = 0.7;
};
game.move = function (x, y, obj) {
if (!isDragging || !draggedGem || isSwapping) return;
// Calculate drag distance
var dragDeltaX = x - dragStartPos.x;
var dragDeltaY = y - dragStartPos.y;
var dragDistance = Math.sqrt(dragDeltaX * dragDeltaX + dragDeltaY * dragDeltaY);
// Only process if drag distance is significant enough
if (dragDistance > CELL_SIZE * 0.3) {
// Determine drag direction
var targetGridX = draggedGem.gridX;
var targetGridY = draggedGem.gridY;
if (Math.abs(dragDeltaX) > Math.abs(dragDeltaY)) {
// Horizontal drag
if (dragDeltaX > 0) {
targetGridX = Math.min(GRID_SIZE - 1, draggedGem.gridX + 1);
} else {
targetGridX = Math.max(0, draggedGem.gridX - 1);
}
} else {
// Vertical drag
if (dragDeltaY > 0) {
targetGridY = Math.min(GRID_SIZE - 1, draggedGem.gridY + 1);
} else {
targetGridY = Math.max(0, draggedGem.gridY - 1);
}
}
// Update visual position to show intended swap
var targetWorldPos = gridToWorld(targetGridX, targetGridY);
draggedGem.x = targetWorldPos.x;
draggedGem.y = targetWorldPos.y;
// Store target position for later use
draggedGem.targetGridX = targetGridX;
draggedGem.targetGridY = targetGridY;
}
};
game.up = function (x, y, obj) {
if (!isDragging || !draggedGem || isSwapping) return;
var startGridPos = {
x: draggedGem.gridX,
y: draggedGem.gridY
};
// Check if we have a target position from dragging
if (draggedGem.targetGridX !== undefined && draggedGem.targetGridY !== undefined) {
var targetGridPos = {
x: draggedGem.targetGridX,
y: draggedGem.targetGridY
};
// Check if target position is valid and adjacent
if (areAdjacent(startGridPos, targetGridPos) && gameBoard[targetGridPos.x][targetGridPos.y]) {
var targetGem = gameBoard[targetGridPos.x][targetGridPos.y];
// Attempt swap
swapGems(draggedGem, targetGem);
} else {
// Invalid swap - animate back to original position
var worldPos = gridToWorld(draggedGem.gridX, draggedGem.gridY);
draggedGem.animateToPosition(worldPos.x, worldPos.y, 200);
}
// Clean up target position
draggedGem.targetGridX = undefined;
draggedGem.targetGridY = undefined;
} else {
// No significant drag - just return to original position
var worldPos = gridToWorld(draggedGem.gridX, draggedGem.gridY);
draggedGem.animateToPosition(worldPos.x, worldPos.y, 200);
}
draggedGem.alpha = 1.0;
draggedGem = null;
dragStartPos = null;
isDragging = false;
};
// Initialize the game
initializeBoard();
fillBoard();
// Initial match clearing
LK.setTimeout(function () {
var matches = findAllMatches();
if (matches.length > 0) {
clearMatches(matches);
processCascade();
}
}, 100); ===================================================================
--- original.js
+++ change.js
@@ -303,30 +303,34 @@
// Swap two gems
function swapGems(gem1, gem2) {
if (isSwapping) return;
isSwapping = true;
- LK.getSound('swap').play();
- var tempX = gem1.gridX;
- var tempY = gem1.gridY;
+ // Store original positions
+ var originalGem1X = gem1.gridX;
+ var originalGem1Y = gem1.gridY;
+ var originalGem2X = gem2.gridX;
+ var originalGem2Y = gem2.gridY;
+ // Update grid positions
gem1.setGridPosition(gem2.gridX, gem2.gridY);
- gem2.setGridPosition(tempX, tempY);
+ gem2.setGridPosition(originalGem1X, originalGem1Y);
gameBoard[gem1.gridX][gem1.gridY] = gem1;
gameBoard[gem2.gridX][gem2.gridY] = gem2;
var pos1 = gridToWorld(gem1.gridX, gem1.gridY);
var pos2 = gridToWorld(gem2.gridX, gem2.gridY);
+ // Animate the swap
gem1.animateToPosition(pos1.x, pos1.y, 200);
gem2.animateToPosition(pos2.x, pos2.y, 200);
LK.setTimeout(function () {
var matches = findAllMatches();
if (matches.length > 0) {
+ // Valid swap - play sound and process matches
+ LK.getSound('swap').play();
clearMatches(matches);
processCascade();
} else {
- // Invalid move, swap back
- var tempX = gem1.gridX;
- var tempY = gem1.gridY;
- gem1.setGridPosition(gem2.gridX, gem2.gridY);
- gem2.setGridPosition(tempX, tempY);
+ // Invalid move - animate back to original positions
+ gem1.setGridPosition(originalGem1X, originalGem1Y);
+ gem2.setGridPosition(originalGem2X, originalGem2Y);
gameBoard[gem1.gridX][gem1.gridY] = gem1;
gameBoard[gem2.gridX][gem2.gridY] = gem2;
var pos1 = gridToWorld(gem1.gridX, gem1.gridY);
var pos2 = gridToWorld(gem2.gridX, gem2.gridY);
@@ -354,29 +358,72 @@
draggedGem.alpha = 0.7;
};
game.move = function (x, y, obj) {
if (!isDragging || !draggedGem || isSwapping) return;
- // Move the dragged gem with finger/mouse
- var worldPos = gridToWorld(draggedGem.gridX, draggedGem.gridY);
- draggedGem.x = worldPos.x + (x - dragStartPos.x);
- draggedGem.y = worldPos.y + (y - dragStartPos.y);
+ // Calculate drag distance
+ var dragDeltaX = x - dragStartPos.x;
+ var dragDeltaY = y - dragStartPos.y;
+ var dragDistance = Math.sqrt(dragDeltaX * dragDeltaX + dragDeltaY * dragDeltaY);
+ // Only process if drag distance is significant enough
+ if (dragDistance > CELL_SIZE * 0.3) {
+ // Determine drag direction
+ var targetGridX = draggedGem.gridX;
+ var targetGridY = draggedGem.gridY;
+ if (Math.abs(dragDeltaX) > Math.abs(dragDeltaY)) {
+ // Horizontal drag
+ if (dragDeltaX > 0) {
+ targetGridX = Math.min(GRID_SIZE - 1, draggedGem.gridX + 1);
+ } else {
+ targetGridX = Math.max(0, draggedGem.gridX - 1);
+ }
+ } else {
+ // Vertical drag
+ if (dragDeltaY > 0) {
+ targetGridY = Math.min(GRID_SIZE - 1, draggedGem.gridY + 1);
+ } else {
+ targetGridY = Math.max(0, draggedGem.gridY - 1);
+ }
+ }
+ // Update visual position to show intended swap
+ var targetWorldPos = gridToWorld(targetGridX, targetGridY);
+ draggedGem.x = targetWorldPos.x;
+ draggedGem.y = targetWorldPos.y;
+ // Store target position for later use
+ draggedGem.targetGridX = targetGridX;
+ draggedGem.targetGridY = targetGridY;
+ }
};
game.up = function (x, y, obj) {
if (!isDragging || !draggedGem || isSwapping) return;
- var endGridPos = worldToGrid(x, y);
var startGridPos = {
x: draggedGem.gridX,
y: draggedGem.gridY
};
- // Reset gem position
- var worldPos = gridToWorld(draggedGem.gridX, draggedGem.gridY);
- draggedGem.animateToPosition(worldPos.x, worldPos.y, 200);
- draggedGem.alpha = 1.0;
- // Check if we dragged to an adjacent valid position
- if (endGridPos && gameBoard[endGridPos.x][endGridPos.y] && areAdjacent(startGridPos, endGridPos)) {
- var targetGem = gameBoard[endGridPos.x][endGridPos.y];
- swapGems(draggedGem, targetGem);
+ // Check if we have a target position from dragging
+ if (draggedGem.targetGridX !== undefined && draggedGem.targetGridY !== undefined) {
+ var targetGridPos = {
+ x: draggedGem.targetGridX,
+ y: draggedGem.targetGridY
+ };
+ // Check if target position is valid and adjacent
+ if (areAdjacent(startGridPos, targetGridPos) && gameBoard[targetGridPos.x][targetGridPos.y]) {
+ var targetGem = gameBoard[targetGridPos.x][targetGridPos.y];
+ // Attempt swap
+ swapGems(draggedGem, targetGem);
+ } else {
+ // Invalid swap - animate back to original position
+ var worldPos = gridToWorld(draggedGem.gridX, draggedGem.gridY);
+ draggedGem.animateToPosition(worldPos.x, worldPos.y, 200);
+ }
+ // Clean up target position
+ draggedGem.targetGridX = undefined;
+ draggedGem.targetGridY = undefined;
+ } else {
+ // No significant drag - just return to original position
+ var worldPos = gridToWorld(draggedGem.gridX, draggedGem.gridY);
+ draggedGem.animateToPosition(worldPos.x, worldPos.y, 200);
}
+ draggedGem.alpha = 1.0;
draggedGem = null;
dragStartPos = null;
isDragging = false;
};
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