User prompt
Oyunu sil
User prompt
Oyunu en baştan yaratalım
User prompt
Oyundaki katman mantığını sıfırla arkplanı sıfırla zemin sıfırla
User prompt
Bana bir düğme ver ve ona bastığımızda bölüm2 nin başına ışınlanma olsun
User prompt
Bölüm1 deki bütün düzenlemeleri bölüm 2 içinde yapın
User prompt
Karakterin katmanını 3 katmana taşı
User prompt
Zemin soldan sağ doğru sonsuz bir döngüde devam etsin hızı arkaplan hızı ile bir olsun
User prompt
Karakteri zemin varligin üzerine getir tam üstünde görünsün
User prompt
Karakter zeminin üst kısmında yer alsın
User prompt
0ve1 katmanları yer değiştir
User prompt
Zemini ekranın orta alt kısmına getir
User prompt
0ve1 katmanını kilitle
User prompt
0 ve 1 katmanını kilitle
User prompt
Zemini 1 katmana taşı arkaplanları 0 taşı
User prompt
Katman sırasını düzenleyelim 0cı katman en arka sıra 1 ci katman 0 üstünde 2 katman 1 üstünde
User prompt
Katman sırasını şöyle düzenle 0,cı katman en arka sıraya 1,ci katman 0ci katmanın bir üstüne 2,ci katman 1 katmanın bir üstüne 3,cü katman 2,ci katmanın bir üzerine
User prompt
Please fix the bug: 'Error: The supplied index is out of bounds' in or related to this line: 'ground1.setChildIndex(ground1, 1);' Line Number: 3315
User prompt
Zemin varlığı oluştur zemin sabit kalsın zemin varlığını katman 1 taşı zemin soldan sağ ekranın alt kısmını tamamen doldursun
User prompt
Zemini sağ doğru bayağı uzat
User prompt
Zemini sağa doğru bayağı uzat
User prompt
Zemin sabit dursun
User prompt
Bana bir zemin varlığı yarat bu zemin varlığı soldan sağ doğru sürekli bir gidiş döngüsü olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyundan zemin2 varlığını tamamen sil
User prompt
Karakterin hitboxunu ve boyutunu 200x200
User prompt
Zz1 varlığını tamamen sil
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
===================================================================
--- original.js
+++ change.js
@@ -1,329 +1,6 @@
-/****
-* Plugins
-****/
-var tween = LK.import("@upit/tween.v1");
-var storage = LK.import("@upit/storage.v1", {
- totalCoins: 0,
- powerUps: {},
- playerName: "Player",
- lastScore: 0,
- highScore: 0,
- gamesPlayed: 0,
- totalDistance: 0,
- bestDistance: 0,
- achievements: {},
- settings: {
- soundEnabled: true,
- musicEnabled: true,
- difficulty: "normal"
- }
-});
-
-/****
-* Classes
-****/
-// Coin class
-var Coin = Container.expand(function () {
- var self = Container.call(this);
- var coinGraphics = self.attachAsset('coin', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = gameSpeed;
- self.collected = false;
- // Simple floating animation
- self.floatTimer = 0;
- self.update = function () {
- self.x -= self.speed;
- // Floating animation
- self.floatTimer += 0.1;
- coinGraphics.y = Math.sin(self.floatTimer) * 5;
- coinGraphics.rotation += 0.05;
- };
- return self;
-});
-// Ground class
-var Ground = Container.expand(function () {
- var self = Container.call(this);
- var groundGraphics = self.attachAsset('ground', {
- anchorX: 0,
- anchorY: 0
- });
- self.speed = gameSpeed;
- self.update = function () {
- self.x -= self.speed;
- };
- return self;
-});
-// Obstacle class
-var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 1.0
- });
- self.speed = gameSpeed;
- self.update = function () {
- self.x -= self.speed;
- };
- return self;
-});
-// Player class
-var Player = Container.expand(function () {
- var self = Container.call(this);
- var playerGraphics = self.attachAsset('player', {
- anchorX: 0.5,
- anchorY: 1.0
- });
- self.isJumping = false;
- self.velocityY = 0;
- self.jumpPower = -25;
- self.gravity = 1.5;
- self.groundY = 2200;
- self.jump = function () {
- if (!self.isJumping) {
- self.isJumping = true;
- self.velocityY = self.jumpPower;
- LK.getSound('jump').play();
- }
- };
- self.update = function () {
- if (self.isJumping) {
- self.velocityY += self.gravity;
- self.y += self.velocityY;
- // Land on ground
- if (self.y >= self.groundY) {
- self.y = self.groundY;
- self.isJumping = false;
- self.velocityY = 0;
- }
- }
- };
- return self;
-});
-
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x87CEEB
-});
-
-/****
-* Game Code
-****/
-// Music
-// Sounds
-// Ground
-// Coins
-// Obstacles
-// Player character
-// Game variables
-var player;
-var obstacles = [];
-var coins = [];
-var grounds = [];
-var gameSpeed = 8;
-var spawnTimer = 0;
-var coinCount = 0;
-var distance = 0;
-var groundY = 2200;
-var gameStarted = false;
-// UI Elements
-var scoreText = new Text2('Score: 0', {
- size: 80,
- fill: 0xFFFFFF,
- font: "Arial",
- fontWeight: 'bold'
-});
-scoreText.anchor.set(0, 0);
-scoreText.x = 50;
-scoreText.y = 50;
-LK.gui.topLeft.addChild(scoreText);
-var distanceText = new Text2('Distance: 0m', {
- size: 60,
- fill: 0xFFFFFF,
- font: "Arial",
- fontWeight: 'bold'
-});
-distanceText.anchor.set(1, 0);
-distanceText.x = -50;
-distanceText.y = 50;
-LK.gui.topRight.addChild(distanceText);
-// Create scrolling ground
-for (var i = 0; i < 15; i++) {
- var ground = new Ground();
- ground.x = i * 200;
- ground.y = groundY;
- grounds.push(ground);
- game.addChild(ground);
-}
-// Create player
-player = new Player();
-player.x = 400;
-player.y = groundY;
-game.addChild(player);
-// Touch controls
-var touchStartY = null;
-var minSwipeDistance = 100;
-game.down = function (x, y, obj) {
- touchStartY = y;
-};
-game.up = function (x, y, obj) {
- if (touchStartY !== null) {
- var swipeDistance = touchStartY - y;
- if (swipeDistance >= minSwipeDistance) {
- player.jump();
- }
- touchStartY = null;
- }
-};
-// Spawn functions
-function spawnObstacle() {
- var obstacle = new Obstacle();
- obstacle.x = 2048 + 100;
- obstacle.y = groundY;
- obstacles.push(obstacle);
- game.addChild(obstacle);
-}
-function spawnCoin() {
- var coin = new Coin();
- coin.x = 2048 + 100;
- coin.y = groundY - 200 - Math.random() * 200;
- coins.push(coin);
- game.addChild(coin);
-}
-// Start screen
-var startScreen = LK.getAsset('ground', {
- anchorX: 0.5,
- anchorY: 0.5,
- scaleX: 10,
- scaleY: 15,
- tint: 0x000000,
- alpha: 0.8,
- x: 0,
- y: 0
-});
-LK.gui.center.addChild(startScreen);
-var titleText = new Text2('ENDLESS RUNNER', {
- size: 120,
- fill: 0xFFD700,
- font: "Arial",
- fontWeight: 'bold'
-});
-titleText.anchor.set(0.5, 0.5);
-titleText.x = 0;
-titleText.y = -200;
-LK.gui.center.addChild(titleText);
-var startButton = LK.getAsset('ground', {
- anchorX: 0.5,
- anchorY: 0.5,
- scaleX: 3,
- scaleY: 1.5,
- tint: 0x00FF00,
- x: 0,
- y: 100
-});
-LK.gui.center.addChild(startButton);
-var startButtonText = new Text2('START GAME', {
- size: 60,
- fill: 0xFFFFFF,
- font: "Arial",
- fontWeight: 'bold'
-});
-startButtonText.anchor.set(0.5, 0.5);
-startButtonText.x = 0;
-startButtonText.y = 100;
-LK.gui.center.addChild(startButtonText);
-// Start button interaction
-startButton.down = function () {
- if (!gameStarted) {
- gameStarted = true;
- // Remove start screen
- startScreen.destroy();
- titleText.destroy();
- startButton.destroy();
- startButtonText.destroy();
- // Start background music
- LK.playMusic('bgmusic');
- // Flash effect
- LK.effects.flashScreen(0x00FF00, 500);
- }
-};
-// Main game loop
-game.update = function () {
- if (!gameStarted) return;
- // Update distance and speed
- distance += gameSpeed;
- gameSpeed = Math.min(8 + distance / 1000, 20); // Gradually increase speed
- // Update UI
- scoreText.setText('Score: ' + coinCount);
- distanceText.setText('Distance: ' + Math.floor(distance / 10) + 'm');
- // Update spawn timer
- spawnTimer++;
- // Spawn obstacles
- if (spawnTimer % 120 == 0) {
- spawnObstacle();
- }
- // Spawn coins
- if (spawnTimer % 80 == 0) {
- spawnCoin();
- }
- // Update and clean up obstacles
- for (var i = obstacles.length - 1; i >= 0; i--) {
- var obstacle = obstacles[i];
- obstacle.speed = gameSpeed;
- // Check collision with player
- if (player.intersects(obstacle)) {
- // Game over
- LK.getSound('hit').play();
- LK.effects.flashScreen(0xFF0000, 500);
- LK.showGameOver();
- return;
- }
- // Remove off-screen obstacles
- if (obstacle.x < -100) {
- obstacle.destroy();
- obstacles.splice(i, 1);
- }
- }
- // Update and clean up coins
- for (var i = coins.length - 1; i >= 0; i--) {
- var coin = coins[i];
- coin.speed = gameSpeed;
- // Check collection
- if (!coin.collected && player.intersects(coin)) {
- coin.collected = true;
- coinCount++;
- LK.getSound('coin_collect').play();
- LK.effects.flashObject(coin, 0xFFFFFF, 300);
- // Fade out coin
- tween(coin, {
- alpha: 0,
- scaleX: 2,
- scaleY: 2
- }, {
- duration: 300,
- onFinish: function onFinish() {
- coin.destroy();
- }
- });
- coins.splice(i, 1);
- continue;
- }
- // Remove off-screen coins
- if (coin.x < -100) {
- coin.destroy();
- coins.splice(i, 1);
- }
- }
- // Update grounds for scrolling effect
- for (var i = 0; i < grounds.length; i++) {
- var ground = grounds[i];
- ground.speed = gameSpeed;
- // Reset ground position for endless scrolling
- if (ground.x < -200) {
- ground.x = grounds.length * 200 - 200;
- }
- }
-};
\ No newline at end of file
+ backgroundColor: 0x000000
+});
\ No newline at end of file
Just crystal
Just his head
Background, endless, forest, winter, cartoon. In-Game asset. 2d. High contrast. No shadows
Only the line of the ears and the color of the paws should be gray
Only the line of the ears and the color of the paws should be gray
Let C2 have the character's color
Only the line of the ears and the color of the paws should be gray
Delete the character on it
A version without snow
Koyu mavi elips start butonu. In-Game asset. 2d. High contrast. No shadows. In-Game asset. 2d. High contrast. No shadows
Uçan bir dinazor. In-Game asset. 2d. High contrast. No shadows
Alev topu. In-Game asset. 2d. High contrast. No shadows
Mavi top rasengan top. In-Game asset. 2d. High contrast. No shadows
jump
Sound effect
coin
Sound effect
Arkaplanmuzik
Music
gem_collect
Sound effect
happy_giggle
Sound effect
Canazalma
Sound effect
Arkaplanmuzik1
Music
wumpa1
Sound effect
cancan
Sound effect
box_break
Sound effect
tnt_break
Sound effect
enemy_sound
Sound effect
bullet_sound
Sound effect