User prompt
menu kaldır
User prompt
play tuşuna bastığında yılan ve şeker karakteri gelsin
User prompt
Please fix the bug: 'ReferenceError: score is not defined' in or related to this line: 'if (score >= 70) {' Line Number: 145
User prompt
Please fix the bug: 'ReferenceError: candy is not defined' in or related to this line: 'if (snake.segments[0].intersects(candy)) {' Line Number: 128
User prompt
Please fix the bug: 'snake is not defined' in or related to this line: 'if (!snake) {' Line Number: 149
User prompt
oyun sürekli pause butonda kalıyor
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'snake.update();' Line Number: 128
User prompt
Please fix the bug: 'ReferenceError: snake is not defined' in or related to this line: 'snake.update();' Line Number: 127
User prompt
oyuna ana menu ekle
User prompt
yılan uzasın skor aldığımızda
User prompt
karakter her skor aldığında biraz uzasın ama çok az az usasın
User prompt
her skor 1 sayılsın
User prompt
karakter çaprazlara gitmesin ve hızını biraz düşür
User prompt
oyunda hata var mause ile tıkladığımda oyun bitiyor
User prompt
karakter sadece sağ sola gitmesin mouse nereye gidiyorda aynı mantık oraya gitsin
Initial prompt
yılan oyunu
/**** * Classes ****/ // Candy class to manage the candy's behavior var Candy = Container.expand(function () { var self = Container.call(this); var candyGraphics = self.attachAsset('candy', { anchorX: 0.5, anchorY: 0.5 }); // Randomly position the candy on the screen self.randomizePosition = function () { self.x = Math.floor(Math.random() * 2048); self.y = Math.floor(Math.random() * 2732); }; return self; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Snake class to manage the snake's behavior var Snake = Container.expand(function () { var self = Container.call(this); self.segments = []; self.direction = { x: 0, y: -1 }; // Initial direction: up self.speed = 5; // Speed of the snake // Initialize the snake with 3 segments for (var i = 0; i < 3; i++) { var segment = self.attachAsset('snakeSegment', { anchorX: 0.5, anchorY: 0.5 }); segment.x = 1024; // Center horizontally segment.y = 1366 + i * 20; // Stack segments vertically self.segments.push(segment); } // Update the snake's position self.update = function () { // Move each segment to the position of the previous one for (var i = self.segments.length - 1; i > 0; i--) { self.segments[i].x = self.segments[i - 1].x; self.segments[i].y = self.segments[i - 1].y; } // Move the head in the current direction self.segments[0].x += self.direction.x * self.speed; self.segments[0].y += self.direction.y * self.speed; }; // Grow the snake by adding a new segment self.grow = function () { var lastSegment = self.segments[self.segments.length - 1]; var newSegment = self.attachAsset('snakeSegment', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.1, // Increase the size of the new segment slightly scaleY: 1.1 // Increase the size of the new segment slightly }); newSegment.x = lastSegment.x; newSegment.y = lastSegment.y; self.segments.push(newSegment); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var mainMenu = new Container(); var playButton = new Text2('Play', { size: 100, fill: 0xFFFFFF }); playButton.anchor.set(0.5, 0.5); playButton.x = 1024; playButton.y = 1366; playButton.interactive = true; playButton.buttonMode = true; playButton.on('pointerdown', function () { game.removeChild(mainMenu); game.addChild(snake); var candy = new Candy(); candy.randomizePosition(); game.addChild(candy); var score = 0; var scoreTxt = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); }); mainMenu.addChild(playButton); game.addChild(mainMenu); // Handle swipe events to change the snake's direction game.down = function (x, y, obj) { var game_position = game.toLocal(obj.global); if (Math.abs(game_position.x - snake.segments[0].x) > Math.abs(game_position.y - snake.segments[0].y)) { snake.direction = { x: game_position.x > snake.segments[0].x ? 1 : -1, y: 0 }; } else { snake.direction = { x: 0, y: game_position.y > snake.segments[0].y ? 1 : -1 }; } }; // Update game logic game.update = function () { snake.update(); // Check collision with candy if (snake.segments[0].intersects(candy)) { snake.grow(); candy.randomizePosition(); score += 1; scoreTxt.setText('Score: ' + score); // Increase the size of the snake slightly each time it scores for (var i = 0; i < snake.segments.length; i++) { snake.segments[i].scaleX += 0.01; snake.segments[i].scaleY += 0.01; } } // Check collision with walls if (snake.segments[0].x < 0 || snake.segments[0].x > 2048 || snake.segments[0].y < 0 || snake.segments[0].y > 2732) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } // Check if the player has won if (score >= 70) { LK.showGameOver(); } }; var snake; var candy; if (!snake) { snake = new Snake(); game.addChild(snake); }
===================================================================
--- original.js
+++ change.js
@@ -140,8 +140,9 @@
LK.showGameOver();
}
};
var snake;
+var candy;
if (!snake) {
snake = new Snake();
game.addChild(snake);
}
\ No newline at end of file