User prompt
Haz nubes con hitbox que se generen aleatoria mente en el mapa
User prompt
Ponle unos rayos de sol al sol
User prompt
Haz un fondo con un cielo y un sol en una esquina
User prompt
Haz que haya una línea invisible que se ponga en un tercio y que arriba de ella la bola no se pueda ir a ese lugar
User prompt
Haz que si uno toca la bola se quede en ese lugar pero siga saltando
User prompt
Haz que la bola nunca pueda dejar de saltar
User prompt
Haz que la velocidad y sea siempre 20
User prompt
Revierte el cambio
User prompt
Ahora cuando uno toca la bola la bola se queda quieta en el lugar
User prompt
Haz que si uno no toca la bola no se mueva
User prompt
Haz que la bola sea visible
User prompt
Bouncing Ball Forever
Initial prompt
Crea una bola que salta indefinidamente
/****
* Classes
****/
var Ball = Container.expand(function () {
var self = Container.call(this);
// Attach ball graphics
var ballGraphics = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
// Physics properties
self.velocityX = 8;
self.velocityY = 6;
self.gravity = 0.3;
self.bounce = 0.8;
// Update physics and bouncing
self.update = function () {
// Apply gravity
self.velocityY += self.gravity;
// Update position
self.x += self.velocityX;
self.y += self.velocityY;
// Bounce off left and right walls
if (self.x <= 40 || self.x >= 2008) {
self.velocityX = -self.velocityX * self.bounce;
self.x = self.x <= 40 ? 40 : 2008;
}
// Bounce off top and bottom walls
if (self.y <= 40 || self.y >= 2692) {
self.velocityY = -self.velocityY * self.bounce;
self.y = self.y <= 40 ? 40 : 2692;
}
};
return self;
});
/****
* Initialize Game
****/
// Create and add the ball to the game
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Create and add the ball to the game
var ball = game.addChild(new Ball());
// Position ball at center of screen
ball.x = 2048 / 2;
ball.y = 2732 / 2;
// Touch interaction to add momentum
game.down = function (x, y, obj) {
// Calculate direction from ball to touch point
var deltaX = x - ball.x;
var deltaY = y - ball.y;
var distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
// Normalize and apply force
if (distance > 0) {
var force = 15;
ball.velocityX += deltaX / distance * force;
ball.velocityY += deltaY / distance * force;
}
}; ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,65 @@
-/****
+/****
+* Classes
+****/
+var Ball = Container.expand(function () {
+ var self = Container.call(this);
+ // Attach ball graphics
+ var ballGraphics = self.attachAsset('ball', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Physics properties
+ self.velocityX = 8;
+ self.velocityY = 6;
+ self.gravity = 0.3;
+ self.bounce = 0.8;
+ // Update physics and bouncing
+ self.update = function () {
+ // Apply gravity
+ self.velocityY += self.gravity;
+ // Update position
+ self.x += self.velocityX;
+ self.y += self.velocityY;
+ // Bounce off left and right walls
+ if (self.x <= 40 || self.x >= 2008) {
+ self.velocityX = -self.velocityX * self.bounce;
+ self.x = self.x <= 40 ? 40 : 2008;
+ }
+ // Bounce off top and bottom walls
+ if (self.y <= 40 || self.y >= 2692) {
+ self.velocityY = -self.velocityY * self.bounce;
+ self.y = self.y <= 40 ? 40 : 2692;
+ }
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
+// Create and add the ball to the game
var game = new LK.Game({
backgroundColor: 0x000000
-});
\ No newline at end of file
+});
+
+/****
+* Game Code
+****/
+// Create and add the ball to the game
+var ball = game.addChild(new Ball());
+// Position ball at center of screen
+ball.x = 2048 / 2;
+ball.y = 2732 / 2;
+// Touch interaction to add momentum
+game.down = function (x, y, obj) {
+ // Calculate direction from ball to touch point
+ var deltaX = x - ball.x;
+ var deltaY = y - ball.y;
+ var distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
+ // Normalize and apply force
+ if (distance > 0) {
+ var force = 15;
+ ball.velocityX += deltaX / distance * force;
+ ball.velocityY += deltaY / distance * force;
+ }
+};
\ No newline at end of file
Una nube . No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
Haz una nube amarilla . No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
Una bola con ojos. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
Nube verde. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
Nube roja. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat