User prompt
Publish on playstore please and publish on fervor please and give code of the game.
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'Game')' in or related to this line: 'FRVR.Game.publish(game);' Line Number: 134
User prompt
Publish on frvr
User prompt
Please fix the bug: 'FRVR is not a constructor' in or related to this line: 'var frvr = new FRVR();' Line Number: 134
User prompt
Publish in frvr
User prompt
Publish on Google play
User prompt
Please
User prompt
Publish in play store
Initial prompt
Mike bird
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Bird class representing the player character var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.speedY = 0; self.gravity = 0.5; self.flapStrength = -10; // Update function for bird movement self.update = function () { self.speedY += self.gravity; self.y += self.speedY; // Prevent bird from going off-screen if (self.y > 2732 - birdGraphics.height / 2) { self.y = 2732 - birdGraphics.height / 2; self.speedY = 0; } if (self.y < birdGraphics.height / 2) { self.y = birdGraphics.height / 2; self.speedY = 0; } }; // Flap function to make the bird jump self.flap = function () { self.speedY = self.flapStrength; }; }); // Pipe class representing obstacles var Pipe = Container.expand(function () { var self = Container.call(this); var pipeGraphics = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 0.5 }); self.speedX = -5; // Update function for pipe movement self.update = function () { self.x += self.speedX; // Remove pipe if it goes off-screen if (self.x < -pipeGraphics.width / 2) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ // Initialize score var score = 0; // Create score text var scoreText = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); // Function to update score function updateScore() { score += 1; scoreText.setText('Score: ' + score); } var bird = new Bird(); bird.x = 2048 / 4; bird.y = 2732 / 2; game.addChild(bird); // Array to hold pipes var pipes = []; // Function to create a new pipe function createPipe() { var pipe = new Pipe(); pipe.x = 2048 + pipe.width / 2; pipe.y = Math.random() * (2732 - 400) + 200; // Random y position pipes.push(pipe); game.addChild(pipe); } // Timer to create pipes at intervals var pipeTimer = LK.setInterval(createPipe, 2000); // Game update function game.update = function () { bird.update(); // Update pipes for (var i = pipes.length - 1; i >= 0; i--) { pipes[i].update(); if (pipes[i].x < -pipes[i].width / 2) { pipes.splice(i, 1); } // Check if bird has passed a pipe for (var k = 0; k < pipes.length; k++) { if (pipes[k].x < bird.x && !pipes[k].passed) { pipes[k].passed = true; updateScore(); } } } // Check for collisions for (var j = 0; j < pipes.length; j++) { if (bird.intersects(pipes[j])) { LK.effects.flashScreen(0xff0000, 1000); score = 0; scoreText.setText('Score: 0'); LK.showGameOver(); break; } } }; // Handle touch input for bird flap game.down = function (x, y, obj) { bird.flap(); };
===================================================================
--- original.js
+++ change.js
@@ -1,102 +1,124 @@
-/****
+/****
* Classes
-****/
+****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Bird class representing the player character
var Bird = Container.expand(function () {
- var self = Container.call(this);
- var birdGraphics = self.attachAsset('bird', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speedY = 0;
- self.gravity = 0.5;
- self.flapStrength = -10;
- // Update function for bird movement
- self.update = function () {
- self.speedY += self.gravity;
- self.y += self.speedY;
- // Prevent bird from going off-screen
- if (self.y > 2732 - birdGraphics.height / 2) {
- self.y = 2732 - birdGraphics.height / 2;
- self.speedY = 0;
- }
- if (self.y < birdGraphics.height / 2) {
- self.y = birdGraphics.height / 2;
- self.speedY = 0;
- }
- };
- // Flap function to make the bird jump
- self.flap = function () {
- self.speedY = self.flapStrength;
- };
+ var self = Container.call(this);
+ var birdGraphics = self.attachAsset('bird', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speedY = 0;
+ self.gravity = 0.5;
+ self.flapStrength = -10;
+ // Update function for bird movement
+ self.update = function () {
+ self.speedY += self.gravity;
+ self.y += self.speedY;
+ // Prevent bird from going off-screen
+ if (self.y > 2732 - birdGraphics.height / 2) {
+ self.y = 2732 - birdGraphics.height / 2;
+ self.speedY = 0;
+ }
+ if (self.y < birdGraphics.height / 2) {
+ self.y = birdGraphics.height / 2;
+ self.speedY = 0;
+ }
+ };
+ // Flap function to make the bird jump
+ self.flap = function () {
+ self.speedY = self.flapStrength;
+ };
});
// Pipe class representing obstacles
var Pipe = Container.expand(function () {
- var self = Container.call(this);
- var pipeGraphics = self.attachAsset('pipe', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speedX = -5;
- // Update function for pipe movement
- self.update = function () {
- self.x += self.speedX;
- // Remove pipe if it goes off-screen
- if (self.x < -pipeGraphics.width / 2) {
- self.destroy();
- }
- };
+ var self = Container.call(this);
+ var pipeGraphics = self.attachAsset('pipe', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speedX = -5;
+ // Update function for pipe movement
+ self.update = function () {
+ self.x += self.speedX;
+ // Remove pipe if it goes off-screen
+ if (self.x < -pipeGraphics.width / 2) {
+ self.destroy();
+ }
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x87CEEB // Sky blue background
+ backgroundColor: 0x87CEEB // Sky blue background
});
-/****
+/****
* Game Code
-****/
-// Initialize bird
+****/
+// Initialize score
+var score = 0;
+// Create score text
+var scoreText = new Text2('Score: 0', {
+ size: 100,
+ fill: 0xFFFFFF
+});
+scoreText.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreText);
+// Function to update score
+function updateScore() {
+ score += 1;
+ scoreText.setText('Score: ' + score);
+}
var bird = new Bird();
bird.x = 2048 / 4;
bird.y = 2732 / 2;
game.addChild(bird);
// Array to hold pipes
var pipes = [];
// Function to create a new pipe
function createPipe() {
- var pipe = new Pipe();
- pipe.x = 2048 + pipe.width / 2;
- pipe.y = Math.random() * (2732 - 400) + 200; // Random y position
- pipes.push(pipe);
- game.addChild(pipe);
+ var pipe = new Pipe();
+ pipe.x = 2048 + pipe.width / 2;
+ pipe.y = Math.random() * (2732 - 400) + 200; // Random y position
+ pipes.push(pipe);
+ game.addChild(pipe);
}
// Timer to create pipes at intervals
var pipeTimer = LK.setInterval(createPipe, 2000);
// Game update function
game.update = function () {
- bird.update();
- // Update pipes
- for (var i = pipes.length - 1; i >= 0; i--) {
- pipes[i].update();
- if (pipes[i].x < -pipes[i].width / 2) {
- pipes.splice(i, 1);
- }
- }
- // Check for collisions
- for (var j = 0; j < pipes.length; j++) {
- if (bird.intersects(pipes[j])) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- break;
- }
- }
+ bird.update();
+ // Update pipes
+ for (var i = pipes.length - 1; i >= 0; i--) {
+ pipes[i].update();
+ if (pipes[i].x < -pipes[i].width / 2) {
+ pipes.splice(i, 1);
+ }
+ // Check if bird has passed a pipe
+ for (var k = 0; k < pipes.length; k++) {
+ if (pipes[k].x < bird.x && !pipes[k].passed) {
+ pipes[k].passed = true;
+ updateScore();
+ }
+ }
+ }
+ // Check for collisions
+ for (var j = 0; j < pipes.length; j++) {
+ if (bird.intersects(pipes[j])) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ score = 0;
+ scoreText.setText('Score: 0');
+ LK.showGameOver();
+ break;
+ }
+ }
};
// Handle touch input for bird flap
game.down = function (x, y, obj) {
- bird.flap();
+ bird.flap();
};
\ No newline at end of file