/****
* Classes
****/
// Board class to manage the candy grid
var Board = Container.expand(function () {
  var self = Container.call(this);
  self.grid = [];
  self.rows = 8;
  self.cols = 8;
  self.candySize = 100; // Assuming each candy is 100x100
  // Initialize the board with candies
  self.init = function () {
    for (var row = 0; row < self.rows; row++) {
      self.grid[row] = [];
      for (var col = 0; col < self.cols; col++) {
        var candy = new Candy();
        candy.x = col * self.candySize;
        candy.y = row * self.candySize;
        self.grid[row][col] = candy;
        self.addChild(candy);
      }
    }
  };
  // Check for matches and remove them
  self.checkMatches = function () {
    // Logic to check for matches and remove candies
  };
  // Swap two candies
  self.swapCandies = function (candy1, candy2) {
    // Logic to swap candies
  };
  // Initialize the board
  self.init();
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Candy class representing each candy piece
var Candy = Container.expand(function () {
  var self = Container.call(this);
  // Attach a circular candy asset
  var candyGraphics = self.attachAsset('candy', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  // Set initial properties
  self.type = Math.floor(Math.random() * 5); // Random candy type
  self.update = function () {
    // Update logic for candy if needed
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
// Create a new board and add it to the game
var board = new Board();
board.x = (2048 - board.cols * board.candySize) / 2; // Center the board horizontally
board.y = (2732 - board.rows * board.candySize) / 2; // Center the board vertically
game.addChild(board);
// Handle touch events for swapping candies
var selectedCandy = null;
game.down = function (x, y, obj) {
  var localPos = game.toLocal(obj.global);
  var col = Math.floor(localPos.x / board.candySize);
  var row = Math.floor(localPos.y / board.candySize);
  if (row >= 0 && row < board.rows && col >= 0 && col < board.cols) {
    if (selectedCandy) {
      board.swapCandies(selectedCandy, board.grid[row][col]);
      selectedCandy = null;
    } else {
      selectedCandy = board.grid[row][col];
    }
  }
};
// Update game logic
game.update = function () {
  board.checkMatches();
}; /****
* Classes
****/
// Board class to manage the candy grid
var Board = Container.expand(function () {
  var self = Container.call(this);
  self.grid = [];
  self.rows = 8;
  self.cols = 8;
  self.candySize = 100; // Assuming each candy is 100x100
  // Initialize the board with candies
  self.init = function () {
    for (var row = 0; row < self.rows; row++) {
      self.grid[row] = [];
      for (var col = 0; col < self.cols; col++) {
        var candy = new Candy();
        candy.x = col * self.candySize;
        candy.y = row * self.candySize;
        self.grid[row][col] = candy;
        self.addChild(candy);
      }
    }
  };
  // Check for matches and remove them
  self.checkMatches = function () {
    // Logic to check for matches and remove candies
  };
  // Swap two candies
  self.swapCandies = function (candy1, candy2) {
    // Logic to swap candies
  };
  // Initialize the board
  self.init();
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Candy class representing each candy piece
var Candy = Container.expand(function () {
  var self = Container.call(this);
  // Attach a circular candy asset
  var candyGraphics = self.attachAsset('candy', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  // Set initial properties
  self.type = Math.floor(Math.random() * 5); // Random candy type
  self.update = function () {
    // Update logic for candy if needed
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
// Create a new board and add it to the game
var board = new Board();
board.x = (2048 - board.cols * board.candySize) / 2; // Center the board horizontally
board.y = (2732 - board.rows * board.candySize) / 2; // Center the board vertically
game.addChild(board);
// Handle touch events for swapping candies
var selectedCandy = null;
game.down = function (x, y, obj) {
  var localPos = game.toLocal(obj.global);
  var col = Math.floor(localPos.x / board.candySize);
  var row = Math.floor(localPos.y / board.candySize);
  if (row >= 0 && row < board.rows && col >= 0 && col < board.cols) {
    if (selectedCandy) {
      board.swapCandies(selectedCandy, board.grid[row][col]);
      selectedCandy = null;
    } else {
      selectedCandy = board.grid[row][col];
    }
  }
};
// Update game logic
game.update = function () {
  board.checkMatches();
};