/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Bubble class representing the target bubbles var Bubble = Container.expand(function () { var self = Container.call(this); var bubbleGraphics = self.attachAsset('bubble', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 1; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -bubbleGraphics.height; self.x = Math.random() * 2048; } }; }); // Bullet class representing the player's bullets var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -20; self.update = function () { self.y += self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize variables var bubbles = []; var bullets = []; var score = 0; // Create and position bubbles for (var i = 0; i < 10; i++) { var bubble = new Bubble(); bubble.x = Math.random() * 2048; bubble.y = Math.random() * 2732; bubbles.push(bubble); game.addChild(bubble); } // Create score display var scoreTxt = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Handle shooting game.down = function (x, y, obj) { var bullet = new Bullet(); bullet.x = x; bullet.y = y; bullets.push(bullet); game.addChild(bullet); }; // Update game state game.update = function () { // Update bubbles for (var i = 0; i < bubbles.length; i++) { bubbles[i].update(); } // Update bullets for (var j = bullets.length - 1; j >= 0; j--) { bullets[j].update(); if (bullets[j].y < -50) { bullets[j].destroy(); bullets.splice(j, 1); } } // Check for collisions for (var k = bullets.length - 1; k >= 0; k--) { for (var l = bubbles.length - 1; l >= 0; l--) { if (bullets[k].intersects(bubbles[l])) { bullets[k].destroy(); bullets.splice(k, 1); bubbles[l].destroy(); bubbles.splice(l, 1); score += 20; scoreTxt.setText('Score: ' + score); break; } } } };
===================================================================
--- original.js
+++ change.js
@@ -1,100 +1,100 @@
-/****
+/****
* Classes
-****/
+****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Bubble class representing the target bubbles
var Bubble = Container.expand(function () {
- var self = Container.call(this);
- var bubbleGraphics = self.attachAsset('bubble', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 2;
- self.update = function () {
- self.y += self.speed;
- if (self.y > 2732) {
- self.y = -bubbleGraphics.height;
- self.x = Math.random() * 2048;
- }
- };
+ var self = Container.call(this);
+ var bubbleGraphics = self.attachAsset('bubble', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 1;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.y = -bubbleGraphics.height;
+ self.x = Math.random() * 2048;
+ }
+ };
});
// Bullet class representing the player's bullets
var Bullet = Container.expand(function () {
- var self = Container.call(this);
- var bulletGraphics = self.attachAsset('bullet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = -10;
- self.update = function () {
- self.y += self.speed;
- };
+ var self = Container.call(this);
+ var bulletGraphics = self.attachAsset('bullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -20;
+ self.update = function () {
+ self.y += self.speed;
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize variables
var bubbles = [];
var bullets = [];
var score = 0;
// Create and position bubbles
-for (var i = 0; i < 5; i++) {
- var bubble = new Bubble();
- bubble.x = Math.random() * 2048;
- bubble.y = Math.random() * 2732;
- bubbles.push(bubble);
- game.addChild(bubble);
+for (var i = 0; i < 10; i++) {
+ var bubble = new Bubble();
+ bubble.x = Math.random() * 2048;
+ bubble.y = Math.random() * 2732;
+ bubbles.push(bubble);
+ game.addChild(bubble);
}
// Create score display
var scoreTxt = new Text2('Score: 0', {
- size: 100,
- fill: 0xFFFFFF
+ size: 100,
+ fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Handle shooting
game.down = function (x, y, obj) {
- var bullet = new Bullet();
- bullet.x = x;
- bullet.y = y;
- bullets.push(bullet);
- game.addChild(bullet);
+ var bullet = new Bullet();
+ bullet.x = x;
+ bullet.y = y;
+ bullets.push(bullet);
+ game.addChild(bullet);
};
// Update game state
game.update = function () {
- // Update bubbles
- for (var i = 0; i < bubbles.length; i++) {
- bubbles[i].update();
- }
- // Update bullets
- for (var j = bullets.length - 1; j >= 0; j--) {
- bullets[j].update();
- if (bullets[j].y < -50) {
- bullets[j].destroy();
- bullets.splice(j, 1);
- }
- }
- // Check for collisions
- for (var k = bullets.length - 1; k >= 0; k--) {
- for (var l = bubbles.length - 1; l >= 0; l--) {
- if (bullets[k].intersects(bubbles[l])) {
- bullets[k].destroy();
- bullets.splice(k, 1);
- bubbles[l].destroy();
- bubbles.splice(l, 1);
- score += 10;
- scoreTxt.setText('Score: ' + score);
- break;
- }
- }
- }
+ // Update bubbles
+ for (var i = 0; i < bubbles.length; i++) {
+ bubbles[i].update();
+ }
+ // Update bullets
+ for (var j = bullets.length - 1; j >= 0; j--) {
+ bullets[j].update();
+ if (bullets[j].y < -50) {
+ bullets[j].destroy();
+ bullets.splice(j, 1);
+ }
+ }
+ // Check for collisions
+ for (var k = bullets.length - 1; k >= 0; k--) {
+ for (var l = bubbles.length - 1; l >= 0; l--) {
+ if (bullets[k].intersects(bubbles[l])) {
+ bullets[k].destroy();
+ bullets.splice(k, 1);
+ bubbles[l].destroy();
+ bubbles.splice(l, 1);
+ score += 20;
+ scoreTxt.setText('Score: ' + score);
+ break;
+ }
+ }
+ }
};
\ No newline at end of file