User prompt
I added log and leaf
User prompt
I added water and lava
User prompt
I added sand
Code edit (1 edits merged)
Please save this source code
User prompt
Block Builder World
Initial prompt
Block build. With 3 blocks that you can choose you can make a world. The three blocks are stone dirt and grass
/**** * Classes ****/ var Block = Container.expand(function (blockType) { var self = Container.call(this); self.blockType = blockType || 'stone'; var assetName; if (self.blockType === 'water') { assetName = 'Water'; } else if (self.blockType === 'lava') { assetName = 'Lava'; } else { assetName = self.blockType + 'Block'; } var blockGraphics = self.attachAsset(assetName, { anchorX: 0.5, anchorY: 0.5 }); return self; }); var BlockButton = Container.expand(function (blockType) { var self = Container.call(this); self.blockType = blockType; self.isSelected = false; self.buttonBg = self.attachAsset('buttonBg', { anchorX: 0.5, anchorY: 0.5 }); self.selectedBg = self.attachAsset('selectedButtonBg', { anchorX: 0.5, anchorY: 0.5 }); self.selectedBg.visible = false; var blockPreview = new Block(blockType); blockPreview.scale.set(0.6); self.addChild(blockPreview); self.setSelected = function (selected) { self.isSelected = selected; self.buttonBg.visible = !selected; self.selectedBg.visible = selected; }; self.down = function (x, y, obj) { selectBlockType(self.blockType); }; return self; }); var GridCell = Container.expand(function (gridX, gridY) { var self = Container.call(this); self.gridX = gridX; self.gridY = gridY; self.hasBlock = false; self.block = null; var cellBorder = self.attachAsset('gridCell', { anchorX: 0.5, anchorY: 0.5 }); cellBorder.alpha = 0.1; self.placeBlock = function (blockType) { if (!self.hasBlock) { self.block = new Block(blockType); self.addChild(self.block); self.hasBlock = true; LK.getSound('placeBlock').play(); } }; self.removeBlock = function () { if (self.hasBlock && self.block) { self.removeChild(self.block); self.block = null; self.hasBlock = false; LK.getSound('removeBlock').play(); } }; self.down = function (x, y, obj) { if (self.hasBlock) { self.removeBlock(); } else { self.placeBlock(selectedBlockType); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ var GRID_SIZE = 120; var GRID_COLS = 16; var GRID_ROWS = 18; var GRID_START_X = (2048 - GRID_COLS * GRID_SIZE) / 2; var GRID_START_Y = 100; var selectedBlockType = 'stone'; var grid = []; var blockButtons = {}; // Create grid for (var row = 0; row < GRID_ROWS; row++) { grid[row] = []; for (var col = 0; col < GRID_COLS; col++) { var cell = new GridCell(col, row); cell.x = GRID_START_X + col * GRID_SIZE + GRID_SIZE / 2; cell.y = GRID_START_Y + row * GRID_SIZE + GRID_SIZE / 2; grid[row][col] = cell; game.addChild(cell); } } // Create block selection buttons var buttonContainer = new Container(); buttonContainer.x = 2048 / 2; buttonContainer.y = 2732 - 100; game.addChild(buttonContainer); var blockTypes = ['stone', 'dirt', 'grass', 'sand', 'water', 'lava']; var buttonSpacing = 200; var totalWidth = (blockTypes.length - 1) * buttonSpacing; var startX = -totalWidth / 2; for (var i = 0; i < blockTypes.length; i++) { var blockType = blockTypes[i]; var button = new BlockButton(blockType); button.x = startX + i * buttonSpacing; blockButtons[blockType] = button; buttonContainer.addChild(button); } // Create clear button var clearButton = new Container(); var clearBg = clearButton.attachAsset('buttonBg', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.2 }); var clearText = new Text2('CLEAR', { size: 40, fill: 0xFFFFFF }); clearText.anchor.set(0.5, 0.5); clearButton.addChild(clearText); clearButton.x = 2048 / 2; clearButton.y = 2732 - 250; game.addChild(clearButton); clearButton.down = function (x, y, obj) { clearGrid(); }; function selectBlockType(blockType) { selectedBlockType = blockType; for (var type in blockButtons) { blockButtons[type].setSelected(type === blockType); } } function clearGrid() { for (var row = 0; row < GRID_ROWS; row++) { for (var col = 0; col < GRID_COLS; col++) { if (grid[row][col].hasBlock) { grid[row][col].removeBlock(); } } } } ; // Initialize with stone selected selectBlockType('stone'); game.update = function () { // Game runs continuously for creative building };
===================================================================
--- original.js
+++ change.js
@@ -3,9 +3,16 @@
****/
var Block = Container.expand(function (blockType) {
var self = Container.call(this);
self.blockType = blockType || 'stone';
- var assetName = self.blockType + 'Block';
+ var assetName;
+ if (self.blockType === 'water') {
+ assetName = 'Water';
+ } else if (self.blockType === 'lava') {
+ assetName = 'Lava';
+ } else {
+ assetName = self.blockType + 'Block';
+ }
var blockGraphics = self.attachAsset(assetName, {
anchorX: 0.5,
anchorY: 0.5
});
@@ -107,9 +114,9 @@
var buttonContainer = new Container();
buttonContainer.x = 2048 / 2;
buttonContainer.y = 2732 - 100;
game.addChild(buttonContainer);
-var blockTypes = ['stone', 'dirt', 'grass', 'sand'];
+var blockTypes = ['stone', 'dirt', 'grass', 'sand', 'water', 'lava'];
var buttonSpacing = 200;
var totalWidth = (blockTypes.length - 1) * buttonSpacing;
var startX = -totalWidth / 2;
for (var i = 0; i < blockTypes.length; i++) {