User prompt
I added log and leaf
User prompt
I added water and lava
User prompt
I added sand
Code edit (1 edits merged)
Please save this source code
User prompt
Block Builder World
Initial prompt
Block build. With 3 blocks that you can choose you can make a world. The three blocks are stone dirt and grass
/**** * Classes ****/ var Block = Container.expand(function (blockType) { var self = Container.call(this); self.blockType = blockType || 'stone'; var assetName; if (self.blockType === 'water') { assetName = 'Water'; } else if (self.blockType === 'lava') { assetName = 'Lava'; } else if (self.blockType === 'log') { assetName = 'Log'; } else if (self.blockType === 'leaf') { assetName = 'Leaf'; } else { assetName = self.blockType + 'Block'; } var blockGraphics = self.attachAsset(assetName, { anchorX: 0.5, anchorY: 0.5 }); return self; }); var BlockButton = Container.expand(function (blockType) { var self = Container.call(this); self.blockType = blockType; self.isSelected = false; self.buttonBg = self.attachAsset('buttonBg', { anchorX: 0.5, anchorY: 0.5 }); self.selectedBg = self.attachAsset('selectedButtonBg', { anchorX: 0.5, anchorY: 0.5 }); self.selectedBg.visible = false; var blockPreview = new Block(blockType); blockPreview.scale.set(0.6); self.addChild(blockPreview); self.setSelected = function (selected) { self.isSelected = selected; self.buttonBg.visible = !selected; self.selectedBg.visible = selected; }; self.down = function (x, y, obj) { selectBlockType(self.blockType); }; return self; }); var GridCell = Container.expand(function (gridX, gridY) { var self = Container.call(this); self.gridX = gridX; self.gridY = gridY; self.hasBlock = false; self.block = null; var cellBorder = self.attachAsset('gridCell', { anchorX: 0.5, anchorY: 0.5 }); cellBorder.alpha = 0.1; self.placeBlock = function (blockType) { if (!self.hasBlock) { self.block = new Block(blockType); self.addChild(self.block); self.hasBlock = true; LK.getSound('placeBlock').play(); } }; self.removeBlock = function () { if (self.hasBlock && self.block) { self.removeChild(self.block); self.block = null; self.hasBlock = false; LK.getSound('removeBlock').play(); } }; self.down = function (x, y, obj) { if (self.hasBlock) { self.removeBlock(); } else { self.placeBlock(selectedBlockType); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ var GRID_SIZE = 120; var GRID_COLS = 16; var GRID_ROWS = 18; var GRID_START_X = (2048 - GRID_COLS * GRID_SIZE) / 2; var GRID_START_Y = 100; var selectedBlockType = 'stone'; var grid = []; var blockButtons = {}; // Create grid for (var row = 0; row < GRID_ROWS; row++) { grid[row] = []; for (var col = 0; col < GRID_COLS; col++) { var cell = new GridCell(col, row); cell.x = GRID_START_X + col * GRID_SIZE + GRID_SIZE / 2; cell.y = GRID_START_Y + row * GRID_SIZE + GRID_SIZE / 2; grid[row][col] = cell; game.addChild(cell); } } // Create block selection buttons var buttonContainer = new Container(); buttonContainer.x = 2048 / 2; buttonContainer.y = 2732 - 100; game.addChild(buttonContainer); var blockTypes = ['stone', 'dirt', 'grass', 'sand', 'water', 'lava', 'log', 'leaf']; var buttonSpacing = 200; var totalWidth = (blockTypes.length - 1) * buttonSpacing; var startX = -totalWidth / 2; for (var i = 0; i < blockTypes.length; i++) { var blockType = blockTypes[i]; var button = new BlockButton(blockType); button.x = startX + i * buttonSpacing; blockButtons[blockType] = button; buttonContainer.addChild(button); } // Create clear button var clearButton = new Container(); var clearBg = clearButton.attachAsset('buttonBg', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.2 }); var clearText = new Text2('CLEAR', { size: 40, fill: 0xFFFFFF }); clearText.anchor.set(0.5, 0.5); clearButton.addChild(clearText); clearButton.x = 2048 / 2; clearButton.y = 2732 - 250; game.addChild(clearButton); clearButton.down = function (x, y, obj) { clearGrid(); }; function selectBlockType(blockType) { selectedBlockType = blockType; for (var type in blockButtons) { blockButtons[type].setSelected(type === blockType); } } function clearGrid() { for (var row = 0; row < GRID_ROWS; row++) { for (var col = 0; col < GRID_COLS; col++) { if (grid[row][col].hasBlock) { grid[row][col].removeBlock(); } } } } ; // Initialize with stone selected selectBlockType('stone'); game.update = function () { // Game runs continuously for creative building };
/****
* Classes
****/
var Block = Container.expand(function (blockType) {
var self = Container.call(this);
self.blockType = blockType || 'stone';
var assetName;
if (self.blockType === 'water') {
assetName = 'Water';
} else if (self.blockType === 'lava') {
assetName = 'Lava';
} else if (self.blockType === 'log') {
assetName = 'Log';
} else if (self.blockType === 'leaf') {
assetName = 'Leaf';
} else {
assetName = self.blockType + 'Block';
}
var blockGraphics = self.attachAsset(assetName, {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
var BlockButton = Container.expand(function (blockType) {
var self = Container.call(this);
self.blockType = blockType;
self.isSelected = false;
self.buttonBg = self.attachAsset('buttonBg', {
anchorX: 0.5,
anchorY: 0.5
});
self.selectedBg = self.attachAsset('selectedButtonBg', {
anchorX: 0.5,
anchorY: 0.5
});
self.selectedBg.visible = false;
var blockPreview = new Block(blockType);
blockPreview.scale.set(0.6);
self.addChild(blockPreview);
self.setSelected = function (selected) {
self.isSelected = selected;
self.buttonBg.visible = !selected;
self.selectedBg.visible = selected;
};
self.down = function (x, y, obj) {
selectBlockType(self.blockType);
};
return self;
});
var GridCell = Container.expand(function (gridX, gridY) {
var self = Container.call(this);
self.gridX = gridX;
self.gridY = gridY;
self.hasBlock = false;
self.block = null;
var cellBorder = self.attachAsset('gridCell', {
anchorX: 0.5,
anchorY: 0.5
});
cellBorder.alpha = 0.1;
self.placeBlock = function (blockType) {
if (!self.hasBlock) {
self.block = new Block(blockType);
self.addChild(self.block);
self.hasBlock = true;
LK.getSound('placeBlock').play();
}
};
self.removeBlock = function () {
if (self.hasBlock && self.block) {
self.removeChild(self.block);
self.block = null;
self.hasBlock = false;
LK.getSound('removeBlock').play();
}
};
self.down = function (x, y, obj) {
if (self.hasBlock) {
self.removeBlock();
} else {
self.placeBlock(selectedBlockType);
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
var GRID_SIZE = 120;
var GRID_COLS = 16;
var GRID_ROWS = 18;
var GRID_START_X = (2048 - GRID_COLS * GRID_SIZE) / 2;
var GRID_START_Y = 100;
var selectedBlockType = 'stone';
var grid = [];
var blockButtons = {};
// Create grid
for (var row = 0; row < GRID_ROWS; row++) {
grid[row] = [];
for (var col = 0; col < GRID_COLS; col++) {
var cell = new GridCell(col, row);
cell.x = GRID_START_X + col * GRID_SIZE + GRID_SIZE / 2;
cell.y = GRID_START_Y + row * GRID_SIZE + GRID_SIZE / 2;
grid[row][col] = cell;
game.addChild(cell);
}
}
// Create block selection buttons
var buttonContainer = new Container();
buttonContainer.x = 2048 / 2;
buttonContainer.y = 2732 - 100;
game.addChild(buttonContainer);
var blockTypes = ['stone', 'dirt', 'grass', 'sand', 'water', 'lava', 'log', 'leaf'];
var buttonSpacing = 200;
var totalWidth = (blockTypes.length - 1) * buttonSpacing;
var startX = -totalWidth / 2;
for (var i = 0; i < blockTypes.length; i++) {
var blockType = blockTypes[i];
var button = new BlockButton(blockType);
button.x = startX + i * buttonSpacing;
blockButtons[blockType] = button;
buttonContainer.addChild(button);
}
// Create clear button
var clearButton = new Container();
var clearBg = clearButton.attachAsset('buttonBg', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.2
});
var clearText = new Text2('CLEAR', {
size: 40,
fill: 0xFFFFFF
});
clearText.anchor.set(0.5, 0.5);
clearButton.addChild(clearText);
clearButton.x = 2048 / 2;
clearButton.y = 2732 - 250;
game.addChild(clearButton);
clearButton.down = function (x, y, obj) {
clearGrid();
};
function selectBlockType(blockType) {
selectedBlockType = blockType;
for (var type in blockButtons) {
blockButtons[type].setSelected(type === blockType);
}
}
function clearGrid() {
for (var row = 0; row < GRID_ROWS; row++) {
for (var col = 0; col < GRID_COLS; col++) {
if (grid[row][col].hasBlock) {
grid[row][col].removeBlock();
}
}
}
}
;
// Initialize with stone selected
selectBlockType('stone');
game.update = function () {
// Game runs continuously for creative building
};