/****
* Classes
****/
var CalculatorButton = Container.expand(function (label, type, callback) {
var self = Container.call(this);
var buttonType = type || 'number';
var buttonShape;
if (buttonType === 'operator') {
buttonShape = self.attachAsset('operatorButton', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (buttonType === 'equals') {
buttonShape = self.attachAsset('equalsButton', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (buttonType === 'clear') {
buttonShape = self.attachAsset('clearButton', {
anchorX: 0.5,
anchorY: 0.5
});
} else {
buttonShape = self.attachAsset('calculatorButton', {
anchorX: 0.5,
anchorY: 0.5
});
}
var buttonText = new Text2(label, {
size: 80,
fill: buttonType === 'number' ? "#000000" : "#ffffff"
});
buttonText.anchor.set(0.5, 0.5);
self.addChild(buttonText);
self.callback = callback;
self.down = function (x, y, obj) {
buttonShape.alpha = 0.7;
if (self.callback) {
self.callback();
}
};
self.up = function (x, y, obj) {
buttonShape.alpha = 1.0;
};
return self;
});
var CurrencyDisplay = Container.expand(function (currencyCode, rate, countryName) {
var self = Container.call(this);
self.currencyCode = currencyCode;
self.rate = rate;
self.countryName = countryName;
self.currencyLabel = new Text2(currencyCode + ' - ' + countryName + ':', {
size: 32,
fill: 0xFFFFFF
});
self.currencyLabel.anchor.set(0, 0.5);
self.addChild(self.currencyLabel);
self.valueText = new Text2('0.00', {
size: 32,
fill: 0xFFFFFF
});
self.valueText.anchor.set(1, 0.5);
self.valueText.x = 500;
self.addChild(self.valueText);
self.updateValue = function (usdAmount) {
var convertedAmount = usdAmount * self.rate;
if (self.currencyCode === 'JPY') {
self.valueText.setText(Math.round(convertedAmount).toString());
} else {
self.valueText.setText(convertedAmount.toFixed(2));
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x2c3e50
});
/****
* Game Code
****/
// Calculator state
var currentDisplay = '0';
var previousValue = 0;
var currentOperation = null;
var waitingForNewInput = false;
// Currency exchange rates (mock data - in real app would fetch from API)
var exchangeRates = {
'EUR': 0.85,
'GBP': 0.73,
'JPY': 110.25,
'CAD': 1.25,
'AUD': 1.35,
'CHF': 0.92,
'SGD': 1.35,
'KPW': 900.0,
'KRW': 1320.0,
'ILS': 3.7
};
// Country names for currencies
var countryNames = {
'EUR': 'European Union',
'GBP': 'United Kingdom',
'JPY': 'Japan',
'CAD': 'Canada',
'AUD': 'Australia',
'CHF': 'Switzerland',
'SGD': 'Singapore',
'KPW': 'North Korea',
'KRW': 'South Korea',
'ILS': 'Palestine'
};
// Display background
var displayBg = game.addChild(LK.getAsset('displayBackground', {
anchorX: 0.5,
anchorY: 0
}));
displayBg.x = 1024;
displayBg.y = 200;
// Main display text
var displayText = new Text2(currentDisplay, {
size: 80,
fill: 0xFFFFFF
});
displayText.anchor.set(1, 0.5);
displayText.x = 1900;
displayText.y = 300;
game.addChild(displayText);
// USD label
var usdLabel = new Text2('USD', {
size: 50,
fill: 0xFFFFFF
});
usdLabel.anchor.set(0, 0.5);
usdLabel.x = 200;
usdLabel.y = 300;
game.addChild(usdLabel);
// Currency conversion background
var currencyBg = game.addChild(LK.getAsset('currencyBackground', {
anchorX: 0.5,
anchorY: 1
}));
currencyBg.x = 1024;
currencyBg.y = 2732;
// Currency displays
var currencyDisplays = [];
var currencies = Object.keys(exchangeRates);
for (var i = 0; i < currencies.length; i++) {
var currency = currencies[i];
var display = new CurrencyDisplay(currency, exchangeRates[currency], countryNames[currency]);
display.x = 100 + i % 2 * 950;
display.y = 2732 - 380 + Math.floor(i / 2) * 90;
currencyDisplays.push(display);
game.addChild(display);
}
// Calculator functions
function updateDisplay() {
displayText.setText(currentDisplay);
var numericValue = parseFloat(currentDisplay) || 0;
for (var i = 0; i < currencyDisplays.length; i++) {
currencyDisplays[i].updateValue(numericValue);
}
}
function inputNumber(num) {
if (waitingForNewInput) {
currentDisplay = num;
waitingForNewInput = false;
} else {
if (currentDisplay === '0') {
currentDisplay = num;
} else {
currentDisplay += num;
}
}
updateDisplay();
}
function inputDecimal() {
if (waitingForNewInput) {
currentDisplay = '0.';
waitingForNewInput = false;
} else if (currentDisplay.indexOf('.') === -1) {
currentDisplay += '.';
}
updateDisplay();
}
function inputOperation(op) {
if (currentOperation !== null && !waitingForNewInput) {
calculate();
}
previousValue = parseFloat(currentDisplay);
currentOperation = op;
waitingForNewInput = true;
}
function calculate() {
var current = parseFloat(currentDisplay);
var result = previousValue;
switch (currentOperation) {
case '+':
result = previousValue + current;
break;
case '-':
result = previousValue - current;
break;
case '×':
result = previousValue * current;
break;
}
currentDisplay = result.toString();
if (currentDisplay.length > 12) {
currentDisplay = result.toExponential(6);
}
currentOperation = null;
waitingForNewInput = true;
updateDisplay();
}
function clearAll() {
currentDisplay = '0';
previousValue = 0;
currentOperation = null;
waitingForNewInput = false;
updateDisplay();
}
// Create calculator buttons
var buttons = [];
// Number buttons layout - bigger buttons in 4x4 grid
var numberLayout = [['1', '2', '3', 'C'], ['4', '5', '6', '¢'], ['7', '8', '9', '.'], ['0', '', '', '']];
for (var row = 0; row < numberLayout.length; row++) {
for (var col = 0; col < numberLayout[row].length; col++) {
var buttonLabel = numberLayout[row][col];
if (buttonLabel === '') continue; // Skip empty positions
var buttonType = 'number';
var callback;
if (buttonLabel === '.') {
callback = inputDecimal;
} else if (buttonLabel === 'C') {
buttonType = 'clear';
callback = clearAll;
} else if (buttonLabel === '¢') {
callback = function callback() {
if (currentDisplay !== '0') {
var value = parseFloat(currentDisplay) / 100;
currentDisplay = value.toString();
updateDisplay();
}
};
} else {
callback = function (num) {
return function () {
inputNumber(num);
};
}(buttonLabel);
}
var button = new CalculatorButton(buttonLabel, buttonType, callback);
// Make buttons bigger and center them
button.x = 400 + col * 300;
button.y = 800 + row * 200;
buttons.push(button);
game.addChild(button);
}
}
// Initialize display
updateDisplay(); /****
* Classes
****/
var CalculatorButton = Container.expand(function (label, type, callback) {
var self = Container.call(this);
var buttonType = type || 'number';
var buttonShape;
if (buttonType === 'operator') {
buttonShape = self.attachAsset('operatorButton', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (buttonType === 'equals') {
buttonShape = self.attachAsset('equalsButton', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (buttonType === 'clear') {
buttonShape = self.attachAsset('clearButton', {
anchorX: 0.5,
anchorY: 0.5
});
} else {
buttonShape = self.attachAsset('calculatorButton', {
anchorX: 0.5,
anchorY: 0.5
});
}
var buttonText = new Text2(label, {
size: 80,
fill: buttonType === 'number' ? "#000000" : "#ffffff"
});
buttonText.anchor.set(0.5, 0.5);
self.addChild(buttonText);
self.callback = callback;
self.down = function (x, y, obj) {
buttonShape.alpha = 0.7;
if (self.callback) {
self.callback();
}
};
self.up = function (x, y, obj) {
buttonShape.alpha = 1.0;
};
return self;
});
var CurrencyDisplay = Container.expand(function (currencyCode, rate, countryName) {
var self = Container.call(this);
self.currencyCode = currencyCode;
self.rate = rate;
self.countryName = countryName;
self.currencyLabel = new Text2(currencyCode + ' - ' + countryName + ':', {
size: 32,
fill: 0xFFFFFF
});
self.currencyLabel.anchor.set(0, 0.5);
self.addChild(self.currencyLabel);
self.valueText = new Text2('0.00', {
size: 32,
fill: 0xFFFFFF
});
self.valueText.anchor.set(1, 0.5);
self.valueText.x = 500;
self.addChild(self.valueText);
self.updateValue = function (usdAmount) {
var convertedAmount = usdAmount * self.rate;
if (self.currencyCode === 'JPY') {
self.valueText.setText(Math.round(convertedAmount).toString());
} else {
self.valueText.setText(convertedAmount.toFixed(2));
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x2c3e50
});
/****
* Game Code
****/
// Calculator state
var currentDisplay = '0';
var previousValue = 0;
var currentOperation = null;
var waitingForNewInput = false;
// Currency exchange rates (mock data - in real app would fetch from API)
var exchangeRates = {
'EUR': 0.85,
'GBP': 0.73,
'JPY': 110.25,
'CAD': 1.25,
'AUD': 1.35,
'CHF': 0.92,
'SGD': 1.35,
'KPW': 900.0,
'KRW': 1320.0,
'ILS': 3.7
};
// Country names for currencies
var countryNames = {
'EUR': 'European Union',
'GBP': 'United Kingdom',
'JPY': 'Japan',
'CAD': 'Canada',
'AUD': 'Australia',
'CHF': 'Switzerland',
'SGD': 'Singapore',
'KPW': 'North Korea',
'KRW': 'South Korea',
'ILS': 'Palestine'
};
// Display background
var displayBg = game.addChild(LK.getAsset('displayBackground', {
anchorX: 0.5,
anchorY: 0
}));
displayBg.x = 1024;
displayBg.y = 200;
// Main display text
var displayText = new Text2(currentDisplay, {
size: 80,
fill: 0xFFFFFF
});
displayText.anchor.set(1, 0.5);
displayText.x = 1900;
displayText.y = 300;
game.addChild(displayText);
// USD label
var usdLabel = new Text2('USD', {
size: 50,
fill: 0xFFFFFF
});
usdLabel.anchor.set(0, 0.5);
usdLabel.x = 200;
usdLabel.y = 300;
game.addChild(usdLabel);
// Currency conversion background
var currencyBg = game.addChild(LK.getAsset('currencyBackground', {
anchorX: 0.5,
anchorY: 1
}));
currencyBg.x = 1024;
currencyBg.y = 2732;
// Currency displays
var currencyDisplays = [];
var currencies = Object.keys(exchangeRates);
for (var i = 0; i < currencies.length; i++) {
var currency = currencies[i];
var display = new CurrencyDisplay(currency, exchangeRates[currency], countryNames[currency]);
display.x = 100 + i % 2 * 950;
display.y = 2732 - 380 + Math.floor(i / 2) * 90;
currencyDisplays.push(display);
game.addChild(display);
}
// Calculator functions
function updateDisplay() {
displayText.setText(currentDisplay);
var numericValue = parseFloat(currentDisplay) || 0;
for (var i = 0; i < currencyDisplays.length; i++) {
currencyDisplays[i].updateValue(numericValue);
}
}
function inputNumber(num) {
if (waitingForNewInput) {
currentDisplay = num;
waitingForNewInput = false;
} else {
if (currentDisplay === '0') {
currentDisplay = num;
} else {
currentDisplay += num;
}
}
updateDisplay();
}
function inputDecimal() {
if (waitingForNewInput) {
currentDisplay = '0.';
waitingForNewInput = false;
} else if (currentDisplay.indexOf('.') === -1) {
currentDisplay += '.';
}
updateDisplay();
}
function inputOperation(op) {
if (currentOperation !== null && !waitingForNewInput) {
calculate();
}
previousValue = parseFloat(currentDisplay);
currentOperation = op;
waitingForNewInput = true;
}
function calculate() {
var current = parseFloat(currentDisplay);
var result = previousValue;
switch (currentOperation) {
case '+':
result = previousValue + current;
break;
case '-':
result = previousValue - current;
break;
case '×':
result = previousValue * current;
break;
}
currentDisplay = result.toString();
if (currentDisplay.length > 12) {
currentDisplay = result.toExponential(6);
}
currentOperation = null;
waitingForNewInput = true;
updateDisplay();
}
function clearAll() {
currentDisplay = '0';
previousValue = 0;
currentOperation = null;
waitingForNewInput = false;
updateDisplay();
}
// Create calculator buttons
var buttons = [];
// Number buttons layout - bigger buttons in 4x4 grid
var numberLayout = [['1', '2', '3', 'C'], ['4', '5', '6', '¢'], ['7', '8', '9', '.'], ['0', '', '', '']];
for (var row = 0; row < numberLayout.length; row++) {
for (var col = 0; col < numberLayout[row].length; col++) {
var buttonLabel = numberLayout[row][col];
if (buttonLabel === '') continue; // Skip empty positions
var buttonType = 'number';
var callback;
if (buttonLabel === '.') {
callback = inputDecimal;
} else if (buttonLabel === 'C') {
buttonType = 'clear';
callback = clearAll;
} else if (buttonLabel === '¢') {
callback = function callback() {
if (currentDisplay !== '0') {
var value = parseFloat(currentDisplay) / 100;
currentDisplay = value.toString();
updateDisplay();
}
};
} else {
callback = function (num) {
return function () {
inputNumber(num);
};
}(buttonLabel);
}
var button = new CalculatorButton(buttonLabel, buttonType, callback);
// Make buttons bigger and center them
button.x = 400 + col * 300;
button.y = 800 + row * 200;
buttons.push(button);
game.addChild(button);
}
}
// Initialize display
updateDisplay();