User prompt
add Palestine
User prompt
on the screen
User prompt
add United Kingdom, Singapore, North Korea and South Korea
User prompt
delete =
User prompt
make the calculator bigger and the only button there should be is 1 2 3 4 5 6 7 8 9 0 . c enter cent
User prompt
delete division and all the else
Code edit (1 edits merged)
Please save this source code
User prompt
Currency Calculator
Initial prompt
a normal calculator. money. a calculator. so you have USA as the main money but at the bottom there's other currencies
/**** * Classes ****/ var CalculatorButton = Container.expand(function (label, type, callback) { var self = Container.call(this); var buttonType = type || 'number'; var buttonShape; if (buttonType === 'operator') { buttonShape = self.attachAsset('operatorButton', { anchorX: 0.5, anchorY: 0.5 }); } else if (buttonType === 'equals') { buttonShape = self.attachAsset('equalsButton', { anchorX: 0.5, anchorY: 0.5 }); } else if (buttonType === 'clear') { buttonShape = self.attachAsset('clearButton', { anchorX: 0.5, anchorY: 0.5 }); } else { buttonShape = self.attachAsset('calculatorButton', { anchorX: 0.5, anchorY: 0.5 }); } var buttonText = new Text2(label, { size: 80, fill: buttonType === 'number' ? "#000000" : "#ffffff" }); buttonText.anchor.set(0.5, 0.5); self.addChild(buttonText); self.callback = callback; self.down = function (x, y, obj) { buttonShape.alpha = 0.7; if (self.callback) { self.callback(); } }; self.up = function (x, y, obj) { buttonShape.alpha = 1.0; }; return self; }); var CurrencyDisplay = Container.expand(function (currencyCode, rate) { var self = Container.call(this); self.currencyCode = currencyCode; self.rate = rate; self.currencyLabel = new Text2(currencyCode + ':', { size: 40, fill: 0xFFFFFF }); self.currencyLabel.anchor.set(0, 0.5); self.addChild(self.currencyLabel); self.valueText = new Text2('0.00', { size: 40, fill: 0xFFFFFF }); self.valueText.anchor.set(1, 0.5); self.valueText.x = 300; self.addChild(self.valueText); self.updateValue = function (usdAmount) { var convertedAmount = usdAmount * self.rate; if (self.currencyCode === 'JPY') { self.valueText.setText(Math.round(convertedAmount).toString()); } else { self.valueText.setText(convertedAmount.toFixed(2)); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2c3e50 }); /**** * Game Code ****/ // Calculator state var currentDisplay = '0'; var previousValue = 0; var currentOperation = null; var waitingForNewInput = false; // Currency exchange rates (mock data - in real app would fetch from API) var exchangeRates = { 'EUR': 0.85, 'GBP': 0.73, 'JPY': 110.25, 'CAD': 1.25, 'AUD': 1.35, 'CHF': 0.92 }; // Display background var displayBg = game.addChild(LK.getAsset('displayBackground', { anchorX: 0.5, anchorY: 0 })); displayBg.x = 1024; displayBg.y = 200; // Main display text var displayText = new Text2(currentDisplay, { size: 80, fill: 0xFFFFFF }); displayText.anchor.set(1, 0.5); displayText.x = 1900; displayText.y = 300; game.addChild(displayText); // USD label var usdLabel = new Text2('USD', { size: 50, fill: 0xFFFFFF }); usdLabel.anchor.set(0, 0.5); usdLabel.x = 200; usdLabel.y = 300; game.addChild(usdLabel); // Currency conversion background var currencyBg = game.addChild(LK.getAsset('currencyBackground', { anchorX: 0.5, anchorY: 1 })); currencyBg.x = 1024; currencyBg.y = 2732; // Currency displays var currencyDisplays = []; var currencies = Object.keys(exchangeRates); for (var i = 0; i < currencies.length; i++) { var currency = currencies[i]; var display = new CurrencyDisplay(currency, exchangeRates[currency]); display.x = 200 + i % 3 * 600; display.y = 2732 - 350 + Math.floor(i / 3) * 80; currencyDisplays.push(display); game.addChild(display); } // Calculator functions function updateDisplay() { displayText.setText(currentDisplay); var numericValue = parseFloat(currentDisplay) || 0; for (var i = 0; i < currencyDisplays.length; i++) { currencyDisplays[i].updateValue(numericValue); } } function inputNumber(num) { if (waitingForNewInput) { currentDisplay = num; waitingForNewInput = false; } else { if (currentDisplay === '0') { currentDisplay = num; } else { currentDisplay += num; } } updateDisplay(); } function inputDecimal() { if (waitingForNewInput) { currentDisplay = '0.'; waitingForNewInput = false; } else if (currentDisplay.indexOf('.') === -1) { currentDisplay += '.'; } updateDisplay(); } function inputOperation(op) { if (currentOperation !== null && !waitingForNewInput) { calculate(); } previousValue = parseFloat(currentDisplay); currentOperation = op; waitingForNewInput = true; } function calculate() { var current = parseFloat(currentDisplay); var result = previousValue; switch (currentOperation) { case '+': result = previousValue + current; break; case '-': result = previousValue - current; break; case '×': result = previousValue * current; break; } currentDisplay = result.toString(); if (currentDisplay.length > 12) { currentDisplay = result.toExponential(6); } currentOperation = null; waitingForNewInput = true; updateDisplay(); } function clearAll() { currentDisplay = '0'; previousValue = 0; currentOperation = null; waitingForNewInput = false; updateDisplay(); } // Create calculator buttons var buttons = []; // Number buttons layout - bigger buttons in 4x4 grid var numberLayout = [['1', '2', '3', 'C'], ['4', '5', '6', '¢'], ['7', '8', '9', '.'], ['0', '', '', '=']]; for (var row = 0; row < numberLayout.length; row++) { for (var col = 0; col < numberLayout[row].length; col++) { var buttonLabel = numberLayout[row][col]; if (buttonLabel === '') continue; // Skip empty positions var buttonType = 'number'; var callback; if (buttonLabel === '=') { buttonType = 'equals'; callback = calculate; } else if (buttonLabel === '.') { callback = inputDecimal; } else if (buttonLabel === 'C') { buttonType = 'clear'; callback = clearAll; } else if (buttonLabel === '¢') { callback = function callback() { if (currentDisplay !== '0') { var value = parseFloat(currentDisplay) / 100; currentDisplay = value.toString(); updateDisplay(); } }; } else { callback = function (num) { return function () { inputNumber(num); }; }(buttonLabel); } var button = new CalculatorButton(buttonLabel, buttonType, callback); // Make buttons bigger and center them button.x = 400 + col * 300; button.y = 800 + row * 200; buttons.push(button); game.addChild(button); } } // Initialize display updateDisplay();
===================================================================
--- original.js
+++ change.js
@@ -26,9 +26,9 @@
anchorY: 0.5
});
}
var buttonText = new Text2(label, {
- size: 60,
+ size: 80,
fill: buttonType === 'number' ? "#000000" : "#ffffff"
});
buttonText.anchor.set(0.5, 0.5);
self.addChild(buttonText);
@@ -207,61 +207,45 @@
updateDisplay();
}
// Create calculator buttons
var buttons = [];
-// Number buttons (0-9)
-var numberLayout = [['7', '8', '9'], ['4', '5', '6'], ['1', '2', '3'], ['0', '.', '=']];
+// Number buttons layout - bigger buttons in 4x4 grid
+var numberLayout = [['1', '2', '3', 'C'], ['4', '5', '6', '¢'], ['7', '8', '9', '.'], ['0', '', '', '=']];
for (var row = 0; row < numberLayout.length; row++) {
for (var col = 0; col < numberLayout[row].length; col++) {
var buttonLabel = numberLayout[row][col];
+ if (buttonLabel === '') continue; // Skip empty positions
var buttonType = 'number';
var callback;
if (buttonLabel === '=') {
buttonType = 'equals';
callback = calculate;
} else if (buttonLabel === '.') {
callback = inputDecimal;
+ } else if (buttonLabel === 'C') {
+ buttonType = 'clear';
+ callback = clearAll;
+ } else if (buttonLabel === '¢') {
+ callback = function callback() {
+ if (currentDisplay !== '0') {
+ var value = parseFloat(currentDisplay) / 100;
+ currentDisplay = value.toString();
+ updateDisplay();
+ }
+ };
} else {
callback = function (num) {
return function () {
inputNumber(num);
};
}(buttonLabel);
}
var button = new CalculatorButton(buttonLabel, buttonType, callback);
- button.x = 300 + col * 200;
- button.y = 500 + row * 140;
+ // Make buttons bigger and center them
+ button.x = 400 + col * 300;
+ button.y = 800 + row * 200;
buttons.push(button);
game.addChild(button);
}
}
-// Operation buttons
-var operations = [{
- label: '×',
- op: '×'
-}, {
- label: '-',
- op: '-'
-}, {
- label: '+',
- op: '+'
-}];
-for (var i = 0; i < operations.length; i++) {
- var op = operations[i];
- var opButton = new CalculatorButton(op.label, 'operator', function (operation) {
- return function () {
- inputOperation(operation);
- };
- }(op.op));
- opButton.x = 900;
- opButton.y = 500 + i * 140;
- buttons.push(opButton);
- game.addChild(opButton);
-}
-// Clear button
-var clearBtn = new CalculatorButton('C', 'clear', clearAll);
-clearBtn.x = 1200;
-clearBtn.y = 500;
-buttons.push(clearBtn);
-game.addChild(clearBtn);
// Initialize display
updateDisplay();
\ No newline at end of file