User prompt
add Palestine
User prompt
on the screen
User prompt
add United Kingdom, Singapore, North Korea and South Korea
User prompt
delete =
User prompt
make the calculator bigger and the only button there should be is 1 2 3 4 5 6 7 8 9 0 . c enter cent
User prompt
delete division and all the else
Code edit (1 edits merged)
Please save this source code
User prompt
Currency Calculator
Initial prompt
a normal calculator. money. a calculator. so you have USA as the main money but at the bottom there's other currencies
/**** * Classes ****/ var CalculatorButton = Container.expand(function (label, type, callback) { var self = Container.call(this); var buttonType = type || 'number'; var buttonShape; if (buttonType === 'operator') { buttonShape = self.attachAsset('operatorButton', { anchorX: 0.5, anchorY: 0.5 }); } else if (buttonType === 'equals') { buttonShape = self.attachAsset('equalsButton', { anchorX: 0.5, anchorY: 0.5 }); } else if (buttonType === 'clear') { buttonShape = self.attachAsset('clearButton', { anchorX: 0.5, anchorY: 0.5 }); } else { buttonShape = self.attachAsset('calculatorButton', { anchorX: 0.5, anchorY: 0.5 }); } var buttonText = new Text2(label, { size: 60, fill: buttonType === 'number' ? "#000000" : "#ffffff" }); buttonText.anchor.set(0.5, 0.5); self.addChild(buttonText); self.callback = callback; self.down = function (x, y, obj) { buttonShape.alpha = 0.7; if (self.callback) { self.callback(); } }; self.up = function (x, y, obj) { buttonShape.alpha = 1.0; }; return self; }); var CurrencyDisplay = Container.expand(function (currencyCode, rate) { var self = Container.call(this); self.currencyCode = currencyCode; self.rate = rate; self.currencyLabel = new Text2(currencyCode + ':', { size: 40, fill: 0xFFFFFF }); self.currencyLabel.anchor.set(0, 0.5); self.addChild(self.currencyLabel); self.valueText = new Text2('0.00', { size: 40, fill: 0xFFFFFF }); self.valueText.anchor.set(1, 0.5); self.valueText.x = 300; self.addChild(self.valueText); self.updateValue = function (usdAmount) { var convertedAmount = usdAmount * self.rate; if (self.currencyCode === 'JPY') { self.valueText.setText(Math.round(convertedAmount).toString()); } else { self.valueText.setText(convertedAmount.toFixed(2)); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2c3e50 }); /**** * Game Code ****/ // Calculator state var currentDisplay = '0'; var previousValue = 0; var currentOperation = null; var waitingForNewInput = false; // Currency exchange rates (mock data - in real app would fetch from API) var exchangeRates = { 'EUR': 0.85, 'GBP': 0.73, 'JPY': 110.25, 'CAD': 1.25, 'AUD': 1.35, 'CHF': 0.92 }; // Display background var displayBg = game.addChild(LK.getAsset('displayBackground', { anchorX: 0.5, anchorY: 0 })); displayBg.x = 1024; displayBg.y = 200; // Main display text var displayText = new Text2(currentDisplay, { size: 80, fill: 0xFFFFFF }); displayText.anchor.set(1, 0.5); displayText.x = 1900; displayText.y = 300; game.addChild(displayText); // USD label var usdLabel = new Text2('USD', { size: 50, fill: 0xFFFFFF }); usdLabel.anchor.set(0, 0.5); usdLabel.x = 200; usdLabel.y = 300; game.addChild(usdLabel); // Currency conversion background var currencyBg = game.addChild(LK.getAsset('currencyBackground', { anchorX: 0.5, anchorY: 1 })); currencyBg.x = 1024; currencyBg.y = 2732; // Currency displays var currencyDisplays = []; var currencies = Object.keys(exchangeRates); for (var i = 0; i < currencies.length; i++) { var currency = currencies[i]; var display = new CurrencyDisplay(currency, exchangeRates[currency]); display.x = 200 + i % 3 * 600; display.y = 2732 - 350 + Math.floor(i / 3) * 80; currencyDisplays.push(display); game.addChild(display); } // Calculator functions function updateDisplay() { displayText.setText(currentDisplay); var numericValue = parseFloat(currentDisplay) || 0; for (var i = 0; i < currencyDisplays.length; i++) { currencyDisplays[i].updateValue(numericValue); } } function inputNumber(num) { if (waitingForNewInput) { currentDisplay = num; waitingForNewInput = false; } else { if (currentDisplay === '0') { currentDisplay = num; } else { currentDisplay += num; } } updateDisplay(); } function inputDecimal() { if (waitingForNewInput) { currentDisplay = '0.'; waitingForNewInput = false; } else if (currentDisplay.indexOf('.') === -1) { currentDisplay += '.'; } updateDisplay(); } function inputOperation(op) { if (currentOperation !== null && !waitingForNewInput) { calculate(); } previousValue = parseFloat(currentDisplay); currentOperation = op; waitingForNewInput = true; } function calculate() { var current = parseFloat(currentDisplay); var result = previousValue; switch (currentOperation) { case '+': result = previousValue + current; break; case '-': result = previousValue - current; break; case '×': result = previousValue * current; break; case '÷': if (current !== 0) { result = previousValue / current; } break; } currentDisplay = result.toString(); if (currentDisplay.length > 12) { currentDisplay = result.toExponential(6); } currentOperation = null; waitingForNewInput = true; updateDisplay(); } function clearAll() { currentDisplay = '0'; previousValue = 0; currentOperation = null; waitingForNewInput = false; updateDisplay(); } // Create calculator buttons var buttons = []; // Number buttons (0-9) var numberLayout = [['7', '8', '9'], ['4', '5', '6'], ['1', '2', '3'], ['0', '.', '=']]; for (var row = 0; row < numberLayout.length; row++) { for (var col = 0; col < numberLayout[row].length; col++) { var buttonLabel = numberLayout[row][col]; var buttonType = 'number'; var callback; if (buttonLabel === '=') { buttonType = 'equals'; callback = calculate; } else if (buttonLabel === '.') { callback = inputDecimal; } else { callback = function (num) { return function () { inputNumber(num); }; }(buttonLabel); } var button = new CalculatorButton(buttonLabel, buttonType, callback); button.x = 300 + col * 200; button.y = 500 + row * 140; buttons.push(button); game.addChild(button); } } // Operation buttons var operations = [{ label: '÷', op: '÷' }, { label: '×', op: '×' }, { label: '-', op: '-' }, { label: '+', op: '+' }]; for (var i = 0; i < operations.length; i++) { var op = operations[i]; var opButton = new CalculatorButton(op.label, 'operator', function (operation) { return function () { inputOperation(operation); }; }(op.op)); opButton.x = 900; opButton.y = 500 + i * 140; buttons.push(opButton); game.addChild(opButton); } // Clear button var clearBtn = new CalculatorButton('C', 'clear', clearAll); clearBtn.x = 1200; clearBtn.y = 500; buttons.push(clearBtn); game.addChild(clearBtn); // Initialize display updateDisplay();
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,275 @@
-/****
+/****
+* Classes
+****/
+var CalculatorButton = Container.expand(function (label, type, callback) {
+ var self = Container.call(this);
+ var buttonType = type || 'number';
+ var buttonShape;
+ if (buttonType === 'operator') {
+ buttonShape = self.attachAsset('operatorButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ } else if (buttonType === 'equals') {
+ buttonShape = self.attachAsset('equalsButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ } else if (buttonType === 'clear') {
+ buttonShape = self.attachAsset('clearButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ } else {
+ buttonShape = self.attachAsset('calculatorButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ }
+ var buttonText = new Text2(label, {
+ size: 60,
+ fill: buttonType === 'number' ? "#000000" : "#ffffff"
+ });
+ buttonText.anchor.set(0.5, 0.5);
+ self.addChild(buttonText);
+ self.callback = callback;
+ self.down = function (x, y, obj) {
+ buttonShape.alpha = 0.7;
+ if (self.callback) {
+ self.callback();
+ }
+ };
+ self.up = function (x, y, obj) {
+ buttonShape.alpha = 1.0;
+ };
+ return self;
+});
+var CurrencyDisplay = Container.expand(function (currencyCode, rate) {
+ var self = Container.call(this);
+ self.currencyCode = currencyCode;
+ self.rate = rate;
+ self.currencyLabel = new Text2(currencyCode + ':', {
+ size: 40,
+ fill: 0xFFFFFF
+ });
+ self.currencyLabel.anchor.set(0, 0.5);
+ self.addChild(self.currencyLabel);
+ self.valueText = new Text2('0.00', {
+ size: 40,
+ fill: 0xFFFFFF
+ });
+ self.valueText.anchor.set(1, 0.5);
+ self.valueText.x = 300;
+ self.addChild(self.valueText);
+ self.updateValue = function (usdAmount) {
+ var convertedAmount = usdAmount * self.rate;
+ if (self.currencyCode === 'JPY') {
+ self.valueText.setText(Math.round(convertedAmount).toString());
+ } else {
+ self.valueText.setText(convertedAmount.toFixed(2));
+ }
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x2c3e50
+});
+
+/****
+* Game Code
+****/
+// Calculator state
+var currentDisplay = '0';
+var previousValue = 0;
+var currentOperation = null;
+var waitingForNewInput = false;
+// Currency exchange rates (mock data - in real app would fetch from API)
+var exchangeRates = {
+ 'EUR': 0.85,
+ 'GBP': 0.73,
+ 'JPY': 110.25,
+ 'CAD': 1.25,
+ 'AUD': 1.35,
+ 'CHF': 0.92
+};
+// Display background
+var displayBg = game.addChild(LK.getAsset('displayBackground', {
+ anchorX: 0.5,
+ anchorY: 0
+}));
+displayBg.x = 1024;
+displayBg.y = 200;
+// Main display text
+var displayText = new Text2(currentDisplay, {
+ size: 80,
+ fill: 0xFFFFFF
+});
+displayText.anchor.set(1, 0.5);
+displayText.x = 1900;
+displayText.y = 300;
+game.addChild(displayText);
+// USD label
+var usdLabel = new Text2('USD', {
+ size: 50,
+ fill: 0xFFFFFF
+});
+usdLabel.anchor.set(0, 0.5);
+usdLabel.x = 200;
+usdLabel.y = 300;
+game.addChild(usdLabel);
+// Currency conversion background
+var currencyBg = game.addChild(LK.getAsset('currencyBackground', {
+ anchorX: 0.5,
+ anchorY: 1
+}));
+currencyBg.x = 1024;
+currencyBg.y = 2732;
+// Currency displays
+var currencyDisplays = [];
+var currencies = Object.keys(exchangeRates);
+for (var i = 0; i < currencies.length; i++) {
+ var currency = currencies[i];
+ var display = new CurrencyDisplay(currency, exchangeRates[currency]);
+ display.x = 200 + i % 3 * 600;
+ display.y = 2732 - 350 + Math.floor(i / 3) * 80;
+ currencyDisplays.push(display);
+ game.addChild(display);
+}
+// Calculator functions
+function updateDisplay() {
+ displayText.setText(currentDisplay);
+ var numericValue = parseFloat(currentDisplay) || 0;
+ for (var i = 0; i < currencyDisplays.length; i++) {
+ currencyDisplays[i].updateValue(numericValue);
+ }
+}
+function inputNumber(num) {
+ if (waitingForNewInput) {
+ currentDisplay = num;
+ waitingForNewInput = false;
+ } else {
+ if (currentDisplay === '0') {
+ currentDisplay = num;
+ } else {
+ currentDisplay += num;
+ }
+ }
+ updateDisplay();
+}
+function inputDecimal() {
+ if (waitingForNewInput) {
+ currentDisplay = '0.';
+ waitingForNewInput = false;
+ } else if (currentDisplay.indexOf('.') === -1) {
+ currentDisplay += '.';
+ }
+ updateDisplay();
+}
+function inputOperation(op) {
+ if (currentOperation !== null && !waitingForNewInput) {
+ calculate();
+ }
+ previousValue = parseFloat(currentDisplay);
+ currentOperation = op;
+ waitingForNewInput = true;
+}
+function calculate() {
+ var current = parseFloat(currentDisplay);
+ var result = previousValue;
+ switch (currentOperation) {
+ case '+':
+ result = previousValue + current;
+ break;
+ case '-':
+ result = previousValue - current;
+ break;
+ case '×':
+ result = previousValue * current;
+ break;
+ case '÷':
+ if (current !== 0) {
+ result = previousValue / current;
+ }
+ break;
+ }
+ currentDisplay = result.toString();
+ if (currentDisplay.length > 12) {
+ currentDisplay = result.toExponential(6);
+ }
+ currentOperation = null;
+ waitingForNewInput = true;
+ updateDisplay();
+}
+function clearAll() {
+ currentDisplay = '0';
+ previousValue = 0;
+ currentOperation = null;
+ waitingForNewInput = false;
+ updateDisplay();
+}
+// Create calculator buttons
+var buttons = [];
+// Number buttons (0-9)
+var numberLayout = [['7', '8', '9'], ['4', '5', '6'], ['1', '2', '3'], ['0', '.', '=']];
+for (var row = 0; row < numberLayout.length; row++) {
+ for (var col = 0; col < numberLayout[row].length; col++) {
+ var buttonLabel = numberLayout[row][col];
+ var buttonType = 'number';
+ var callback;
+ if (buttonLabel === '=') {
+ buttonType = 'equals';
+ callback = calculate;
+ } else if (buttonLabel === '.') {
+ callback = inputDecimal;
+ } else {
+ callback = function (num) {
+ return function () {
+ inputNumber(num);
+ };
+ }(buttonLabel);
+ }
+ var button = new CalculatorButton(buttonLabel, buttonType, callback);
+ button.x = 300 + col * 200;
+ button.y = 500 + row * 140;
+ buttons.push(button);
+ game.addChild(button);
+ }
+}
+// Operation buttons
+var operations = [{
+ label: '÷',
+ op: '÷'
+}, {
+ label: '×',
+ op: '×'
+}, {
+ label: '-',
+ op: '-'
+}, {
+ label: '+',
+ op: '+'
+}];
+for (var i = 0; i < operations.length; i++) {
+ var op = operations[i];
+ var opButton = new CalculatorButton(op.label, 'operator', function (operation) {
+ return function () {
+ inputOperation(operation);
+ };
+ }(op.op));
+ opButton.x = 900;
+ opButton.y = 500 + i * 140;
+ buttons.push(opButton);
+ game.addChild(opButton);
+}
+// Clear button
+var clearBtn = new CalculatorButton('C', 'clear', clearAll);
+clearBtn.x = 1200;
+clearBtn.y = 500;
+buttons.push(clearBtn);
+game.addChild(clearBtn);
+// Initialize display
+updateDisplay();
\ No newline at end of file