/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Button = Container.expand(function (width, height, color, text) { var self = Container.call(this); var bg = self.attachAsset(color === 0x3498db ? 'numberButton' : color === 0xe74c3c ? 'operatorButton' : 'clearButton', { anchorX: 0.5, anchorY: 0.5, scaleX: width / 350, scaleY: height / 200 }); var label = new Text2(text, { size: 80, fill: 0xFFFFFF }); label.anchor.set(0.5, 0.5); self.addChild(label); self.originalScale = bg.scaleX; self.down = function (x, y, obj) { LK.getSound('buttonClick').play(); tween(bg, { scaleX: self.originalScale * 0.9, scaleY: self.originalScale * 0.9 }, { duration: 100 }); if (self.onPress) { self.onPress(); } }; self.up = function (x, y, obj) { tween(bg, { scaleX: self.originalScale, scaleY: self.originalScale }, { duration: 100 }); }; return self; }); var ContainerCard = Container.expand(function (containerData) { var self = Container.call(this); var bg = self.attachAsset('containerCard', { anchorX: 0.5, anchorY: 0.5 }); var containerIcon = self.attachAsset(containerData.asset, { anchorX: 0.5, anchorY: 0.5, x: -600 }); var nameText = new Text2(containerData.name, { size: 60, fill: 0x2C3E50 }); nameText.anchor.set(0, 0.3); nameText.x = -400; nameText.y = -50; self.addChild(nameText); var capacityText = new Text2(containerData.capacity, { size: 50, fill: 0x7F8C8D }); capacityText.anchor.set(0, 0.3); capacityText.x = -400; capacityText.y = 20; self.addChild(capacityText); var factText = new Text2(containerData.fact, { size: 40, fill: 0x34495E }); factText.anchor.set(0, 0.3); factText.x = -400; factText.y = 80; self.addChild(factText); self.alpha = 0; tween(self, { alpha: 1 }, { duration: 500 }); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xbdc3c7 }); /**** * Game Code ****/ var currentInput = ""; var calculationCount = 0; var containerCards = []; // Container database with capacity ranges in milliliters var containerDatabase = [{ range: { min: 0.1, max: 5 }, name: "Medicine Dropper", capacity: "1-5ml", fact: "Used for precise liquid measurements", asset: "teaspoon" }, { range: { min: 4, max: 6 }, name: "Teaspoon", capacity: "5ml", fact: "Standard cooking measurement", asset: "teaspoon" }, { range: { min: 14, max: 16 }, name: "Tablespoon", capacity: "15ml", fact: "Three teaspoons make one tablespoon", asset: "teaspoon" }, { range: { min: 240, max: 250 }, name: "Coffee Cup", capacity: "240ml", fact: "Standard coffee serving size", asset: "cup" }, { range: { min: 350, max: 400 }, name: "Soda Can", capacity: "355ml", fact: "Most common beverage can size", asset: "bottle" }, { range: { min: 470, max: 500 }, name: "Water Bottle", capacity: "500ml", fact: "Popular single-serve size", asset: "bottle" }, { range: { min: 950, max: 1050 }, name: "Large Water Bottle", capacity: "1L", fact: "Daily hydration goal for many", asset: "bottle" }, { range: { min: 3700, max: 3800 }, name: "Gallon Jug", capacity: "3.78L", fact: "US gallon measurement", asset: "bucket" }, { range: { min: 9000, max: 11000 }, name: "Large Bucket", capacity: "10L", fact: "Common household cleaning bucket", asset: "bucket" }, { range: { min: 190000, max: 210000 }, name: "Bathtub", capacity: "200L", fact: "Average home bathtub capacity", asset: "bathtub" }, { range: { min: 950000, max: 1050000 }, name: "Small Hot Tub", capacity: "1000L", fact: "4-person hot tub size", asset: "pool" }, { range: { min: 75000000, max: 85000000 }, name: "Swimming Pool", capacity: "80,000L", fact: "Olympic-sized pool holds 2.5M liters", asset: "pool" }]; // Create calculator background var calculatorBg = game.attachAsset('calculatorBg', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 }); // Create display area var displayBg = game.attachAsset('displayBg', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 400 }); var displayText = new Text2("0", { size: 120, fill: 0xFFFFFF }); displayText.anchor.set(0.5, 0.5); displayText.x = 1024; displayText.y = 400; game.addChild(displayText); // Create number buttons var buttons = []; var buttonLayout = [['7', '8', '9'], ['4', '5', '6'], ['1', '2', '3'], ['0', '.', '=']]; for (var row = 0; row < buttonLayout.length; row++) { for (var col = 0; col < buttonLayout[row].length; col++) { var buttonText = buttonLayout[row][col]; var buttonColor = buttonText === '=' ? 0xe74c3c : 0x3498db; var button = new Button(350, 200, buttonColor, buttonText); button.x = 500 + col * 380; button.y = 700 + row * 220; // Closure to capture button text (function (text) { button.onPress = function () { handleButtonPress(text); }; })(buttonText); game.addChild(button); buttons.push(button); } } // Create clear button var clearButton = new Button(350, 200, 0xf39c12, "C"); clearButton.x = 1260; clearButton.y = 700; clearButton.onPress = function () { currentInput = ""; updateDisplay(); clearContainers(); }; game.addChild(clearButton); // Score display var scoreTxt = new Text2('Calculations: 0', { size: 80, fill: 0x2C3E50 }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); function handleButtonPress(buttonText) { if (buttonText === '=') { calculateContainers(); } else if (buttonText === '.') { if (currentInput.indexOf('.') === -1) { currentInput += buttonText; } } else { currentInput += buttonText; } updateDisplay(); } function updateDisplay() { var displayValue = currentInput || "0"; if (displayValue.length > 12) { displayValue = displayValue.substring(0, 12); } displayText.setText(displayValue); } function calculateContainers() { if (!currentInput || currentInput === "") return; var inputValue = parseFloat(currentInput); if (isNaN(inputValue) || inputValue <= 0) return; LK.getSound('calculate').play(); calculationCount++; LK.setScore(calculationCount); scoreTxt.setText('Calculations: ' + calculationCount); clearContainers(); var matchingContainers = findMatchingContainers(inputValue); displayContainers(matchingContainers); } function findMatchingContainers(value) { var matches = []; // Find exact or close matches for (var i = 0; i < containerDatabase.length; i++) { var container = containerDatabase[i]; if (value >= container.range.min && value <= container.range.max) { matches.push(container); } } // If no exact matches, find closest ones if (matches.length === 0) { var closestContainers = containerDatabase.slice().sort(function (a, b) { var distanceA = Math.min(Math.abs(value - a.range.min), Math.abs(value - a.range.max)); var distanceB = Math.min(Math.abs(value - b.range.min), Math.abs(value - b.range.max)); return distanceA - distanceB; }); matches = closestContainers.slice(0, 3); } return matches.slice(0, 4); } function displayContainers(containers) { var startY = 1700; for (var i = 0; i < containers.length; i++) { var card = new ContainerCard(containers[i]); card.x = 1024; card.y = startY + i * 350; game.addChild(card); containerCards.push(card); } } function clearContainers() { for (var i = 0; i < containerCards.length; i++) { containerCards[i].destroy(); } containerCards = []; } game.update = function () { // Game runs at 60fps, no special update logic needed for this calculator };
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Button = Container.expand(function (width, height, color, text) {
var self = Container.call(this);
var bg = self.attachAsset(color === 0x3498db ? 'numberButton' : color === 0xe74c3c ? 'operatorButton' : 'clearButton', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: width / 350,
scaleY: height / 200
});
var label = new Text2(text, {
size: 80,
fill: 0xFFFFFF
});
label.anchor.set(0.5, 0.5);
self.addChild(label);
self.originalScale = bg.scaleX;
self.down = function (x, y, obj) {
LK.getSound('buttonClick').play();
tween(bg, {
scaleX: self.originalScale * 0.9,
scaleY: self.originalScale * 0.9
}, {
duration: 100
});
if (self.onPress) {
self.onPress();
}
};
self.up = function (x, y, obj) {
tween(bg, {
scaleX: self.originalScale,
scaleY: self.originalScale
}, {
duration: 100
});
};
return self;
});
var ContainerCard = Container.expand(function (containerData) {
var self = Container.call(this);
var bg = self.attachAsset('containerCard', {
anchorX: 0.5,
anchorY: 0.5
});
var containerIcon = self.attachAsset(containerData.asset, {
anchorX: 0.5,
anchorY: 0.5,
x: -600
});
var nameText = new Text2(containerData.name, {
size: 60,
fill: 0x2C3E50
});
nameText.anchor.set(0, 0.3);
nameText.x = -400;
nameText.y = -50;
self.addChild(nameText);
var capacityText = new Text2(containerData.capacity, {
size: 50,
fill: 0x7F8C8D
});
capacityText.anchor.set(0, 0.3);
capacityText.x = -400;
capacityText.y = 20;
self.addChild(capacityText);
var factText = new Text2(containerData.fact, {
size: 40,
fill: 0x34495E
});
factText.anchor.set(0, 0.3);
factText.x = -400;
factText.y = 80;
self.addChild(factText);
self.alpha = 0;
tween(self, {
alpha: 1
}, {
duration: 500
});
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xbdc3c7
});
/****
* Game Code
****/
var currentInput = "";
var calculationCount = 0;
var containerCards = [];
// Container database with capacity ranges in milliliters
var containerDatabase = [{
range: {
min: 0.1,
max: 5
},
name: "Medicine Dropper",
capacity: "1-5ml",
fact: "Used for precise liquid measurements",
asset: "teaspoon"
}, {
range: {
min: 4,
max: 6
},
name: "Teaspoon",
capacity: "5ml",
fact: "Standard cooking measurement",
asset: "teaspoon"
}, {
range: {
min: 14,
max: 16
},
name: "Tablespoon",
capacity: "15ml",
fact: "Three teaspoons make one tablespoon",
asset: "teaspoon"
}, {
range: {
min: 240,
max: 250
},
name: "Coffee Cup",
capacity: "240ml",
fact: "Standard coffee serving size",
asset: "cup"
}, {
range: {
min: 350,
max: 400
},
name: "Soda Can",
capacity: "355ml",
fact: "Most common beverage can size",
asset: "bottle"
}, {
range: {
min: 470,
max: 500
},
name: "Water Bottle",
capacity: "500ml",
fact: "Popular single-serve size",
asset: "bottle"
}, {
range: {
min: 950,
max: 1050
},
name: "Large Water Bottle",
capacity: "1L",
fact: "Daily hydration goal for many",
asset: "bottle"
}, {
range: {
min: 3700,
max: 3800
},
name: "Gallon Jug",
capacity: "3.78L",
fact: "US gallon measurement",
asset: "bucket"
}, {
range: {
min: 9000,
max: 11000
},
name: "Large Bucket",
capacity: "10L",
fact: "Common household cleaning bucket",
asset: "bucket"
}, {
range: {
min: 190000,
max: 210000
},
name: "Bathtub",
capacity: "200L",
fact: "Average home bathtub capacity",
asset: "bathtub"
}, {
range: {
min: 950000,
max: 1050000
},
name: "Small Hot Tub",
capacity: "1000L",
fact: "4-person hot tub size",
asset: "pool"
}, {
range: {
min: 75000000,
max: 85000000
},
name: "Swimming Pool",
capacity: "80,000L",
fact: "Olympic-sized pool holds 2.5M liters",
asset: "pool"
}];
// Create calculator background
var calculatorBg = game.attachAsset('calculatorBg', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366
});
// Create display area
var displayBg = game.attachAsset('displayBg', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 400
});
var displayText = new Text2("0", {
size: 120,
fill: 0xFFFFFF
});
displayText.anchor.set(0.5, 0.5);
displayText.x = 1024;
displayText.y = 400;
game.addChild(displayText);
// Create number buttons
var buttons = [];
var buttonLayout = [['7', '8', '9'], ['4', '5', '6'], ['1', '2', '3'], ['0', '.', '=']];
for (var row = 0; row < buttonLayout.length; row++) {
for (var col = 0; col < buttonLayout[row].length; col++) {
var buttonText = buttonLayout[row][col];
var buttonColor = buttonText === '=' ? 0xe74c3c : 0x3498db;
var button = new Button(350, 200, buttonColor, buttonText);
button.x = 500 + col * 380;
button.y = 700 + row * 220;
// Closure to capture button text
(function (text) {
button.onPress = function () {
handleButtonPress(text);
};
})(buttonText);
game.addChild(button);
buttons.push(button);
}
}
// Create clear button
var clearButton = new Button(350, 200, 0xf39c12, "C");
clearButton.x = 1260;
clearButton.y = 700;
clearButton.onPress = function () {
currentInput = "";
updateDisplay();
clearContainers();
};
game.addChild(clearButton);
// Score display
var scoreTxt = new Text2('Calculations: 0', {
size: 80,
fill: 0x2C3E50
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
function handleButtonPress(buttonText) {
if (buttonText === '=') {
calculateContainers();
} else if (buttonText === '.') {
if (currentInput.indexOf('.') === -1) {
currentInput += buttonText;
}
} else {
currentInput += buttonText;
}
updateDisplay();
}
function updateDisplay() {
var displayValue = currentInput || "0";
if (displayValue.length > 12) {
displayValue = displayValue.substring(0, 12);
}
displayText.setText(displayValue);
}
function calculateContainers() {
if (!currentInput || currentInput === "") return;
var inputValue = parseFloat(currentInput);
if (isNaN(inputValue) || inputValue <= 0) return;
LK.getSound('calculate').play();
calculationCount++;
LK.setScore(calculationCount);
scoreTxt.setText('Calculations: ' + calculationCount);
clearContainers();
var matchingContainers = findMatchingContainers(inputValue);
displayContainers(matchingContainers);
}
function findMatchingContainers(value) {
var matches = [];
// Find exact or close matches
for (var i = 0; i < containerDatabase.length; i++) {
var container = containerDatabase[i];
if (value >= container.range.min && value <= container.range.max) {
matches.push(container);
}
}
// If no exact matches, find closest ones
if (matches.length === 0) {
var closestContainers = containerDatabase.slice().sort(function (a, b) {
var distanceA = Math.min(Math.abs(value - a.range.min), Math.abs(value - a.range.max));
var distanceB = Math.min(Math.abs(value - b.range.min), Math.abs(value - b.range.max));
return distanceA - distanceB;
});
matches = closestContainers.slice(0, 3);
}
return matches.slice(0, 4);
}
function displayContainers(containers) {
var startY = 1700;
for (var i = 0; i < containers.length; i++) {
var card = new ContainerCard(containers[i]);
card.x = 1024;
card.y = startY + i * 350;
game.addChild(card);
containerCards.push(card);
}
}
function clearContainers() {
for (var i = 0; i < containerCards.length; i++) {
containerCards[i].destroy();
}
containerCards = [];
}
game.update = function () {
// Game runs at 60fps, no special update logic needed for this calculator
};
a pool. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
a drink bottle. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
a cup. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
a bathtub. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
a bucket. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
a teaspoon. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat