/****
* Classes
****/
var Dot = Container.expand(function () {
var self = Container.call(this);
var dotShadow = self.attachAsset('dotShadow', {
anchorX: 0.5,
anchorY: 0.5
});
dotShadow.y += 10;
dotShadow.alpha = .3;
var dotBackground = self.attachAsset('dotBackground', {
anchorX: 0.5,
anchorY: 0.5
});
var dotGraphics = self.attachAsset('hamburger', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2,
scaleY: 2
});
self.speed = 0.02;
self.circleSize = 600;
self.rotate = function (centerX, centerY) {
var angle = Math.atan2(self.y - centerY, self.x - centerX) + self.speed;
self.x = centerX + Math.cos(angle) * self.circleSize;
self.y = centerY + Math.sin(angle) * self.circleSize;
};
});
var Target = Container.expand(function () {
var self = Container.call(this);
var targetShadow = self.attachAsset('targetShadow', {
anchorX: 0.5,
anchorY: 0.5
});
targetShadow.y += 10;
targetShadow.alpha = .3;
var targetBackground = self.attachAsset('targetBackground', {
anchorX: 0.5,
anchorY: 0.5
});
var targetGraphics = self.attachAsset('hamburger', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2,
scaleY: 2
});
self.speed = -0.01;
self.maxSpeed = 0.02;
self.circleSize = 600;
self.rotate = function (centerX, centerY) {
var angle = Math.atan2(self.y - centerY, self.x - centerX) + self.speed;
self.x = centerX + Math.cos(angle) * self.circleSize;
self.y = centerY + Math.sin(angle) * self.circleSize;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
var centerX = 2048 / 2;
var centerY = 2732 / 2;
game.setBackgroundColor(0xd9e7ea);
var background = game.attachAsset('background', {
anchorX: 0.5,
anchorY: 0.5
});
background.x = centerX - 55;
background.y = centerY + 25;
var target = game.addChild(new Target());
target.x = centerX - target.circleSize;
target.y = centerY;
var dot = game.addChild(new Dot());
dot.x = centerX + dot.circleSize;
dot.y = centerY;
target.x = centerX - target.circleSize;
target.y = centerY;
var scoreTxt = new Text2('0', {
size: 300,
fill: 0xFFA500,
weight: 800
});
scoreTxt.anchor.set(.5, .5);
LK.gui.center.addChild(scoreTxt);
var score = 0;
var shouldSubtractPoint = false;
var ticksToUnlock = 0;
LK.on('tick', function () {
dot.rotate(centerX, centerY);
target.rotate(centerX, centerY);
if (ticksToUnlock < 0) {
if (!dot.intersects(target) && shouldSubtractPoint) {
score = Math.max(0, score - 1);
LK.setScore(score);
scoreTxt.setText(score.toString());
LK.effects.flashObject(dot, 0xff0000, 1000);
LK.effects.flashObject(target, 0xff0000, 1000);
}
shouldSubtractPoint = dot.intersects(target);
}
ticksToUnlock--;
});
game.on('down', function () {
if (dot.intersects(target)) {
score++;
LK.setScore(score);
scoreTxt.setText(score.toString());
dot.speed *= -1;
target.maxSpeed += 0.002;
target.speed = (Math.random() * target.maxSpeed + 0.01) * (target.speed > 0 ? -1 : 1);
ticksToUnlock = 20;
shouldSubtractPoint = false;
LK.effects.flashScreen(0xffffff, 150);
} else {
LK.effects.flashScreen(0xff8585, 500);
LK.showGameOver();
}
}); ===================================================================
--- original.js
+++ change.js
@@ -83,9 +83,9 @@
target.x = centerX - target.circleSize;
target.y = centerY;
var scoreTxt = new Text2('0', {
size: 300,
- fill: 0x3A404D,
+ fill: 0xFFA500,
weight: 800
});
scoreTxt.anchor.set(.5, .5);
LK.gui.center.addChild(scoreTxt);