User prompt
Let there be 20 levels and the questions get harder.
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'alpha')' in or related to this line: 'typingIndicator.alpha = 0.6;' Line Number: 262
User prompt
Please fix the bug: 'tween.to is not a function' in or related to this line: 'tween.to(bubble, {' Line Number: 171 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
improve
Code edit (1 edits merged)
Please save this source code
User prompt
Chat Bot Challenge
Initial prompt
Chat Gpt game
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var ChatBubble = Container.expand(function (message, isPlayer, bubbleWidth) {
var self = Container.call(this);
bubbleWidth = bubbleWidth || 800;
var bubbleHeight = Math.max(120, Math.ceil(message.length / 40) * 60);
var bubble = self.attachAsset(isPlayer ? 'chatBubblePlayer' : 'chatBubbleBot', {
width: bubbleWidth,
height: bubbleHeight,
anchorX: 0,
anchorY: 0
});
var messageText = new Text2(message, {
size: 45,
fill: isPlayer ? "#FFFFFF" : "#333333",
wordWrap: true,
wordWrapWidth: bubbleWidth - 40
});
messageText.anchor.set(0, 0);
messageText.x = 20;
messageText.y = 20;
self.addChild(messageText);
self.isPlayer = isPlayer;
self.message = message;
return self;
});
var OptionButton = Container.expand(function (text, callback) {
var self = Container.call(this);
var buttonHeight = Math.max(100, Math.ceil(text.length / 60) * 40);
var button = self.attachAsset('optionButton', {
width: 1600,
height: buttonHeight,
anchorX: 0,
anchorY: 0
});
var buttonText = new Text2(text, {
size: 40,
fill: 0x333333,
wordWrap: true,
wordWrapWidth: 1560
});
buttonText.anchor.set(0, 0.5);
buttonText.x = 20;
buttonText.y = buttonHeight / 2;
self.addChild(buttonText);
self.callback = callback;
self.originalColor = 0xDDDDDD;
self.down = function () {
button.tint = 0xBBBBBB;
tween(self, {
scaleX: 0.98,
scaleY: 0.98
}, {
duration: 100
});
};
self.up = function () {
button.tint = 0xDDDDDD;
tween(self, {
scaleX: 1,
scaleY: 1
}, {
duration: 100
});
if (self.callback) {
self.callback();
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xF8F9FA
});
/****
* Game Code
****/
// Game state variables
var currentLevel = 1;
var chatHistory = [];
var currentOptions = [];
var isWaitingForResponse = false;
var scrollOffset = 0;
var maxScrollOffset = 0;
// UI Elements
var chatContainer = new Container();
var optionsContainer = new Container();
var scoreText = new Text2('Level: 1', {
size: 60,
fill: 0x333333
});
// Position UI elements
game.addChild(chatContainer);
game.addChild(optionsContainer);
scoreText.anchor.set(0, 0);
scoreText.x = 150;
scoreText.y = 50;
LK.gui.topLeft.addChild(scoreText);
// Chat scenarios data
var scenarios = [{
level: 1,
botGreeting: "Hello! I'm your AI assistant. I'm thinking of a number between 1 and 10. Can you guess it?",
correctAnswer: "5",
options: ["3", "5", "7", "I need a hint"],
responses: {
"3": "Too low! Try again.",
"5": "Correct! Well done. You've completed the first challenge!",
"7": "Too high! Try again.",
"I need a hint": "It's exactly in the middle of 1 and 10."
},
winCondition: "5"
}, {
level: 2,
botGreeting: "Great job! Now for something trickier. I'm an animal that says 'moo' and gives milk. What am I?",
correctAnswer: "cow",
options: ["dog", "cow", "cat", "I don't know"],
responses: {
"dog": "Dogs don't say 'moo' or give milk. Think again!",
"cow": "Excellent! Cows do indeed say 'moo' and give milk. Level complete!",
"cat": "Cats say 'meow', not 'moo'. Try again!",
"I don't know": "Think about farm animals. Which one makes that sound?"
},
winCondition: "cow"
}, {
level: 3,
botGreeting: "You're getting good at this! Here's a riddle: I have keys but no locks. I have space but no room. You can enter but not go inside. What am I?",
correctAnswer: "keyboard",
options: ["piano", "keyboard", "computer", "Give me a clue"],
responses: {
"piano": "A piano has keys, but think about something you use every day with computers.",
"keyboard": "Perfect! A keyboard has keys, a space bar, and an enter key. You've mastered level 3!",
"computer": "Close! But think more specifically about the part you use to type.",
"Give me a clue": "You use this to type messages and play games on your computer."
},
winCondition: "keyboard"
}];
var currentScenario = scenarios[0];
function addChatBubble(message, isPlayer) {
var bubble = new ChatBubble(message, isPlayer, 1400);
var yPos = 150;
for (var i = 0; i < chatHistory.length; i++) {
yPos += chatHistory[i].height + 20;
}
bubble.x = isPlayer ? 500 : 150;
bubble.y = yPos - scrollOffset;
// Add entrance animation
bubble.alpha = 0;
bubble.scaleX = 0.8;
bubble.scaleY = 0.8;
chatContainer.addChild(bubble);
chatHistory.push(bubble);
// Animate bubble appearance
tween(bubble, {
alpha: 1,
scaleX: 1,
scaleY: 1
}, {
duration: 300
});
// Auto-scroll to show latest message
updateScroll();
// Play sound
LK.getSound('messageSound').play();
return bubble;
}
function updateScroll() {
var totalHeight = 0;
for (var i = 0; i < chatHistory.length; i++) {
totalHeight += chatHistory[i].height + 20;
}
var visibleHeight = 1800; // Approximate visible chat area
if (totalHeight > visibleHeight) {
maxScrollOffset = totalHeight - visibleHeight;
var targetScrollOffset = Math.min(maxScrollOffset, scrollOffset + 150);
// Smooth scroll animation
var scrollObj = {
value: scrollOffset
};
tween(scrollObj, {
value: targetScrollOffset
}, {
duration: 400,
onFinish: function onFinish() {
scrollOffset = scrollObj.value;
// Update positions after animation
for (var i = 0; i < chatHistory.length; i++) {
var originalY = 150;
for (var j = 0; j < i; j++) {
originalY += chatHistory[j].height + 20;
}
chatHistory[i].y = originalY - scrollOffset;
}
}
});
} else {
// Update positions immediately if no scroll needed
for (var i = 0; i < chatHistory.length; i++) {
var originalY = 150;
for (var j = 0; j < i; j++) {
originalY += chatHistory[j].height + 20;
}
chatHistory[i].y = originalY - scrollOffset;
}
}
}
function clearOptions() {
for (var i = optionsContainer.children.length - 1; i >= 0; i--) {
var child = optionsContainer.children[i];
optionsContainer.removeChild(child);
child.destroy();
}
currentOptions = [];
}
function showOptions(options) {
clearOptions();
var startY = 2200;
for (var i = 0; i < options.length; i++) {
var option = new OptionButton(options[i], createOptionCallback(options[i]));
option.x = 224;
option.y = startY + i * 120;
optionsContainer.addChild(option);
currentOptions.push(option);
}
}
function createOptionCallback(optionText) {
return function () {
if (isWaitingForResponse) return;
handlePlayerResponse(optionText);
};
}
function handlePlayerResponse(response) {
isWaitingForResponse = true;
// Add player message
addChatBubble(response, true);
// Clear options temporarily
clearOptions();
// Add typing indicator
var typingIndicator = addChatBubble("Bot is typing...", false);
typingIndicator.alpha = 0.6;
// Animate typing dots
var dotCount = 0;
var typingTimer = LK.setInterval(function () {
dotCount = (dotCount + 1) % 4;
var dots = "";
for (var i = 0; i < dotCount; i++) {
dots += ".";
}
typingIndicator.children[1].setText("Bot is typing" + dots);
}, 300);
// Process response after a delay
LK.setTimeout(function () {
LK.clearInterval(typingTimer);
// Remove typing indicator
chatContainer.removeChild(typingIndicator);
typingIndicator.destroy();
chatHistory.pop();
processBotResponse(response);
}, 1000);
}
function processBotResponse(playerResponse) {
var botResponse = currentScenario.responses[playerResponse] || "I didn't understand that. Please try again.";
addChatBubble(botResponse, false);
// Check if this was the correct answer
if (playerResponse === currentScenario.winCondition) {
LK.getSound('correctSound').play();
LK.setScore(currentLevel);
// Move to next level after delay
LK.setTimeout(function () {
nextLevel();
}, 2000);
} else {
LK.getSound('wrongSound').play();
// Show options again after delay
LK.setTimeout(function () {
showOptions(currentScenario.options);
isWaitingForResponse = false;
}, 1500);
}
}
function nextLevel() {
currentLevel++;
if (currentLevel > scenarios.length) {
// Game complete
addChatBubble("Congratulations! You've completed all challenges! You're a true Chat Bot Champion!", false);
LK.showYouWin();
return;
}
// Load next scenario
currentScenario = scenarios[currentLevel - 1];
var newLevelText = 'Level: ' + currentLevel + ' / ' + scenarios.length;
scoreText.setText(newLevelText);
// Add visual feedback for level completion
LK.effects.flashScreen(0x4a90e2, 500);
// Add level transition message
addChatBubble("🎉 Level " + (currentLevel - 1) + " Complete! Moving to Level " + currentLevel + "...", false);
// Start new conversation
LK.setTimeout(function () {
addChatBubble(currentScenario.botGreeting, false);
LK.setTimeout(function () {
showOptions(currentScenario.options);
isWaitingForResponse = false;
}, 1000);
}, 2000);
}
// Initialize first conversation
addChatBubble("Welcome to Chat Bot Challenge!", false);
LK.setTimeout(function () {
addChatBubble(currentScenario.botGreeting, false);
LK.setTimeout(function () {
showOptions(currentScenario.options);
isWaitingForResponse = false;
}, 1500);
}, 1000);
// Handle scrolling with touch/mouse
var isDragging = false;
var lastTouchY = 0;
game.down = function (x, y, obj) {
isDragging = true;
lastTouchY = y;
};
game.move = function (x, y, obj) {
if (isDragging && maxScrollOffset > 0) {
var deltaY = lastTouchY - y;
scrollOffset = Math.max(0, Math.min(maxScrollOffset, scrollOffset + deltaY * 2));
// Update chat bubble positions
for (var i = 0; i < chatHistory.length; i++) {
var originalY = 150;
for (var j = 0; j < i; j++) {
originalY += chatHistory[j].height + 20;
}
chatHistory[i].y = originalY - scrollOffset;
}
lastTouchY = y;
}
};
game.up = function (x, y, obj) {
isDragging = false;
}; ===================================================================
--- original.js
+++ change.js
@@ -170,8 +170,9 @@
// Auto-scroll to show latest message
updateScroll();
// Play sound
LK.getSound('messageSound').play();
+ return bubble;
}
function updateScroll() {
var totalHeight = 0;
for (var i = 0; i < chatHistory.length; i++) {