User prompt
Let there be 20 levels and the questions get harder.
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'alpha')' in or related to this line: 'typingIndicator.alpha = 0.6;' Line Number: 262
User prompt
Please fix the bug: 'tween.to is not a function' in or related to this line: 'tween.to(bubble, {' Line Number: 171 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
improve
Code edit (1 edits merged)
Please save this source code
User prompt
Chat Bot Challenge
Initial prompt
Chat Gpt game
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var ChatBubble = Container.expand(function (message, isPlayer, bubbleWidth) { var self = Container.call(this); bubbleWidth = bubbleWidth || 800; var bubbleHeight = Math.max(120, Math.ceil(message.length / 40) * 60); var bubble = self.attachAsset(isPlayer ? 'chatBubblePlayer' : 'chatBubbleBot', { width: bubbleWidth, height: bubbleHeight, anchorX: 0, anchorY: 0 }); var messageText = new Text2(message, { size: 45, fill: isPlayer ? "#FFFFFF" : "#333333", wordWrap: true, wordWrapWidth: bubbleWidth - 40 }); messageText.anchor.set(0, 0); messageText.x = 20; messageText.y = 20; self.addChild(messageText); self.isPlayer = isPlayer; self.message = message; return self; }); var OptionButton = Container.expand(function (text, callback) { var self = Container.call(this); var buttonHeight = Math.max(100, Math.ceil(text.length / 60) * 40); var button = self.attachAsset('optionButton', { width: 1600, height: buttonHeight, anchorX: 0, anchorY: 0 }); var buttonText = new Text2(text, { size: 40, fill: 0x333333, wordWrap: true, wordWrapWidth: 1560 }); buttonText.anchor.set(0, 0.5); buttonText.x = 20; buttonText.y = buttonHeight / 2; self.addChild(buttonText); self.callback = callback; self.originalColor = 0xDDDDDD; self.down = function () { button.tint = 0xBBBBBB; tween.to(self, { scaleX: 0.98, scaleY: 0.98 }, 100); }; self.up = function () { button.tint = 0xDDDDDD; tween.to(self, { scaleX: 1, scaleY: 1 }, 100); if (self.callback) { self.callback(); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xF8F9FA }); /**** * Game Code ****/ // Game state variables var currentLevel = 1; var chatHistory = []; var currentOptions = []; var isWaitingForResponse = false; var scrollOffset = 0; var maxScrollOffset = 0; // UI Elements var chatContainer = new Container(); var optionsContainer = new Container(); var scoreText = new Text2('Level: 1', { size: 60, fill: 0x333333 }); // Position UI elements game.addChild(chatContainer); game.addChild(optionsContainer); scoreText.anchor.set(0, 0); scoreText.x = 150; scoreText.y = 50; LK.gui.topLeft.addChild(scoreText); // Chat scenarios data var scenarios = [{ level: 1, botGreeting: "Hello! I'm your AI assistant. I'm thinking of a number between 1 and 10. Can you guess it?", correctAnswer: "5", options: ["3", "5", "7", "I need a hint"], responses: { "3": "Too low! Try again.", "5": "Correct! Well done. You've completed the first challenge!", "7": "Too high! Try again.", "I need a hint": "It's exactly in the middle of 1 and 10." }, winCondition: "5" }, { level: 2, botGreeting: "Great job! Now for something trickier. I'm an animal that says 'moo' and gives milk. What am I?", correctAnswer: "cow", options: ["dog", "cow", "cat", "I don't know"], responses: { "dog": "Dogs don't say 'moo' or give milk. Think again!", "cow": "Excellent! Cows do indeed say 'moo' and give milk. Level complete!", "cat": "Cats say 'meow', not 'moo'. Try again!", "I don't know": "Think about farm animals. Which one makes that sound?" }, winCondition: "cow" }, { level: 3, botGreeting: "You're getting good at this! Here's a riddle: I have keys but no locks. I have space but no room. You can enter but not go inside. What am I?", correctAnswer: "keyboard", options: ["piano", "keyboard", "computer", "Give me a clue"], responses: { "piano": "A piano has keys, but think about something you use every day with computers.", "keyboard": "Perfect! A keyboard has keys, a space bar, and an enter key. You've mastered level 3!", "computer": "Close! But think more specifically about the part you use to type.", "Give me a clue": "You use this to type messages and play games on your computer." }, winCondition: "keyboard" }]; var currentScenario = scenarios[0]; function addChatBubble(message, isPlayer) { var bubble = new ChatBubble(message, isPlayer, 1400); var yPos = 150; for (var i = 0; i < chatHistory.length; i++) { yPos += chatHistory[i].height + 20; } bubble.x = isPlayer ? 500 : 150; bubble.y = yPos - scrollOffset; // Add entrance animation bubble.alpha = 0; bubble.scaleX = 0.8; bubble.scaleY = 0.8; chatContainer.addChild(bubble); chatHistory.push(bubble); // Animate bubble appearance tween.to(bubble, { alpha: 1, scaleX: 1, scaleY: 1 }, 300); // Auto-scroll to show latest message updateScroll(); // Play sound LK.getSound('messageSound').play(); } function updateScroll() { var totalHeight = 0; for (var i = 0; i < chatHistory.length; i++) { totalHeight += chatHistory[i].height + 20; } var visibleHeight = 1800; // Approximate visible chat area if (totalHeight > visibleHeight) { maxScrollOffset = totalHeight - visibleHeight; var targetScrollOffset = Math.min(maxScrollOffset, scrollOffset + 150); // Smooth scroll animation var currentScrollOffset = scrollOffset; tween.to({ value: currentScrollOffset }, { value: targetScrollOffset }, 400, function (obj) { scrollOffset = obj.value; // Update positions during animation for (var i = 0; i < chatHistory.length; i++) { var originalY = 150; for (var j = 0; j < i; j++) { originalY += chatHistory[j].height + 20; } chatHistory[i].y = originalY - scrollOffset; } }); } else { // Update positions immediately if no scroll needed for (var i = 0; i < chatHistory.length; i++) { var originalY = 150; for (var j = 0; j < i; j++) { originalY += chatHistory[j].height + 20; } chatHistory[i].y = originalY - scrollOffset; } } } function clearOptions() { for (var i = optionsContainer.children.length - 1; i >= 0; i--) { var child = optionsContainer.children[i]; optionsContainer.removeChild(child); child.destroy(); } currentOptions = []; } function showOptions(options) { clearOptions(); var startY = 2200; for (var i = 0; i < options.length; i++) { var option = new OptionButton(options[i], createOptionCallback(options[i])); option.x = 224; option.y = startY + i * 120; optionsContainer.addChild(option); currentOptions.push(option); } } function createOptionCallback(optionText) { return function () { if (isWaitingForResponse) return; handlePlayerResponse(optionText); }; } function handlePlayerResponse(response) { isWaitingForResponse = true; // Add player message addChatBubble(response, true); // Clear options temporarily clearOptions(); // Add typing indicator var typingIndicator = addChatBubble("Bot is typing...", false); typingIndicator.alpha = 0.6; // Animate typing dots var dotCount = 0; var typingTimer = LK.setInterval(function () { dotCount = (dotCount + 1) % 4; var dots = ""; for (var i = 0; i < dotCount; i++) { dots += "."; } typingIndicator.children[1].setText("Bot is typing" + dots); }, 300); // Process response after a delay LK.setTimeout(function () { LK.clearInterval(typingTimer); // Remove typing indicator chatContainer.removeChild(typingIndicator); typingIndicator.destroy(); chatHistory.pop(); processBotResponse(response); }, 1000); } function processBotResponse(playerResponse) { var botResponse = currentScenario.responses[playerResponse] || "I didn't understand that. Please try again."; addChatBubble(botResponse, false); // Check if this was the correct answer if (playerResponse === currentScenario.winCondition) { LK.getSound('correctSound').play(); LK.setScore(currentLevel); // Move to next level after delay LK.setTimeout(function () { nextLevel(); }, 2000); } else { LK.getSound('wrongSound').play(); // Show options again after delay LK.setTimeout(function () { showOptions(currentScenario.options); isWaitingForResponse = false; }, 1500); } } function nextLevel() { currentLevel++; if (currentLevel > scenarios.length) { // Game complete addChatBubble("Congratulations! You've completed all challenges! You're a true Chat Bot Champion!", false); LK.showYouWin(); return; } // Load next scenario currentScenario = scenarios[currentLevel - 1]; var newLevelText = 'Level: ' + currentLevel + ' / ' + scenarios.length; scoreText.setText(newLevelText); // Add visual feedback for level completion LK.effects.flashScreen(0x4a90e2, 500); // Add level transition message addChatBubble("🎉 Level " + (currentLevel - 1) + " Complete! Moving to Level " + currentLevel + "...", false); // Start new conversation LK.setTimeout(function () { addChatBubble(currentScenario.botGreeting, false); LK.setTimeout(function () { showOptions(currentScenario.options); isWaitingForResponse = false; }, 1000); }, 2000); } // Initialize first conversation addChatBubble("Welcome to Chat Bot Challenge!", false); LK.setTimeout(function () { addChatBubble(currentScenario.botGreeting, false); LK.setTimeout(function () { showOptions(currentScenario.options); isWaitingForResponse = false; }, 1500); }, 1000); // Handle scrolling with touch/mouse var isDragging = false; var lastTouchY = 0; game.down = function (x, y, obj) { isDragging = true; lastTouchY = y; }; game.move = function (x, y, obj) { if (isDragging && maxScrollOffset > 0) { var deltaY = lastTouchY - y; scrollOffset = Math.max(0, Math.min(maxScrollOffset, scrollOffset + deltaY * 2)); // Update chat bubble positions for (var i = 0; i < chatHistory.length; i++) { var originalY = 150; for (var j = 0; j < i; j++) { originalY += chatHistory[j].height + 20; } chatHistory[i].y = originalY - scrollOffset; } lastTouchY = y; } }; game.up = function (x, y, obj) { isDragging = false; };
===================================================================
--- original.js
+++ change.js
@@ -52,11 +52,19 @@
self.callback = callback;
self.originalColor = 0xDDDDDD;
self.down = function () {
button.tint = 0xBBBBBB;
+ tween.to(self, {
+ scaleX: 0.98,
+ scaleY: 0.98
+ }, 100);
};
self.up = function () {
button.tint = 0xDDDDDD;
+ tween.to(self, {
+ scaleX: 1,
+ scaleY: 1
+ }, 100);
if (self.callback) {
self.callback();
}
};
@@ -140,10 +148,20 @@
yPos += chatHistory[i].height + 20;
}
bubble.x = isPlayer ? 500 : 150;
bubble.y = yPos - scrollOffset;
+ // Add entrance animation
+ bubble.alpha = 0;
+ bubble.scaleX = 0.8;
+ bubble.scaleY = 0.8;
chatContainer.addChild(bubble);
chatHistory.push(bubble);
+ // Animate bubble appearance
+ tween.to(bubble, {
+ alpha: 1,
+ scaleX: 1,
+ scaleY: 1
+ }, 300);
// Auto-scroll to show latest message
updateScroll();
// Play sound
LK.getSound('messageSound').play();
@@ -155,10 +173,28 @@
}
var visibleHeight = 1800; // Approximate visible chat area
if (totalHeight > visibleHeight) {
maxScrollOffset = totalHeight - visibleHeight;
- scrollOffset = Math.min(maxScrollOffset, scrollOffset + 150);
- // Update positions
+ var targetScrollOffset = Math.min(maxScrollOffset, scrollOffset + 150);
+ // Smooth scroll animation
+ var currentScrollOffset = scrollOffset;
+ tween.to({
+ value: currentScrollOffset
+ }, {
+ value: targetScrollOffset
+ }, 400, function (obj) {
+ scrollOffset = obj.value;
+ // Update positions during animation
+ for (var i = 0; i < chatHistory.length; i++) {
+ var originalY = 150;
+ for (var j = 0; j < i; j++) {
+ originalY += chatHistory[j].height + 20;
+ }
+ chatHistory[i].y = originalY - scrollOffset;
+ }
+ });
+ } else {
+ // Update positions immediately if no scroll needed
for (var i = 0; i < chatHistory.length; i++) {
var originalY = 150;
for (var j = 0; j < i; j++) {
originalY += chatHistory[j].height + 20;
@@ -197,10 +233,28 @@
// Add player message
addChatBubble(response, true);
// Clear options temporarily
clearOptions();
+ // Add typing indicator
+ var typingIndicator = addChatBubble("Bot is typing...", false);
+ typingIndicator.alpha = 0.6;
+ // Animate typing dots
+ var dotCount = 0;
+ var typingTimer = LK.setInterval(function () {
+ dotCount = (dotCount + 1) % 4;
+ var dots = "";
+ for (var i = 0; i < dotCount; i++) {
+ dots += ".";
+ }
+ typingIndicator.children[1].setText("Bot is typing" + dots);
+ }, 300);
// Process response after a delay
LK.setTimeout(function () {
+ LK.clearInterval(typingTimer);
+ // Remove typing indicator
+ chatContainer.removeChild(typingIndicator);
+ typingIndicator.destroy();
+ chatHistory.pop();
processBotResponse(response);
}, 1000);
}
function processBotResponse(playerResponse) {
@@ -232,17 +286,22 @@
return;
}
// Load next scenario
currentScenario = scenarios[currentLevel - 1];
- scoreText.setText('Level: ' + currentLevel);
+ var newLevelText = 'Level: ' + currentLevel + ' / ' + scenarios.length;
+ scoreText.setText(newLevelText);
+ // Add visual feedback for level completion
+ LK.effects.flashScreen(0x4a90e2, 500);
+ // Add level transition message
+ addChatBubble("🎉 Level " + (currentLevel - 1) + " Complete! Moving to Level " + currentLevel + "...", false);
// Start new conversation
LK.setTimeout(function () {
addChatBubble(currentScenario.botGreeting, false);
LK.setTimeout(function () {
showOptions(currentScenario.options);
isWaitingForResponse = false;
}, 1000);
- }, 1000);
+ }, 2000);
}
// Initialize first conversation
addChatBubble("Welcome to Chat Bot Challenge!", false);
LK.setTimeout(function () {