User prompt
Let there be 20 levels and the questions get harder.
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'alpha')' in or related to this line: 'typingIndicator.alpha = 0.6;' Line Number: 262
User prompt
Please fix the bug: 'tween.to is not a function' in or related to this line: 'tween.to(bubble, {' Line Number: 171 โช๐ก Consider importing and using the following plugins: @upit/tween.v1
User prompt
improve
Code edit (1 edits merged)
Please save this source code
User prompt
Chat Bot Challenge
Initial prompt
Chat Gpt game
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var ChatBubble = Container.expand(function (message, isPlayer, bubbleWidth) { var self = Container.call(this); bubbleWidth = bubbleWidth || 800; var bubbleHeight = Math.max(120, Math.ceil(message.length / 40) * 60); var bubble = self.attachAsset(isPlayer ? 'chatBubblePlayer' : 'chatBubbleBot', { width: bubbleWidth, height: bubbleHeight, anchorX: 0, anchorY: 0 }); var messageText = new Text2(message, { size: 45, fill: isPlayer ? "#FFFFFF" : "#333333", wordWrap: true, wordWrapWidth: bubbleWidth - 40 }); messageText.anchor.set(0, 0); messageText.x = 20; messageText.y = 20; self.addChild(messageText); self.isPlayer = isPlayer; self.message = message; return self; }); var OptionButton = Container.expand(function (text, callback) { var self = Container.call(this); var buttonHeight = Math.max(100, Math.ceil(text.length / 60) * 40); var button = self.attachAsset('optionButton', { width: 1600, height: buttonHeight, anchorX: 0, anchorY: 0 }); var buttonText = new Text2(text, { size: 40, fill: 0x333333, wordWrap: true, wordWrapWidth: 1560 }); buttonText.anchor.set(0, 0.5); buttonText.x = 20; buttonText.y = buttonHeight / 2; self.addChild(buttonText); self.callback = callback; self.originalColor = 0xDDDDDD; self.down = function () { button.tint = 0xBBBBBB; }; self.up = function () { button.tint = 0xDDDDDD; if (self.callback) { self.callback(); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xF8F9FA }); /**** * Game Code ****/ // Game state variables var currentLevel = 1; var chatHistory = []; var currentOptions = []; var isWaitingForResponse = false; var scrollOffset = 0; var maxScrollOffset = 0; // UI Elements var chatContainer = new Container(); var optionsContainer = new Container(); var scoreText = new Text2('Level: 1', { size: 60, fill: 0x333333 }); // Position UI elements game.addChild(chatContainer); game.addChild(optionsContainer); scoreText.anchor.set(0, 0); scoreText.x = 150; scoreText.y = 50; LK.gui.topLeft.addChild(scoreText); // Chat scenarios data var scenarios = [{ level: 1, botGreeting: "Hello! I'm your AI assistant. I'm thinking of a number between 1 and 10. Can you guess it?", correctAnswer: "5", options: ["3", "5", "7", "I need a hint"], responses: { "3": "Too low! Try again.", "5": "Correct! Well done. You've completed the first challenge!", "7": "Too high! Try again.", "I need a hint": "It's exactly in the middle of 1 and 10." }, winCondition: "5" }, { level: 2, botGreeting: "Great job! Now for something trickier. I'm an animal that says 'moo' and gives milk. What am I?", correctAnswer: "cow", options: ["dog", "cow", "cat", "I don't know"], responses: { "dog": "Dogs don't say 'moo' or give milk. Think again!", "cow": "Excellent! Cows do indeed say 'moo' and give milk. Level complete!", "cat": "Cats say 'meow', not 'moo'. Try again!", "I don't know": "Think about farm animals. Which one makes that sound?" }, winCondition: "cow" }, { level: 3, botGreeting: "You're getting good at this! Here's a riddle: I have keys but no locks. I have space but no room. You can enter but not go inside. What am I?", correctAnswer: "keyboard", options: ["piano", "keyboard", "computer", "Give me a clue"], responses: { "piano": "A piano has keys, but think about something you use every day with computers.", "keyboard": "Perfect! A keyboard has keys, a space bar, and an enter key. You've mastered level 3!", "computer": "Close! But think more specifically about the part you use to type.", "Give me a clue": "You use this to type messages and play games on your computer." }, winCondition: "keyboard" }]; var currentScenario = scenarios[0]; function addChatBubble(message, isPlayer) { var bubble = new ChatBubble(message, isPlayer, 1400); var yPos = 150; for (var i = 0; i < chatHistory.length; i++) { yPos += chatHistory[i].height + 20; } bubble.x = isPlayer ? 500 : 150; bubble.y = yPos - scrollOffset; chatContainer.addChild(bubble); chatHistory.push(bubble); // Auto-scroll to show latest message updateScroll(); // Play sound LK.getSound('messageSound').play(); } function updateScroll() { var totalHeight = 0; for (var i = 0; i < chatHistory.length; i++) { totalHeight += chatHistory[i].height + 20; } var visibleHeight = 1800; // Approximate visible chat area if (totalHeight > visibleHeight) { maxScrollOffset = totalHeight - visibleHeight; scrollOffset = Math.min(maxScrollOffset, scrollOffset + 150); // Update positions for (var i = 0; i < chatHistory.length; i++) { var originalY = 150; for (var j = 0; j < i; j++) { originalY += chatHistory[j].height + 20; } chatHistory[i].y = originalY - scrollOffset; } } } function clearOptions() { for (var i = optionsContainer.children.length - 1; i >= 0; i--) { var child = optionsContainer.children[i]; optionsContainer.removeChild(child); child.destroy(); } currentOptions = []; } function showOptions(options) { clearOptions(); var startY = 2200; for (var i = 0; i < options.length; i++) { var option = new OptionButton(options[i], createOptionCallback(options[i])); option.x = 224; option.y = startY + i * 120; optionsContainer.addChild(option); currentOptions.push(option); } } function createOptionCallback(optionText) { return function () { if (isWaitingForResponse) return; handlePlayerResponse(optionText); }; } function handlePlayerResponse(response) { isWaitingForResponse = true; // Add player message addChatBubble(response, true); // Clear options temporarily clearOptions(); // Process response after a delay LK.setTimeout(function () { processBotResponse(response); }, 1000); } function processBotResponse(playerResponse) { var botResponse = currentScenario.responses[playerResponse] || "I didn't understand that. Please try again."; addChatBubble(botResponse, false); // Check if this was the correct answer if (playerResponse === currentScenario.winCondition) { LK.getSound('correctSound').play(); LK.setScore(currentLevel); // Move to next level after delay LK.setTimeout(function () { nextLevel(); }, 2000); } else { LK.getSound('wrongSound').play(); // Show options again after delay LK.setTimeout(function () { showOptions(currentScenario.options); isWaitingForResponse = false; }, 1500); } } function nextLevel() { currentLevel++; if (currentLevel > scenarios.length) { // Game complete addChatBubble("Congratulations! You've completed all challenges! You're a true Chat Bot Champion!", false); LK.showYouWin(); return; } // Load next scenario currentScenario = scenarios[currentLevel - 1]; scoreText.setText('Level: ' + currentLevel); // Start new conversation LK.setTimeout(function () { addChatBubble(currentScenario.botGreeting, false); LK.setTimeout(function () { showOptions(currentScenario.options); isWaitingForResponse = false; }, 1000); }, 1000); } // Initialize first conversation addChatBubble("Welcome to Chat Bot Challenge!", false); LK.setTimeout(function () { addChatBubble(currentScenario.botGreeting, false); LK.setTimeout(function () { showOptions(currentScenario.options); isWaitingForResponse = false; }, 1500); }, 1000); // Handle scrolling with touch/mouse var isDragging = false; var lastTouchY = 0; game.down = function (x, y, obj) { isDragging = true; lastTouchY = y; }; game.move = function (x, y, obj) { if (isDragging && maxScrollOffset > 0) { var deltaY = lastTouchY - y; scrollOffset = Math.max(0, Math.min(maxScrollOffset, scrollOffset + deltaY * 2)); // Update chat bubble positions for (var i = 0; i < chatHistory.length; i++) { var originalY = 150; for (var j = 0; j < i; j++) { originalY += chatHistory[j].height + 20; } chatHistory[i].y = originalY - scrollOffset; } lastTouchY = y; } }; game.up = function (x, y, obj) { isDragging = false; };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,279 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var ChatBubble = Container.expand(function (message, isPlayer, bubbleWidth) {
+ var self = Container.call(this);
+ bubbleWidth = bubbleWidth || 800;
+ var bubbleHeight = Math.max(120, Math.ceil(message.length / 40) * 60);
+ var bubble = self.attachAsset(isPlayer ? 'chatBubblePlayer' : 'chatBubbleBot', {
+ width: bubbleWidth,
+ height: bubbleHeight,
+ anchorX: 0,
+ anchorY: 0
+ });
+ var messageText = new Text2(message, {
+ size: 45,
+ fill: isPlayer ? "#FFFFFF" : "#333333",
+ wordWrap: true,
+ wordWrapWidth: bubbleWidth - 40
+ });
+ messageText.anchor.set(0, 0);
+ messageText.x = 20;
+ messageText.y = 20;
+ self.addChild(messageText);
+ self.isPlayer = isPlayer;
+ self.message = message;
+ return self;
+});
+var OptionButton = Container.expand(function (text, callback) {
+ var self = Container.call(this);
+ var buttonHeight = Math.max(100, Math.ceil(text.length / 60) * 40);
+ var button = self.attachAsset('optionButton', {
+ width: 1600,
+ height: buttonHeight,
+ anchorX: 0,
+ anchorY: 0
+ });
+ var buttonText = new Text2(text, {
+ size: 40,
+ fill: 0x333333,
+ wordWrap: true,
+ wordWrapWidth: 1560
+ });
+ buttonText.anchor.set(0, 0.5);
+ buttonText.x = 20;
+ buttonText.y = buttonHeight / 2;
+ self.addChild(buttonText);
+ self.callback = callback;
+ self.originalColor = 0xDDDDDD;
+ self.down = function () {
+ button.tint = 0xBBBBBB;
+ };
+ self.up = function () {
+ button.tint = 0xDDDDDD;
+ if (self.callback) {
+ self.callback();
+ }
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0xF8F9FA
+});
+
+/****
+* Game Code
+****/
+// Game state variables
+var currentLevel = 1;
+var chatHistory = [];
+var currentOptions = [];
+var isWaitingForResponse = false;
+var scrollOffset = 0;
+var maxScrollOffset = 0;
+// UI Elements
+var chatContainer = new Container();
+var optionsContainer = new Container();
+var scoreText = new Text2('Level: 1', {
+ size: 60,
+ fill: 0x333333
+});
+// Position UI elements
+game.addChild(chatContainer);
+game.addChild(optionsContainer);
+scoreText.anchor.set(0, 0);
+scoreText.x = 150;
+scoreText.y = 50;
+LK.gui.topLeft.addChild(scoreText);
+// Chat scenarios data
+var scenarios = [{
+ level: 1,
+ botGreeting: "Hello! I'm your AI assistant. I'm thinking of a number between 1 and 10. Can you guess it?",
+ correctAnswer: "5",
+ options: ["3", "5", "7", "I need a hint"],
+ responses: {
+ "3": "Too low! Try again.",
+ "5": "Correct! Well done. You've completed the first challenge!",
+ "7": "Too high! Try again.",
+ "I need a hint": "It's exactly in the middle of 1 and 10."
+ },
+ winCondition: "5"
+}, {
+ level: 2,
+ botGreeting: "Great job! Now for something trickier. I'm an animal that says 'moo' and gives milk. What am I?",
+ correctAnswer: "cow",
+ options: ["dog", "cow", "cat", "I don't know"],
+ responses: {
+ "dog": "Dogs don't say 'moo' or give milk. Think again!",
+ "cow": "Excellent! Cows do indeed say 'moo' and give milk. Level complete!",
+ "cat": "Cats say 'meow', not 'moo'. Try again!",
+ "I don't know": "Think about farm animals. Which one makes that sound?"
+ },
+ winCondition: "cow"
+}, {
+ level: 3,
+ botGreeting: "You're getting good at this! Here's a riddle: I have keys but no locks. I have space but no room. You can enter but not go inside. What am I?",
+ correctAnswer: "keyboard",
+ options: ["piano", "keyboard", "computer", "Give me a clue"],
+ responses: {
+ "piano": "A piano has keys, but think about something you use every day with computers.",
+ "keyboard": "Perfect! A keyboard has keys, a space bar, and an enter key. You've mastered level 3!",
+ "computer": "Close! But think more specifically about the part you use to type.",
+ "Give me a clue": "You use this to type messages and play games on your computer."
+ },
+ winCondition: "keyboard"
+}];
+var currentScenario = scenarios[0];
+function addChatBubble(message, isPlayer) {
+ var bubble = new ChatBubble(message, isPlayer, 1400);
+ var yPos = 150;
+ for (var i = 0; i < chatHistory.length; i++) {
+ yPos += chatHistory[i].height + 20;
+ }
+ bubble.x = isPlayer ? 500 : 150;
+ bubble.y = yPos - scrollOffset;
+ chatContainer.addChild(bubble);
+ chatHistory.push(bubble);
+ // Auto-scroll to show latest message
+ updateScroll();
+ // Play sound
+ LK.getSound('messageSound').play();
+}
+function updateScroll() {
+ var totalHeight = 0;
+ for (var i = 0; i < chatHistory.length; i++) {
+ totalHeight += chatHistory[i].height + 20;
+ }
+ var visibleHeight = 1800; // Approximate visible chat area
+ if (totalHeight > visibleHeight) {
+ maxScrollOffset = totalHeight - visibleHeight;
+ scrollOffset = Math.min(maxScrollOffset, scrollOffset + 150);
+ // Update positions
+ for (var i = 0; i < chatHistory.length; i++) {
+ var originalY = 150;
+ for (var j = 0; j < i; j++) {
+ originalY += chatHistory[j].height + 20;
+ }
+ chatHistory[i].y = originalY - scrollOffset;
+ }
+ }
+}
+function clearOptions() {
+ for (var i = optionsContainer.children.length - 1; i >= 0; i--) {
+ var child = optionsContainer.children[i];
+ optionsContainer.removeChild(child);
+ child.destroy();
+ }
+ currentOptions = [];
+}
+function showOptions(options) {
+ clearOptions();
+ var startY = 2200;
+ for (var i = 0; i < options.length; i++) {
+ var option = new OptionButton(options[i], createOptionCallback(options[i]));
+ option.x = 224;
+ option.y = startY + i * 120;
+ optionsContainer.addChild(option);
+ currentOptions.push(option);
+ }
+}
+function createOptionCallback(optionText) {
+ return function () {
+ if (isWaitingForResponse) return;
+ handlePlayerResponse(optionText);
+ };
+}
+function handlePlayerResponse(response) {
+ isWaitingForResponse = true;
+ // Add player message
+ addChatBubble(response, true);
+ // Clear options temporarily
+ clearOptions();
+ // Process response after a delay
+ LK.setTimeout(function () {
+ processBotResponse(response);
+ }, 1000);
+}
+function processBotResponse(playerResponse) {
+ var botResponse = currentScenario.responses[playerResponse] || "I didn't understand that. Please try again.";
+ addChatBubble(botResponse, false);
+ // Check if this was the correct answer
+ if (playerResponse === currentScenario.winCondition) {
+ LK.getSound('correctSound').play();
+ LK.setScore(currentLevel);
+ // Move to next level after delay
+ LK.setTimeout(function () {
+ nextLevel();
+ }, 2000);
+ } else {
+ LK.getSound('wrongSound').play();
+ // Show options again after delay
+ LK.setTimeout(function () {
+ showOptions(currentScenario.options);
+ isWaitingForResponse = false;
+ }, 1500);
+ }
+}
+function nextLevel() {
+ currentLevel++;
+ if (currentLevel > scenarios.length) {
+ // Game complete
+ addChatBubble("Congratulations! You've completed all challenges! You're a true Chat Bot Champion!", false);
+ LK.showYouWin();
+ return;
+ }
+ // Load next scenario
+ currentScenario = scenarios[currentLevel - 1];
+ scoreText.setText('Level: ' + currentLevel);
+ // Start new conversation
+ LK.setTimeout(function () {
+ addChatBubble(currentScenario.botGreeting, false);
+ LK.setTimeout(function () {
+ showOptions(currentScenario.options);
+ isWaitingForResponse = false;
+ }, 1000);
+ }, 1000);
+}
+// Initialize first conversation
+addChatBubble("Welcome to Chat Bot Challenge!", false);
+LK.setTimeout(function () {
+ addChatBubble(currentScenario.botGreeting, false);
+ LK.setTimeout(function () {
+ showOptions(currentScenario.options);
+ isWaitingForResponse = false;
+ }, 1500);
+}, 1000);
+// Handle scrolling with touch/mouse
+var isDragging = false;
+var lastTouchY = 0;
+game.down = function (x, y, obj) {
+ isDragging = true;
+ lastTouchY = y;
+};
+game.move = function (x, y, obj) {
+ if (isDragging && maxScrollOffset > 0) {
+ var deltaY = lastTouchY - y;
+ scrollOffset = Math.max(0, Math.min(maxScrollOffset, scrollOffset + deltaY * 2));
+ // Update chat bubble positions
+ for (var i = 0; i < chatHistory.length; i++) {
+ var originalY = 150;
+ for (var j = 0; j < i; j++) {
+ originalY += chatHistory[j].height + 20;
+ }
+ chatHistory[i].y = originalY - scrollOffset;
+ }
+ lastTouchY = y;
+ }
+};
+game.up = function (x, y, obj) {
+ isDragging = false;
+};
\ No newline at end of file