User prompt
Agranda la cesta ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Haz que las frutas sean más grandes ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Haz que el fondo sea "cat_damage"
User prompt
Haz que cuando hagas un pastel suene "cake_icon"
User prompt
Añade que cuando crees un pastel aparezca "cake_icon" ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Y que se quede en su lugar,es muy grande
User prompt
Arregla que el suelo se queda abajo
User prompt
Ok,lo puedes hacer,como que nesesitas X frutas para hacer X tarta si tienes 3 cerezas hacer una tarta roja (EJEMPLO)
Code edit (1 edits merged)
Please save this source code
User prompt
Fruit Catcher: Sky Pie
Initial prompt
Tienes que recoger frutas que caen del cielo,¿tu objetivo? No dejar que se caigan y hacer un pie (o pastel)
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Basket = Container.expand(function () {
var self = Container.call(this);
var basketGraphics = self.attachAsset('basket', {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
var Fruit = Container.expand(function () {
var self = Container.call(this);
self.fruitType = 'apple';
self.fallSpeed = 3;
self.points = 10;
self.init = function (type) {
self.fruitType = type;
// Set properties based on fruit type
switch (type) {
case 'apple':
self.fruitGraphics = self.attachAsset('apple', {
anchorX: 0.5,
anchorY: 0.5
});
self.points = 10;
break;
case 'orange':
self.fruitGraphics = self.attachAsset('orange', {
anchorX: 0.5,
anchorY: 0.5
});
self.points = 15;
break;
case 'banana':
self.fruitGraphics = self.attachAsset('banana', {
anchorX: 0.5,
anchorY: 0.5
});
self.points = 20;
break;
case 'cherry':
self.fruitGraphics = self.attachAsset('cherry', {
anchorX: 0.5,
anchorY: 0.5
});
self.points = 25;
break;
}
self.fallSpeed = Math.random() * 2 + 2; // Random speed between 2-4
};
self.update = function () {
self.y += self.fallSpeed;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
// Game variables
var basket;
var fruits = [];
var missedFruits = 0;
var maxMissedFruits = 5;
var fruitSpawnTimer = 0;
var fruitSpawnRate = 90; // Spawn every 90 ticks initially
var gameSpeed = 1;
var level = 1;
// Fruit types for random selection
var fruitTypes = ['apple', 'orange', 'banana', 'cherry'];
// Pie system variables
var fruitInventory = {
apple: 0,
orange: 0,
banana: 0,
cherry: 0
};
// Pie recipes - what fruits needed for each pie
var pieRecipes = {
applePie: {
apple: 5,
cost: {
apple: 5
},
points: 100,
color: 0x00FF00
},
cherryPie: {
cherry: 3,
cost: {
cherry: 3
},
points: 150,
color: 0xFF0000
},
fruitSalad: {
apple: 2,
orange: 2,
banana: 1,
cost: {
apple: 2,
orange: 2,
banana: 1
},
points: 200,
color: 0xFFFF00
},
mixedPie: {
apple: 1,
orange: 1,
banana: 1,
cherry: 1,
cost: {
apple: 1,
orange: 1,
banana: 1,
cherry: 1
},
points: 250,
color: 0xFF00FF
}
};
var completedPies = 0;
// Create ground
var ground = game.addChild(LK.getAsset('ground', {
anchorX: 0,
anchorY: 0,
x: 0,
y: 2632
}));
// Create and position basket
basket = game.addChild(new Basket());
basket.x = 1024; // Center horizontally
basket.y = 2500; // Near bottom but above ground
// Create UI elements
var scoreTxt = new Text2('Score: 0', {
size: 80,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0, 0);
LK.gui.topRight.addChild(scoreTxt);
var livesTxt = new Text2('Lives: ' + (maxMissedFruits - missedFruits), {
size: 80,
fill: 0xFFFFFF
});
livesTxt.anchor.set(1, 0);
LK.gui.topLeft.addChild(livesTxt);
var levelTxt = new Text2('Level: ' + level, {
size: 60,
fill: 0xFFFFFF
});
levelTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(levelTxt);
// Fruit inventory display
var inventoryTxt = new Text2('Fruits: A:0 O:0 B:0 C:0', {
size: 50,
fill: 0xFFFFFF
});
inventoryTxt.anchor.set(0, 1);
LK.gui.bottomLeft.addChild(inventoryTxt);
// Pie counter display
var piesTxt = new Text2('Pies Made: 0', {
size: 50,
fill: 0xFFFF00
});
piesTxt.anchor.set(1, 1);
LK.gui.bottomRight.addChild(piesTxt);
// Recipe notification area
var recipeTxt = new Text2('', {
size: 40,
fill: 0x00FF00
});
recipeTxt.anchor.set(0.5, 0);
recipeTxt.y = 150;
LK.gui.top.addChild(recipeTxt);
// Touch controls for basket movement
var isDragging = false;
game.down = function (x, y, obj) {
isDragging = true;
basket.x = x;
};
game.move = function (x, y, obj) {
if (isDragging) {
basket.x = Math.max(100, Math.min(1948, x)); // Keep basket within screen bounds
}
};
game.up = function (x, y, obj) {
isDragging = false;
};
// Spawn fruit function
function spawnFruit() {
var fruit = new Fruit();
var randomType = fruitTypes[Math.floor(Math.random() * fruitTypes.length)];
fruit.init(randomType);
fruit.x = Math.random() * 1848 + 100; // Random x position within screen bounds
fruit.y = -50; // Start above screen
fruits.push(fruit);
game.addChild(fruit);
}
// Update fruit inventory display
function updateInventoryDisplay() {
inventoryTxt.setText('Fruits: A:' + fruitInventory.apple + ' O:' + fruitInventory.orange + ' B:' + fruitInventory.banana + ' C:' + fruitInventory.cherry);
}
// Check if we can make any pies
function checkPieRecipes() {
for (var pieType in pieRecipes) {
var recipe = pieRecipes[pieType];
var canMake = true;
// Check if we have enough of each required fruit
for (var fruitType in recipe.cost) {
if (fruitInventory[fruitType] < recipe.cost[fruitType]) {
canMake = false;
break;
}
}
if (canMake) {
makePie(pieType, recipe);
return; // Only make one pie at a time
}
}
}
// Make a pie and consume fruits
function makePie(pieType, recipe) {
// Consume the required fruits
for (var fruitType in recipe.cost) {
fruitInventory[fruitType] -= recipe.cost[fruitType];
}
// Add points and update displays
LK.setScore(LK.getScore() + recipe.points);
scoreTxt.setText('Score: ' + LK.getScore());
completedPies++;
piesTxt.setText('Pies Made: ' + completedPies);
// Show pie creation notification
var pieNames = {
applePie: 'Apple Pie',
cherryPie: 'Cherry Pie',
fruitSalad: 'Fruit Salad',
mixedPie: 'Mixed Pie'
};
recipeTxt.setText(pieNames[pieType] + ' Made! +' + recipe.points + ' pts');
recipeTxt.tint = recipe.color;
// Flash screen with pie color
LK.effects.flashScreen(recipe.color, 800);
// Clear notification after 2 seconds
LK.setTimeout(function () {
recipeTxt.setText('');
}, 2000);
updateInventoryDisplay();
}
// Update difficulty based on score
function updateDifficulty() {
var newLevel = Math.floor(LK.getScore() / 200) + 1;
if (newLevel > level) {
level = newLevel;
levelTxt.setText('Level: ' + level);
// Increase difficulty
fruitSpawnRate = Math.max(30, fruitSpawnRate - 10); // Faster spawning, minimum 30 ticks
gameSpeed = Math.min(2, 1 + (level - 1) * 0.2); // Increase game speed
}
}
// Main game update loop
game.update = function () {
// Spawn fruits
fruitSpawnTimer++;
if (fruitSpawnTimer >= fruitSpawnRate) {
spawnFruit();
fruitSpawnTimer = 0;
}
// Update fruits and check collisions
for (var i = fruits.length - 1; i >= 0; i--) {
var fruit = fruits[i];
// Check if fruit was caught by basket
if (fruit.intersects(basket)) {
// Fruit caught!
LK.setScore(LK.getScore() + fruit.points);
scoreTxt.setText('Score: ' + LK.getScore());
// Add fruit to inventory
fruitInventory[fruit.fruitType]++;
updateInventoryDisplay();
// Check if we can make any pies
checkPieRecipes();
// Flash basket green briefly
LK.effects.flashObject(basket, 0x00FF00, 300);
LK.getSound('catch').play();
fruit.destroy();
fruits.splice(i, 1);
continue;
}
// Check if fruit hit the ground
if (fruit.y > 2580) {
// Ground level minus some buffer
// Fruit missed!
missedFruits++;
livesTxt.setText('Lives: ' + (maxMissedFruits - missedFruits));
// Flash screen red briefly
LK.effects.flashScreen(0xFF0000, 500);
LK.getSound('miss').play();
fruit.destroy();
fruits.splice(i, 1);
// Check game over condition
if (missedFruits >= maxMissedFruits) {
LK.showGameOver();
return;
}
continue;
}
// Remove fruits that are way off screen
if (fruit.y > 2800) {
fruit.destroy();
fruits.splice(i, 1);
}
}
// Update difficulty
updateDifficulty();
// Check win condition - make 10 pies or reach 2000 points
if (completedPies >= 10 || LK.getScore() >= 2000) {
LK.showYouWin();
}
};
// Start background music
LK.playMusic('bgmusic'); ===================================================================
--- original.js
+++ change.js
@@ -80,8 +80,61 @@
var gameSpeed = 1;
var level = 1;
// Fruit types for random selection
var fruitTypes = ['apple', 'orange', 'banana', 'cherry'];
+// Pie system variables
+var fruitInventory = {
+ apple: 0,
+ orange: 0,
+ banana: 0,
+ cherry: 0
+};
+// Pie recipes - what fruits needed for each pie
+var pieRecipes = {
+ applePie: {
+ apple: 5,
+ cost: {
+ apple: 5
+ },
+ points: 100,
+ color: 0x00FF00
+ },
+ cherryPie: {
+ cherry: 3,
+ cost: {
+ cherry: 3
+ },
+ points: 150,
+ color: 0xFF0000
+ },
+ fruitSalad: {
+ apple: 2,
+ orange: 2,
+ banana: 1,
+ cost: {
+ apple: 2,
+ orange: 2,
+ banana: 1
+ },
+ points: 200,
+ color: 0xFFFF00
+ },
+ mixedPie: {
+ apple: 1,
+ orange: 1,
+ banana: 1,
+ cherry: 1,
+ cost: {
+ apple: 1,
+ orange: 1,
+ banana: 1,
+ cherry: 1
+ },
+ points: 250,
+ color: 0xFF00FF
+ }
+};
+var completedPies = 0;
// Create ground
var ground = game.addChild(LK.getAsset('ground', {
anchorX: 0,
anchorY: 0,
@@ -110,8 +163,30 @@
fill: 0xFFFFFF
});
levelTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(levelTxt);
+// Fruit inventory display
+var inventoryTxt = new Text2('Fruits: A:0 O:0 B:0 C:0', {
+ size: 50,
+ fill: 0xFFFFFF
+});
+inventoryTxt.anchor.set(0, 1);
+LK.gui.bottomLeft.addChild(inventoryTxt);
+// Pie counter display
+var piesTxt = new Text2('Pies Made: 0', {
+ size: 50,
+ fill: 0xFFFF00
+});
+piesTxt.anchor.set(1, 1);
+LK.gui.bottomRight.addChild(piesTxt);
+// Recipe notification area
+var recipeTxt = new Text2('', {
+ size: 40,
+ fill: 0x00FF00
+});
+recipeTxt.anchor.set(0.5, 0);
+recipeTxt.y = 150;
+LK.gui.top.addChild(recipeTxt);
// Touch controls for basket movement
var isDragging = false;
game.down = function (x, y, obj) {
isDragging = true;
@@ -134,8 +209,58 @@
fruit.y = -50; // Start above screen
fruits.push(fruit);
game.addChild(fruit);
}
+// Update fruit inventory display
+function updateInventoryDisplay() {
+ inventoryTxt.setText('Fruits: A:' + fruitInventory.apple + ' O:' + fruitInventory.orange + ' B:' + fruitInventory.banana + ' C:' + fruitInventory.cherry);
+}
+// Check if we can make any pies
+function checkPieRecipes() {
+ for (var pieType in pieRecipes) {
+ var recipe = pieRecipes[pieType];
+ var canMake = true;
+ // Check if we have enough of each required fruit
+ for (var fruitType in recipe.cost) {
+ if (fruitInventory[fruitType] < recipe.cost[fruitType]) {
+ canMake = false;
+ break;
+ }
+ }
+ if (canMake) {
+ makePie(pieType, recipe);
+ return; // Only make one pie at a time
+ }
+ }
+}
+// Make a pie and consume fruits
+function makePie(pieType, recipe) {
+ // Consume the required fruits
+ for (var fruitType in recipe.cost) {
+ fruitInventory[fruitType] -= recipe.cost[fruitType];
+ }
+ // Add points and update displays
+ LK.setScore(LK.getScore() + recipe.points);
+ scoreTxt.setText('Score: ' + LK.getScore());
+ completedPies++;
+ piesTxt.setText('Pies Made: ' + completedPies);
+ // Show pie creation notification
+ var pieNames = {
+ applePie: 'Apple Pie',
+ cherryPie: 'Cherry Pie',
+ fruitSalad: 'Fruit Salad',
+ mixedPie: 'Mixed Pie'
+ };
+ recipeTxt.setText(pieNames[pieType] + ' Made! +' + recipe.points + ' pts');
+ recipeTxt.tint = recipe.color;
+ // Flash screen with pie color
+ LK.effects.flashScreen(recipe.color, 800);
+ // Clear notification after 2 seconds
+ LK.setTimeout(function () {
+ recipeTxt.setText('');
+ }, 2000);
+ updateInventoryDisplay();
+}
// Update difficulty based on score
function updateDifficulty() {
var newLevel = Math.floor(LK.getScore() / 200) + 1;
if (newLevel > level) {
@@ -161,8 +286,13 @@
if (fruit.intersects(basket)) {
// Fruit caught!
LK.setScore(LK.getScore() + fruit.points);
scoreTxt.setText('Score: ' + LK.getScore());
+ // Add fruit to inventory
+ fruitInventory[fruit.fruitType]++;
+ updateInventoryDisplay();
+ // Check if we can make any pies
+ checkPieRecipes();
// Flash basket green briefly
LK.effects.flashObject(basket, 0x00FF00, 300);
LK.getSound('catch').play();
fruit.destroy();
@@ -194,10 +324,10 @@
}
}
// Update difficulty
updateDifficulty();
- // Check win condition (optional - could be endless)
- if (LK.getScore() >= 1000) {
+ // Check win condition - make 10 pies or reach 2000 points
+ if (completedPies >= 10 || LK.getScore() >= 2000) {
LK.showYouWin();
}
};
// Start background music
Banana cute. In-Game asset. 2d. High contrast. No shadows
Manzana cute. In-Game asset. 2d. High contrast. No shadows
Una cereza roja,la fruta que va en la punta del pastel. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
Naranja cute. In-Game asset. 2d. High contrast. No shadows
Pastel :D. In-Game asset. 2d. High contrast. No shadows
Suelo con tierra y cesped. In-Game asset. 2d. High contrast. No shadows
Fondo de pastelería. In-Game asset. 2d. High contrast. No shadows
Chef con una cesta en la mano. In-Game asset. 2d. High contrast. No shadows