User prompt
Please fix the bug: 'TypeError: LK.setHighScore is not a function' in or related to this line: 'LK.setHighScore(highestScore); // Update the highest score before ending the game' Line Number: 146
User prompt
Please fix the bug: 'LK.getHighScore is not a function' in or related to this line: 'var highestScore = LK.getHighScore() || 0; // Retrieve the highest score from the previous game' Line Number: 95
User prompt
high score sabit kalsın sıfırlanmasın
User prompt
oyunu tekrar oyna butonuna basıldığında high score tabelası sıfırlanmasın
User prompt
Please fix the bug: 'TypeError: LK.setHighScore is not a function' in or related to this line: 'LK.setHighScore(highestScore); // Update the highest score before ending the game' Line Number: 146
User prompt
Please fix the bug: 'LK.getHighScore is not a function' in or related to this line: 'var highestScore = LK.getHighScore(); // Retrieve the highest score from the previous game' Line Number: 95
User prompt
yeni oyuna başladığında high score tabelası sıfırlanmasın
User prompt
score tabelasında sadece score sayıları yazsın
User prompt
score tabelsını ekranın ortasına koy ve küçült
User prompt
high score tabelsının boyutunu küçült
User prompt
skor ve high skor tabelasını ekranın sağ üsütne alt alta sabitle
User prompt
high skor tabelası ekle
User prompt
en yüksek puan ekranda yazsın
User prompt
en yüksek skor hep sabit kalsın
User prompt
kutular hedefi geçerse veya çarparsa oyun bitsin
User prompt
skor tabelası ekle
User prompt
skor ekle
User prompt
her kutu kırıldığında skor saysın boss kırıldığında 50 puan fazladan eklesin
User prompt
atılan mermiler daha küçük olsun
User prompt
boos daha büyük ve yuvarlak olsun
User prompt
mause ile haraket ettirebileyim
Initial prompt
paint ball
/**** * Classes ****/ // Class for bullets var Bullet = Container.expand(function (startX, startY) { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.5, scaleY: 0.5 }); self.x = startX; self.y = startY; self.speed = -10; self.update = function () { self.y += self.speed; if (self.y < -50) { self.destroy(); bullets.splice(bullets.indexOf(self), 1); } }; }); // Class for enemies var Enemy = Container.expand(function (type) { var self = Container.call(this); var enemyGraphics; if (type === 'boss') { enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 2, shape: 'ellipse' }); } else { enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); } self.x = Math.random() * 2048; self.y = -100; self.speed = 2 + level * 0.5; self.health = type === 'boss' ? 10 : 1; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); enemies.splice(enemies.indexOf(self), 1); } }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Class for the player's paintball shooter var Shooter = Container.expand(function () { var self = Container.call(this); var shooterGraphics = self.attachAsset('shooter', { anchorX: 0.5, anchorY: 0.5 }); self.shoot = function () { var bullet = new Bullet(self.x, self.y); game.addChild(bullet); bullets.push(bullet); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var shooter = new Shooter(); shooter.x = 1024; shooter.y = 2500; game.addChild(shooter); var bullets = []; var enemies = []; var level = 1; var enemyCount = 0; var highestScore = 0; // Initialize the highest score game.update = function () { if (LK.ticks % 60 === 0) { if (enemyCount < 15) { var enemy = new Enemy('normal'); game.addChild(enemy); enemies.push(enemy); enemyCount++; } else if (enemyCount === 15) { var boss = new Enemy('boss'); game.addChild(boss); enemies.push(boss); enemyCount++; } } bullets.forEach(function (bullet) { bullet.update(); }); enemies.forEach(function (enemy) { enemy.update(); bullets.forEach(function (bullet) { if (bullet.intersects(enemy)) { enemy.health--; bullet.destroy(); bullets.splice(bullets.indexOf(bullet), 1); if (enemy.health <= 0) { enemy.destroy(); enemies.splice(enemies.indexOf(enemy), 1); LK.setScore(LK.getScore() + 1); // Increment score by 1 when a box is broken if (LK.getScore() > highestScore) { // Check if the current score is higher than the highest score highestScore = LK.getScore(); // Update the highest score } scoreTxt.setText('Score: ' + LK.getScore()); // Update the score display with the current score highScoreTxt.setText('High Score: ' + highestScore); // Update the high score display with the highest score if (enemyCount > 15) { level++; enemyCount = 0; LK.setScore(LK.getScore() + 50); // Increment score by 50 when the boss is broken if (LK.getScore() > highestScore) { // Check if the current score is higher than the highest score highestScore = LK.getScore(); // Update the highest score } scoreTxt.setText('Score: ' + LK.getScore()); // Update the score display with the current score highScoreTxt.setText('High Score: ' + highestScore); // Update the high score display with the highest score } } } }); // Check if the enemy has passed the shooter or collided with it if (enemy.y >= shooter.y || enemy.intersects(shooter)) { LK.showGameOver(); // End the game } }); }; game.down = function (x, y, obj) { shooter.shoot(); }; // Create a score display var scoreTxt = new Text2('Score: 0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(1, 0); // Sets anchor to the right of the top edge of the text. LK.gui.topRight.addChild(scoreTxt); // Add the score text to the GUI overlay at the top-right of the screen. // Create a high score display var highScoreTxt = new Text2('High Score: 0', { size: 150, fill: 0xFFFFFF }); highScoreTxt.anchor.set(1, 0); // Sets anchor to the right of the top edge of the text. LK.gui.topRight.addChild(highScoreTxt); // Add the high score text to the GUI overlay at the top-right of the screen. game.move = function (x, y, obj) { shooter.x = x; };
===================================================================
--- original.js
+++ change.js
@@ -147,16 +147,16 @@
var scoreTxt = new Text2('Score: 0', {
size: 150,
fill: 0xFFFFFF
});
-scoreTxt.anchor.set(0.5, 0); // Sets anchor to the center of the top edge of the text.
-LK.gui.top.addChild(scoreTxt); // Add the score text to the GUI overlay at the top-center of the screen.
+scoreTxt.anchor.set(1, 0); // Sets anchor to the right of the top edge of the text.
+LK.gui.topRight.addChild(scoreTxt); // Add the score text to the GUI overlay at the top-right of the screen.
// Create a high score display
var highScoreTxt = new Text2('High Score: 0', {
size: 150,
fill: 0xFFFFFF
});
-highScoreTxt.anchor.set(0.5, 0); // Sets anchor to the center of the top edge of the text.
-LK.gui.top.addChild(highScoreTxt); // Add the high score text to the GUI overlay at the top-center of the screen.
+highScoreTxt.anchor.set(1, 0); // Sets anchor to the right of the top edge of the text.
+LK.gui.topRight.addChild(highScoreTxt); // Add the high score text to the GUI overlay at the top-right of the screen.
game.move = function (x, y, obj) {
shooter.x = x;
};
\ No newline at end of file
bullet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
enemy. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
siyah arkaplan. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
siyah arkaplan. background. black