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high score yazısının boyutu daha küçük olsun
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high score sckorla beraber yükselsin ve daha fazlası yapılana kadar aynı kalsın ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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yüksek puan skoru güncellensin ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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yapılan en yüksek skoru hatırlasın ve ekranın sağ üst köşesinde yazsın ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'filters is not defined' in or related to this line: 'background.filters = [new filters.BlurFilter()];' Line Number: 104
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arkaplan bulanık olsun
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'shoot')' in or related to this line: 'shooter.shoot();' Line Number: 194
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'shooter.x = x;' Line Number: 217
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'if (enemy.y >= shooter.y || enemy.intersects(shooter)) {' Line Number: 186
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Please fix the bug: 'ReferenceError: shooter is not defined' in or related to this line: 'if (enemy.y >= shooter.y || enemy.intersects(shooter)) {' Line Number: 185
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oyun açıldığında oyunu başlat butonu olsun
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oyun başladığında oyunu başlat ve eski skoru göstren menü olsun
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death sesini düşmanlar yok olduğunda ekle
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atesler sesini mermi ye ekle
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arkaplan diye eklediğim resmi arka plan yap
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boss hareket ederek insin
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düşmanlar şerit olmayan yeren gelsin
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düşmanlar şerit olmayan yerden gelsin
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düşmanlar şeridin içinden gelsin
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Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var leftStripe = new Graphics();' Line Number: 166
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ekranın sağı ve solunda kırmızı düz şerit olsun
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Please fix the bug: 'ReferenceError: highScoreTxt is not defined' in or related to this line: 'highScoreTxt.setText('High Score: ' + highestScore); // Update the high score display with the highest score' Line Number: 138
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Please fix the bug: 'ReferenceError: highScoreTxt is not defined' in or related to this line: 'highScoreTxt.setText('High Score: ' + highestScore); // Update the high score display with the highest score' Line Number: 129
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high score yazısını kaldır
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high score da en son hangi puan yazıyorsa o puan sabit kalsın
/**** * Plugins ****/ var storage = LK.import("@upit/storage.v1", { highestScore: 0 }); /**** * Classes ****/ // Class for bullets var Bullet = Container.expand(function (startX, startY) { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.5, scaleY: 0.5 }); self.x = startX; self.y = startY; self.speed = -10; self.update = function () { self.y += self.speed; if (self.y < -50) { self.destroy(); bullets.splice(bullets.indexOf(self), 1); } }; }); // Class for enemies var Enemy = Container.expand(function (type) { var self = Container.call(this); var enemyGraphics; if (type === 'boss') { enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 2, shape: 'ellipse' }); } else { enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); } self.x = Math.random() * 2048; self.y = -100; self.speed = 2 + level * 0.5; self.health = type === 'boss' ? 10 : 1; self.update = function () { if (type === 'boss') { self.y += self.speed / 2; // Make the boss move slower } else { self.y += self.speed; } if (self.y > 2732) { self.destroy(); enemies.splice(enemies.indexOf(self), 1); } }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Class for the player's paintball shooter var Shooter = Container.expand(function () { var self = Container.call(this); var shooterGraphics = self.attachAsset('shooter', { anchorX: 0.5, anchorY: 0.5 }); self.shoot = function () { var bullet = new Bullet(self.x, self.y); game.addChild(bullet); bullets.push(bullet); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ //<Write imports for supported plugins here> //<Assets used in the game will automatically appear here> // Set the 'arkaplan' image as the game background and apply a blur filter var background = LK.getAsset('arkaplan', { width: 2048, height: 2732, anchorX: 0.0, anchorY: 0.0 }); game.addChild(background); var shooter = new Shooter(); shooter.x = 1024; shooter.y = 2500; game.addChild(shooter); var bullets = []; var enemies = []; var level = 1; var enemyCount = 0; var highestScore = storage.highestScore || 0; // Initialize the highest score from storage game.update = function () { if (LK.ticks % 60 === 0) { if (enemyCount < 15) { var enemy = new Enemy('normal'); enemy.x = 100 + Math.random() * 1848; // Spawn enemies between the red stripes game.addChild(enemy); enemies.push(enemy); enemyCount++; } else if (enemyCount === 15) { var boss = new Enemy('boss'); boss.x = 100 + Math.random() * 1848; // Spawn boss between the red stripes game.addChild(boss); enemies.push(boss); enemyCount++; } } bullets.forEach(function (bullet) { bullet.update(); }); enemies.forEach(function (enemy) { enemy.update(); bullets.forEach(function (bullet) { if (bullet.intersects(enemy)) { enemy.health--; bullet.destroy(); bullets.splice(bullets.indexOf(bullet), 1); if (enemy.health <= 0) { enemy.destroy(); enemies.splice(enemies.indexOf(enemy), 1); LK.getSound('death').play(); // Play the 'death' sound effect when an enemy is destroyed LK.setScore(LK.getScore() + 1); // Increment score by 1 when a box is broken if (LK.getScore() > highestScore) { // Check if the current score is higher than the highest score highestScore = LK.getScore(); // Update the highest score storage.highestScore = highestScore; // Persist the new highest score highScoreTxt.setText('High Score: ' + highestScore); } else { highScoreTxt.setText('High Score: ' + highestScore); } scoreTxt.setText(LK.getScore().toString()); // Update the score display with the current score if (enemyCount > 15) { level++; enemyCount = 0; LK.setScore(LK.getScore() + 50); // Increment score by 50 when the boss is broken if (LK.getScore() > highestScore) { // Check if the current score is higher than the highest score highestScore = LK.getScore(); // Update the highest score storage.highestScore = highestScore; // Persist the new highest score highScoreTxt.setText('High Score: ' + highestScore); } else { highScoreTxt.setText('High Score: ' + highestScore); } scoreTxt.setText('Score: ' + LK.getScore()); // Update the score display with the current score } } } }); // Check if the enemy has passed the shooter or collided with it if (enemy.y >= shooter.y || enemy.intersects(shooter)) { // There is no LK.setHighScore() function. We will use a variable to store the highest score. // highestScore = LK.getScore() > highestScore ? LK.getScore() : highestScore; LK.showGameOver(); // End the game } }); }; game.down = function (x, y, obj) { shooter.shoot(); LK.getSound('ates').play(); // Play the 'ates' sound effect when shooting if (LK.getScore() > highestScore) { highestScore = LK.getScore(); storage.highestScore = highestScore; // Persist the new highest score highScoreTxt.setText('High Score: ' + highestScore); } else { highScoreTxt.setText('High Score: ' + highestScore); } }; // Create a score display var scoreTxt = new Text2('0', { size: 100, // Reduce the size of the score display fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); // Sets anchor to the center of the top edge of the text. LK.gui.center.addChild(scoreTxt); // Add the score text to the GUI overlay at the center of the screen. // Create a high score display var highScoreTxt = new Text2('High Score: 0', { size: 50, fill: 0xFFFFFF }); highScoreTxt.anchor.set(1, 0); // Sets anchor to the right of the top edge of the text. LK.gui.topRight.addChild(highScoreTxt); // Add the high score text to the GUI overlay at the top right of the screen. // Create red stripes on the left and right side of the screen var leftStripe = LK.getAsset('leftStripe', {}); game.addChild(leftStripe); var rightStripe = LK.getAsset('rightStripe', { x: 1948 }); game.addChild(rightStripe); game.move = function (x, y, obj) { shooter.x = x; };
===================================================================
--- original.js
+++ change.js
@@ -192,9 +192,9 @@
scoreTxt.anchor.set(0.5, 0); // Sets anchor to the center of the top edge of the text.
LK.gui.center.addChild(scoreTxt); // Add the score text to the GUI overlay at the center of the screen.
// Create a high score display
var highScoreTxt = new Text2('High Score: 0', {
- size: 100,
+ size: 50,
fill: 0xFFFFFF
});
highScoreTxt.anchor.set(1, 0); // Sets anchor to the right of the top edge of the text.
LK.gui.topRight.addChild(highScoreTxt); // Add the high score text to the GUI overlay at the top right of the screen.
bullet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
enemy. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
siyah arkaplan. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
siyah arkaplan. background. black