Code edit (3 edits merged)
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place the timer under the score
User prompt
add a start text on top of the button, center it on the button
Code edit (1 edits merged)
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User prompt
if count down is NaN display 30
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if count down is NaN display 0
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if the count down hits 0 game over
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make the timer an text object
User prompt
add a count down from 30 seconds that starts on game start
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add a start game button
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fix the timer so that it updates
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the timers beginning value should be 30 seconds
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the timer should use the duration of the var gameduration
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set the timer to 30 seconds
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the timer should be a text element
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expand the game
Code edit (1 edits merged)
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Initial prompt
aim trainer v2
===================================================================
--- original.js
+++ change.js
@@ -12,8 +12,15 @@
width: 400,
height: 200,
color: 0x0d6eaf // Blue color
});
+ // Add start text on top of the button
+ var startText = new Text2('START', {
+ size: 80,
+ fill: "#ffffff"
+ });
+ startText.anchor.set(0.5, 0.5); // Center the text
+ self.addChild(startText); // Add the text to the button
// Method to handle start button click
self.on('down', function () {
self.destroy(); // Destroy start button after click
startGame(); // Start the game
@@ -53,10 +60,10 @@
// Timer class
var Timer = Container.expand(function () {
var self = Container.call(this);
// Create timer text
- self.timerText = new Text2('80', {
- size: 50,
+ self.timerText = new Text2('30', {
+ size: 80,
fill: "#ffffff"
});
self.timerText.anchor.set(0.5, 0.5);
self.addChild(self.timerText);