Code edit (3 edits merged)
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place the timer under the score
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add a start text on top of the button, center it on the button
Code edit (1 edits merged)
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if count down is NaN display 30
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if count down is NaN display 0
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if the count down hits 0 game over
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make the timer an text object
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add a count down from 30 seconds that starts on game start
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add a start game button
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fix the timer so that it updates
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the timers beginning value should be 30 seconds
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the timer should use the duration of the var gameduration
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set the timer to 30 seconds
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the timer should be a text element
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expand the game
Code edit (1 edits merged)
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Initial prompt
aim trainer v2
/****
* Classes
****/
// Assets will be automatically created based on usage in the code.
// Target class
var Target = Container.expand(function () {
var self = Container.call(this);
// Initialize target with a shape asset
var targetGraphics = self.attachAsset('target', {
anchorX: 0.5,
anchorY: 0.5,
shape: 'ellipse',
width: 100,
// Initial width
height: 100,
// Initial height
color: 0xff0000 // Red color
});
// Method to decrease the size of the target
self.shrink = function () {
if (targetGraphics.width > 20 && targetGraphics.height > 20) {
// Minimum size check
targetGraphics.width -= 1;
targetGraphics.height -= 1;
} else {
self.destroy(); // Destroy target if it's too small
}
};
// Method to handle target click
self.on('down', function () {
LK.setScore(LK.getScore() + 1); // Increase score
self.destroy(); // Destroy target after click
});
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize score and targets array
var targets = [];
var gameDuration = 30000; // 30 seconds in milliseconds
var targetSpawnInterval = 500; // 0.5 seconds in milliseconds
var gameEndTime = Date.now() + gameDuration; // Calculate game end time
// Create score display
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
LK.gui.top.addChild(scoreTxt); // Add score display to the top-center of the screen
// Function to spawn targets
function spawnTarget() {
if (Date.now() < gameEndTime) {
// Check if game time is not over
var target = new Target();
// Random position within game area
target.x = Math.random() * (2048 - 100) + 50; // Avoid spawning on the edges
target.y = Math.random() * (2732 - 100) + 50; // Avoid spawning on the edges
game.addChild(target);
targets.push(target);
}
}
// Game tick event
LK.on('tick', function () {
// Update score display
scoreTxt.setText(LK.getScore().toString());
// Shrink targets
targets.forEach(function (target, index) {
target.shrink();
if (!target.parent) {
// Check if target has been destroyed
targets.splice(index, 1); // Remove target from array
}
});
// End game when time is up
if (Date.now() >= gameEndTime) {
LK.showGameOver();
}
});
// Spawn targets at intervals
var spawnTimer = LK.setInterval(spawnTarget, targetSpawnInterval);
// Clear interval on game over to stop spawning targets
LK.on('gameOver', function () {
LK.clearInterval(spawnTimer);
});