User prompt
show the items in rows of 3, if there are not enough items to make a full row make the row so that there still is place for another item
User prompt
show the items in rows of 3
User prompt
add 5 items to the shop, and a background
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'self.asset = self.attachAsset(self.assetId, {' Line Number: 23
Initial prompt
shop template
/**** * Classes ****/ var ShopItem = Container.expand(function (id, price) { var self = Container.call(this); self.id = id; self.price = price; self.affordable = true; self.updateAffordability = function (playerCoins) { self.affordable = playerCoins >= self.price; self.assetId = self.affordable ? 'itemAffordable' : 'itemExpensive'; self.refreshAsset(); }; self.refreshAsset = function () { if (self.asset) { self.removeChild(self.asset); } if (self.assetId) { self.asset = self.attachAsset(self.assetId, { anchorX: 0.5, anchorY: 0.5 }); } }; self.refreshAsset(); }); var ShopMenu = Container.expand(function () { var self = Container.call(this); self.visible = false; self.items = []; self.background = self.attachAsset('shopBackground', { anchorX: 0.5, anchorY: 0.5 }); self.toggleVisibility = function () { self.visible = !self.visible; self.background.visible = self.visible; // Show/hide background with the menu }; self.addItem = function (item) { self.items.push(item); self.addChild(item); }; self.updateItemsAffordability = function (playerCoins) { self.items.forEach(function (item) { item.updateAffordability(playerCoins); }); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ var shopButton = game.addChild(LK.getAsset('shopIcon', { anchorX: 1, anchorY: 0, x: 2048, y: 0 })); var shopMenu = game.addChild(new ShopMenu()); shopMenu.x = 1024; // Center of the screen shopMenu.y = 1366; // Middle of the screen // Sample items for the shop shopMenu.addItem(new ShopItem('item1', 100)); shopMenu.addItem(new ShopItem('item2', 200)); shopMenu.addItem(new ShopItem('item3', 300)); shopMenu.addItem(new ShopItem('item4', 400)); shopMenu.addItem(new ShopItem('item5', 500)); shopMenu.addItem(new ShopItem('item6', 600)); shopMenu.addItem(new ShopItem('item7', 700)); shopMenu.addItem(new ShopItem('item8', 800)); // Position shop items in rows of 3 var itemOffsetY = 200; var itemOffsetX = 200; var itemsPerRow = 3; shopMenu.items.forEach(function (item, index) { var rowIndex = Math.floor(index / itemsPerRow); var columnIndex = index % itemsPerRow; item.x = columnIndex * itemOffsetX - itemsPerRow * itemOffsetX / 2; item.y = rowIndex * itemOffsetY - shopMenu.items.length / itemsPerRow / 2 * itemOffsetY; }); // Player's coins var playerCoins = 150; // Example starting coins // Shop button event listener shopButton.on('down', function () { shopMenu.toggleVisibility(); shopMenu.updateItemsAffordability(playerCoins); }); // Main game loop LK.on('tick', function () { // Game logic goes here // For example, earning coins or spending them in the shop // This is just a placeholder for the actual game logic }); // Hide the shop menu initially shopMenu.visible = false; // Update the shop menu's visibility based on the shop button game.on('tick', function () { shopMenu.visible = shopMenu.visible; });
===================================================================
--- original.js
+++ change.js
@@ -75,16 +75,16 @@
shopMenu.addItem(new ShopItem('item6', 600));
shopMenu.addItem(new ShopItem('item7', 700));
shopMenu.addItem(new ShopItem('item8', 800));
// Position shop items in rows of 3
-var itemOffsetX = 300; // Horizontal offset between items
-var itemOffsetY = 200; // Vertical offset between items
-var itemsPerRow = 3; // Number of items per row
+var itemOffsetY = 200;
+var itemOffsetX = 200;
+var itemsPerRow = 3;
shopMenu.items.forEach(function (item, index) {
- var row = Math.floor(index / itemsPerRow);
- var col = index % itemsPerRow;
- item.x = (col - itemsPerRow / 2) * itemOffsetX;
- item.y = (row - shopMenu.items.length / itemsPerRow / 2) * itemOffsetY;
+ var rowIndex = Math.floor(index / itemsPerRow);
+ var columnIndex = index % itemsPerRow;
+ item.x = columnIndex * itemOffsetX - itemsPerRow * itemOffsetX / 2;
+ item.y = rowIndex * itemOffsetY - shopMenu.items.length / itemsPerRow / 2 * itemOffsetY;
});
// Player's coins
var playerCoins = 150; // Example starting coins
// Shop button event listener