User prompt
show the items in rows of 3, if there are not enough items to make a full row make the row so that there still is place for another item
User prompt
show the items in rows of 3
User prompt
add 5 items to the shop, and a background
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'self.asset = self.attachAsset(self.assetId, {' Line Number: 23
Initial prompt
shop template
===================================================================
--- original.js
+++ change.js
@@ -1,61 +1,63 @@
-/****
+/****
* Classes
****/
var ShopItem = Container.expand(function (id, price) {
- var self = Container.call(this);
- self.id = id;
- self.price = price;
- self.affordable = true;
- self.updateAffordability = function (playerCoins) {
- self.affordable = playerCoins >= self.price;
- self.assetId = self.affordable ? 'itemAffordable' : 'itemExpensive';
- self.refreshAsset();
- };
- self.refreshAsset = function () {
- if (self.asset) {
- self.removeChild(self.asset);
- }
- self.asset = self.attachAsset(self.assetId, {
- anchorX: 0.5,
- anchorY: 0.5
- });
- };
- self.refreshAsset();
+ var self = Container.call(this);
+ self.id = id;
+ self.price = price;
+ self.affordable = true;
+ self.updateAffordability = function (playerCoins) {
+ self.affordable = playerCoins >= self.price;
+ self.assetId = self.affordable ? 'itemAffordable' : 'itemExpensive';
+ self.refreshAsset();
+ };
+ self.refreshAsset = function () {
+ if (self.asset) {
+ self.removeChild(self.asset);
+ }
+ if (self.assetId) {
+ self.asset = self.attachAsset(self.assetId, {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ }
+ };
+ self.refreshAsset();
});
var ShopMenu = Container.expand(function () {
- var self = Container.call(this);
- self.visible = false;
- self.items = [];
- self.toggleVisibility = function () {
- self.visible = !self.visible;
- };
- self.addItem = function (item) {
- self.items.push(item);
- self.addChild(item);
- };
- self.updateItemsAffordability = function (playerCoins) {
- self.items.forEach(function (item) {
- item.updateAffordability(playerCoins);
- });
- };
+ var self = Container.call(this);
+ self.visible = false;
+ self.items = [];
+ self.toggleVisibility = function () {
+ self.visible = !self.visible;
+ };
+ self.addItem = function (item) {
+ self.items.push(item);
+ self.addChild(item);
+ };
+ self.updateItemsAffordability = function (playerCoins) {
+ self.items.forEach(function (item) {
+ item.updateAffordability(playerCoins);
+ });
+ };
});
-/****
+/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x000000 // Init game with black background
+ backgroundColor: 0x000000 // Init game with black background
});
-/****
+/****
* Game Code
****/
var shopButton = game.addChild(LK.getAsset('shopIcon', {
- anchorX: 1,
- anchorY: 0,
- x: 2048,
- y: 0
+ anchorX: 1,
+ anchorY: 0,
+ x: 2048,
+ y: 0
}));
var shopMenu = game.addChild(new ShopMenu());
shopMenu.x = 1024; // Center of the screen
shopMenu.y = 1366; // Middle of the screen
@@ -65,26 +67,26 @@
shopMenu.addItem(new ShopItem('item3', 300));
// Position shop items
var itemOffsetY = 200;
shopMenu.items.forEach(function (item, index) {
- item.x = 0;
- item.y = index * itemOffsetY - shopMenu.items.length * itemOffsetY / 2;
+ item.x = 0;
+ item.y = index * itemOffsetY - shopMenu.items.length * itemOffsetY / 2;
});
// Player's coins
var playerCoins = 150; // Example starting coins
// Shop button event listener
shopButton.on('down', function () {
- shopMenu.toggleVisibility();
- shopMenu.updateItemsAffordability(playerCoins);
+ shopMenu.toggleVisibility();
+ shopMenu.updateItemsAffordability(playerCoins);
});
// Main game loop
LK.on('tick', function () {
- // Game logic goes here
- // For example, earning coins or spending them in the shop
- // This is just a placeholder for the actual game logic
+ // Game logic goes here
+ // For example, earning coins or spending them in the shop
+ // This is just a placeholder for the actual game logic
});
// Hide the shop menu initially
shopMenu.visible = false;
// Update the shop menu's visibility based on the shop button
game.on('tick', function () {
- shopMenu.visible = shopMenu.visible;
+ shopMenu.visible = shopMenu.visible;
});
\ No newline at end of file