User prompt
show the items in rows of 3, if there are not enough items to make a full row make the row so that there still is place for another item
User prompt
show the items in rows of 3
User prompt
add 5 items to the shop, and a background
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'self.asset = self.attachAsset(self.assetId, {' Line Number: 23
Initial prompt
shop template
/****
* Classes
****/
var ShopItem = Container.expand(function (id, price) {
var self = Container.call(this);
self.id = id;
self.price = price;
self.affordable = true;
self.updateAffordability = function (playerCoins) {
self.affordable = playerCoins >= self.price;
self.assetId = self.affordable ? 'itemAffordable' : 'itemExpensive';
self.refreshAsset();
};
self.refreshAsset = function () {
if (self.asset) {
self.removeChild(self.asset);
}
self.asset = self.attachAsset(self.assetId, {
anchorX: 0.5,
anchorY: 0.5
});
};
self.refreshAsset();
});
var ShopMenu = Container.expand(function () {
var self = Container.call(this);
self.visible = false;
self.items = [];
self.toggleVisibility = function () {
self.visible = !self.visible;
};
self.addItem = function (item) {
self.items.push(item);
self.addChild(item);
};
self.updateItemsAffordability = function (playerCoins) {
self.items.forEach(function (item) {
item.updateAffordability(playerCoins);
});
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
var shopButton = game.addChild(LK.getAsset('shopIcon', {
anchorX: 1,
anchorY: 0,
x: 2048,
y: 0
}));
var shopMenu = game.addChild(new ShopMenu());
shopMenu.x = 1024; // Center of the screen
shopMenu.y = 1366; // Middle of the screen
// Sample items for the shop
shopMenu.addItem(new ShopItem('item1', 100));
shopMenu.addItem(new ShopItem('item2', 200));
shopMenu.addItem(new ShopItem('item3', 300));
// Position shop items
var itemOffsetY = 200;
shopMenu.items.forEach(function (item, index) {
item.x = 0;
item.y = index * itemOffsetY - shopMenu.items.length * itemOffsetY / 2;
});
// Player's coins
var playerCoins = 150; // Example starting coins
// Shop button event listener
shopButton.on('down', function () {
shopMenu.toggleVisibility();
shopMenu.updateItemsAffordability(playerCoins);
});
// Main game loop
LK.on('tick', function () {
// Game logic goes here
// For example, earning coins or spending them in the shop
// This is just a placeholder for the actual game logic
});
// Hide the shop menu initially
shopMenu.visible = false;
// Update the shop menu's visibility based on the shop button
game.on('tick', function () {
shopMenu.visible = shopMenu.visible;
});