User prompt
it doesn't seem to affect the next buy or sell action
User prompt
Add four buttons labeled 1, 5, 10, and 25 above the first pair of Buy and Sell buttons in the stock list. Function: - When the player clicks one of these 4 buttons at the top, it should update the value shown in each of the textboxes located between the Buy and Sell buttons. - This value determines how many shares will be bought or sold when the Buy or Sell button is clicked. - These buttons should NOT affect any previous purchases or existing holdings — they only change the number of shares that will be involved in the next Buy or Sell action. Visual Layout: - Place the four buttons (1, 5, 10, 25) in a horizontal row above the Buy and Sell section. - Highlight the currently selected amount if possible, so the player knows what quantity is active.
User prompt
Add four buttons labeled 1, 5, 10, and 25 above the first pair of Buy and Sell buttons in the stock list. Function: - When the player clicks one of these buttons, it should update the value shown in the textbox located between the Buy and Sell buttons. - This value determines how many shares will be bought or sold when the Buy or Sell button is clicked. - These buttons should NOT affect any previous purchases or existing holdings — they only change the number of shares that will be involved in the next Buy or Sell action. Visual Layout: - Place the four buttons (1, 5, 10, 25) in a horizontal row above the Buy and Sell section. - Fix the spacings after placing these buttons, if needed. - Highlight the currently selected amount if possible, so the player knows what quantity is active.
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'if (parseInt(amountTxt.text, 10) === quickAmounts[i]) {' Line Number: 123
User prompt
Add four buttons labeled 1, 5, 10, and 25 above the first pair of Buy and Sell buttons in the stock list. Function: - When the player clicks one of these buttons, it should update the value shown in the textbox located between the Buy and Sell buttons. - This value determines how many shares will be bought or sold when the Buy or Sell button is clicked. - These buttons should NOT affect any previous purchases or existing holdings — they only change the number of shares that will be involved in the next Buy or Sell action. Visual Layout: - Place the four buttons (1, 5, 10, 25) in a horizontal row above the Buy and Sell section for each stock. - Highlight the currently selected amount if possible, so the player knows what quantity is active.
User prompt
display total cash top right corner
User prompt
add 1, 5, 10 and 25 as buttons on top of the first buy and sell buttons, they will affect how many shares will be bought so update the text boxes between all buy and sell buttons when 1, 5, 10 or 25 is selected
User prompt
Please fix the bug: 'Maximum call stack size exceeded' in or related to this line: 'optBg._setVisible(v);' Line Number: 178
User prompt
okay add dropdown list with selections 1, 5, 10 and 50 between the buy and sell buttons and buy correct number of shares according to the selection
User prompt
total money still isn't displayed at the top right corner, total profit needs a label to the left of it, text boxes between buy and sell buttons don't work
User prompt
display total cash (stock values not included) at the top right corner, display total profit & loss at the end of profit column, also add a textbox between buy and sell buttons so that investors can put how many shares they want to buy
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'fill')' in or related to this line: 'profitTxt.style.fill = profitColor;' Line Number: 126
Code edit (1 edits merged)
Please save this source code
User prompt
SimuTrade: Stock Market Simulator
Initial prompt
Create a stock market simulation game called “SimuTrade”. Core Rules: - The player starts with 10,000 currency. - There are 10 fictional companies across different sectors. - Each company has a live stock price that fluctuates over time. Game Mechanics: - Display a table showing each company’s stock price, updated every 10 seconds. - Allow the player to buy or sell shares at current price. - Store the player’s portfolio, showing: - Company name - Number of shares owned - Average purchase price - Current value - Profit or loss per company - Update the player's total cash and portfolio value after every transaction. - End condition: optionally, after 5 or 10 minutes, show final wealth or profit ranking. Stock Price Logic: - Each company’s stock price changes every 10 seconds. - Use random fluctuations: ±1% to ±10% - Occasionally, simulate news events that cause dramatic changes (±25%) Interface: - Show player’s current balance at the top. - Show stock list with real-time updates. - Buy/Sell buttons for each stock. - Show player’s holdings and profit/loss.
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});