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add the background as an image asset
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it doesn't play
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okay play it just before the popup but ensure that it's played until it ends
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it doesn't play
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okay so please fix it as best as you can because now it feels odd
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now it plays multiple times and cuts short
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endgame sound doesn't play please fix it
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Please fix the bug: 'TypeError: self._runningSound.pause is not a function' in or related to this line: 'self._runningSound.pause();' Line Number: 92
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add a running sound asset and also a end game sound asset
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add sound assets accordingly
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extend lanes to the left border of the screen, also adjust destination labels positioning slightly to the left
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display the highscore at the top right corner of the screen
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record the highest score and show it on the top right corner ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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add a game end mechanic that 3 total failed matches ends the game
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give runners 2 states and add image assets for each state, show states consecutively to mimic running animation
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destination images should be placed slightly higher and tiny bit to the left
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make everything a bit bigger but don't mess up the spacing, you can even increase the spacing between lanes a bit
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everything is stacked at the top of the screen, please optimise the spacings and also you can increase the height of the lanes a bit
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decrease initial runner speed, speed increase interval and also decrease speed increase value slightly
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lanes are too big, decrease their height drastically
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add image assets for each runner, lane and destination
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create assets for necessary elements
Code edit (1 edits merged)
Please save this source code
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Color Runner Dispatcher
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Build a color-sorting runner game called "Color Runner Dispatcher". Core Gameplay: 1. Create four parallel lanes leading from left to right, each ending at a different colored destination: Red, Blue, Yellow, and Green. 2. Runners spawn randomly on the left side of the screen. Each runner has a specific color (red, blue, yellow, or green). 3. The player must place each runner onto one of the four lanes. The runner will then move forward toward that lane’s destination. 4. If a runner reaches a destination that matches their color, it counts as a success and increases the score. 5. If a runner reaches the wrong destination, the player loses a life or gets a penalty. 6. The player can tap and drag any runner at any time (even mid-run) and place them onto a different lane to fix mistakes. Additional Logic: - The game should spawn runners faster over time to increase difficulty. - Only one runner can be dragged at a time. - Runners should not collide with each other — allow stacking or smooth passing. - Include a streak system: perfect deliveries without mistakes give combo bonuses. - Include a countdown timer or endless mode until failure. Visuals: - Use bright colors for lanes and runners. - Show the runner’s color clearly (body color, trail, or shirt). - Add success and fail effects (sparkles or shakes). - Include drag-and-drop animation and feedback when placing or rerouting runners. Start with 4 lanes, 4 colors, and one spawn point. Once the gameplay loop works, we’ll add score UI, power-ups, and special runner types.
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
Modern App Store icon, high definition, square with rounded corners, for a game titled "Color Runner Dispatcher" and with the description "Drag and drop colored runners onto matching lanes, rerouting them in real time to deliver them to the correct colored destination. Score points for perfect matches and build combos, but avoid mistakes as the game speeds up!". No text on icon!
flat but natural looking asphalt road. In-Game asset. 2d. High contrast. No shadows
red house, open door looking left. In-Game asset. 2d. High contrast. No shadows
blue house, open door looking left. In-Game asset. 2d. High contrast. No shadows
yellow house, open door looking left. In-Game asset. 2d. High contrast. No shadows
green house, open door looking left. In-Game asset. 2d. High contrast. No shadows
red runner running. In-Game asset. 2d. High contrast. No shadows
blue runner running. In-Game asset. 2d. High contrast. No shadows
green runner running. In-Game asset. 2d. High contrast. No shadows
yellow runner running. In-Game asset. 2d. High contrast. No shadows