User prompt
35 seconds after the start of the game, the dirt comes out every 2 seconds
User prompt
After 45 seconds, the dirt comes out every 4 seconds
User prompt
When the red button appears, it should say "Press Button" with an arrow. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Every 25 seconds a special red button will appear and when it is pressed all the dirt will disappear for only 15 seconds and when that button is pressed the water sprinklers will not work, they will work after 15 seconds. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Let the player lose if he gets 40% in glass pollution percentage
User prompt
If Glass pollution exceeds 55%, the player loses.
User prompt
And there's a water spout in the center that squirts every 15 seconds. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
sprinkler sprays water every 5 seconds ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
And let the sprinklers squirt some more water ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
I want two sprinklers on each side.
User prompt
Spery sound when we click on dirt
User prompt
The dirt goes away after three clicks.
User prompt
Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(sprinklerGraphics, {' Line Number: 67 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Let's have a glass wiping water apparatus.
Code edit (1 edits merged)
Please save this source code
User prompt
Window Wiper
Initial prompt
In front of a large window, a window that gets dirty every 5 seconds with a glass wiping sprinkler, so that the dirt is randomly generated.
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var DirtSpot = Container.expand(function () {
var self = Container.call(this);
var dirtGraphics = self.attachAsset('dirt', {
anchorX: 0.5,
anchorY: 0.5
});
self.isBeingCleaned = false;
self.cleanProgress = 0;
self.maxCleanProgress = 100;
// Randomize dirt spot size and opacity
var scale = 0.5 + Math.random() * 1.0;
dirtGraphics.scaleX = scale;
dirtGraphics.scaleY = scale;
dirtGraphics.alpha = 0.3 + Math.random() * 0.4;
self.clean = function (amount) {
self.cleanProgress += amount;
if (self.cleanProgress >= self.maxCleanProgress) {
return true; // Fully cleaned
}
// Update visual feedback
var remaining = 1 - self.cleanProgress / self.maxCleanProgress;
dirtGraphics.alpha = remaining * (0.3 + Math.random() * 0.4);
return false;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
// Game variables
var dirtSpots = [];
var lastDirtSpawnTime = 0;
var dirtSpawnInterval = 5000; // 5 seconds
var gameStartTime = LK.ticks;
var isDragging = false;
var lastDragX = 0;
var lastDragY = 0;
var windowCoverage = 0;
var maxCoverage = 0.7; // 70% coverage triggers game over
// Create window frame
var windowFrame = game.addChild(LK.getAsset('windowFrame', {
anchorX: 0.5,
anchorY: 0.5
}));
windowFrame.x = 2048 / 2;
windowFrame.y = 2732 / 2;
// Create main window
var windowPane = game.addChild(LK.getAsset('window', {
anchorX: 0.5,
anchorY: 0.5
}));
windowPane.x = 2048 / 2;
windowPane.y = 2732 / 2;
windowPane.alpha = 0.8;
// Score display
var scoreTxt = new Text2('Score: 0', {
size: 80,
fill: 0x000000
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Coverage warning
var coverageTxt = new Text2('Window Cleanliness: 100%', {
size: 60,
fill: 0x006400
});
coverageTxt.anchor.set(0.5, 0);
coverageTxt.y = 100;
LK.gui.top.addChild(coverageTxt);
// Function to spawn dirt
function spawnDirt() {
var numDirtSpots = 3 + Math.floor(Math.random() * 5); // 3-7 dirt spots
for (var i = 0; i < numDirtSpots; i++) {
var dirt = new DirtSpot();
// Position within window bounds
var windowBounds = {
left: windowPane.x - windowPane.width / 2 + 50,
right: windowPane.x + windowPane.width / 2 - 50,
top: windowPane.y - windowPane.height / 2 + 50,
bottom: windowPane.y + windowPane.height / 2 - 50
};
dirt.x = windowBounds.left + Math.random() * (windowBounds.right - windowBounds.left);
dirt.y = windowBounds.top + Math.random() * (windowBounds.bottom - windowBounds.top);
dirtSpots.push(dirt);
game.addChild(dirt);
}
LK.getSound('dirtAppear').play();
updateCoverage();
}
// Function to update window coverage
function updateCoverage() {
windowCoverage = Math.min(dirtSpots.length / 50, 1); // Normalize to 0-1
var cleanliness = Math.floor((1 - windowCoverage) * 100);
coverageTxt.setText('Window Cleanliness: ' + cleanliness + '%');
if (cleanliness < 50) {
coverageTxt.fill = "#FF0000";
} else if (cleanliness < 80) {
coverageTxt.fill = "#FFA500";
} else {
coverageTxt.fill = "#006400";
}
if (windowCoverage >= maxCoverage) {
LK.effects.flashScreen(0x8B4513, 1000);
LK.showGameOver();
}
}
// Function to clean dirt at position
function cleanAtPosition(x, y) {
var cleanRadius = 80;
for (var i = dirtSpots.length - 1; i >= 0; i--) {
var dirt = dirtSpots[i];
var distance = Math.sqrt(Math.pow(dirt.x - x, 2) + Math.pow(dirt.y - y, 2));
if (distance < cleanRadius) {
var cleanAmount = Math.max(1, 20 - distance / 4);
if (dirt.clean(cleanAmount)) {
// Dirt spot fully cleaned
LK.setScore(LK.getScore() + 10);
scoreTxt.setText('Score: ' + LK.getScore());
dirt.destroy();
dirtSpots.splice(i, 1);
LK.getSound('wipe').play();
}
}
}
updateCoverage();
}
// Touch/drag handling
game.down = function (x, y, obj) {
isDragging = true;
lastDragX = x;
lastDragY = y;
cleanAtPosition(x, y);
};
game.move = function (x, y, obj) {
if (isDragging) {
// Clean along the drag path
var steps = Math.max(1, Math.floor(Math.sqrt(Math.pow(x - lastDragX, 2) + Math.pow(y - lastDragY, 2)) / 20));
for (var i = 0; i <= steps; i++) {
var t = steps > 0 ? i / steps : 0;
var cleanX = lastDragX + (x - lastDragX) * t;
var cleanY = lastDragY + (y - lastDragY) * t;
cleanAtPosition(cleanX, cleanY);
}
lastDragX = x;
lastDragY = y;
}
};
game.up = function (x, y, obj) {
isDragging = false;
};
// Main game update loop
game.update = function () {
var currentTime = LK.ticks * (1000 / 60); // Convert ticks to milliseconds
// Spawn dirt every interval
if (currentTime - lastDirtSpawnTime >= dirtSpawnInterval) {
spawnDirt();
lastDirtSpawnTime = currentTime;
// Increase difficulty over time
var gameTime = (currentTime - gameStartTime) / 1000; // Game time in seconds
if (gameTime > 30) {
dirtSpawnInterval = Math.max(2000, 5000 - (gameTime - 30) * 50); // Minimum 2 seconds
}
}
// Victory condition - survive for 5 minutes with good cleanliness
var gameTimeMinutes = (currentTime - gameStartTime) / 60000;
if (gameTimeMinutes >= 5 && windowCoverage < 0.3) {
LK.showYouWin();
}
};
// Initial dirt spawn
LK.setTimeout(function () {
spawnDirt();
lastDirtSpawnTime = LK.ticks * (1000 / 60);
}, 1000); ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,190 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var DirtSpot = Container.expand(function () {
+ var self = Container.call(this);
+ var dirtGraphics = self.attachAsset('dirt', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.isBeingCleaned = false;
+ self.cleanProgress = 0;
+ self.maxCleanProgress = 100;
+ // Randomize dirt spot size and opacity
+ var scale = 0.5 + Math.random() * 1.0;
+ dirtGraphics.scaleX = scale;
+ dirtGraphics.scaleY = scale;
+ dirtGraphics.alpha = 0.3 + Math.random() * 0.4;
+ self.clean = function (amount) {
+ self.cleanProgress += amount;
+ if (self.cleanProgress >= self.maxCleanProgress) {
+ return true; // Fully cleaned
+ }
+ // Update visual feedback
+ var remaining = 1 - self.cleanProgress / self.maxCleanProgress;
+ dirtGraphics.alpha = remaining * (0.3 + Math.random() * 0.4);
+ return false;
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87CEEB
+});
+
+/****
+* Game Code
+****/
+// Game variables
+var dirtSpots = [];
+var lastDirtSpawnTime = 0;
+var dirtSpawnInterval = 5000; // 5 seconds
+var gameStartTime = LK.ticks;
+var isDragging = false;
+var lastDragX = 0;
+var lastDragY = 0;
+var windowCoverage = 0;
+var maxCoverage = 0.7; // 70% coverage triggers game over
+// Create window frame
+var windowFrame = game.addChild(LK.getAsset('windowFrame', {
+ anchorX: 0.5,
+ anchorY: 0.5
+}));
+windowFrame.x = 2048 / 2;
+windowFrame.y = 2732 / 2;
+// Create main window
+var windowPane = game.addChild(LK.getAsset('window', {
+ anchorX: 0.5,
+ anchorY: 0.5
+}));
+windowPane.x = 2048 / 2;
+windowPane.y = 2732 / 2;
+windowPane.alpha = 0.8;
+// Score display
+var scoreTxt = new Text2('Score: 0', {
+ size: 80,
+ fill: 0x000000
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+// Coverage warning
+var coverageTxt = new Text2('Window Cleanliness: 100%', {
+ size: 60,
+ fill: 0x006400
+});
+coverageTxt.anchor.set(0.5, 0);
+coverageTxt.y = 100;
+LK.gui.top.addChild(coverageTxt);
+// Function to spawn dirt
+function spawnDirt() {
+ var numDirtSpots = 3 + Math.floor(Math.random() * 5); // 3-7 dirt spots
+ for (var i = 0; i < numDirtSpots; i++) {
+ var dirt = new DirtSpot();
+ // Position within window bounds
+ var windowBounds = {
+ left: windowPane.x - windowPane.width / 2 + 50,
+ right: windowPane.x + windowPane.width / 2 - 50,
+ top: windowPane.y - windowPane.height / 2 + 50,
+ bottom: windowPane.y + windowPane.height / 2 - 50
+ };
+ dirt.x = windowBounds.left + Math.random() * (windowBounds.right - windowBounds.left);
+ dirt.y = windowBounds.top + Math.random() * (windowBounds.bottom - windowBounds.top);
+ dirtSpots.push(dirt);
+ game.addChild(dirt);
+ }
+ LK.getSound('dirtAppear').play();
+ updateCoverage();
+}
+// Function to update window coverage
+function updateCoverage() {
+ windowCoverage = Math.min(dirtSpots.length / 50, 1); // Normalize to 0-1
+ var cleanliness = Math.floor((1 - windowCoverage) * 100);
+ coverageTxt.setText('Window Cleanliness: ' + cleanliness + '%');
+ if (cleanliness < 50) {
+ coverageTxt.fill = "#FF0000";
+ } else if (cleanliness < 80) {
+ coverageTxt.fill = "#FFA500";
+ } else {
+ coverageTxt.fill = "#006400";
+ }
+ if (windowCoverage >= maxCoverage) {
+ LK.effects.flashScreen(0x8B4513, 1000);
+ LK.showGameOver();
+ }
+}
+// Function to clean dirt at position
+function cleanAtPosition(x, y) {
+ var cleanRadius = 80;
+ for (var i = dirtSpots.length - 1; i >= 0; i--) {
+ var dirt = dirtSpots[i];
+ var distance = Math.sqrt(Math.pow(dirt.x - x, 2) + Math.pow(dirt.y - y, 2));
+ if (distance < cleanRadius) {
+ var cleanAmount = Math.max(1, 20 - distance / 4);
+ if (dirt.clean(cleanAmount)) {
+ // Dirt spot fully cleaned
+ LK.setScore(LK.getScore() + 10);
+ scoreTxt.setText('Score: ' + LK.getScore());
+ dirt.destroy();
+ dirtSpots.splice(i, 1);
+ LK.getSound('wipe').play();
+ }
+ }
+ }
+ updateCoverage();
+}
+// Touch/drag handling
+game.down = function (x, y, obj) {
+ isDragging = true;
+ lastDragX = x;
+ lastDragY = y;
+ cleanAtPosition(x, y);
+};
+game.move = function (x, y, obj) {
+ if (isDragging) {
+ // Clean along the drag path
+ var steps = Math.max(1, Math.floor(Math.sqrt(Math.pow(x - lastDragX, 2) + Math.pow(y - lastDragY, 2)) / 20));
+ for (var i = 0; i <= steps; i++) {
+ var t = steps > 0 ? i / steps : 0;
+ var cleanX = lastDragX + (x - lastDragX) * t;
+ var cleanY = lastDragY + (y - lastDragY) * t;
+ cleanAtPosition(cleanX, cleanY);
+ }
+ lastDragX = x;
+ lastDragY = y;
+ }
+};
+game.up = function (x, y, obj) {
+ isDragging = false;
+};
+// Main game update loop
+game.update = function () {
+ var currentTime = LK.ticks * (1000 / 60); // Convert ticks to milliseconds
+ // Spawn dirt every interval
+ if (currentTime - lastDirtSpawnTime >= dirtSpawnInterval) {
+ spawnDirt();
+ lastDirtSpawnTime = currentTime;
+ // Increase difficulty over time
+ var gameTime = (currentTime - gameStartTime) / 1000; // Game time in seconds
+ if (gameTime > 30) {
+ dirtSpawnInterval = Math.max(2000, 5000 - (gameTime - 30) * 50); // Minimum 2 seconds
+ }
+ }
+ // Victory condition - survive for 5 minutes with good cleanliness
+ var gameTimeMinutes = (currentTime - gameStartTime) / 60000;
+ if (gameTimeMinutes >= 5 && windowCoverage < 0.3) {
+ LK.showYouWin();
+ }
+};
+// Initial dirt spawn
+LK.setTimeout(function () {
+ spawnDirt();
+ lastDirtSpawnTime = LK.ticks * (1000 / 60);
+}, 1000);
\ No newline at end of file