User prompt
function startGame() { score = 0; currentQuestionIndex = 0; // Tüm sorulardan rastgele 5 tanesini seç currentQuestions = [...questions] .sort(() => Math.random() - 0.5) // karıştır .slice(0, 5); // ilk 5 taneyi al showQuestion(); document.getElementById("quiz").style.display = "block"; document.getElementById("menu").style.display = "none"; document.getElementById("settings").style.display = "none"; document.getElementById("result").style.display = "none"; }
User prompt
User prompt
User prompt
function selectAnswer(selectedIndex) { clearTimeout(questionTimer); clearInterval(countdownInterval); const question = currentQuestions[currentQuestionIndex]; const isCorrect = selectedIndex === question.correct; if (isCorrect) score++; playSound(isCorrect); currentQuestionIndex++; if (currentQuestionIndex < currentQuestions.length) { showQuestion(); } else { if (currentQuestions.length === 1 && (question.q.includes("Jon Snow") || question.q.includes("Daenerys"))) { showFinalResult(); } else { showResult(); } } }
User prompt
let questionTimer; let countdownInterval; let timeLeft = 7;
User prompt
User prompt
User prompt
function selectAnswer(selectedIndex) { clearTimeout(questionTimer); const question = currentQuestions[currentQuestionIndex]; const isCorrect = selectedIndex === question.correct; if (isCorrect) score++; playSound(isCorrect); currentQuestionIndex++; if (currentQuestionIndex < currentQuestions.length) { showQuestion(); } else { // Bonus sorudan sonra sonuç ekranı if (currentQuestions.length === 1 && (question.q.includes("Jon Snow") || question.q.includes("Daenerys"))) { showFinalResult(); } else { showResult(); } } }
User prompt
function showResult() { clearTimeout(questionTimer); // zamanlayıcıyı temizle // Bonus soruyu rastgele seç const bonus = bonusQuestions[Math.floor(Math.random() * bonusQuestions.length)]; currentQuestions = [bonus]; // sadece bonus soruyu göster currentQuestionIndex = 0; document.getElementById("quiz").style.display = "block"; document.getElementById("menu").style.display = "none"; document.getElementById("settings").style.display = "none"; document.getElementById("result").style.display = "none"; showQuestion(); // bonus soruyu göster
User prompt
function showResult() { // Skoru göster... }
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const bonusQuestions = [ { q: "Who is known as the King in the North?", answers: ["Jaime Lannister", "Robb Stark", "Jon Snow", "The Hound"], correct: 2 }, { q: "What is Daenerys Targaryen's title?", answers: ["Lady of Casterly Rock", "Breaker of Chains", "Warden of the East", "Queen of the Vale"], correct: 1 } ];
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User prompt
Please fix the bug: 'Uncaught ReferenceError: questionTimer is not defined' in or related to this line: 'if (questionTimer) {' Line Number: 468
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function selectAnswer(selectedIndex) { clearTimeout(questionTimer); // Süreyi durdur const question = currentQuestions[currentQuestionIndex]; const isCorrect = selectedIndex === question.correct; if (isCorrect) score++; playSound(isCorrect); currentQuestionIndex++; if (currentQuestionIndex < currentQuestions.length) { showQuestion(); } else { showResult(); } }
User prompt
function showQuestion() { const question = currentQuestions[currentQuestionIndex]; document.getElementById("question").textContent = question.q; const answers = document.getElementById("answers"); answers.innerHTML = ""; question.answers.forEach((answer, index) => { const btn = document.createElement("button"); btn.textContent = answer; btn.onclick = () => selectAnswer(index); answers.appendChild(btn); }); // Önceki zamanlayıcıyı temizle clearTimeout(questionTimer); // 7 saniye sonra otomatik yanlış say questionTimer = setTimeout(() => { selectAnswer(-1); // Yanıt vermeden geçtiyse }, 7000); }
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let questionTimer; // Soru zamanlayıcısı
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menüdeki arka plana foto koy
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Oyuna hoşgeldiniz!
User prompt
Oyuna hoşgeldiniz!
User prompt
Oyuna hoşgeldiniz!
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User prompt
Please fix the bug: 'updateScoreDisplay is not defined' in or related to this line: 'updateScoreDisplay();' Line Number: 485
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function updateLanguage() { const t = translations[language]; // ... mevcut güncellemeler // Dil İngilizce ise göster, değilse gizle const langHint = document.getElementById("langHint"); if (language === "en") { langHint.style.display = "block"; } else { langHint.style.display = "none"; } updateScoreDisplay(); }
User prompt
Oyuna hoşgeldiniz!
User prompt
Oyuna hoşgeldiniz!
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var AnswerButton = Container.expand(function () { var self = Container.call(this); self.defaultBackground = self.attachAsset('answerButton', { anchorX: 0.5, anchorY: 0.5 }); self.answerText = new Text2('', { size: 48, fill: 0xFFFFFF, wordWrap: true, wordWrapWidth: 750 }); self.answerText.anchor.set(0.5, 0.5); self.addChild(self.answerText); self.isCorrect = false; self.isClickable = true; self.setAnswer = function (text, correct) { self.answerText.setText(text); self.isCorrect = correct; self.isClickable = true; self.resetVisual(); }; self.resetVisual = function () { self.removeChild(self.defaultBackground); self.defaultBackground = self.attachAsset('answerButton', { anchorX: 0.5, anchorY: 0.5 }); self.addChildAt(self.defaultBackground, 0); }; self.showResult = function () { self.removeChild(self.defaultBackground); if (self.isCorrect) { self.defaultBackground = self.attachAsset('correctButton', { anchorX: 0.5, anchorY: 0.5 }); } else { self.defaultBackground = self.attachAsset('incorrectButton', { anchorX: 0.5, anchorY: 0.5 }); } self.addChildAt(self.defaultBackground, 0); self.isClickable = false; }; self.down = function (x, y, obj) { if (!self.isClickable) return; self.isClickable = false; game.answerSelected(self); }; return self; }); var QuestionCard = Container.expand(function () { var self = Container.call(this); var background = self.attachAsset('questionBackground', { anchorX: 0.5, anchorY: 0.5 }); self.questionText = new Text2('', { size: 60, fill: 0xFFFFFF, wordWrap: true, wordWrapWidth: 1700 }); self.questionText.anchor.set(0.5, 0.5); self.addChild(self.questionText); self.setQuestion = function (questionData) { self.questionText.setText(questionData.question); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a252f }); /**** * Game Code ****/ // Bonus questions var bonusQuestions = [{ q: "Who is known as the King in the North?", answers: ["Jaime Lannister", "Robb Stark", "Jon Snow", "The Hound"], correct: 2 }, { q: "What is Daenerys Targaryen's title?", answers: ["Lady of Casterly Rock", "Breaker of Chains", "Warden of the East", "Queen of the Vale"], correct: 1 }]; // Multilingual questions var questionsData = { en: [{ question: "What is Jon Snow's true parentage?", answers: ["Ned Stark and unknown mother", "Lyanna Stark and Rhaegar Targaryen", "Catelyn Stark and Ned Stark", "Cersei Lannister and Robert Baratheon"], correct: 1 }, { question: "What is the name of Daenerys' largest dragon?", answers: ["Viserion", "Rhaegal", "Drogon", "Balerion"], correct: 2 }, { question: "Which city is known as the Free City across the Narrow Sea?", answers: ["King's Landing", "Winterfell", "Braavos", "Oldtown"], correct: 2 }, { question: "Who is known as the 'King in the North'?", answers: ["Jon Snow", "Robb Stark", "Ned Stark", "Both A and B"], correct: 3 }, { question: "What is the motto of House Stark?", answers: ["Fire and Blood", "Winter is Coming", "Hear Me Roar", "Ours is the Fury"], correct: 1 }], tr: [{ question: "Jon Snow'un gerçek adı nedir?", answers: ["Aegon Targaryen", "Robb Stark", "Eddard Stark", "Bran Stark"], correct: 0 }, { question: "Demir Taht'ta ilk oturan kişi kimdir?", answers: ["Robert Baratheon", "Aerys II", "Aegon the Conqueror", "Joffrey Baratheon"], correct: 2 }, { question: "Arya Stark'ın eğitildiği şehir hangisidir?", answers: ["Braavos", "Meereen", "Qarth", "Winterfell"], correct: 0 }, { question: "Daenerys'in en büyük ejderhasının adı nedir?", answers: ["Viserion", "Rhaegal", "Drogon", "Balerion"], correct: 2 }, { question: "Stark Hanesi'nin sloganı nedir?", answers: ["Ateş ve Kan", "Kış Geliyor", "Beni Duy Kükreyişimi", "Bizimdir Öfke"], correct: 1 }] }; // Game state management var gameState = 'menu'; // 'menu', 'settings', 'playing', 'finished' var currentQuestionIndex = 0; var correctAnswers = 0; var questionCard; var answerButtons = []; var scoreText; var isAnswering = false; var difficulty = 'medium'; // 'easy', 'medium', 'hard' var language = 'en'; // 'en', 'tr' var questionTimer; var countdownInterval; var timeLeft = 7; // Reference to current questions based on language var questions = questionsData[language]; var totalQuestions = questions.length; // Translation objects var translations = { en: { title: "Game of Thrones Quiz", subtitle: "Test your knowledge of Westeros!", startGame: "Start Game", settings: "Settings", settingsTitle: "Settings", difficulty: "Difficulty Level:", language: "Language:", easy: "Easy", medium: "Medium", hard: "Hard", backToMenu: "Back to Menu", quizComplete: "Quiz Complete!", finalScore: "Final Score:", returnToMenu: "Return to Menu", score: "Score:", turkish: "Turkish", english: "English", confirmBackToMenu: "Are you sure you want to return to the main menu?", saveSettings: "Save Settings", settingsSaved: "Settings saved!", langHint: "You can change the language from settings" }, tr: { title: "Game of Thrones Quiz", subtitle: "Westeros'un bilgini test etmeye hazır mısın?", startGame: "Başla", settings: "Ayarlar", settingsTitle: "Ayarlar", difficulty: "Zorluk Seviyesi:", language: "Dil:", easy: "Kolay", medium: "Orta", hard: "Zor", backToMenu: "Ana Menüye Dön", quizComplete: "Quiz Bitti!", finalScore: "Skorunuz:", returnToMenu: "Ana Menüye Dön", score: "Skor:", turkish: "Türkçe", english: "İngilizce", confirmBackToMenu: "Ana menüye dönmek istediğinizden emin misiniz?", saveSettings: "Ayarları Kaydet", settingsSaved: "Ayarlar kaydedildi!", langHint: "Dili ayarlardan değiştirebilirsiniz" } }; // Menu UI elements var menuContainer; var gameContainer; var endContainer; var settingsContainer; // UI text elements for language updates var menuTitle; var menuSubtitle; var startButton; var settingsButton; var settingsTitle; var difficultyLabel; var languageLabel; var easyButton; var mediumButton; var hardButton; var backButton; var languageButton; var headerScoreText; var backToMenuButton; var saveButton; var langHintText; var timerText; // Create UI elements function initializeUI() { // Create main containers menuContainer = game.addChild(new Container()); gameContainer = game.addChild(new Container()); endContainer = game.addChild(new Container()); settingsContainer = game.addChild(new Container()); // Setup menu screen // Add background image var menuBg = menuContainer.addChild(LK.getAsset('menuBackground', { anchorX: 0, anchorY: 0 })); menuBg.x = 0; menuBg.y = 0; menuBg.width = 2048; menuBg.height = 2732; // Add semi-transparent overlay var menuOverlay = menuContainer.addChild(LK.getAsset('correctButton', { anchorX: 0, anchorY: 0 })); menuOverlay.x = 0; menuOverlay.y = 0; menuOverlay.width = 2048; menuOverlay.height = 2732; menuOverlay.tint = 0x000000; menuOverlay.alpha = 0.3; menuTitle = new Text2('Game of Thrones Quiz', { size: 80, fill: 0xFFFFFF }); menuTitle.anchor.set(0.5, 0.5); menuTitle.x = 1024; menuTitle.y = 800; menuContainer.addChild(menuTitle); menuSubtitle = new Text2('Test your knowledge of Westeros!', { size: 48, fill: 0xFFFFFF }); menuSubtitle.anchor.set(0.5, 0.5); menuSubtitle.x = 1024; menuSubtitle.y = 950; menuContainer.addChild(menuSubtitle); startButton = menuContainer.addChild(new AnswerButton()); startButton.setAnswer('Start Game', false); startButton.x = 1024; startButton.y = 1100; startButton.down = function () { startGame(); }; settingsButton = menuContainer.addChild(new AnswerButton()); settingsButton.setAnswer('Settings', false); settingsButton.x = 1024; settingsButton.y = 1300; settingsButton.down = function () { showSettings(); }; // Setup game screen // Add footer credit text var creditText = new Text2('David tarafından yapıldı', { size: 32, fill: 0xeeeeee }); creditText.anchor.set(0, 1); creditText.x = 12; creditText.y = 2732 - 36; menuContainer.addChild(creditText); // Add language hint text langHintText = new Text2('You can change the language from settings', { size: 22, fill: 0xeeeeee, wordWrap: true, wordWrapWidth: 400 }); langHintText.anchor.set(1, 1); langHintText.x = 2048 - 12; langHintText.y = 2732 - 12; langHintText.visible = false; langHintText.fontWeight = 700; menuContainer.addChild(langHintText); gameContainer.visible = false; // Question card questionCard = gameContainer.addChild(new QuestionCard()); questionCard.x = 1024; questionCard.y = 600; // Answer buttons for (var i = 0; i < 4; i++) { var button = gameContainer.addChild(new AnswerButton()); button.x = i % 2 === 0 ? 524 : 1524; button.y = i < 2 ? 1200 : 1400; answerButtons.push(button); } // Score display var scoreBackground = gameContainer.addChild(LK.getAsset('scoreBackground', { anchorX: 0.5, anchorY: 0.5 })); scoreBackground.x = 1024; scoreBackground.y = 200; scoreText = new Text2('Score: 0/0', { size: 48, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0.5); scoreBackground.addChild(scoreText); // Score display for quiz header var headerScoreText = new Text2('Score: 0', { size: 36, fill: 0xFFFFFF }); headerScoreText.anchor.set(0, 0.5); headerScoreText.x = 100; headerScoreText.y = 150; gameContainer.addChild(headerScoreText); // Timer display timerText = new Text2('7', { size: 24, fill: 0xFF0000, fontWeight: 'bold' }); timerText.anchor.set(1, 0); timerText.x = 2048 - 12; timerText.y = 12; gameContainer.addChild(timerText); // Back to menu button in quiz screen backToMenuButton = gameContainer.addChild(new AnswerButton()); backToMenuButton.setAnswer('Back to Menu', false); backToMenuButton.x = 1800; backToMenuButton.y = 150; backToMenuButton.defaultBackground.width = 300; backToMenuButton.defaultBackground.height = 80; backToMenuButton.answerText.size = 32; // Add ID for HTML compatibility backToMenuButton.id = 'menuBtnInQuiz'; backToMenuButton.down = function () { confirmGoToMenu(); }; // Setup settings screen settingsContainer.visible = false; settingsTitle = new Text2('Settings', { size: 80, fill: 0xF39C12 }); settingsTitle.anchor.set(0.5, 0.5); settingsTitle.x = 1024; settingsTitle.y = 700; settingsContainer.addChild(settingsTitle); difficultyLabel = new Text2('Difficulty Level:', { size: 48, fill: 0xFFFFFF }); difficultyLabel.anchor.set(0.5, 0.5); difficultyLabel.x = 1024; difficultyLabel.y = 900; settingsContainer.addChild(difficultyLabel); easyButton = settingsContainer.addChild(new AnswerButton()); easyButton.setAnswer('Easy', false); easyButton.x = 1024; easyButton.y = 1050; easyButton.down = function () { setDifficulty('easy'); }; mediumButton = settingsContainer.addChild(new AnswerButton()); mediumButton.setAnswer('Medium', false); mediumButton.x = 1024; mediumButton.y = 1200; mediumButton.down = function () { setDifficulty('medium'); }; hardButton = settingsContainer.addChild(new AnswerButton()); hardButton.setAnswer('Hard', false); hardButton.x = 1024; hardButton.y = 1350; hardButton.down = function () { setDifficulty('hard'); }; languageLabel = new Text2('Language:', { size: 48, fill: 0xFFFFFF }); languageLabel.anchor.set(0.5, 0.5); languageLabel.x = 1024; languageLabel.y = 1500; settingsContainer.addChild(languageLabel); languageButton = settingsContainer.addChild(new AnswerButton()); languageButton.setAnswer('English', false); languageButton.x = 1024; languageButton.y = 1650; languageButton.down = function () { toggleLanguage(); }; var saveButton = settingsContainer.addChild(new AnswerButton()); saveButton.setAnswer('Save Settings', false); saveButton.x = 1024; saveButton.y = 1800; saveButton.down = function () { saveSettings(); }; backButton = settingsContainer.addChild(new AnswerButton()); backButton.setAnswer('Back to Menu', false); backButton.x = 1024; backButton.y = 1950; backButton.down = function () { goToMenu(); }; // Setup end screen // Add language change hint text to settings screen var settingsHintText = new Text2('Dili ayarlar kısmında değiştirebilirsin', { size: 36, fill: 0x333333 }); settingsHintText.anchor.set(1, 1); settingsHintText.x = 2048 - 50; settingsHintText.y = 2732 - 50; settingsContainer.addChild(settingsHintText); endContainer.visible = false; } function displayQuestion() { // Update questions reference for current language questions = questionsData[language]; if (currentQuestionIndex >= questions.length) { showFinalScore(); return; } var questionData = questions[currentQuestionIndex]; questionCard.setQuestion(questionData); for (var i = 0; i < 4; i++) { answerButtons[i].setAnswer(questionData.answers[i], i === questionData.correct); } updateScore(); isAnswering = false; // Clear any existing timer if (questionTimer) { LK.clearInterval(questionTimer); } // Start question timer (7 seconds) timeLeft = 7; timerText.setText(timeLeft); questionTimer = LK.setInterval(function () { timeLeft--; timerText.setText(timeLeft); if (timeLeft <= 0) { LK.clearInterval(questionTimer); // Auto-advance to next question when time runs out if (!isAnswering) { isAnswering = true; // Show results for all buttons for (var i = 0; i < answerButtons.length; i++) { answerButtons[i].showResult(); } LK.getSound('incorrect').play(); // Move to next question after delay LK.setTimeout(function () { currentQuestionIndex++; displayQuestion(); }, 2000); } } }, 1000); } function updateScore() { var isTR = language === "tr"; var scoreLabel = isTR ? "Skor" : "Score"; var diffLabel = isTR ? "Zorluk" : "Difficulty"; var diffText = ""; if (difficulty === "easy") diffText = isTR ? "Kolay" : "Easy";else if (difficulty === "medium") diffText = isTR ? "Orta" : "Medium";else if (difficulty === "hard") diffText = isTR ? "Zor" : "Hard"; scoreText.setText(translations[language].score + ' ' + correctAnswers + '/' + (currentQuestionIndex + 1)); // Update header score text if it exists if (typeof headerScoreText !== 'undefined') { headerScoreText.setText("".concat(scoreLabel, ": ").concat(correctAnswers, " | ").concat(diffLabel, ": ").concat(diffText)); } } function updateLanguage() { var t = translations[language]; // Update menu texts menuTitle.setText(t.title); menuSubtitle.setText(t.subtitle); startButton.setAnswer(t.startGame, false); settingsButton.setAnswer(t.settings, false); // Update settings texts settingsTitle.setText(t.settingsTitle); difficultyLabel.setText(t.difficulty); languageLabel.setText(t.language); easyButton.setAnswer(t.easy, false); mediumButton.setAnswer(t.medium, false); hardButton.setAnswer(t.hard, false); backButton.setAnswer(t.backToMenu, false); languageButton.setAnswer(language === 'en' ? t.turkish : t.english, false); // Update back to menu button in quiz screen if (typeof backToMenuButton !== 'undefined') { backToMenuButton.setAnswer(t.backToMenu, false); } // Update save button text if (typeof saveButton !== 'undefined') { saveButton.setAnswer(language === 'tr' ? 'Ayarları Kaydet' : 'Save Settings', false); } // Update language hint text if (typeof langHintText !== 'undefined') { langHintText.setText(t.langHint); // Show language hint when English is selected, hide when Turkish if (language === "en") { langHintText.visible = true; } else { langHintText.visible = false; } } // Update questions reference questions = questionsData[language]; totalQuestions = questions.length; // Update score if in game if (gameState === 'playing') { updateScore(); } // Update timer text if it exists if (typeof timerText !== 'undefined' && timerText.text) { var currentTime = timerText.text || '7'; timerText.setText(currentTime); } } function toggleLanguage() { language = language === 'en' ? 'tr' : 'en'; updateLanguage(); } function startGame() { gameState = 'playing'; currentQuestionIndex = 0; correctAnswers = 0; updateScore(); updateLanguage(); isAnswering = false; // Hide menu, show game menuContainer.visible = false; gameContainer.visible = true; endContainer.visible = false; settingsContainer.visible = false; displayQuestion(); } function showSettings() { gameState = 'settings'; // Hide all screens, show settings menuContainer.visible = false; gameContainer.visible = false; endContainer.visible = false; settingsContainer.visible = true; } function setDifficulty(newDifficulty) { difficulty = newDifficulty; // Visual feedback could be added here in the future goToMenu(); } function goToMenu() { gameState = 'menu'; // Hide all screens, show menu menuContainer.visible = true; gameContainer.visible = false; endContainer.visible = false; settingsContainer.visible = false; } function showResult() { // Clear timer when showing result if (questionTimer) { LK.clearInterval(questionTimer); } if (countdownInterval) { LK.clearInterval(countdownInterval); } // Bonus soruyu rastgele seç var bonus = bonusQuestions[Math.floor(Math.random() * bonusQuestions.length)]; questions = [bonus]; // sadece bonus soruyu göster currentQuestionIndex = 0; // Hide all screens, show game screen menuContainer.visible = false; gameContainer.visible = true; endContainer.visible = false; settingsContainer.visible = false; displayQuestion(); // bonus soruyu göster } function showFinalResult() { gameState = 'finished'; // Clear timer when showing final result if (questionTimer) { LK.clearInterval(questionTimer); } if (countdownInterval) { LK.clearInterval(countdownInterval); } // Hide all screens, show end container menuContainer.visible = false; gameContainer.visible = false; endContainer.visible = true; settingsContainer.visible = false; // Create final result display if not exists if (endContainer.children.length === 0) { var finalTitle = new Text2(translations[language].quizComplete, { size: 80, fill: 0xF39C12 }); finalTitle.anchor.set(0.5, 0.5); finalTitle.x = 1024; finalTitle.y = 800; endContainer.addChild(finalTitle); var finalScoreText = new Text2(translations[language].finalScore + ' ' + correctAnswers + '/' + questions.length, { size: 60, fill: 0xFFFFFF }); finalScoreText.anchor.set(0.5, 0.5); finalScoreText.x = 1024; finalScoreText.y = 1000; endContainer.addChild(finalScoreText); var returnButton = endContainer.addChild(new AnswerButton()); returnButton.setAnswer(translations[language].returnToMenu, false); returnButton.x = 1024; returnButton.y = 1300; returnButton.down = function () { goToMenu(); }; } } function showFinalScore() { showResult(); } function checkAnswer(selected) { if (isAnswering) return; isAnswering = true; // Show results for all buttons for (var i = 0; i < answerButtons.length; i++) { answerButtons[i].showResult(); } // Check if answer is correct if (selected.isCorrect) { correctAnswers++; LK.setScore(correctAnswers); LK.getSound('correct').play(); updateScore(); } else { LK.getSound('incorrect').play(); } // Move to next question after delay LK.setTimeout(function () { currentQuestionIndex++; displayQuestion(); }, 2000); } function saveSettings() { // Save settings to persistent storage storage.difficulty = difficulty; storage.language = language; updateLanguage(); updateScore(); // Update difficulty display in score // Show confirmation message using screen flash effect LK.effects.flashScreen(0x27ae60, 500); // Green flash for confirmation goToMenu(); } function confirmGoToMenu() { // Create a simple confirmation by going directly to menu // In a mobile game environment, we skip the confirmation dialog goToMenu(); } game.answerSelected = function (selectedButton) { if (isAnswering) return; isAnswering = true; // Clear timer when answer is selected if (questionTimer) { LK.clearInterval(questionTimer); } // Show results for all buttons for (var i = 0; i < answerButtons.length; i++) { answerButtons[i].showResult(); } // Check if answer is correct if (selectedButton.isCorrect) { correctAnswers++; LK.setScore(correctAnswers); LK.getSound('correct').play(); } else { LK.getSound('incorrect').play(); } // Move to next question after delay LK.setTimeout(function () { currentQuestionIndex++; displayQuestion(); }, 2000); }; // Load saved settings function loadSettings() { var savedDifficulty = storage.difficulty; var savedLanguage = storage.language; if (savedDifficulty) { difficulty = savedDifficulty; } if (savedLanguage) { language = savedLanguage; } } function selectAnswer(selectedIndex) { // Clear timer when answer is selected if (questionTimer) { LK.clearInterval(questionTimer); } if (isAnswering) return; isAnswering = true; var question = questions[currentQuestionIndex]; var isCorrect = selectedIndex === question.correct; if (isCorrect) { correctAnswers++; LK.setScore(correctAnswers); LK.getSound('correct').play(); } else { LK.getSound('incorrect').play(); } // Show results for all buttons for (var i = 0; i < answerButtons.length; i++) { answerButtons[i].showResult(); } // Move to next question after delay LK.setTimeout(function () { currentQuestionIndex++; if (currentQuestionIndex < questions.length) { displayQuestion(); } else { // Bonus sorudan sonra sonuç ekranı if (questions.length === 1 && (question.q.includes("Jon Snow") || question.q.includes("Daenerys"))) { showFinalResult(); } else { showResult(); } } }, 2000); } // Initialize the game loadSettings(); initializeUI(); updateLanguage(); goToMenu();
===================================================================
--- original.js
+++ change.js
@@ -154,9 +154,11 @@
var scoreText;
var isAnswering = false;
var difficulty = 'medium'; // 'easy', 'medium', 'hard'
var language = 'en'; // 'en', 'tr'
-var questionTimer; // Timer for question countdown
+var questionTimer;
+var countdownInterval;
+var timeLeft = 7;
// Reference to current questions based on language
var questions = questionsData[language];
var totalQuestions = questions.length;
// Translation objects
@@ -467,9 +469,9 @@
if (questionTimer) {
LK.clearInterval(questionTimer);
}
// Start question timer (7 seconds)
- var timeLeft = 7;
+ timeLeft = 7;
timerText.setText(timeLeft);
questionTimer = LK.setInterval(function () {
timeLeft--;
timerText.setText(timeLeft);
@@ -594,8 +596,11 @@
// Clear timer when showing result
if (questionTimer) {
LK.clearInterval(questionTimer);
}
+ if (countdownInterval) {
+ LK.clearInterval(countdownInterval);
+ }
// Bonus soruyu rastgele seç
var bonus = bonusQuestions[Math.floor(Math.random() * bonusQuestions.length)];
questions = [bonus]; // sadece bonus soruyu göster
currentQuestionIndex = 0;
@@ -611,8 +616,11 @@
// Clear timer when showing final result
if (questionTimer) {
LK.clearInterval(questionTimer);
}
+ if (countdownInterval) {
+ LK.clearInterval(countdownInterval);
+ }
// Hide all screens, show end container
menuContainer.visible = false;
gameContainer.visible = false;
endContainer.visible = true;
Fullscreen modern App Store landscape banner, 16:9, high definition, for a game titled "Game of Thrones Quiz Challenge" and with the description "Test your Game of Thrones knowledge with challenging multiple-choice questions about characters, locations, and major plot points from the epic series.". No text on banner!
game of thrones hakkında foto yap. In-Game asset. 2d. High contrast. No shadows