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Oyuna hoşgeldiniz!
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Please fix the bug: 'storage.getItem is not a function' in or related to this line: 'var savedDifficulty = storage.getItem('difficulty');' Line Number: 597 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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function saveSettings() { difficulty = document.getElementById("difficulty").value; language = document.getElementById("language").value; updateLanguage(); updateScoreDisplay(); // Zorluk gösterimini de güncelle alert(language === "tr" ? "Ayarlar kaydedildi!" : "Settings saved!"); goToMenu(); }
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function updateScoreDisplay() { const isTR = language === "tr"; const scoreLabel = isTR ? "Skor" : "Score"; const diffLabel = isTR ? "Zorluk" : "Difficulty"; let diffText = ""; if (difficulty === "easy") diffText = isTR ? "Kolay" : "Easy"; else if (difficulty === "medium") diffText = isTR ? "Orta" : "Medium"; else if (difficulty === "hard") diffText = isTR ? "Zor" : "Hard"; document.getElementById("scoreDisplay").textContent = `${scoreLabel}: ${score} | ${diffLabel}: ${diffText}`; }
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document.getElementById("menuBtnInQuiz").textContent = language === "tr" ? "Ana Menü" : "Main Menu";
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function checkAnswer(selected) { const q = questions[language][currentQuestion]; if (selected === q.answer) { alert(translations[language].correct); score++; updateScoreDisplay(); } else { alert(translations[language].wrong + q.answer); } currentQuestion++; if (currentQuestion < questions[language].length) { showQuestion(); } else { showResult(); } }
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function startGame() { currentQuestion = 0; score = 0; updateScoreDisplay(); updateLanguage(); document.getElementById("menu").style.display = "none"; document.getElementById("end").style.display = "none"; document.getElementById("quiz").style.display = "block"; showQuestion();
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Please fix the bug: 'Uncaught TypeError: confirm is not a function' in or related to this line: 'var confirmed = confirm(translations[language].confirmBackToMenu);' Line Number: 484
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Please fix the bug: 'Cannot set properties of undefined (setting 'fontSize')' in or related to this line: 'backToMenuButton.answerText.style.fontSize = 32;' Line Number: 295
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Please fix the bug: 'Cannot read properties of undefined (reading 'en')' in or related to this line: 'var questions = questionsData[language];' Line Number: 116
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Please fix the bug: 'Cannot read properties of undefined (reading 'undefined')' in or related to this line: 'var questions = questionsData[language];' Line Number: 106
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Westeros'un bilgini test etmeye hazır mısın?
User prompt
Westeros'un bilgini test etmeye hazır mısın?
User prompt
Westeros'un bilgini test etmeye hazır mısın?
Code edit (1 edits merged)
Please save this source code
User prompt
Game of Thrones Quiz Challenge
Initial prompt
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var AnswerButton = Container.expand(function () { var self = Container.call(this); self.defaultBackground = self.attachAsset('answerButton', { anchorX: 0.5, anchorY: 0.5 }); self.answerText = new Text2('', { size: 48, fill: 0xFFFFFF, wordWrap: true, wordWrapWidth: 750 }); self.answerText.anchor.set(0.5, 0.5); self.addChild(self.answerText); self.isCorrect = false; self.isClickable = true; self.setAnswer = function (text, correct) { self.answerText.setText(text); self.isCorrect = correct; self.isClickable = true; self.resetVisual(); }; self.resetVisual = function () { self.removeChild(self.defaultBackground); self.defaultBackground = self.attachAsset('answerButton', { anchorX: 0.5, anchorY: 0.5 }); self.addChildAt(self.defaultBackground, 0); }; self.showResult = function () { self.removeChild(self.defaultBackground); if (self.isCorrect) { self.defaultBackground = self.attachAsset('correctButton', { anchorX: 0.5, anchorY: 0.5 }); } else { self.defaultBackground = self.attachAsset('incorrectButton', { anchorX: 0.5, anchorY: 0.5 }); } self.addChildAt(self.defaultBackground, 0); self.isClickable = false; }; self.down = function (x, y, obj) { if (!self.isClickable) return; self.isClickable = false; game.answerSelected(self); }; return self; }); var QuestionCard = Container.expand(function () { var self = Container.call(this); var background = self.attachAsset('questionBackground', { anchorX: 0.5, anchorY: 0.5 }); self.questionText = new Text2('', { size: 60, fill: 0xFFFFFF, wordWrap: true, wordWrapWidth: 1700 }); self.questionText.anchor.set(0.5, 0.5); self.addChild(self.questionText); self.setQuestion = function (questionData) { self.questionText.setText(questionData.question); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a252f }); /**** * Game Code ****/ // Multilingual questions var questionsData = { en: [{ question: "What is Jon Snow's true parentage?", answers: ["Ned Stark and unknown mother", "Lyanna Stark and Rhaegar Targaryen", "Catelyn Stark and Ned Stark", "Cersei Lannister and Robert Baratheon"], correct: 1 }, { question: "What is the name of Daenerys' largest dragon?", answers: ["Viserion", "Rhaegal", "Drogon", "Balerion"], correct: 2 }, { question: "Which city is known as the Free City across the Narrow Sea?", answers: ["King's Landing", "Winterfell", "Braavos", "Oldtown"], correct: 2 }, { question: "Who is known as the 'King in the North'?", answers: ["Jon Snow", "Robb Stark", "Ned Stark", "Both A and B"], correct: 3 }, { question: "What is the motto of House Stark?", answers: ["Fire and Blood", "Winter is Coming", "Hear Me Roar", "Ours is the Fury"], correct: 1 }], tr: [{ question: "Jon Snow'un gerçek adı nedir?", answers: ["Aegon Targaryen", "Robb Stark", "Eddard Stark", "Bran Stark"], correct: 0 }, { question: "Demir Taht'ta ilk oturan kişi kimdir?", answers: ["Robert Baratheon", "Aerys II", "Aegon the Conqueror", "Joffrey Baratheon"], correct: 2 }, { question: "Arya Stark'ın eğitildiği şehir hangisidir?", answers: ["Braavos", "Meereen", "Qarth", "Winterfell"], correct: 0 }, { question: "Daenerys'in en büyük ejderhasının adı nedir?", answers: ["Viserion", "Rhaegal", "Drogon", "Balerion"], correct: 2 }, { question: "Stark Hanesi'nin sloganı nedir?", answers: ["Ateş ve Kan", "Kış Geliyor", "Beni Duy Kükreyişimi", "Bizimdir Öfke"], correct: 1 }] }; // Game state management var gameState = 'menu'; // 'menu', 'settings', 'playing', 'finished' var currentQuestionIndex = 0; var correctAnswers = 0; var questionCard; var answerButtons = []; var scoreText; var isAnswering = false; var difficulty = 'medium'; // 'easy', 'medium', 'hard' var language = 'en'; // 'en', 'tr' // Reference to current questions based on language var questions = questionsData[language]; var totalQuestions = questions.length; // Translation objects var translations = { en: { title: "Game of Thrones Quiz", subtitle: "Test your knowledge of Westeros!", startGame: "Start Game", settings: "Settings", settingsTitle: "Settings", difficulty: "Difficulty Level:", language: "Language:", easy: "Easy", medium: "Medium", hard: "Hard", backToMenu: "Back to Menu", quizComplete: "Quiz Complete!", finalScore: "Final Score:", returnToMenu: "Return to Menu", score: "Score:", turkish: "Turkish", english: "English", confirmBackToMenu: "Are you sure you want to return to the main menu?" }, tr: { title: "Game of Thrones Quiz", subtitle: "Westeros'un bilgini test etmeye hazır mısın?", startGame: "Başla", settings: "Ayarlar", settingsTitle: "Ayarlar", difficulty: "Zorluk Seviyesi:", language: "Dil:", easy: "Kolay", medium: "Orta", hard: "Zor", backToMenu: "Ana Menüye Dön", quizComplete: "Quiz Bitti!", finalScore: "Skorunuz:", returnToMenu: "Ana Menüye Dön", score: "Skor:", turkish: "Türkçe", english: "İngilizce", confirmBackToMenu: "Ana menüye dönmek istediğinizden emin misiniz?" } }; // Menu UI elements var menuContainer; var gameContainer; var endContainer; var settingsContainer; // UI text elements for language updates var menuTitle; var menuSubtitle; var startButton; var settingsButton; var settingsTitle; var difficultyLabel; var languageLabel; var easyButton; var mediumButton; var hardButton; var backButton; var languageButton; // Create UI elements function initializeUI() { // Create main containers menuContainer = game.addChild(new Container()); gameContainer = game.addChild(new Container()); endContainer = game.addChild(new Container()); settingsContainer = game.addChild(new Container()); // Setup menu screen menuTitle = new Text2('Game of Thrones Quiz', { size: 80, fill: 0xF39C12 }); menuTitle.anchor.set(0.5, 0.5); menuTitle.x = 1024; menuTitle.y = 800; menuContainer.addChild(menuTitle); menuSubtitle = new Text2('Test your knowledge of Westeros!', { size: 48, fill: 0xFFFFFF }); menuSubtitle.anchor.set(0.5, 0.5); menuSubtitle.x = 1024; menuSubtitle.y = 950; menuContainer.addChild(menuSubtitle); startButton = menuContainer.addChild(new AnswerButton()); startButton.setAnswer('Start Game', false); startButton.x = 1024; startButton.y = 1100; startButton.down = function () { startGame(); }; settingsButton = menuContainer.addChild(new AnswerButton()); settingsButton.setAnswer('Settings', false); settingsButton.x = 1024; settingsButton.y = 1300; settingsButton.down = function () { showSettings(); }; // Setup game screen gameContainer.visible = false; // Question card questionCard = gameContainer.addChild(new QuestionCard()); questionCard.x = 1024; questionCard.y = 600; // Answer buttons for (var i = 0; i < 4; i++) { var button = gameContainer.addChild(new AnswerButton()); button.x = i % 2 === 0 ? 524 : 1524; button.y = i < 2 ? 1200 : 1400; answerButtons.push(button); } // Score display var scoreBackground = gameContainer.addChild(LK.getAsset('scoreBackground', { anchorX: 0.5, anchorY: 0.5 })); scoreBackground.x = 1024; scoreBackground.y = 200; scoreText = new Text2('Score: 0/0', { size: 48, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0.5); scoreBackground.addChild(scoreText); // Back to menu button in quiz screen var backToMenuButton = gameContainer.addChild(new AnswerButton()); backToMenuButton.setAnswer('Back to Menu', false); backToMenuButton.x = 1800; backToMenuButton.y = 150; backToMenuButton.defaultBackground.width = 300; backToMenuButton.defaultBackground.height = 80; backToMenuButton.answerText.size = 32; backToMenuButton.down = function () { confirmGoToMenu(); }; // Setup settings screen settingsContainer.visible = false; settingsTitle = new Text2('Settings', { size: 80, fill: 0xF39C12 }); settingsTitle.anchor.set(0.5, 0.5); settingsTitle.x = 1024; settingsTitle.y = 700; settingsContainer.addChild(settingsTitle); difficultyLabel = new Text2('Difficulty Level:', { size: 48, fill: 0xFFFFFF }); difficultyLabel.anchor.set(0.5, 0.5); difficultyLabel.x = 1024; difficultyLabel.y = 900; settingsContainer.addChild(difficultyLabel); easyButton = settingsContainer.addChild(new AnswerButton()); easyButton.setAnswer('Easy', false); easyButton.x = 1024; easyButton.y = 1050; easyButton.down = function () { setDifficulty('easy'); }; mediumButton = settingsContainer.addChild(new AnswerButton()); mediumButton.setAnswer('Medium', false); mediumButton.x = 1024; mediumButton.y = 1200; mediumButton.down = function () { setDifficulty('medium'); }; hardButton = settingsContainer.addChild(new AnswerButton()); hardButton.setAnswer('Hard', false); hardButton.x = 1024; hardButton.y = 1350; hardButton.down = function () { setDifficulty('hard'); }; languageLabel = new Text2('Language:', { size: 48, fill: 0xFFFFFF }); languageLabel.anchor.set(0.5, 0.5); languageLabel.x = 1024; languageLabel.y = 1500; settingsContainer.addChild(languageLabel); languageButton = settingsContainer.addChild(new AnswerButton()); languageButton.setAnswer('English', false); languageButton.x = 1024; languageButton.y = 1650; languageButton.down = function () { toggleLanguage(); }; backButton = settingsContainer.addChild(new AnswerButton()); backButton.setAnswer('Back to Menu', false); backButton.x = 1024; backButton.y = 1850; backButton.down = function () { goToMenu(); }; // Setup end screen endContainer.visible = false; } function displayQuestion() { // Update questions reference for current language questions = questionsData[language]; if (currentQuestionIndex >= questions.length) { showFinalScore(); return; } var questionData = questions[currentQuestionIndex]; questionCard.setQuestion(questionData); for (var i = 0; i < 4; i++) { answerButtons[i].setAnswer(questionData.answers[i], i === questionData.correct); } updateScore(); isAnswering = false; } function updateScore() { scoreText.setText(translations[language].score + ' ' + correctAnswers + '/' + (currentQuestionIndex + 1)); } function updateLanguage() { var t = translations[language]; // Update menu texts menuTitle.setText(t.title); menuSubtitle.setText(t.subtitle); startButton.setAnswer(t.startGame, false); settingsButton.setAnswer(t.settings, false); // Update settings texts settingsTitle.setText(t.settingsTitle); difficultyLabel.setText(t.difficulty); languageLabel.setText(t.language); easyButton.setAnswer(t.easy, false); mediumButton.setAnswer(t.medium, false); hardButton.setAnswer(t.hard, false); backButton.setAnswer(t.backToMenu, false); languageButton.setAnswer(language === 'en' ? t.turkish : t.english, false); // Update questions reference questions = questionsData[language]; totalQuestions = questions.length; // Update score if in game if (gameState === 'playing') { updateScore(); } } function toggleLanguage() { language = language === 'en' ? 'tr' : 'en'; updateLanguage(); } function startGame() { gameState = 'playing'; currentQuestionIndex = 0; correctAnswers = 0; isAnswering = false; // Hide menu, show game menuContainer.visible = false; gameContainer.visible = true; endContainer.visible = false; settingsContainer.visible = false; displayQuestion(); } function showSettings() { gameState = 'settings'; // Hide all screens, show settings menuContainer.visible = false; gameContainer.visible = false; endContainer.visible = false; settingsContainer.visible = true; } function setDifficulty(newDifficulty) { difficulty = newDifficulty; // Visual feedback could be added here in the future goToMenu(); } function goToMenu() { gameState = 'menu'; // Hide all screens, show menu menuContainer.visible = true; gameContainer.visible = false; endContainer.visible = false; settingsContainer.visible = false; } function showFinalScore() { gameState = 'finished'; // Hide game screen, show end screen gameContainer.visible = false; settingsContainer.visible = false; endContainer.visible = true; // Clear previous end screen content while (endContainer.children.length > 0) { endContainer.removeChildAt(0); } var t = translations[language]; var endTitle = new Text2(t.quizComplete, { size: 80, fill: 0xF39C12 }); endTitle.anchor.set(0.5, 0.5); endTitle.x = 1024; endTitle.y = 1000; endContainer.addChild(endTitle); var finalScoreText = new Text2(t.finalScore + ' ' + correctAnswers + '/' + totalQuestions, { size: 60, fill: 0xFFFFFF }); finalScoreText.anchor.set(0.5, 0.5); finalScoreText.x = 1024; finalScoreText.y = 1200; endContainer.addChild(finalScoreText); var menuButton = endContainer.addChild(new AnswerButton()); menuButton.setAnswer(t.returnToMenu, false); menuButton.x = 1024; menuButton.y = 1500; menuButton.down = function () { goToMenu(); }; if (correctAnswers >= totalQuestions * 0.8) { LK.showYouWin(); } else if (correctAnswers < totalQuestions * 0.4) { LK.showGameOver(); } } function confirmGoToMenu() { // Create a simple confirmation by going directly to menu // In a mobile game environment, we skip the confirmation dialog goToMenu(); } game.answerSelected = function (selectedButton) { if (isAnswering) return; isAnswering = true; // Show results for all buttons for (var i = 0; i < answerButtons.length; i++) { answerButtons[i].showResult(); } // Check if answer is correct if (selectedButton.isCorrect) { correctAnswers++; LK.setScore(correctAnswers); LK.getSound('correct').play(); } else { LK.getSound('incorrect').play(); } // Move to next question after delay LK.setTimeout(function () { currentQuestionIndex++; displayQuestion(); }, 2000); }; // Initialize the game initializeUI(); updateLanguage(); goToMenu();
===================================================================
--- original.js
+++ change.js
@@ -466,13 +466,11 @@
LK.showGameOver();
}
}
function confirmGoToMenu() {
- // Simple confirmation - in a real implementation you might want a proper dialog
- var confirmed = confirm(translations[language].confirmBackToMenu);
- if (confirmed) {
- goToMenu();
- }
+ // Create a simple confirmation by going directly to menu
+ // In a mobile game environment, we skip the confirmation dialog
+ goToMenu();
}
game.answerSelected = function (selectedButton) {
if (isAnswering) return;
isAnswering = true;
Fullscreen modern App Store landscape banner, 16:9, high definition, for a game titled "Game of Thrones Quiz Challenge" and with the description "Test your Game of Thrones knowledge with challenging multiple-choice questions about characters, locations, and major plot points from the epic series.". No text on banner!
game of thrones hakkında foto yap. In-Game asset. 2d. High contrast. No shadows