\n\n\n","generatedCode":"
===================================================================\n--- original.js\n+++ change.js\n@@ -130,26 +130,29 @@\n \tanswers: ["The Kingsguard", "The Night's Watch", "The Gold Cloaks", "The Brotherhood"],\n \tcorrect: 1\n }];\n // Game state management\n-var gameState = 'menu'; // 'menu', 'playing', 'finished'\n+var gameState = 'menu'; // 'menu', 'settings', 'playing', 'finished'\n var currentQuestionIndex = 0;\n var correctAnswers = 0;\n var totalQuestions = questions.length;\n var questionCard;\n var answerButtons = [];\n var scoreText;\n var isAnswering = false;\n+var difficulty = 'medium'; // 'easy', 'medium', 'hard'\n // Menu UI elements\n var menuContainer;\n var gameContainer;\n var endContainer;\n+var settingsContainer;\n // Create UI elements\n function initializeUI() {\n \t// Create main containers\n \tmenuContainer = game.addChild(new Container());\n \tgameContainer = game.addChild(new Container());\n \tendContainer = game.addChild(new Container());\n+\tsettingsContainer = game.addChild(new Container());\n \t// Setup menu screen\n \tvar menuTitle = new Text2('Game of Thrones Quiz', {\n \t\tsize: 80,\n \t\tfill: 0xF39C12\n@@ -168,12 +171,19 @@\n \tmenuContainer.addChild(menuSubtitle);\n \tvar startButton = menuContainer.addChild(new AnswerButton());\n \tstartButton.setAnswer('Start Game', false);\n \tstartButton.x = 1024;\n-\tstartButton.y = 1200;\n+\tstartButton.y = 1100;\n \tstartButton.down = function () {\n \t\tstartGame();\n \t};\n+\tvar settingsButton = menuContainer.addChild(new AnswerButton());\n+\tsettingsButton.setAnswer('Settings', false);\n+\tsettingsButton.x = 1024;\n+\tsettingsButton.y = 1300;\n+\tsettingsButton.down = function () {\n+\t\tshowSettings();\n+\t};\n \t// Setup game screen  \n \tgameContainer.visible = false;\n \t// Question card\n \tquestionCard = gameContainer.addChild(new QuestionCard());\n@@ -198,8 +208,54 @@\n \t\tfill: 0xFFFFFF\n \t});\n \tscoreText.anchor.set(0.5, 0.5);\n \tscoreBackground.addChild(scoreText);\n+\t// Setup settings screen\n+\tsettingsContainer.visible = false;\n+\tvar settingsTitle = new Text2('Settings', {\n+\t\tsize: 80,\n+\t\tfill: 0xF39C12\n+\t});\n+\tsettingsTitle.anchor.set(0.5, 0.5);\n+\tsettingsTitle.x = 1024;\n+\tsettingsTitle.y = 800;\n+\tsettingsContainer.addChild(settingsTitle);\n+\tvar difficultyLabel = new Text2('Difficulty Level:', {\n+\t\tsize: 48,\n+\t\tfill: 0xFFFFFF\n+\t});\n+\tdifficultyLabel.anchor.set(0.5, 0.5);\n+\tdifficultyLabel.x = 1024;\n+\tdifficultyLabel.y = 1000;\n+\tsettingsContainer.addChild(difficultyLabel);\n+\tvar easyButton = settingsContainer.addChild(new AnswerButton());\n+\teasyButton.setAnswer('Easy', false);\n+\teasyButton.x = 1024;\n+\teasyButton.y = 1200;\n+\teasyButton.down = function () {\n+\t\tsetDifficulty('easy');\n+\t};\n+\tvar mediumButton = settingsContainer.addChild(new AnswerButton());\n+\tmediumButton.setAnswer('Medium', false);\n+\tmediumButton.x = 1024;\n+\tmediumButton.y = 1350;\n+\tmediumButton.down = function () {\n+\t\tsetDifficulty('medium');\n+\t};\n+\tvar hardButton = settingsContainer.addChild(new AnswerButton());\n+\thardButton.setAnswer('Hard', false);\n+\thardButton.x = 1024;\n+\thardButton.y = 1500;\n+\thardButton.down = function () {\n+\t\tsetDifficulty('hard');\n+\t};\n+\tvar backButton = settingsContainer.addChild(new AnswerButton());\n+\tbackButton.setAnswer('Back to Menu', false);\n+\tbackButton.x = 1024;\n+\tbackButton.y = 1700;\n+\tbackButton.down = function () {\n+\t\tgoToMenu();\n+\t};\n \t// Setup end screen\n \tendContainer.visible = false;\n }\n function displayQuestion() {\n@@ -226,21 +282,37 @@\n \t// Hide menu, show game\n \tmenuContainer.visible = false;\n \tgameContainer.visible = true;\n \tendContainer.visible = false;\n+\tsettingsContainer.visible = false;\n \tdisplayQuestion();\n }\n+function showSettings() {\n+\tgameState = 'settings';\n+\t// Hide all screens, show settings\n+\tmenuContainer.visible = false;\n+\tgameContainer.visible = false;\n+\tendContainer.visible = false;\n+\tsettingsContainer.visible = true;\n+}\n+function setDifficulty(newDifficulty) {\n+\tdifficulty = newDifficulty;\n+\t// Visual feedback could be added here in the future\n+\tgoToMenu();\n+}\n function goToMenu() {\n \tgameState = 'menu';\n \t// Hide all screens, show menu\n \tmenuContainer.visible = true;\n \tgameContainer.visible = false;\n \tendContainer.visible = false;\n+\tsettingsContainer.visible = false;\n }\n function showFinalScore() {\n \tgameState = 'finished';\n \t// Hide game screen, show end screen\n \tgameContainer.visible = false;\n+\tsettingsContainer.visible = false;\n \tendContainer.visible = true;\n \t// Clear previous end screen content\n \twhile (endContainer.children.length > 0) {\n \t\tendContainer.removeChildAt(0);\n
"} Upit | Learn about creating the game Game of Thrones Quiz Challenge with gen AI