User prompt
Play hey Macklemore sound when start button is pressed
User prompt
Play hey Macklemore sound when title screen loads
User prompt
Spread tags around the screen more
User prompt
Play instrumental music when start button is pressed
User prompt
Change name of grandad's coat to grandma's coat
User prompt
Change text that says Welcome to poppin' tags: A Thrift Shop Adventure to say " Welcome to Poppin' Tags: A Thrift Shop Tribute."
User prompt
Move start button up 50
User prompt
Move start button right 50
User prompt
Move start button up 200 and right 50
User prompt
Move start button to bottom of title screen
User prompt
Increase shopping list text size
User prompt
Make tags move slower ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Slow down tags movement ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Spread tags out so they don't bunch up ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make the tags move slower ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make all tags randomly move around the game scene ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Remove Macklemores name from dialogue text
User prompt
Make all small text near price tags and discounts invisible
User prompt
When it says game over add some text to say You can't afford anything else
User prompt
Add cash sound when you buy an item
User prompt
Make small text near price tags invisible
User prompt
Why isn't heymacklemore sound playing
User prompt
Move tags around in random places on screen
User prompt
Make small text near price tags invisible
User prompt
Trigger heymacklemore sound when player presses start button
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Discount class to handle discounted item prices
var Discount = Container.expand(function () {
var self = Container.call(this);
// Set the discount tag asset
self.setDiscountTag = function (assetId, options) {
if (self.discountTagAsset) {
self.removeChild(self.discountTagAsset);
}
options = options || {};
if (options.anchorX === undefined) options.anchorX = 0.5;
if (options.anchorY === undefined) options.anchorY = 0.5;
if (options.x === undefined) options.x = 0;
if (options.y === undefined) options.y = 0;
self.discountTagAsset = self.attachAsset(assetId, {});
};
// Set the discounted price text
self.setDiscountPrice = function (discountPrice, options) {
if (self.discountPriceText) {
self.removeChild(self.discountPriceText);
}
options = options || {};
var size = options.size || 40;
var fill = options.fill || "#ff0";
self.discountPriceText = new Text2('$' + discountPrice.toFixed(2), {
size: size,
fill: fill
});
self.discountPriceText.anchor.set(0.5, 0.5);
self.discountPriceText.x = options.x !== undefined ? options.x : 0;
self.discountPriceText.y = options.y !== undefined ? options.y : 0;
self.addChild(self.discountPriceText);
};
return self;
});
// Pricetag class to organize pricetag assets
var Pricetag = Container.expand(function () {
var self = Container.call(this);
// Add a pricetag asset (default is the generic 'pricetag' shape, can be replaced with a specific asset)
self.setTag = function (assetId, options) {
// Remove previous tag if any
if (self.tagAsset) {
self.removeChild(self.tagAsset);
}
// Default options
options = options || {};
if (options.anchorX === undefined) options.anchorX = 0.5;
if (options.anchorY === undefined) options.anchorY = 0.5;
if (options.x === undefined) options.x = 0;
if (options.y === undefined) options.y = 0;
self.tagAsset = self.attachAsset(assetId, {});
};
// Optionally, add price text
self.setPrice = function (price, options) {
if (self.priceText) {
self.removeChild(self.priceText);
}
options = options || {};
var size = options.size || 40;
var fill = options.fill || "#fff";
self.priceText = new Text2('$' + price.toFixed(2), {
size: size,
fill: fill
});
self.priceText.anchor.set(0.5, 0.5);
self.priceText.x = options.x !== undefined ? options.x : 0;
self.priceText.y = options.y !== undefined ? options.y : 0;
self.addChild(self.priceText);
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// List of items and their price tag asset/image IDs and prices
// --- Begin floating price tag and click-to-buy system ---
var titlePage = game.addChild(new Container());
titlePage.addChild(LK.getAsset('titlescreen', {
anchorX: 0.5,
anchorY: 0.5,
x: 1124,
y: 1366
}));
// Create a start button using the Startbutton asset
var startButton = titlePage.addChild(LK.getAsset('Startbutton', {
anchorX: 0.5,
anchorY: 0.5,
// Centered horizontally, positioned near the bottom of the screen
x: 1024 + 50,
y: 2732 - 200 - 200
}));
startButton.interactive = true;
startButton.on('down', function () {
// Remove the title page when the start button is clicked
titlePage.destroy();
// Add the thrift background when the start button is clicked
game.addChild(LK.getAsset('thriftBackground', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366
}));
// Initialize inventory bar without background
var inventoryBar = new Container();
inventoryBar.y += 300; // Extend inventory bar on top screen by 300 pixels
game.addChild(inventoryBar);
// Initialize bottom inventory bar without background
var bottomInventoryBar = new Container();
game.addChild(bottomInventoryBar);
// Add shopkeeper to the game screen
var shopkeeper = game.addChild(LK.getAsset('shopkeeper', {
anchorX: 0.5,
anchorY: 0.5,
x: 1224,
y: 1430
}));
// --- Shopkeeper dialogue logic ---
var shopkeeperDialogue = null;
shopkeeper.interactive = true;
shopkeeper.on('down', function () {
// If dialogue is already showing, do nothing
if (shopkeeperDialogue) return;
// Create dialogue container
shopkeeperDialogue = game.addChild(new Container());
shopkeeperDialogue.x = 1024;
shopkeeperDialogue.y = 900;
// Add background for dialogue (bigger and transparent)
var dialogueBg = shopkeeperDialogue.addChild(LK.getAsset('instructionBox', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 0,
scaleX: 1.2,
scaleY: 1.0,
alpha: 0.7 // semi-transparent
}));
// Add dialogue text
var dialogueText = shopkeeperDialogue.addChild(new Text2("Welcome to the Thrift Shop!\n\nCan I help you with anything?", {
size: 90,
fill: 0xFFFFFF,
align: "center",
wordWrap: true,
wordWrapWidth: 1500
}));
dialogueText.anchor.set(0.5, 0.5);
dialogueText.x = 0;
dialogueText.y = -120;
// Add Yes and No buttons
var buttonWidth = 350;
var buttonHeight = 120;
var buttonSpacing = 80;
var buttonY = 180;
// Yes button
var yesButtonBg = shopkeeperDialogue.addChild(LK.getAsset('categoryButton', {
anchorX: 0.5,
anchorY: 0.5,
x: -buttonWidth / 2 - buttonSpacing / 2,
y: buttonY,
scaleX: buttonWidth / 200,
scaleY: buttonHeight / 80,
alpha: 0.85
}));
var yesButtonText = shopkeeperDialogue.addChild(new Text2("Yes", {
size: 70,
fill: "#fff"
}));
yesButtonText.anchor.set(0.5, 0.5);
yesButtonText.x = yesButtonBg.x;
yesButtonText.y = yesButtonBg.y;
yesButtonBg.interactive = true;
yesButtonBg.on('down', function () {
// Dismiss dialogue on Yes
if (shopkeeperDialogue) {
shopkeeperDialogue.destroy();
shopkeeperDialogue = null;
}
// Show instructions about shopping list and price matching
shopkeeperDialogue = game.addChild(new Container());
shopkeeperDialogue.x = 1024;
shopkeeperDialogue.y = 900;
// Add background for dialogue (bigger and transparent)
var dialogueBg = shopkeeperDialogue.addChild(LK.getAsset('instructionBox', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 0,
scaleX: 1.2,
scaleY: 1.0,
alpha: 0.7 // semi-transparent
}));
// Add instruction text
var dialogueText = shopkeeperDialogue.addChild(new Text2("Check the shopping list to see what yo need to buy then match a price with an item to check it off the list. Pop all them tags for the ultimate come up.", {
size: 90,
fill: 0xFFFFFF,
align: "center",
wordWrap: true,
wordWrapWidth: 1500
}));
dialogueText.anchor.set(0.5, 0.5);
dialogueText.x = 0;
dialogueText.y = 0;
// Make the instruction message dismissible on tap
shopkeeperDialogue.interactive = true;
shopkeeperDialogue.on('down', function () {
if (shopkeeperDialogue) {
shopkeeperDialogue.destroy();
shopkeeperDialogue = null;
}
});
});
// No button
var noButtonBg = shopkeeperDialogue.addChild(LK.getAsset('categoryButton', {
anchorX: 0.5,
anchorY: 0.5,
x: buttonWidth / 2 + buttonSpacing / 2,
y: buttonY,
scaleX: buttonWidth / 200,
scaleY: buttonHeight / 80,
alpha: 0.85
}));
var noButtonText = shopkeeperDialogue.addChild(new Text2("No", {
size: 70,
fill: "#fff"
}));
noButtonText.anchor.set(0.5, 0.5);
noButtonText.x = noButtonBg.x;
noButtonText.y = noButtonBg.y;
noButtonBg.interactive = true;
noButtonBg.on('down', function () {
// Dismiss dialogue on No
if (shopkeeperDialogue) {
shopkeeperDialogue.destroy();
shopkeeperDialogue = null;
}
// Show follow-up message
shopkeeperDialogue = game.addChild(new Container());
shopkeeperDialogue.x = 1024;
shopkeeperDialogue.y = 900;
// Add background for dialogue (bigger and transparent)
var dialogueBg = shopkeeperDialogue.addChild(LK.getAsset('instructionBox', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 0,
scaleX: 1.2,
scaleY: 1.0,
alpha: 0.7 // semi-transparent
}));
// Add follow-up text
var dialogueText = shopkeeperDialogue.addChild(new Text2("One man's trash is another man's come up!", {
size: 90,
fill: 0xFFFFFF,
align: "center",
wordWrap: true,
wordWrapWidth: 1500
}));
dialogueText.anchor.set(0.5, 0.5);
dialogueText.x = 0;
dialogueText.y = 0;
// Make the follow-up message dismissible on tap
shopkeeperDialogue.interactive = true;
shopkeeperDialogue.on('down', function () {
if (shopkeeperDialogue) {
shopkeeperDialogue.destroy();
shopkeeperDialogue = null;
}
});
});
// Remove old tap-to-dismiss logic (dialogue is now dismissed by Yes/No buttons only)
});
// --- Begin floating price tag and click-to-buy system ---
// List of items and their price tag asset/image IDs and prices
var itemData = [{
name: 'Big Ass Coat',
asset: 'bigAssCoat',
price: 4.00,
pricetagAsset: 'Pricetagbigasscoat',
x: 1524,
y: 2040
}, {
name: 'Dookie Brown Leather Jacket',
asset: 'dookieBrownLeatherJacket',
price: 3.50,
pricetagAsset: 'pricetagdookiebrownjacket',
x: 2004,
y: 2040
}, {
name: 'Grandad\'s Coat',
asset: 'granddadsClothes',
price: 2.50,
pricetagAsset: 'pricetaggrandadscoat',
x: 1769,
y: 2020
}, {
name: 'Pink Leopard Mink',
asset: 'pinkLeopardMink',
price: 5.00,
pricetagAsset: 'pricetagpinkleaperdmink',
x: 300,
y: 2100
}, {
name: 'Plaid Button-Up Shirt',
asset: 'plaidButtonUpShirt',
price: 2.00,
pricetagAsset: 'pricetagpladbuttonupshirt',
x: 550,
y: 1620
}, {
name: 'Velour Jumpsuit',
asset: 'velourJumpsuit',
price: 3.00,
pricetagAsset: 'Pricetagvelourjumpsuit',
x: 100,
y: 2120
}, {
name: 'Built-In Onesie With Socks',
asset: 'builtInOnesieWithSocks',
price: 2.00,
pricetagAsset: 'Pricetagbuiltinonesiewithsocks',
discountTagAsset: 'Discountbuiltinonesiewithsocks',
x: 820,
y: 1600
}, {
name: 'Zebra Pajamas',
asset: 'flannelZebraPyjamas',
price: 2.50,
pricetagAsset: 'Pricetagzebrapyjamas',
x: 750,
y: 2020
}, {
name: 'Fox Skin',
asset: 'furFoxSkin',
price: 4.50,
pricetagAsset: 'pricetagfoxskin',
x: 970,
y: 2000
}, {
name: 'Skeet Blanket',
asset: 'skeetBlanket',
price: 2.00,
pricetagAsset: 'Pricetagskeetblanket',
x: 1200,
y: 2000
}, {
name: 'House Slippers',
asset: 'houseSlippers',
price: 1.50,
pricetagAsset: 'pricetaghouseslippers',
x: 1700,
y: 1320
}, {
name: 'Wolf Skin Hat',
asset: 'wolfSkinHat',
price: 2.00,
pricetagAsset: 'pricetagwolfskinhat',
x: 520,
y: 1290
}, {
name: 'Gator Shoes',
asset: 'gatorShoes',
price: 3.00,
pricetagAsset: 'Pricetaggatorshoes',
x: 1800,
y: 1430
}, {
name: 'Velcro Sneakers',
asset: 'velcroSneakers',
price: 2.00,
pricetagAsset: 'Pricetagvelcrosneakers',
x: 1900,
y: 1310
}, {
name: 'Telescope',
asset: 'telescope',
price: 3.00,
pricetagAsset: 'Pricetagtelescope',
x: 900,
y: 1030
}, {
name: 'Kneeboard',
asset: 'kneeBoard',
price: 4.00,
pricetagAsset: 'Pricetagkneeboard',
x: 1500,
y: 2200
}, {
name: 'Broken Keyboard',
asset: 'brokenKeyboard',
price: 2.00,
pricetagAsset: 'pricetagbrokenkeybord',
x: 1770,
y: 970
}];
// Store references to item containers and price tags
var itemObjects = [];
var priceTagObjects = [];
// Import tween plugin for animating price tags
// Helper to get a random position within the game area (not overlapping items and not too close to other tags)
function getRandomTagPosition(existingTags) {
var margin = 120;
var minDistance = 220; // Minimum distance between tags (in px)
var maxAttempts = 40;
var attempt = 0;
var x, y, valid;
do {
x = Math.random() * (2048 - 2 * margin) + margin;
y = Math.random() * (2732 - 2 * margin) + margin;
valid = true;
if (existingTags && existingTags.length) {
for (var i = 0; i < existingTags.length; ++i) {
var tag = existingTags[i];
// Use tag.x/tag.y if set, else skip
if (typeof tag.x === "number" && typeof tag.y === "number") {
var dx = tag.x - x;
var dy = tag.y - y;
var dist = Math.sqrt(dx * dx + dy * dy);
if (dist < minDistance) {
valid = false;
break;
}
}
}
}
attempt++;
} while (!valid && attempt < maxAttempts);
return {
x: x,
y: y
};
}
// Create items (static, not interactive for buying)
for (var i = 0; i < itemData.length; ++i) {
var data = itemData[i];
var item = game.addChild(LK.getAsset(data.asset, {
anchorX: 0.5,
anchorY: 0.5,
x: data.x,
y: data.y
}));
item.itemName = data.name;
item.itemPrice = data.price;
item.pricetagAsset = data.pricetagAsset;
itemObjects.push(item);
}
// Create floating price tags
for (var i = 0; i < itemData.length; ++i) {
var data = itemData[i];
var tag = new Pricetag();
tag.setTag(data.pricetagAsset, {
anchorX: 0.5,
anchorY: 0.5
});
tag.setPrice(data.price, {
size: 36,
fill: "#fff",
x: 0,
y: 60
});
if (tag.priceText) tag.priceText.alpha = 0; // Make small text invisible
// Use new getRandomTagPosition to avoid bunching
var pos = getRandomTagPosition(priceTagObjects);
tag.x = pos.x;
tag.y = pos.y;
tag.anchorX = 0.5;
tag.anchorY = 0.5;
tag.itemName = data.name;
tag.itemPrice = data.price;
tag.pricetagAsset = data.pricetagAsset;
tag.interactive = true;
priceTagObjects.push(tag);
game.addChild(tag);
}
// Animate price tags to randomly move around the game scene using tweens
function moveTagRandomly(tag) {
var margin = 120;
var tagWidth = tag.width || 100;
var tagHeight = tag.height || 100;
// Calculate random position within bounds, avoiding bunching with other tags
var minDistance = 220;
var maxAttempts = 40;
var attempt = 0;
var newX, newY, valid;
do {
var minX = margin + tagWidth / 2;
var maxX = 2048 - margin - tagWidth / 2;
var minY = margin + tagHeight / 2;
var maxY = 2732 - margin - tagHeight / 2;
newX = Math.random() * (maxX - minX) + minX;
newY = Math.random() * (maxY - minY) + minY;
valid = true;
// Check against all other tags (except self)
for (var i = 0; i < priceTagObjects.length; ++i) {
var other = priceTagObjects[i];
if (other !== tag && typeof other.x === "number" && typeof other.y === "number") {
var dx = other.x - newX;
var dy = other.y - newY;
var dist = Math.sqrt(dx * dx + dy * dy);
if (dist < minDistance) {
valid = false;
break;
}
}
}
attempt++;
} while (!valid && attempt < maxAttempts);
var duration = 12000 + Math.random() * 5000; // 12s to 17s (much slower movement)
tween(tag, {
x: newX,
y: newY
}, {
duration: duration,
easing: tween.easeInOut,
onFinish: function onFinish() {
// After reaching the new position, move again
moveTagRandomly(tag);
}
});
}
// Start random movement for all price tags
for (var i = 0; i < priceTagObjects.length; ++i) {
moveTagRandomly(priceTagObjects[i]);
}
// No need for per-frame update for tag movement anymore
game.update = function () {};
// --- Discount price tag swap logic ---
// Map of itemName to discount assetId (if available)
var discountTagMap = {
"Big Ass Coat": "discountbigasscoat",
"Dookie Brown Leather Jacket": "discountleatherjacket",
"Grandad's Coat": "discountgrandadscoat",
"Pink Leopard Mink": "discountpinkleoperdmink",
"Plaid Button-Up Shirt": "discountplaidbuttonupshirt",
"Velour Jumpsuit": "discountvelourjumpsuit",
"Built-In Onesie With Socks": "Discountbuiltinonesiewithsocks",
"Zebra Pajamas": "discountzebrapajamas",
"Fox Skin": "discountfoxskin",
"Skeet Blanket": "discountskeetblanket",
"House Slippers": "discounthouseslippers",
"Wolf Skin Hat": "discountwolfskinhat",
"Gator Shoes": "Discountgatorshoes",
"Velcro Sneakers": "Discountvelcrosneakers",
"Telescope": "Discounttelescope",
"Kneeboard": "Discountkneeboard",
"Broken Keyboard": "Discountbrokenkeyboard"
};
// Track which tags are currently discounted
var discountedTagIndices = [];
// Helper to swap a price tag to its discount version
function swapToDiscount(tag, itemName) {
var discountAsset = discountTagMap[itemName];
if (discountAsset) {
tag.setTag(discountAsset, {
anchorX: 0.5,
anchorY: 0.5
});
// Find the discounted price from the original itemData array
var discountPrice = null;
for (var i = 0; i < itemData.length; ++i) {
if (itemData[i].name === itemName) {
// Special discount price for Fox Skin
if (itemName === "Fox Skin") {
discountPrice = 2.00;
} else if (itemName === "Pink Leopard Mink") {
discountPrice = 0.99;
} else if (itemName === "Skeet Blanket") {
discountPrice = 0.50;
} else if (itemName === "Broken Keyboard") {
discountPrice = 1.00;
} else if (typeof itemData[i].price === "number" && itemData[i].price < tag.itemPrice) {
discountPrice = itemData[i].price;
} else {
discountPrice = tag.itemPrice * 0.7; // Default: 30% off if not specified
}
break;
}
}
// Always force Fox Skin discount price to $2.00
if (itemName === "Fox Skin") {
discountPrice = 2.00;
}
// Always force Pink Leopard Mink discount price to $0.99
if (itemName === "Pink Leopard Mink") {
discountPrice = 0.99;
}
// Always force Skeet Blanket discount price to $0.50
if (itemName === "Skeet Blanket") {
discountPrice = 0.50;
}
// Always force Broken Keyboard discount price to $1.00
if (itemName === "Broken Keyboard") {
discountPrice = 1.00;
}
if (discountPrice === null) discountPrice = tag.itemPrice * 0.7;
tag.setPrice(discountPrice, {
size: 36,
fill: "#ff0",
x: 0,
y: 60
});
if (tag.priceText) tag.priceText.alpha = 0; // Make discount price text invisible
tag.itemPrice = discountPrice;
tag.isDiscounted = true;
}
}
// Helper to swap a price tag back to its original version
function swapToOriginal(tag, itemName) {
// Find the original asset and price from itemData
for (var i = 0; i < itemData.length; ++i) {
if (itemData[i].name === itemName) {
tag.setTag(itemData[i].pricetagAsset, {
anchorX: 0.5,
anchorY: 0.5
});
tag.setPrice(itemData[i].price, {
size: 36,
fill: "#fff",
x: 0,
y: 60
});
if (tag.priceText) tag.priceText.alpha = 0; // Make original price text invisible
tag.itemPrice = itemData[i].price;
tag.isDiscounted = false;
break;
}
}
}
// Timer to randomly swap price tags with discount assets every 10 seconds
LK.setInterval(function () {
// First, revert any currently discounted tags to original
for (var i = 0; i < discountedTagIndices.length; ++i) {
var idx = discountedTagIndices[i];
if (priceTagObjects[idx]) {
swapToOriginal(priceTagObjects[idx], priceTagObjects[idx].itemName);
}
}
discountedTagIndices = [];
// Pick a random number of tags to discount (at least 1, up to 1/3 of tags)
var numToDiscount = 1 + Math.floor(Math.random() * Math.max(1, Math.floor(priceTagObjects.length / 3)));
var availableIndices = [];
for (var i = 0; i < priceTagObjects.length; ++i) {
// Only allow discount if a discount asset exists for this item
if (discountTagMap[priceTagObjects[i].itemName]) {
availableIndices.push(i);
}
}
// Shuffle availableIndices
for (var i = availableIndices.length - 1; i > 0; --i) {
var j = Math.floor(Math.random() * (i + 1));
var temp = availableIndices[i];
availableIndices[i] = availableIndices[j];
availableIndices[j] = temp;
}
// Apply discount to the first numToDiscount tags
for (var i = 0; i < numToDiscount && i < availableIndices.length; ++i) {
var idx = availableIndices[i];
swapToDiscount(priceTagObjects[idx], priceTagObjects[idx].itemName);
discountedTagIndices.push(idx);
}
}, 10000);
// --- Click-to-buy logic ---
// Track selection state
var selectedTag = null;
var selectedItem = null;
// Track purchased items globally
var purchasedItems = [];
// Track which checklist we're on (1 or 2) and purchased count for current list
var currentChecklistNumber = 1;
var currentChecklistPurchaseCount = 0;
// Store shopping list items globally so they persist
var shoppingListItems = [];
// Helper function to generate new shopping list
function generateNewShoppingList() {
var usedIndices = [];
// Get remaining unpurchased items
var availableItems = [];
for (var i = 0; i < itemData.length; i++) {
if (purchasedItems.indexOf(itemData[i].name) === -1) {
availableItems.push(i);
}
}
// If we have enough unpurchased items for a full list, use them
if (availableItems.length >= 5) {
// Shuffle available items
for (var i = availableItems.length - 1; i > 0; i--) {
var j = Math.floor(Math.random() * (i + 1));
var temp = availableItems[i];
availableItems[i] = availableItems[j];
availableItems[j] = temp;
}
// Add first 5 items from shuffled available pool
for (var i = 0; i < 5; i++) {
shoppingListItems.push(itemData[availableItems[i]]);
}
} else if (availableItems.length > 0) {
// Add all remaining unpurchased items
for (var i = 0; i < availableItems.length; i++) {
shoppingListItems.push(itemData[availableItems[i]]);
}
// Fill remaining slots with random items from full pool
while (shoppingListItems.length < 5 && usedIndices.length < itemData.length) {
var randomIndex = Math.floor(Math.random() * itemData.length);
if (usedIndices.indexOf(randomIndex) === -1) {
var alreadyInList = false;
for (var j = 0; j < shoppingListItems.length; j++) {
if (shoppingListItems[j].name === itemData[randomIndex].name) {
alreadyInList = true;
break;
}
}
if (!alreadyInList) {
shoppingListItems.push(itemData[randomIndex]);
usedIndices.push(randomIndex);
}
}
}
} else {
// All items purchased - create random list from all items
while (shoppingListItems.length < 5 && usedIndices.length < itemData.length) {
var randomIndex = Math.floor(Math.random() * itemData.length);
if (usedIndices.indexOf(randomIndex) === -1) {
shoppingListItems.push(itemData[randomIndex]);
usedIndices.push(randomIndex);
}
}
}
}
// Helper: highlight a tag or item
function highlight(obj, on) {
if (!obj) return;
if (on) {
obj.alpha = 0.7;
} else {
obj.alpha = 1.0;
}
}
// Price tag click handler
function onTagDown(tag) {
return function () {
// If already selected, deselect
if (selectedTag === tag) {
highlight(selectedTag, false);
selectedTag = null;
return;
}
// If an item is already selected, try to buy
if (selectedItem && selectedItem.itemName === tag.itemName) {
// Calculate price - apply 20% discount if tag is discounted
var finalPrice = tag.itemPrice;
if (tag.isDiscounted) {
// Special case: Pink Leopard Mink discount price is always $0.99, do not apply 20% off logic
if (tag.itemName === "Pink Leopard Mink") {
finalPrice = 0.99;
} else if (tag.itemName === "Fox Skin") {
finalPrice = 2.00;
} else if (tag.itemName === "Skeet Blanket") {
finalPrice = 0.50;
} else if (tag.itemName === "Broken Keyboard") {
finalPrice = 1.00;
} else {
// Find original price from itemData
var originalPrice = null;
for (var i = 0; i < itemData.length; ++i) {
if (itemData[i].name === tag.itemName) {
originalPrice = itemData[i].price;
break;
}
}
if (originalPrice) {
finalPrice = originalPrice * 0.8; // 20% off original price
}
}
}
// Check if player can afford the item, show game over if not
if (shoppingCart.getBudget() < finalPrice) {
LK.showGameOver();
return;
}
// Attempt to buy
if (shoppingCart.addItem(tag.itemName, finalPrice)) {
budgetText.setText('$' + shoppingCart.getBudget());
// Track purchased item
if (purchasedItems.indexOf(tag.itemName) === -1) {
purchasedItems.push(tag.itemName);
// Check if this item is on the current shopping list
var isOnCurrentList = false;
for (var j = 0; j < shoppingListItems.length; j++) {
if (shoppingListItems[j].name === tag.itemName) {
isOnCurrentList = true;
break;
}
}
if (isOnCurrentList) {
currentChecklistPurchaseCount++;
// Check if we've purchased 5 items from current list
if (currentChecklistPurchaseCount >= 5) {
// Calculate voucher amount based on checklist number
var voucherAmount = currentChecklistNumber === 1 ? 3.00 : currentChecklistNumber === 2 ? 5.00 : 5.00;
shoppingCart.budget = Math.round((shoppingCart.budget + voucherAmount) * 100) / 100;
budgetText.setText('$' + shoppingCart.getBudget());
// Show shopkeeper dialogue about voucher
if (shopkeeperDialogue) {
shopkeeperDialogue.destroy();
shopkeeperDialogue = null;
}
shopkeeperDialogue = game.addChild(new Container());
shopkeeperDialogue.x = 1024;
shopkeeperDialogue.y = 900;
// Add background for dialogue
var dialogueBg = shopkeeperDialogue.addChild(LK.getAsset('instructionBox', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 0,
scaleX: 1.2,
scaleY: 1.0,
alpha: 0.7
}));
// Add voucher dialogue text
var dialogueText = shopkeeperDialogue.addChild(new Text2("Congratulations!\n\nYou completed your shopping list!\nHere's a $" + voucherAmount.toFixed(2) + " voucher for your next purchase.", {
size: 80,
fill: 0xFFFFFF,
align: "center",
wordWrap: true,
wordWrapWidth: 1500
}));
dialogueText.anchor.set(0.5, 0.5);
dialogueText.x = 0;
dialogueText.y = 0;
// Make dialogue dismissible on tap
shopkeeperDialogue.interactive = true;
shopkeeperDialogue.on('down', function () {
if (shopkeeperDialogue) {
shopkeeperDialogue.destroy();
shopkeeperDialogue = null;
}
});
// Generate new checklist
currentChecklistNumber++;
currentChecklistPurchaseCount = 0;
// Clear current shopping list and generate new one
shoppingListItems = [];
generateNewShoppingList();
}
}
}
// Remove both tag and item from scene
tag.destroy();
selectedItem.destroy();
// Add to inventory bar
var targetBar = inventoryBar.children.length < 10 ? inventoryBar : bottomInventoryBar;
var itemSlot = targetBar.addChild(LK.getAsset('itemSlot', {
anchorX: 0.5,
anchorY: 0.5,
x: targetBar.children.length * 180 + 90,
y: 125
}));
itemSlot.addChild(LK.getAsset(selectedItem.assetId || tag.assetId || tag.itemName, {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 0,
scaleX: 0.5,
scaleY: 0.5
}));
}
highlight(selectedTag, false);
highlight(selectedItem, false);
selectedTag = null;
selectedItem = null;
return;
}
// Otherwise, select this tag
if (selectedTag) highlight(selectedTag, false);
selectedTag = tag;
highlight(selectedTag, true);
};
}
// Item click handler
function onItemDown(item) {
return function () {
// If already selected, deselect
if (selectedItem === item) {
highlight(selectedItem, false);
selectedItem = null;
return;
}
// If a tag is already selected, try to buy
if (selectedTag && selectedTag.itemName === item.itemName) {
// Calculate price - apply 20% discount if tag is discounted
var finalPrice = selectedTag.itemPrice;
if (selectedTag.isDiscounted) {
// Special case: Pink Leopard Mink discount price is always $0.99, do not apply 20% off logic
if (selectedTag.itemName === "Pink Leopard Mink") {
finalPrice = 0.99;
} else if (selectedTag.itemName === "Fox Skin") {
finalPrice = 2.00;
} else if (selectedTag.itemName === "Skeet Blanket") {
finalPrice = 0.50;
} else if (selectedTag.itemName === "Broken Keyboard") {
finalPrice = 1.00;
} else {
// Find original price from itemData
var originalPrice = null;
for (var i = 0; i < itemData.length; ++i) {
if (itemData[i].name === selectedTag.itemName) {
originalPrice = itemData[i].price;
break;
}
}
if (originalPrice) {
finalPrice = originalPrice * 0.8; // 20% off original price
}
}
}
// Check if player can afford the item, show game over if not
if (shoppingCart.getBudget() < finalPrice) {
LK.showGameOver();
return;
}
// Attempt to buy
if (shoppingCart.addItem(item.itemName, finalPrice)) {
budgetText.setText('$' + shoppingCart.getBudget());
// Track purchased item
if (purchasedItems.indexOf(item.itemName) === -1) {
purchasedItems.push(item.itemName);
// Check if this item is on the current shopping list
var isOnCurrentList = false;
for (var j = 0; j < shoppingListItems.length; j++) {
if (shoppingListItems[j].name === item.itemName) {
isOnCurrentList = true;
break;
}
}
if (isOnCurrentList) {
currentChecklistPurchaseCount++;
// Check if we've purchased 5 items from current list
if (currentChecklistPurchaseCount >= 5) {
// Calculate voucher amount based on checklist number
var voucherAmount = currentChecklistNumber === 1 ? 3.00 : currentChecklistNumber === 2 ? 5.00 : 5.00;
shoppingCart.budget = Math.round((shoppingCart.budget + voucherAmount) * 100) / 100;
budgetText.setText('$' + shoppingCart.getBudget());
// Show shopkeeper dialogue about voucher
if (shopkeeperDialogue) {
shopkeeperDialogue.destroy();
shopkeeperDialogue = null;
}
shopkeeperDialogue = game.addChild(new Container());
shopkeeperDialogue.x = 1024;
shopkeeperDialogue.y = 900;
// Add background for dialogue
var dialogueBg = shopkeeperDialogue.addChild(LK.getAsset('instructionBox', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 0,
scaleX: 1.2,
scaleY: 1.0,
alpha: 0.7
}));
// Add voucher dialogue text
var dialogueText = shopkeeperDialogue.addChild(new Text2("Congratulations!\n\nYou completed your shopping list!\nHere's a $" + voucherAmount.toFixed(2) + " voucher for your next purchase.", {
size: 80,
fill: 0xFFFFFF,
align: "center",
wordWrap: true,
wordWrapWidth: 1500
}));
dialogueText.anchor.set(0.5, 0.5);
dialogueText.x = 0;
dialogueText.y = 0;
// Make dialogue dismissible on tap
shopkeeperDialogue.interactive = true;
shopkeeperDialogue.on('down', function () {
if (shopkeeperDialogue) {
shopkeeperDialogue.destroy();
shopkeeperDialogue = null;
}
});
// Generate new checklist
currentChecklistNumber++;
currentChecklistPurchaseCount = 0;
// Clear current shopping list and generate new one
shoppingListItems = [];
generateNewShoppingList();
}
}
}
// Remove both tag and item from scene
selectedTag.destroy();
item.destroy();
// Add to inventory bar
var targetBar = inventoryBar.children.length < 10 ? inventoryBar : bottomInventoryBar;
var itemSlot = targetBar.addChild(LK.getAsset('itemSlot', {
anchorX: 0.5,
anchorY: 0.5,
x: targetBar.children.length * 180 + 90,
y: 125
}));
itemSlot.addChild(LK.getAsset(item.assetId || selectedTag.assetId || item.itemName, {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 0,
scaleX: 0.5,
scaleY: 0.5
}));
}
highlight(selectedTag, false);
highlight(selectedItem, false);
selectedTag = null;
selectedItem = null;
return;
}
// Otherwise, select this item
if (selectedItem) highlight(selectedItem, false);
selectedItem = item;
highlight(selectedItem, true);
};
}
// Attach click handlers
for (var i = 0; i < priceTagObjects.length; ++i) {
var tag = priceTagObjects[i];
tag.on('down', onTagDown(tag));
}
for (var i = 0; i < itemObjects.length; ++i) {
var item = itemObjects[i];
item.interactive = true;
item.assetId = itemData[i].asset;
item.on('down', onItemDown(item));
}
// --- End floating price tag and click-to-buy system ---
// Add instruction box with black background to the middle of the screen
var instructionBox = game.addChild(LK.getAsset('instructionBox', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366,
scaleX: 1.5,
scaleY: 1.5
}));
var shoppingCart = new ShoppingCart(20); // Initialize shoppingCart with $20 in budget
var budgetText = new Text2('$' + shoppingCart.getBudget(), {
size: 50,
fill: 0xFFFFFF
});
budgetText.anchor.set(0.5, 0.5);
budgetText.zIndex = 2; // Increase zIndex to place text in front of shopping cart
var instructionText = new Text2('Welcome to Poppin\' Tags: A Thrift Shop Adventure.', {
size: 50,
fill: 0xFFFFFF
});
instructionText.anchor.set(0.5, 0.5);
instructionText.zIndex = 2; // Increase zIndex to place text in front of instruction box
instructionBox.addChild(instructionText);
instructionBox.interactive = true;
var clickCount = 0;
instructionBox.on('down', function () {
clickCount++;
if (clickCount === 1) {
instructionText.setText('You have $20 in your pocket and are huntin\' for a come-up.');
} else if (clickCount === 2) {
instructionText.setText('Try and buy all items on your shopping list \n as cheap as you can. This is gonna be AWESOME!!!');
} else if (clickCount === 3) {
instructionBox.destroy();
shoppingCart = new ShoppingCart(20); // Create a shopping cart with $20 in budget
var shoppingCartDisplay = game.addChild(LK.getAsset('moneyContainer', {
anchorX: 0.5,
anchorY: 0.5,
x: 200,
y: 300,
scaleX: 1.5,
scaleY: 1.5
}));
budgetText = new Text2('$' + shoppingCart.getBudget(), {
size: 50,
fill: 0xFFFFFF
});
budgetText.anchor.set(0.5, 0.5);
budgetText.zIndex = 2; // Increase zIndex to place text in front of shopping cart
shoppingCartDisplay.addChild(budgetText);
// Add shopping list to top left corner (avoiding the menu icon area)
var shoppingListDisplay = game.addChild(LK.getAsset('Shoppinglist', {
anchorX: 0,
anchorY: 0,
x: 0,
// Position away from top-left menu icon
y: 370,
scaleX: 0.6,
scaleY: 0.6
}));
// Make shopping list interactive
shoppingListDisplay.interactive = true;
// Create enlarged shopping list (initially hidden)
var enlargedShoppingList = null;
shoppingListDisplay.on('down', function () {
if (enlargedShoppingList) {
// If already showing, hide it
enlargedShoppingList.destroy();
enlargedShoppingList = null;
} else {
// Create enlarged shopping list container
enlargedShoppingList = game.addChild(new Container());
enlargedShoppingList.x = 1024;
enlargedShoppingList.y = 1366;
// Add background for enlarged list
var listBackground = enlargedShoppingList.addChild(LK.getAsset('listBackground', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 0,
scaleX: 1.2,
scaleY: 2.5
}));
// Initialize shopping list items if not already done
if (shoppingListItems.length === 0) {
generateNewShoppingList();
}
// Add title text
var titleText = enlargedShoppingList.addChild(new Text2('Shopping List #' + currentChecklistNumber, {
size: 60,
fill: 0x000000
}));
titleText.anchor.set(0.5, 0.5);
titleText.x = 0;
titleText.y = -200;
// Add items to the list with checkmarks for purchased items
for (var i = 0; i < shoppingListItems.length; i++) {
// Check purchase status using indexOf to determine if item exists in purchasedItems array
var isPurchased = purchasedItems.indexOf(shoppingListItems[i].name) !== -1;
// Add checkbox background (empty slot for all items)
var checkbox = enlargedShoppingList.addChild(LK.getAsset('itemSlot', {
anchorX: 0.5,
anchorY: 0.5,
x: -400,
y: -100 + i * 80,
scaleX: 0.3,
scaleY: 0.3
}));
// Add visible checkmark if item is purchased (purchase status check result)
if (isPurchased) {
var checkmark = enlargedShoppingList.addChild(LK.getAsset('checkmark', {
anchorX: 0.5,
anchorY: 0.5,
x: -400,
y: -100 + i * 80,
scaleX: 0.3,
scaleY: 0.3
}));
}
// Style item text differently for purchased items (green with strikethrough effect) vs unpurchased (black)
var itemText = enlargedShoppingList.addChild(new Text2(isPurchased ? "✓ " + shoppingListItems[i].name : shoppingListItems[i].name, {
size: 70,
fill: isPurchased ? 0x32cd32 : 0x000000
}));
itemText.anchor.set(0.5, 0.5);
itemText.x = 0;
itemText.y = -100 + i * 80;
}
// Make enlarged list clickable to close
enlargedShoppingList.interactive = true;
enlargedShoppingList.on('down', function () {
enlargedShoppingList.destroy();
enlargedShoppingList = null;
});
}
});
}
});
});
var ShoppingCart = /*#__PURE__*/function () {
function ShoppingCart(initialBudget) {
_classCallCheck(this, ShoppingCart);
this.budget = Math.round(initialBudget * 100) / 100; // Round to 2 decimal places
this.items = [];
}
return _createClass(ShoppingCart, [{
key: "addItem",
value: function addItem(item, price) {
var roundedPrice = Math.round(price * 100) / 100; // Round price to 2 decimal places
if (this.budget >= roundedPrice) {
this.items.push(item);
this.budget = Math.round((this.budget - roundedPrice) * 100) / 100; // Prevent floating-point errors
if (this.items.length === 17) {
LK.showYouWin(); // Trigger win condition when all 17 items are collected
}
return true;
}
return false;
}
}, {
key: "removeItem",
value: function removeItem(item, price) {
var index = this.items.indexOf(item);
if (index > -1) {
this.items.splice(index, 1);
var roundedPrice = Math.round(price * 100) / 100; // Round price to 2 decimal places
this.budget = Math.round((this.budget + roundedPrice) * 100) / 100; // Prevent floating-point errors
}
}
}, {
key: "getBudget",
value: function getBudget() {
return Math.round(this.budget * 100) / 100; // Always return properly rounded budget
}
}, {
key: "getItems",
value: function getItems() {
return this.items;
}
}]);
}();
function _createClass(Constructor, protoProps, staticProps) {
if (protoProps) {
protoProps.forEach(function (prop) {
Object.defineProperty(Constructor.prototype, prop.key, prop);
});
}
if (staticProps) {
staticProps.forEach(function (prop) {
Object.defineProperty(Constructor, prop.key, prop);
});
}
return Constructor;
}
function _classCallCheck(instance, Constructor) {
if (!(instance instanceof Constructor)) {
throw new TypeError("Cannot call a class as a function");
}
} ===================================================================
--- original.js
+++ change.js
@@ -100,10 +100,10 @@
var startButton = titlePage.addChild(LK.getAsset('Startbutton', {
anchorX: 0.5,
anchorY: 0.5,
// Centered horizontally, positioned near the bottom of the screen
- x: 1024,
- y: 2732 - 200
+ x: 1024 + 50,
+ y: 2732 - 200 - 200
}));
startButton.interactive = true;
startButton.on('down', function () {
// Remove the title page when the start button is clicked
onesie with socks. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
big coat. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
brown leather jacket. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
flannel zebra pyjamas. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
fur fox skin. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Pink leopard mink coat. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Wolf skin hat. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Velour jumpsuit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Telescope. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Dirty blanket. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Velcro sneakers. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Plaid button up shirt. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
music keyboard. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Shopping list that says Big ass coat, Broken keyboard, skeet blanket, pink leopard mink, built-in onesie with the socks. In-Game asset. 2d. High contrast. No shadows
Price tag that says big ass coat $4.00. In-Game asset. 2d. High contrast. No shadows
Price tag that says Kneeboard $4.00. In-Game asset. 2d. High contrast. No shadows
police tag that says Broken Keyboard for $2. In-Game asset. 2d. High contrast. No shadows
Price tag that says Telescope $3.00. In-Game asset. 2d. High contrast. No shadows
price tag that's says Dookie Brown Leather Jacket $3.50. In-Game asset. 2d. High contrast. No shadows
price tag that says pink leopard mink $5. In-Game asset. 2d. High contrast. No shadows
price tag that says plaid button up shirt $2. In-Game asset. 2d. High contrast. No shadows
Price tag that says Gator shoes $3.00. In-Game asset. 2d. High contrast. No shadows
price tag that says fox skin $4.50. In-Game asset. 2d. High contrast. No shadows
Price tag that says Velcro sneakers $2.00. In-Game asset. 2d. High contrast. No shadows
price tag that says house slippers $1.50. In-Game asset. 2d. High contrast. No shadows
Price tag that says velour jumpsuit $3.00. In-Game asset. 2d. High contrast. No shadows
price tag that says wolf skin hat $2. In-Game asset. 2d. High contrast. No shadows
Price tag that says skeet blanket $2.00. In-Game asset. 2d. High contrast. No shadows
Price tag that says Zebra Pyjamas $2.50. In-Game asset. 2d. High contrast. No shadows
Green Discount price tag that says Big ass coat $2.40. In-Game asset. 2d. High contrast. No shadows
green price tag that says discount Dookie Brown Leather Jacket $2.80. In-Game asset. 2d. High contrast. No shadows
Green price tag that says discount kneeboard $3.20. In-Game asset. 2d. High contrast. No shadows
green price tag that says discount plaid button up shirt $1.60. In-Game asset. 2d. High contrast. No shadows
green price tag that says discount zebra pajamas $2. In-Game asset. 2d. High contrast. No shadows
Green pricetag that says discount Telescope $2.40. In-Game asset. 2d. High contrast. No shadows
green price tag that says discount velour jumpsuit $2.40. In-Game asset. 2d. High contrast. No shadows
Green pricetag that says discount Velcro sneakers $1.60. In-Game asset. 2d. High contrast. No shadows
green price tag that says discount house slippers $1.20. In-Game asset. 2d. High contrast. No shadows
green price tag that says discount wolf skin hat $1.60. In-Game asset. 2d. High contrast. No shadows
Green pricetag that says discount gator shoes $2.40. In-Game asset. 2d. High contrast. No shadows
Green pricetag that says discount built in onesie with socks $1.60. In-Game asset. 2d. High contrast. No shadows
Price tag that says built-in onesie with socks $2.00. In-Game asset. 2d. High contrast. No shadows
green price tag that says discount pink leopard mink 99 cents! In-Game asset. 2d. High contrast. No shadows
green price tag that says discount fox skin $2 In-Game asset. 2d. High contrast. No shadows
green price tag that says discount skeet blanket $0.50 In-Game asset. 2d. High contrast. No shadows
Green price tag that says discount broken keyboard $1 In-Game asset. 2d. High contrast. No shadows
Make picture transparent
Make picture transparent
Make picture transparent
Make picture transparent
Make picture transparent
Add number 5 to painted area
Sign that says play the notes in right order to start the game. In-Game asset. 2d. High contrast. No shadows
portrait banner, high definition, for a game titled "Poppin' Tags: A Thrift Shop Trubute"
How to play button. In-Game asset. 2d. High contrast. No shadows
1
Sound effect
2
Sound effect
3
Sound effect
4
Sound effect
5
Sound effect
6
Sound effect
7
Sound effect
8
Sound effect
Item1
Sound effect
Instrumental
Music
instrumentalMusic
Music
Heymacklemore
Sound effect
Cash
Sound effect
Leopardmink
Sound effect
Gatorshoes
Sound effect
Houseslippers
Sound effect
Dookiebrown
Sound effect
Velcros
Sound effect
Grandmascoat
Sound effect
Bigasscoat
Sound effect
Kneeboard
Sound effect
Brokenkeyboard
Sound effect
Skeetblanket
Sound effect
Foxfur
Sound effect
Builtinonesie
Sound effect
Plaidshirt
Sound effect
Telescope
Sound effect
Velourjumpsuit
Sound effect
Wolfhat
Sound effect
Zebrajamies
Sound effect
Poptags
Sound effect
Probsshoulda
Sound effect