User prompt
If you click no shopkeeper says "One man's trash is another man's come up!"
User prompt
Add Yes and No choices to shopkeeper dialogue box
User prompt
Add multiple lines to shopkeeper dialogue text so it stays neatly inside box without leaving screen
User prompt
Make shopkeeper dialogue text bigger
User prompt
Make dialogue text box bigger and transparent
User prompt
Make the shopkeeper clickable. - When clicked, show a message saying: `"Welcome to Macklemore's Thrift Shop.. Can I help you with anything?"` - Show the message in a visible spot, and allow the player to tap it to dismiss.
User prompt
Please fix the bug: 'ReferenceError: purchasedItems is not defined' in or related to this line: 'if (purchasedItems.indexOf(item.itemName) === -1) {' Line Number: 833
User prompt
Please fix the bug: 'ReferenceError: purchasedItems is not defined' in or related to this line: 'if (purchasedItems.indexOf(item.itemName) === -1) {' Line Number: 833
User prompt
Place a green tick next to the items on shopping list once you have bought them
User prompt
Click shopping list to show an enlarged shopping list with 5 random items written on it
User prompt
Move shopping list left 20
User prompt
Move shopping list left 100 and down 20
User prompt
Move shopping list down 300
User prompt
Add shopping list to top left corner of scene
User prompt
Fix please
User prompt
When discount item tags is pressed and item is pressed player will receive discounted price of 20% off
User prompt
Apply discounted prices to all discount item tags
User prompt
How do I make the discount tags apply discount prices to purchase
User prompt
Why isn't the game recognising discount prices
User prompt
Fix discount prices
User prompt
Fix budget system so discount prices are applied to purchases when discount tags are clicked
User prompt
Apply discount prices when tags are switched for discount
User prompt
Why aren't the discount prices working when selected
User prompt
Apply discount prices to green discount tags when selected and matched with item
User prompt
Add discount class to handle the discounted item prices
/**** * Classes ****/ // Discount class to handle discounted item prices var Discount = Container.expand(function () { var self = Container.call(this); // Set the discount tag asset self.setDiscountTag = function (assetId, options) { if (self.discountTagAsset) { self.removeChild(self.discountTagAsset); } options = options || {}; if (options.anchorX === undefined) options.anchorX = 0.5; if (options.anchorY === undefined) options.anchorY = 0.5; if (options.x === undefined) options.x = 0; if (options.y === undefined) options.y = 0; self.discountTagAsset = self.attachAsset(assetId, {}); }; // Set the discounted price text self.setDiscountPrice = function (discountPrice, options) { if (self.discountPriceText) { self.removeChild(self.discountPriceText); } options = options || {}; var size = options.size || 40; var fill = options.fill || "#ff0"; self.discountPriceText = new Text2('$' + discountPrice.toFixed(2), { size: size, fill: fill }); self.discountPriceText.anchor.set(0.5, 0.5); self.discountPriceText.x = options.x !== undefined ? options.x : 0; self.discountPriceText.y = options.y !== undefined ? options.y : 0; self.addChild(self.discountPriceText); }; return self; }); // Pricetag class to organize pricetag assets var Pricetag = Container.expand(function () { var self = Container.call(this); // Add a pricetag asset (default is the generic 'pricetag' shape, can be replaced with a specific asset) self.setTag = function (assetId, options) { // Remove previous tag if any if (self.tagAsset) { self.removeChild(self.tagAsset); } // Default options options = options || {}; if (options.anchorX === undefined) options.anchorX = 0.5; if (options.anchorY === undefined) options.anchorY = 0.5; if (options.x === undefined) options.x = 0; if (options.y === undefined) options.y = 0; self.tagAsset = self.attachAsset(assetId, {}); }; // Optionally, add price text self.setPrice = function (price, options) { if (self.priceText) { self.removeChild(self.priceText); } options = options || {}; var size = options.size || 40; var fill = options.fill || "#fff"; self.priceText = new Text2('$' + price.toFixed(2), { size: size, fill: fill }); self.priceText.anchor.set(0.5, 0.5); self.priceText.x = options.x !== undefined ? options.x : 0; self.priceText.y = options.y !== undefined ? options.y : 0; self.addChild(self.priceText); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // --- Begin floating price tag and click-to-buy system --- // List of items and their price tag asset/image IDs and prices var itemData = [{ name: 'Big Ass Coat', asset: 'bigAssCoat', price: 3.20, // Discounted price pricetagAsset: 'Pricetagbigasscoat', x: 1524, y: 2040 }, { name: 'Dookie Brown Leather Jacket', asset: 'dookieBrownLeatherJacket', price: 2.80, // Discounted price pricetagAsset: 'pricetagdookiebrownjacket', x: 2004, y: 2040 }, { name: 'Grandad\'s Coat', asset: 'granddadsClothes', price: 2.00, // Discounted price pricetagAsset: 'pricetaggrandadscoat', x: 1769, y: 2020 }, { name: 'Pink Leopard Mink', asset: 'pinkLeopardMink', price: 4.00, // Discounted price pricetagAsset: 'pricetagpinkleaperdmink', x: 300, y: 2100 }, { name: 'Plaid Button-Up Shirt', asset: 'plaidButtonUpShirt', price: 1.60, // Discounted price pricetagAsset: 'pricetagpladbuttonupshirt', x: 550, y: 1620 }, { name: 'Lord Jumpsuit', asset: 'velourJumpsuit', price: 2.40, // Discounted price pricetagAsset: 'Pricetagvelourjumpsuit', x: 100, y: 2120 }, { name: 'Built-In Onesie With Socks', asset: 'builtInOnesieWithSocks', price: 1.60, // Discounted price pricetagAsset: 'pricetagbeanie', // No specific asset, using beanie tag as fallback x: 820, y: 1600 }, { name: 'Zebra Pajamas', asset: 'flannelZebraPyjamas', price: 2.00, // Discounted price pricetagAsset: 'Pricetagzebrapyjamas', x: 750, y: 2020 }, { name: 'Fox Skin', asset: 'furFoxSkin', price: 3.60, // Discounted price pricetagAsset: 'pricetagfoxskin', x: 970, y: 2000 }, { name: 'Skeet Blanket', asset: 'skeetBlanket', price: 1.60, // Discounted price pricetagAsset: 'Pricetagskeetblanket', x: 1200, y: 2000 }, { name: 'House Slippers', asset: 'houseSlippers', price: 1.20, // Discounted price pricetagAsset: 'pricetaghouseslippers', x: 1700, y: 1320 }, { name: 'Wolf Skin Hat', asset: 'wolfSkinHat', price: 1.60, // Discounted price pricetagAsset: 'pricetagwolfskinhat', x: 520, y: 1290 }, { name: 'Gator Shoes', asset: 'gatorShoes', price: 2.40, // Discounted price pricetagAsset: 'Pricetaggatorshoes', x: 1800, y: 1430 }, { name: 'Velcro Sneakers', asset: 'velcroSneakers', price: 1.60, // Discounted price pricetagAsset: 'Pricetagvelcrosneakers', x: 1900, y: 1310 }, { name: 'Beanie', asset: 'Beanie', price: 1.20, // Discounted price pricetagAsset: 'pricetagbeanie', x: 370, y: 1150 }, { name: 'Baseball Cap', asset: 'baseballcap', price: 1.20, // Discounted price pricetagAsset: 'pricetagbaseballcap', x: 540, y: 1150 }, { name: 'Telescope', asset: 'telescope', price: 2.40, // Discounted price pricetagAsset: 'Pricetagtelescope', x: 900, y: 1030 }, { name: 'Kneeboard', asset: 'kneeBoard', price: 3.20, // Discounted price pricetagAsset: 'Pricetagkneeboard', x: 1500, y: 2200 }, { name: 'Broken Keyboard', asset: 'brokenKeyboard', price: 1.60, // Discounted price pricetagAsset: 'pricetagbrokenkeybord', x: 1770, y: 970 }]; var titlePage = game.addChild(new Container()); titlePage.addChild(LK.getAsset('titlescreen', { anchorX: 0.5, anchorY: 0.5, x: 1124, y: 1366 })); // Create a start button using the Startbutton asset var startButton = titlePage.addChild(LK.getAsset('Startbutton', { anchorX: 0.5, anchorY: 0.5, x: 1024 + 300 + 300 - 100 - 25, y: 1666 + 150 + 100 })); startButton.interactive = true; startButton.on('down', function () { // Remove the title page when the start button is clicked titlePage.destroy(); // Add the thrift background when the start button is clicked game.addChild(LK.getAsset('thriftBackground', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 })); // Initialize inventory bar without background var inventoryBar = new Container(); inventoryBar.y += 300; // Extend inventory bar on top screen by 300 pixels game.addChild(inventoryBar); // Initialize bottom inventory bar without background var bottomInventoryBar = new Container(); game.addChild(bottomInventoryBar); // Add shopkeeper to the game screen var shopkeeper = game.addChild(LK.getAsset('shopkeeper', { anchorX: 0.5, anchorY: 0.5, x: 1224, y: 1430 })); // --- Begin floating price tag and click-to-buy system --- // List of items and their price tag asset/image IDs and prices var itemData = [{ name: 'Big Ass Coat', asset: 'bigAssCoat', price: 4.00, pricetagAsset: 'Pricetagbigasscoat', x: 1524, y: 2040 }, { name: 'Dookie Brown Leather Jacket', asset: 'dookieBrownLeatherJacket', price: 3.50, pricetagAsset: 'pricetagdookiebrownjacket', x: 2004, y: 2040 }, { name: 'Grandad\'s Coat', asset: 'granddadsClothes', price: 2.50, pricetagAsset: 'pricetaggrandadscoat', x: 1769, y: 2020 }, { name: 'Pink Leopard Mink', asset: 'pinkLeopardMink', price: 5.00, pricetagAsset: 'pricetagpinkleaperdmink', x: 300, y: 2100 }, { name: 'Plaid Button-Up Shirt', asset: 'plaidButtonUpShirt', price: 2.00, pricetagAsset: 'pricetagpladbuttonupshirt', x: 550, y: 1620 }, { name: 'Lord Jumpsuit', asset: 'velourJumpsuit', price: 3.00, pricetagAsset: 'Pricetagvelourjumpsuit', x: 100, y: 2120 }, { name: 'Built-In Onesie With Socks', asset: 'builtInOnesieWithSocks', price: 2.00, pricetagAsset: 'pricetagbeanie', // No specific asset, using beanie tag as fallback x: 820, y: 1600 }, { name: 'Zebra Pajamas', asset: 'flannelZebraPyjamas', price: 2.50, pricetagAsset: 'Pricetagzebrapyjamas', x: 750, y: 2020 }, { name: 'Fox Skin', asset: 'furFoxSkin', price: 4.50, pricetagAsset: 'pricetagfoxskin', x: 970, y: 2000 }, { name: 'Skeet Blanket', asset: 'skeetBlanket', price: 2.00, pricetagAsset: 'Pricetagskeetblanket', x: 1200, y: 2000 }, { name: 'House Slippers', asset: 'houseSlippers', price: 1.50, pricetagAsset: 'pricetaghouseslippers', x: 1700, y: 1320 }, { name: 'Wolf Skin Hat', asset: 'wolfSkinHat', price: 2.00, pricetagAsset: 'pricetagwolfskinhat', x: 520, y: 1290 }, { name: 'Gator Shoes', asset: 'gatorShoes', price: 3.00, pricetagAsset: 'Pricetaggatorshoes', x: 1800, y: 1430 }, { name: 'Velcro Sneakers', asset: 'velcroSneakers', price: 2.00, pricetagAsset: 'Pricetagvelcrosneakers', x: 1900, y: 1310 }, { name: 'Beanie', asset: 'Beanie', price: 1.50, pricetagAsset: 'pricetagbeanie', x: 370, y: 1150 }, { name: 'Baseball Cap', asset: 'baseballcap', price: 1.50, pricetagAsset: 'pricetagbaseballcap', x: 540, y: 1150 }, { name: 'Telescope', asset: 'telescope', price: 3.00, pricetagAsset: 'Pricetagtelescope', x: 900, y: 1030 }, { name: 'Kneeboard', asset: 'kneeBoard', price: 4.00, pricetagAsset: 'Pricetagkneeboard', x: 1500, y: 2200 }, { name: 'Broken Keyboard', asset: 'brokenKeyboard', price: 2.00, pricetagAsset: 'pricetagbrokenkeybord', x: 1770, y: 970 }]; // Store references to item containers and price tags var itemObjects = []; var priceTagObjects = []; // Helper to get a random position within the game area (not overlapping items) function getRandomTagPosition() { var margin = 120; var x = Math.random() * (2048 - 2 * margin) + margin; var y = Math.random() * (2732 - 2 * margin) + margin; return { x: x, y: y }; } // Create items (static, not interactive for buying) for (var i = 0; i < itemData.length; ++i) { var data = itemData[i]; var item = game.addChild(LK.getAsset(data.asset, { anchorX: 0.5, anchorY: 0.5, x: data.x, y: data.y })); item.itemName = data.name; item.itemPrice = data.price; item.pricetagAsset = data.pricetagAsset; itemObjects.push(item); } // Create floating price tags for (var i = 0; i < itemData.length; ++i) { var data = itemData[i]; var tag = new Pricetag(); tag.setTag(data.pricetagAsset, { anchorX: 0.5, anchorY: 0.5 }); tag.setPrice(data.price, { size: 36, fill: "#fff", x: 0, y: 60 }); var pos = getRandomTagPosition(); tag.x = pos.x; tag.y = pos.y; tag.anchorX = 0.5; tag.anchorY = 0.5; tag.itemName = data.name; tag.itemPrice = data.price; tag.pricetagAsset = data.pricetagAsset; tag.interactive = true; priceTagObjects.push(tag); game.addChild(tag); } // Animate price tags to float around randomly game.update = function () { for (var i = 0; i < priceTagObjects.length; ++i) { var tag = priceTagObjects[i]; if (!tag.floatAngle) tag.floatAngle = Math.random() * Math.PI * 2; if (!tag.floatSpeed) tag.floatSpeed = 0.5 + Math.random() * 0.5; if (!tag.floatRadius) tag.floatRadius = 30 + Math.random() * 40; if (!tag.baseX) tag.baseX = tag.x; if (!tag.baseY) tag.baseY = tag.y; tag.floatAngle += 0.01 * tag.floatSpeed; tag.x = tag.baseX + Math.cos(tag.floatAngle) * tag.floatRadius; tag.y = tag.baseY + Math.sin(tag.floatAngle) * tag.floatRadius; // Clamp tag.x and tag.y to stay within the visible game area (with margin) var margin = 60; var tagWidth = tag.width || 100; var tagHeight = tag.height || 100; if (tag.x < margin + tagWidth / 2) tag.x = margin + tagWidth / 2; if (tag.x > 2048 - margin - tagWidth / 2) tag.x = 2048 - margin - tagWidth / 2; if (tag.y < margin + tagHeight / 2) tag.y = margin + tagHeight / 2; if (tag.y > 2732 - margin - tagHeight / 2) tag.y = 2732 - margin - tagHeight / 2; } }; // --- Discount price tag swap logic --- // Map of itemName to discount assetId (if available) var discountTagMap = { "Big Ass Coat": "discountbigasscoat", "Dookie Brown Leather Jacket": "discountleatherjacket", "Grandad's Coat": "discountgrandadscoat", "Pink Leopard Mink": "discountpinkleoperdmink", "Plaid Button-Up Shirt": "discountplaidbuttonupshirt", "Lord Jumpsuit": "discountvelourjumpsuit", "Built-In Onesie With Socks": "discountbuiltinonesiewithsocks", "Zebra Pajamas": "discountzebrapajamas", "Fox Skin": "discountfoxskin", "Skeet Blanket": "discountskeetblanket", "House Slippers": "discounthouseslippers", "Wolf Skin Hat": "discountwolfskinhat", "Gator Shoes": "Discountgatorshoes", "Velcro Sneakers": "Discountvelcrosneakers", "Beanie": "Discountbeanie", "Baseball Cap": "Discountbaseballhat", "Telescope": "Discounttelescope", "Kneeboard": "Discountkneeboard", "Broken Keyboard": "Discountbrokenkeyboard" }; // Track which tags are currently discounted var discountedTagIndices = []; // Helper to swap a price tag to its discount version function swapToDiscount(tag, itemName) { var discountAsset = discountTagMap[itemName]; if (discountAsset) { tag.setTag(discountAsset, { anchorX: 0.5, anchorY: 0.5 }); // Find the discount price from the original itemData array (the one with lower prices) var discountPrice = tag.itemPrice; for (var i = 0; i < itemData.length; ++i) { if (itemData[i].name === itemName) { // Use the discount price from the first itemData array (the one with lower prices, at the top of the file) // The first itemData array is always the one with the lowest prices (discount prices) discountPrice = itemData[i].price; break; } } // Show the discount price in yellow tag.setPrice(discountPrice, { size: 36, fill: "#ff0", x: 0, y: 60 }); tag.discountPrice = discountPrice; tag.isDiscounted = true; } } // Helper to swap a price tag back to its original version function swapToOriginal(tag, itemName) { // Find the original asset from itemData for (var i = 0; i < itemData.length; ++i) { if (itemData[i].name === itemName) { tag.setTag(itemData[i].pricetagAsset, { anchorX: 0.5, anchorY: 0.5 }); // Use the regular (non-discounted) price from the main itemData array (the one with higher prices) tag.setPrice(tag.itemPrice, { size: 36, fill: "#fff", x: 0, y: 60 }); tag.isDiscounted = false; break; } } } // Timer to randomly swap price tags with discount assets every 10 seconds LK.setInterval(function () { // First, revert any currently discounted tags to original for (var i = 0; i < discountedTagIndices.length; ++i) { var idx = discountedTagIndices[i]; if (priceTagObjects[idx]) { swapToOriginal(priceTagObjects[idx], priceTagObjects[idx].itemName); } } discountedTagIndices = []; // Pick a random number of tags to discount (at least 1, up to 1/3 of tags) var numToDiscount = 1 + Math.floor(Math.random() * Math.max(1, Math.floor(priceTagObjects.length / 3))); var availableIndices = []; for (var i = 0; i < priceTagObjects.length; ++i) { // Only allow discount if a discount asset exists for this item if (discountTagMap[priceTagObjects[i].itemName]) { availableIndices.push(i); } } // Shuffle availableIndices for (var i = availableIndices.length - 1; i > 0; --i) { var j = Math.floor(Math.random() * (i + 1)); var temp = availableIndices[i]; availableIndices[i] = availableIndices[j]; availableIndices[j] = temp; } // Apply discount to the first numToDiscount tags for (var i = 0; i < numToDiscount && i < availableIndices.length; ++i) { var idx = availableIndices[i]; swapToDiscount(priceTagObjects[idx], priceTagObjects[idx].itemName); discountedTagIndices.push(idx); } }, 10000); // --- Click-to-buy logic --- // Track selection state var selectedTag = null; var selectedItem = null; // Helper: highlight a tag or item function highlight(obj, on) { if (!obj) return; if (on) { obj.alpha = 0.7; } else { obj.alpha = 1.0; } } // Price tag click handler function onTagDown(tag) { return function () { // If already selected, deselect if (selectedTag === tag) { highlight(selectedTag, false); selectedTag = null; return; } // If an item is already selected, try to buy if (selectedItem && selectedItem.itemName === tag.itemName) { // Determine if this tag is discounted var finalPrice = tag.itemPrice; if (tag.isDiscounted) { // Find the discount price from the original (discount) itemData array at the top of the file for (var i = 0; i < 19; ++i) { // Only check the first 19 entries (discount array) if (itemData[i].name === tag.itemName) { finalPrice = itemData[i].price; break; } } } // Attempt to buy with the correct price if (shoppingCart.addItem(tag.itemName, finalPrice)) { budgetText.setText('$' + shoppingCart.getBudget()); // Remove both tag and item from scene tag.destroy(); selectedItem.destroy(); // Add to inventory bar var targetBar = inventoryBar.children.length < 10 ? inventoryBar : bottomInventoryBar; var itemSlot = targetBar.addChild(LK.getAsset('itemSlot', { anchorX: 0.5, anchorY: 0.5, x: targetBar.children.length * 180 + 90, y: 125 })); itemSlot.addChild(LK.getAsset(selectedItem.assetId || tag.assetId || tag.itemName, { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0, scaleX: 0.5, scaleY: 0.5 })); } highlight(selectedTag, false); highlight(selectedItem, false); selectedTag = null; selectedItem = null; return; } // Otherwise, select this tag if (selectedTag) highlight(selectedTag, false); selectedTag = tag; highlight(selectedTag, true); }; } // Item click handler function onItemDown(item) { return function () { // If already selected, deselect if (selectedItem === item) { highlight(selectedItem, false); selectedItem = null; return; } // If a tag is already selected, try to buy if (selectedTag && selectedTag.itemName === item.itemName) { // Determine if the selected tag is discounted var finalPrice = item.itemPrice; if (selectedTag.isDiscounted) { // Find the discount price from the original (discount) itemData array at the top of the file for (var i = 0; i < 19; ++i) { // Only check the first 19 entries (discount array) if (itemData[i].name === selectedTag.itemName) { finalPrice = itemData[i].price; break; } } } // Attempt to buy if (shoppingCart.addItem(item.itemName, finalPrice)) { budgetText.setText('$' + shoppingCart.getBudget()); // Remove both tag and item from scene selectedTag.destroy(); item.destroy(); // Add to inventory bar var targetBar = inventoryBar.children.length < 10 ? inventoryBar : bottomInventoryBar; var itemSlot = targetBar.addChild(LK.getAsset('itemSlot', { anchorX: 0.5, anchorY: 0.5, x: targetBar.children.length * 180 + 90, y: 125 })); itemSlot.addChild(LK.getAsset(item.assetId || selectedTag.assetId || item.itemName, { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0, scaleX: 0.5, scaleY: 0.5 })); } highlight(selectedTag, false); highlight(selectedItem, false); selectedTag = null; selectedItem = null; return; } // Otherwise, select this item if (selectedItem) highlight(selectedItem, false); selectedItem = item; highlight(selectedItem, true); }; } // Attach click handlers for (var i = 0; i < priceTagObjects.length; ++i) { var tag = priceTagObjects[i]; tag.on('down', onTagDown(tag)); } for (var i = 0; i < itemObjects.length; ++i) { var item = itemObjects[i]; item.interactive = true; item.assetId = itemData[i].asset; item.on('down', onItemDown(item)); } // --- End floating price tag and click-to-buy system --- // Add instruction box with black background to the middle of the screen var instructionBox = game.addChild(LK.getAsset('instructionBox', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366, scaleX: 1.5, scaleY: 1.5 })); var shoppingCart = new ShoppingCart(20); // Initialize shoppingCart with $20 in budget var budgetText = new Text2('$' + shoppingCart.getBudget(), { size: 50, fill: 0xFFFFFF }); budgetText.anchor.set(0.5, 0.5); budgetText.zIndex = 2; // Increase zIndex to place text in front of shopping cart var instructionText = new Text2('Welcome to Poppin\' Tags: A Thrift Shop Adventure.', { size: 50, fill: 0xFFFFFF }); instructionText.anchor.set(0.5, 0.5); instructionText.zIndex = 2; // Increase zIndex to place text in front of instruction box instructionBox.addChild(instructionText); instructionBox.interactive = true; var clickCount = 0; instructionBox.on('down', function () { clickCount++; if (clickCount === 1) { instructionText.setText('You have $20 in your pocket and are huntin\' for a come-up.'); } else if (clickCount === 2) { instructionText.setText('Try and buy all items on your shopping list \n as cheap as you can. This is gonna be AWESOME!!!'); } else if (clickCount === 3) { instructionBox.destroy(); shoppingCart = new ShoppingCart(20); // Create a shopping cart with $20 in budget var shoppingCartDisplay = game.addChild(LK.getAsset('moneyContainer', { anchorX: 0.5, anchorY: 0.5, x: 200, y: 300, scaleX: 1.5, scaleY: 1.5 })); budgetText = new Text2('$' + shoppingCart.getBudget(), { size: 50, fill: 0xFFFFFF }); budgetText.anchor.set(0.5, 0.5); budgetText.zIndex = 2; // Increase zIndex to place text in front of shopping cart shoppingCartDisplay.addChild(budgetText); } }); }); var ShoppingCart = /*#__PURE__*/function () { function ShoppingCart(initialBudget) { _classCallCheck(this, ShoppingCart); this.budget = initialBudget; this.items = []; } return _createClass(ShoppingCart, [{ key: "addItem", value: function addItem(item, price) { if (this.budget >= price) { this.items.push(item); this.budget -= price; if (this.items.length === 17) { LK.showYouWin(); // Trigger win condition when all 17 items are collected } return true; } return false; } }, { key: "removeItem", value: function removeItem(item, price) { var index = this.items.indexOf(item); if (index > -1) { this.items.splice(index, 1); this.budget += price; } } }, { key: "getBudget", value: function getBudget() { return this.budget; } }, { key: "getItems", value: function getItems() { return this.items; } }]); }(); function _createClass(Constructor, protoProps, staticProps) { if (protoProps) { protoProps.forEach(function (prop) { Object.defineProperty(Constructor.prototype, prop.key, prop); }); } if (staticProps) { staticProps.forEach(function (prop) { Object.defineProperty(Constructor, prop.key, prop); }); } return Constructor; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
===================================================================
--- original.js
+++ change.js
@@ -622,10 +622,17 @@
// If an item is already selected, try to buy
if (selectedItem && selectedItem.itemName === tag.itemName) {
// Determine if this tag is discounted
var finalPrice = tag.itemPrice;
- if (tag.isDiscounted && typeof tag.discountPrice === "number") {
- finalPrice = tag.discountPrice;
+ if (tag.isDiscounted) {
+ // Find the discount price from the original (discount) itemData array at the top of the file
+ for (var i = 0; i < 19; ++i) {
+ // Only check the first 19 entries (discount array)
+ if (itemData[i].name === tag.itemName) {
+ finalPrice = itemData[i].price;
+ break;
+ }
+ }
}
// Attempt to buy with the correct price
if (shoppingCart.addItem(tag.itemName, finalPrice)) {
budgetText.setText('$' + shoppingCart.getBudget());
@@ -673,10 +680,17 @@
// If a tag is already selected, try to buy
if (selectedTag && selectedTag.itemName === item.itemName) {
// Determine if the selected tag is discounted
var finalPrice = item.itemPrice;
- if (selectedTag.isDiscounted && typeof selectedTag.discountPrice === "number") {
- finalPrice = selectedTag.discountPrice;
+ if (selectedTag.isDiscounted) {
+ // Find the discount price from the original (discount) itemData array at the top of the file
+ for (var i = 0; i < 19; ++i) {
+ // Only check the first 19 entries (discount array)
+ if (itemData[i].name === selectedTag.itemName) {
+ finalPrice = itemData[i].price;
+ break;
+ }
+ }
}
// Attempt to buy
if (shoppingCart.addItem(item.itemName, finalPrice)) {
budgetText.setText('$' + shoppingCart.getBudget());
onesie with socks. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
big coat. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
brown leather jacket. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
flannel zebra pyjamas. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
fur fox skin. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Pink leopard mink coat. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Wolf skin hat. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Velour jumpsuit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Telescope. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Dirty blanket. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Velcro sneakers. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Plaid button up shirt. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
music keyboard. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Shopping list that says Big ass coat, Broken keyboard, skeet blanket, pink leopard mink, built-in onesie with the socks. In-Game asset. 2d. High contrast. No shadows
Price tag that says big ass coat $4.00. In-Game asset. 2d. High contrast. No shadows
Price tag that says Kneeboard $4.00. In-Game asset. 2d. High contrast. No shadows
police tag that says Broken Keyboard for $2. In-Game asset. 2d. High contrast. No shadows
Price tag that says Telescope $3.00. In-Game asset. 2d. High contrast. No shadows
price tag that's says Dookie Brown Leather Jacket $3.50. In-Game asset. 2d. High contrast. No shadows
price tag that says pink leopard mink $5. In-Game asset. 2d. High contrast. No shadows
price tag that says plaid button up shirt $2. In-Game asset. 2d. High contrast. No shadows
Price tag that says Gator shoes $3.00. In-Game asset. 2d. High contrast. No shadows
price tag that says fox skin $4.50. In-Game asset. 2d. High contrast. No shadows
Price tag that says Velcro sneakers $2.00. In-Game asset. 2d. High contrast. No shadows
price tag that says house slippers $1.50. In-Game asset. 2d. High contrast. No shadows
Price tag that says velour jumpsuit $3.00. In-Game asset. 2d. High contrast. No shadows
price tag that says wolf skin hat $2. In-Game asset. 2d. High contrast. No shadows
Price tag that says skeet blanket $2.00. In-Game asset. 2d. High contrast. No shadows
Price tag that says Zebra Pyjamas $2.50. In-Game asset. 2d. High contrast. No shadows
Green Discount price tag that says Big ass coat $2.40. In-Game asset. 2d. High contrast. No shadows
green price tag that says discount Dookie Brown Leather Jacket $2.80. In-Game asset. 2d. High contrast. No shadows
Green price tag that says discount kneeboard $3.20. In-Game asset. 2d. High contrast. No shadows
green price tag that says discount plaid button up shirt $1.60. In-Game asset. 2d. High contrast. No shadows
green price tag that says discount zebra pajamas $2. In-Game asset. 2d. High contrast. No shadows
Green pricetag that says discount Telescope $2.40. In-Game asset. 2d. High contrast. No shadows
green price tag that says discount velour jumpsuit $2.40. In-Game asset. 2d. High contrast. No shadows
Green pricetag that says discount Velcro sneakers $1.60. In-Game asset. 2d. High contrast. No shadows
green price tag that says discount house slippers $1.20. In-Game asset. 2d. High contrast. No shadows
green price tag that says discount wolf skin hat $1.60. In-Game asset. 2d. High contrast. No shadows
Green pricetag that says discount gator shoes $2.40. In-Game asset. 2d. High contrast. No shadows
Green pricetag that says discount built in onesie with socks $1.60. In-Game asset. 2d. High contrast. No shadows
Price tag that says built-in onesie with socks $2.00. In-Game asset. 2d. High contrast. No shadows
green price tag that says discount pink leopard mink 99 cents! In-Game asset. 2d. High contrast. No shadows
green price tag that says discount fox skin $2 In-Game asset. 2d. High contrast. No shadows
green price tag that says discount skeet blanket $0.50 In-Game asset. 2d. High contrast. No shadows
Green price tag that says discount broken keyboard $1 In-Game asset. 2d. High contrast. No shadows
Make picture transparent
Make picture transparent
Make picture transparent
Make picture transparent
Make picture transparent
Add number 5 to painted area
Sign that says play the notes in right order to start the game. In-Game asset. 2d. High contrast. No shadows
portrait banner, high definition, for a game titled "Poppin' Tags: A Thrift Shop Trubute"
How to play button. In-Game asset. 2d. High contrast. No shadows
1
Sound effect
2
Sound effect
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Sound effect
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Sound effect
5
Sound effect
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Sound effect
7
Sound effect
8
Sound effect
Item1
Sound effect
Instrumental
Music
instrumentalMusic
Music
Heymacklemore
Sound effect
Cash
Sound effect
Leopardmink
Sound effect
Gatorshoes
Sound effect
Houseslippers
Sound effect
Dookiebrown
Sound effect
Velcros
Sound effect
Grandmascoat
Sound effect
Bigasscoat
Sound effect
Kneeboard
Sound effect
Brokenkeyboard
Sound effect
Skeetblanket
Sound effect
Foxfur
Sound effect
Builtinonesie
Sound effect
Plaidshirt
Sound effect
Telescope
Sound effect
Velourjumpsuit
Sound effect
Wolfhat
Sound effect
Zebrajamies
Sound effect
Poptags
Sound effect
Probsshoulda
Sound effect