User prompt
Please fix the bug: 'TypeError: LK.Line is not a constructor' in or related to this line: 'var line = new LK.Line({' Line Number: 407
User prompt
Trace a path for chicken to run
User prompt
Reset launches when player reaches 1000
User prompt
Increase swipe sensitivity to be able to direct the chicken
User prompt
Increase the bounce trajectory so one swipe can bounce of rope 5 times
User prompt
Give player 15 launches
User prompt
Remove all launch resets
User prompt
Make chicken bounce off ropes more time
User prompt
Add more popcorn
User prompt
You only get a launch reset once when you pass level 1, once when you pass level 2, once when you pass level 3
User prompt
You get one launch reset per every level
User prompt
Level 1 is between 0 - 200 points, level 2 is between 200 - 500 points, level 3 is between 500 - 1000 points, level 4 is between 1000 - 2000 points, level 5 is between 2000 - 4000 points you win the game if you reach 5000 points
User prompt
Launches reset at over 200 points, over 500 points and over 1000 points
User prompt
Launches reset at 200+ points, 500+ points and 1000+ points
User prompt
Create more bounce with less chaotic movement
User prompt
Launches only reset at 200 pts, 500pts and 1000 pts
User prompt
Aim chicken with directions of swipe
User prompt
Remove launcher
User prompt
Remove aim line
User prompt
Decrease speed of chicken and create better trajectory bounce effect βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Launches reset at 200 points then 500 points, then 1000 points
User prompt
Decrease speed
User prompt
Change background colour to black
User prompt
Make the ropes extremely bouncy so chicken bounces all around
User prompt
Change dynamics so you can swipe chicken instead of sling
/**** 
* Plugins
****/ 
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/**** 
* Classes
****/ 
var ChickenJockey = Container.expand(function () {
	var self = Container.call(this);
	// Create and attach chicken asset
	var chickenGraphics = self.attachAsset('chicken', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	// Physics properties
	self.vx = 0;
	self.vy = 0;
	self.gravity = 0.5;
	self.bounceDecay = 0.95; // Very minimal energy loss per bounce
	self.friction = 0.995; // Reduced horizontal friction
	self.launched = false;
	self.bounceCount = 0;
	self.maxBounces = 30; // Allow more bounces before stopping
	// Rotation properties
	self.rotationSpeed = 0;
	self.launch = function (power, angle) {
		// Convert angle to radians
		var radians = angle * Math.PI / 180;
		// Set initial velocity based on power and angle
		self.vx = Math.cos(radians) * power;
		self.vy = Math.sin(radians) * power;
		// Set rotation speed based on velocity
		self.rotationSpeed = power / 50;
		self.launched = true;
		self.bounceCount = 0;
		// Play launch sound
		LK.getSound('launch').play();
	};
	self.reset = function () {
		self.vx = 0;
		self.vy = 0;
		self.rotation = 0;
		self.rotationSpeed = 0;
		self.launched = false;
		self.bounceCount = 0;
	};
	self.update = function () {
		if (!self.launched) {
			return;
		}
		// Apply physics
		self.vy += self.gravity;
		self.x += self.vx;
		self.y += self.vy;
		self.vx *= self.friction;
		// Apply rotation
		self.rotation += self.rotationSpeed;
		// Check if stopped
		if (Math.abs(self.vx) < 0.5 && Math.abs(self.vy) < 0.5 && self.bounceCount > 0) {
			self.launched = false;
			// Notify game that chicken jockey has stopped
			if (typeof game.onChickenJockeyStop === 'function') {
				game.onChickenJockeyStop();
			}
		}
		// Check if max bounces reached
		if (self.bounceCount >= self.maxBounces) {
			self.launched = false;
			// Notify game that max bounces reached
			if (typeof game.onMaxBouncesReached === 'function') {
				game.onMaxBouncesReached();
			}
		}
	};
	return self;
});
var Launcher = Container.expand(function () {
	var self = Container.call(this);
	// Create and attach launcher asset
	var launcherGraphics = self.attachAsset('launcher', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	// Swipe direction indicator (replaces aim line)
	var aimLine = self.attachAsset('aimLine', {
		anchorX: 0.5,
		anchorY: 0.5,
		alpha: 0
	});
	// Launcher properties
	self.angle = -45; // Starting angle in degrees
	self.power = 20; // Starting power
	self.maxPower = 60; // Higher maximum power for more forceful launches
	self.aiming = false;
	self.startX = 0;
	self.startY = 0;
	self.swipeStartTime = 0;
	self.startAim = function (x, y) {
		self.aiming = true;
		self.startX = x;
		self.startY = y;
		self.swipeStartTime = Date.now();
		aimLine.x = 0;
		aimLine.y = 0;
		aimLine.width = 0;
		aimLine.alpha = 0.7;
	};
	self.updateAim = function (x, y) {
		if (!self.aiming) {
			return;
		}
		// Calculate swipe direction
		var dx = x - self.startX;
		var dy = y - self.startY;
		// Calculate angle in degrees (0 is right, 90 is up)
		self.angle = Math.atan2(dy, dx) * 180 / Math.PI;
		// Allow full 360 degree rotation
		if (self.angle < 0) {
			self.angle += 360;
		}
		// Calculate swipe distance for power
		var distance = Math.sqrt(dx * dx + dy * dy);
		// Show swipe direction indicator
		aimLine.rotation = Math.atan2(dy, dx);
		aimLine.width = Math.min(distance, 300);
		// Calculate power based on swipe speed and distance
		var swipeTime = Math.max(Date.now() - self.swipeStartTime, 100);
		self.power = Math.min(distance / swipeTime * 200, self.maxPower);
	};
	self.endAim = function () {
		self.aiming = false;
		aimLine.alpha = 0;
		// Calculate final swipe speed
		var swipeTime = Math.max(Date.now() - self.swipeStartTime, 100);
		// Return launch parameters
		return {
			angle: self.angle,
			power: self.power
		};
	};
	return self;
});
var Popcorn = Container.expand(function () {
	var self = Container.call(this);
	// Create and attach popcorn asset
	var popcornGraphics = self.attachAsset('popcorn', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	// Add slight animation
	self.animationOffset = Math.random() * Math.PI * 2;
	self.animationSpeed = 0.03 + Math.random() * 0.02;
	self.baseY = 0;
	self.collect = function () {
		// Play collect sound
		LK.getSound('collect').play();
		// Flash effect
		LK.effects.flashObject(self, 0xFFFFFF, 200);
		// Animate collection (flying up)
		tween(self, {
			y: self.y - 100,
			alpha: 0
		}, {
			duration: 500,
			easing: tween.easeOut,
			onFinish: function onFinish() {
				// Remove from parent
				if (self.parent) {
					self.parent.removeChild(self);
				}
			}
		});
	};
	self.update = function () {
		// Hover animation
		if (self.baseY === 0) {
			self.baseY = self.y;
		}
		self.y = self.baseY + Math.sin(LK.ticks * self.animationSpeed + self.animationOffset) * 5;
	};
	return self;
});
var Rope = Container.expand(function () {
	var self = Container.call(this);
	// Create and attach rope asset
	var ropeGraphics = self.attachAsset('rope', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	// Rope properties
	self.tension = 3.5; // Extremely high tension for super bouncy ropes
	self.bounce = function (chickenJockey) {
		// Calculate new velocity based on collision angle and rope tension
		var normalAngle = Math.atan2(chickenJockey.y - self.y, chickenJockey.x - self.x) + Math.PI / 2;
		// Calculate velocity components along normal direction
		var vn = chickenJockey.vx * Math.cos(normalAngle) + chickenJockey.vy * Math.sin(normalAngle);
		var vt = -chickenJockey.vx * Math.sin(normalAngle) + chickenJockey.vy * Math.cos(normalAngle);
		// Reverse normal component with tension and bounce decay
		vn = -vn * chickenJockey.bounceDecay * self.tension;
		// Convert back to x,y velocities
		chickenJockey.vx = vn * Math.cos(normalAngle) - vt * Math.sin(normalAngle);
		chickenJockey.vy = vn * Math.sin(normalAngle) + vt * Math.cos(normalAngle);
		// Increment bounce count
		chickenJockey.bounceCount++;
		// Play bounce sound
		LK.getSound('bounce').play();
		// Flash rope to indicate bounce
		LK.effects.flashObject(self, 0xFFFFFF, 200);
	};
	self.intersectsWithPoint = function (x, y) {
		var halfWidth = ropeGraphics.width / 2;
		var halfHeight = ropeGraphics.height / 2;
		// Check if point is within the rope's bounding box
		return x >= self.x - halfWidth && x <= self.x + halfWidth && y >= self.y - halfHeight && y <= self.y + halfHeight;
	};
	return self;
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000 // Black background
});
/**** 
* Game Code
****/ 
// Game state
var gameState = "ready"; // ready, aiming, launched, gameOver
var score = 0;
var launches = 0;
var maxLaunches = 5;
var popcorns = [];
var ropes = [];
// Create wrestling arena
var arena = game.addChild(LK.getAsset('arena', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: 2048 / 2,
	y: 2732 / 2
}));
// Create chicken jockey
var chickenJockey = game.addChild(new ChickenJockey());
var launcher = game.addChild(new Launcher());
// Game boundaries
var bounds = {
	left: arena.x - arena.width / 2,
	right: arena.x + arena.width / 2,
	top: arena.y - arena.height / 2,
	bottom: arena.y + arena.height / 2
};
// Create GUI elements
var scoreText = new Text2("Score: 0", {
	size: 70,
	fill: 0xFFFFFF
});
scoreText.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreText);
var launchesText = new Text2("Launches: 0/" + maxLaunches, {
	size: 50,
	fill: 0xFFFFFF
});
launchesText.anchor.set(0, 0);
launchesText.x = 120; // Avoid top-left corner
launchesText.y = 20;
LK.gui.topLeft.addChild(launchesText);
var instructionText = new Text2("Drag to aim and launch the chicken!", {
	size: 40,
	fill: 0xFFFFFF
});
instructionText.anchor.set(0.5, 0);
instructionText.y = 100;
LK.gui.top.addChild(instructionText);
// Initialize game
function initGame() {
	// Reset variables
	score = 0;
	launches = 0;
	gameState = "ready";
	// Update UI
	scoreText.setText("Score: " + score);
	launchesText.setText("Launches: " + launches + "/" + maxLaunches);
	instructionText.setText("Swipe to launch the chicken!");
	// Reset chicken jockey
	resetChickenJockey();
	// Clear existing popcorn and ropes
	clearPopcornsAndRopes();
	// Create ropes around the arena
	createRopes();
	// Create popcorn scattered around the arena
	createPopcorn(15);
	// Play background music
	LK.playMusic('gameMusic');
}
function resetChickenJockey() {
	chickenJockey.reset();
	// Position chicken in the center of the arena
	chickenJockey.x = arena.x;
	chickenJockey.y = arena.y;
	// Position launcher at the same position
	launcher.x = chickenJockey.x;
	launcher.y = chickenJockey.y;
	launcher.rotation = -Math.PI / 4; // 45 degrees upward
}
function clearPopcornsAndRopes() {
	// Remove all popcorn
	for (var i = 0; i < popcorns.length; i++) {
		if (popcorns[i].parent) {
			popcorns[i].parent.removeChild(popcorns[i]);
		}
	}
	popcorns = [];
	// Remove all ropes
	for (var i = 0; i < ropes.length; i++) {
		if (ropes[i].parent) {
			ropes[i].parent.removeChild(ropes[i]);
		}
	}
	ropes = [];
}
function createRopes() {
	// Create top rope
	var topRope = new Rope();
	topRope.x = arena.x;
	topRope.y = bounds.top + 100;
	game.addChild(topRope);
	ropes.push(topRope);
	// Create right rope
	var rightRope = new Rope();
	rightRope.x = bounds.right - 100;
	rightRope.y = arena.y;
	rightRope.rotation = Math.PI / 2; // Rotate 90 degrees
	game.addChild(rightRope);
	ropes.push(rightRope);
	// Create bottom rope
	var bottomRope = new Rope();
	bottomRope.x = arena.x;
	bottomRope.y = bounds.bottom - 100;
	game.addChild(bottomRope);
	ropes.push(bottomRope);
	// Create left rope
	var leftRope = new Rope();
	leftRope.x = bounds.left + 100;
	leftRope.y = arena.y;
	leftRope.rotation = Math.PI / 2; // Rotate 90 degrees
	game.addChild(leftRope);
	ropes.push(leftRope);
}
function createPopcorn(count) {
	for (var i = 0; i < count; i++) {
		var popcorn = new Popcorn();
		// Random position within arena bounds
		popcorn.x = bounds.left + 100 + Math.random() * (arena.width - 200);
		popcorn.y = bounds.top + 100 + Math.random() * (arena.height - 200);
		// Add to game
		game.addChild(popcorn);
		popcorns.push(popcorn);
	}
}
// Game events
game.onChickenJockeyStop = function () {
	gameState = "ready";
	// Check if we need to add more popcorn
	if (popcorns.length < 5) {
		createPopcorn(5);
	}
	// Check if out of launches
	if (launches >= maxLaunches) {
		// Game over
		instructionText.setText("Game Over! Final Score: " + score);
		gameState = "gameOver";
		// Show game over after a short delay
		LK.setTimeout(function () {
			LK.showGameOver();
		}, 2000);
	} else {
		// Reset for next launch
		resetChickenJockey();
		instructionText.setText("Drag to aim and launch the chicken!");
	}
};
game.onMaxBouncesReached = function () {
	// Same as onChickenJockeyStop for now
	game.onChickenJockeyStop();
};
// Input handling
var dragStartX = 0;
var dragStartY = 0;
game.down = function (x, y, obj) {
	if (gameState === "ready") {
		gameState = "aiming";
		dragStartX = x;
		dragStartY = y;
		launcher.startAim(x, y);
		instructionText.setText("Swipe to launch the chicken!");
	}
};
game.move = function (x, y, obj) {
	if (gameState === "aiming") {
		launcher.updateAim(x, y);
	}
};
game.up = function (x, y, obj) {
	if (gameState === "aiming") {
		// Calculate swipe distance and direction
		var dx = x - dragStartX;
		var dy = y - dragStartY;
		var distance = Math.sqrt(dx * dx + dy * dy);
		// Only launch if there was a significant swipe (prevents accidental taps)
		if (distance > 20) {
			// Get launch parameters
			var launchParams = launcher.endAim();
			// Launch the chicken
			chickenJockey.launch(launchParams.power, launchParams.angle);
			// Update game state
			gameState = "launched";
			launches++;
			launchesText.setText("Launches: " + launches + "/" + maxLaunches);
			instructionText.setText("Watch the chicken bounce!");
		} else {
			// Cancel the launch if it was just a tap
			launcher.endAim();
			gameState = "ready";
		}
	}
};
// Main game loop
game.update = function () {
	// Update all game objects
	if (gameState === "launched") {
		chickenJockey.update();
		// Check for collisions with arena boundaries
		if (chickenJockey.x < bounds.left) {
			chickenJockey.x = bounds.left;
			chickenJockey.vx = -chickenJockey.vx * chickenJockey.bounceDecay;
			chickenJockey.bounceCount++;
			LK.getSound('bounce').play();
		} else if (chickenJockey.x > bounds.right) {
			chickenJockey.x = bounds.right;
			chickenJockey.vx = -chickenJockey.vx * chickenJockey.bounceDecay;
			chickenJockey.bounceCount++;
			LK.getSound('bounce').play();
		}
		if (chickenJockey.y < bounds.top) {
			chickenJockey.y = bounds.top;
			chickenJockey.vy = -chickenJockey.vy * chickenJockey.bounceDecay;
			chickenJockey.bounceCount++;
			LK.getSound('bounce').play();
		} else if (chickenJockey.y > bounds.bottom) {
			chickenJockey.y = bounds.bottom;
			chickenJockey.vy = -chickenJockey.vy * chickenJockey.bounceDecay;
			chickenJockey.bounceCount++;
			LK.getSound('bounce').play();
		}
		// Check for collisions with ropes
		for (var i = 0; i < ropes.length; i++) {
			if (chickenJockey.intersects(ropes[i])) {
				ropes[i].bounce(chickenJockey);
			}
		}
		// Check for collisions with popcorn
		for (var i = popcorns.length - 1; i >= 0; i--) {
			if (chickenJockey.intersects(popcorns[i])) {
				// Collect popcorn
				popcorns[i].collect();
				// Remove from array
				popcorns.splice(i, 1);
				// Increase score
				score += 10;
				scoreText.setText("Score: " + score);
				// Save score to LK
				LK.setScore(score);
			}
		}
	}
	// Update popcorn animations
	for (var i = 0; i < popcorns.length; i++) {
		popcorns[i].update();
	}
};
// Initialize the game
initGame(); ===================================================================
--- original.js
+++ change.js
@@ -221,9 +221,9 @@
 /**** 
 * Initialize Game
 ****/ 
 var game = new LK.Game({
-	backgroundColor: 0x87CEEB // Sky blue background
+	backgroundColor: 0x000000 // Black background
 });
 
 /**** 
 * Game Code
:quality(85)/https://cdn.frvr.ai/680e2cb731e90df6e3a79663.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/680f25b74b91ed99c0c93065.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/68107d72af890f4678fa3c0c.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/6811f7e547f9689b747b894b.png%3F3) 
 X5 symbol. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/6811f84547f9689b747b8951.png%3F3) 
 X2 symbol. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/6812d11c31e90df6e3a797a7.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/6812d23e21b2d4faceef26d6.png%3F3) 
 Super popcorn yellow. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/6814a4059dcd06d468edb7f4.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/6814a730211045a0f483816f.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/6814a81e211045a0f4838182.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/6814a94a211045a0f483818b.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/6814aa19211045a0f4838190.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/6814aae1211045a0f4838194.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/6814dcf6bef1291d4e518ee7.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/6814e89f0e23fbc7292fa249.png%3F3) 
 Start button. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/6814e9750e23fbc7292fa26a.png%3F3) 
 High score button. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/6814ea630e23fbc7292fa285.png%3F3) 
 Back button. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/6814eb8e0e23fbc7292fa299.png%3F3) 
 SELECT YOUR CHARACTER button. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/6814ed0e0e23fbc7292fa2b0.png%3F3) 
 Launches button. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/6814f180fb90c04ce18c733a.png%3F3) 
 How to play button. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/6814f1d4fb90c04ce18c733e.png%3F3) 
 Score button. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/6814fcd30e23fbc7292fa369.png%3F3) 
 High Scores button. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/6814fe1d0e23fbc7292fa377.png%3F3) 
 Transparent padlock. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/6814ff160e23fbc7292fa382.png%3F3) 
 Chicken jockey character. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/6815cc2e1a2f31aebc36772c.png%3F3) 
 Reset scores button. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/6815e8706137896f737201af.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/6816d35ae16864a155151a6f.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/6816db39d574efc6b10a8c23.png%3F3) 
 Spider jockey unlocked button. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/6816dba1d574efc6b10a8c2b.png%3F3) 
 Minecraft Steve unlocked button. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/6816dc6cd574efc6b10a8c3b.png%3F3) 
 Piglin unlocked button. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/6816dcafd574efc6b10a8c41.png%3F3) 
 Minecraft skeleton unlocked button. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/6816dd05d574efc6b10a8c49.png%3F3) 
 Minecraft villager unlocked button. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/6817072827945e34d88365bf.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/6817077827945e34d88365c7.png%3F3) 
 Star. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/681707d227945e34d88365cd.png%3F3) 
 White star. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/681709c927945e34d88365da.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/68170ba127945e34d88365fe.png%3F3) 
 Red heart. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/68170bea27945e34d8836604.png%3F3) 
 Purple heart. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/68170c3730f9a3ca3143c36b.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/68170df027945e34d8836617.png%3F3) 
 A peanut. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/68170e3627945e34d883661c.png%3F3) 
 Cashew nut. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/6817137327945e34d883666e.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/681717d45557ee2046ecc2f7.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/68171a3c27945e34d883669c.png%3F3) 
 Grimace shake. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/68171a8627945e34d88366a8.png%3F3) 
 MacDonald's fries. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/68172b1b527b05c35818e92d.png%3F3) 
 Grimace unlocked button. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/68176ba74a0979b918f7a043.png%3F3) 
 Michael Jackson unlocked button. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/68176bfb4a0979b918f7a047.png%3F3) 
 John Cena unlocked button. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/681848065557ee2046ecc355.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/681852a92383a43353c7548b.png%3F3) 
 Deez nuts unlocked button. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/681852f02383a43353c75498.png%3F3) 
 Shooting stars unlocked button. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/68185b748a0e5c4bce224097.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/681875d52be3391f326409d8.png%3F3) 
 Rick roll unlocked button. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/681952795557ee2046ecc397.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/6819530ee4bfd0bbff165058.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/681c8c14c433709b9f3496bb.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/681c9e526135700112f879bd.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/681d93b51b9e5a67ebab2a52.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/681d95da1b9e5a67ebab2a5f.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/681e1884c7ebd23c4bdd5928.png%3F3) 
 Popcorn chicken. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/681e18f9c7ebd23c4bdd5939.png%3F3) 
 Fried chicken drumstick. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/681eb5fbce5c2130acf291bd.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/681eb6868578d3fadb9cac49.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/681eb95249de8df9599c5b97.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/681ebb3049de8df9599c5ba9.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/681ee624b1146135aaefe63c.png%3F3) 
 Amazing digital circus button. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/681ef7e841b5fb6826081a28.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/681ef98cce5c2130acf291c1.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/681ef9efce5c2130acf291c3.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/681f82fa4de4664a77b8eb6f.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/6826b332054039919f0a089c.png%3F3) 
 Select game mode button. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/6826bbff97a2158c01b6e945.png%3F3) 
 Diamond shaped colourful classic mode button. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/6826c2d197a2158c01b6e963.png%3F3) 
 Diamond shaped colourful mini games button. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/6827168900c54e0648f3278d.png%3F3) 
 Same picture in high definition
:quality(85)/https://cdn.frvr.ai/6827414625df75ae7a4de4a6.png%3F3) 
 Diamond shaped colourful button that says sling shot mode. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/682548fd80be55c1986a9d45.png%3F3) 
 Make picture transparent
:quality(85)/https://cdn.frvr.ai/6827dcc4f0da5bc629928468.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/6827fd58f0da5bc629928492.png%3F3) 
 Bullet. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/6827fdd2f0da5bc6299284a3.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/6828170b80d2c88911cb1d24.png%3F3) 
 Start game button. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/682b446c031377340829c968.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/682b45b0031377340829ca5d.png%3F3) 
 Shooting gallery button. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/682ec3c623c50e12668ce9bd.png%3F3) 
 Chain reaction button. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/682ecaa723c50e12668cea01.png%3F3) 
 Realistic space backdrop. In-Game asset. 2d. High contrast. No shadows
launch
Sound effect
Gamestart
Sound effect
collect
Sound effect
gameMusic
Music
Gamemusic
Sound effect
Bogerk
Sound effect
pop
Sound effect
Pignoise
Sound effect
Steve
Sound effect
Villager
Sound effect
Spider
Sound effect
Skeleton
Sound effect
Shootingstars
Music
Maccas
Sound effect
Grimace
Sound effect
Thriller
Music
MJ
Sound effect
Cenaentrance
Music
Johncena
Sound effect
Chickencluck
Sound effect
Deeznuts
Sound effect
Deeznutstrap
Music
Rickroll
Sound effect
Nevergonna
Music
Starz
Sound effect
Grimaceshake
Music
Joenugget
Sound effect
gegagedi
Music
Shrek
Sound effect
Raveswamp
Music
Pomni
Sound effect
Digcircus
Music
Runandgo
Music
Gunshot
Sound effect
Reelbadman
Sound effect
Tinggoes
Music