User prompt
Make all images high definition
User prompt
Make all images high definition
User prompt
Make all images high definition
User prompt
Add fifth scene when fourth scene is clicked
User prompt
Make all images high definition
User prompt
Make all images high definition
User prompt
Add fourth scene when third is Clickes
User prompt
Make all images high definition
User prompt
When second scene is clicked add third scene
User prompt
Add story to second scene
User prompt
Make all images high definition
User prompt
Make second scene high definition
User prompt
Make second scene high definition
User prompt
Make second scene high definition
User prompt
Touch first scene to move to second scene
User prompt
Make all images high definition
User prompt
Make story high definition
User prompt
Make scene high definition
User prompt
Make first image high definition
User prompt
Make story high definition
User prompt
Move text down 20
User prompt
Spread the stars around further in top half of scene
User prompt
Create animation so stars sparkle βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Randomly scatter stars around top of scene
User prompt
Please fix the bug: 'tween.to is not a function' in or related to this line: 'tween.to(self, {' Line Number: 36 βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Add the first scene background image, centered and covering the game area in high definition // Add the first scene background image, centered and covering the game area var firstSceneBg = LK.getAsset('First', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, // Use the full game area, but let the engine render the high-res image natively width: 2048, height: 2732 }); game.addChild(firstSceneBg); ; // Add the story image overlay at the bottom of the first scene in high definition var storyOverlay = LK.getAsset('Story', { anchorX: 0.5, anchorY: 1, x: 2048 / 2, y: 2732, // Use the full width, but let the engine render the high-res image natively width: 2048, height: 800 }); game.addChild(storyOverlay); ; // The assets are now initialized at higher resolution for high definition display.; // Add narrative text over the story overlay at the bottom of the first scene var narrativeText = new Text2("In the beginning, the world was silent.\nBut tonight, everything changes...", { size: 90, fill: 0x000000, align: "center", wordWrap: true, wordWrapWidth: 1800, fontWeight: "bold", font: "Times New Roman" }); // Center the text horizontally, anchor at the middle-top of the text narrativeText.anchor.set(0.5, 0); // Position the text above the bottom edge, inside the story overlay narrativeText.x = 2048 / 2; narrativeText.y = 2732 - 800 + 80 + 50 + 20; // 80px padding from the top of the overlay, plus 50px down, plus 20px more game.addChild(narrativeText);
===================================================================
--- original.js
+++ change.js
@@ -1,41 +1,5 @@
/****
-* Plugins
-****/
-var tween = LK.import("@upit/tween.v1");
-
-/****
-* Classes
-****/
-// Star class for sparkling stars at the top of the screen
-var Star = Container.expand(function () {
- var self = Container.call(this);
- // Create a star asset (image) for the star
- var starAsset = self.attachAsset('starShape', {
- anchorX: 0.5,
- anchorY: 0.5,
- width: 18 + Math.floor(Math.random() * 10),
- height: 18 + Math.floor(Math.random() * 10)
- });
- // Randomize initial alpha for twinkling effect
- self.alpha = 0.7 + Math.random() * 0.3;
- // Animate the star's alpha to create a sparkling effect
- function sparkle() {
- var targetAlpha = 0.5 + Math.random() * 0.5;
- var duration = 600 + Math.random() * 800;
- tween(self, {
- alpha: targetAlpha
- }, {
- duration: duration,
- easing: tween.easeInOut,
- onFinish: sparkle
- });
- }
- sparkle();
- return self;
-});
-
-/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
@@ -43,9 +7,8 @@
/****
* Game Code
****/
-//Minimalistic tween library which should be used for animations over time, including tinting / colouring an object, scaling, rotating, or changing any game object property.
// Add the first scene background image, centered and covering the game area in high definition
// Add the first scene background image, centered and covering the game area
var firstSceneBg = LK.getAsset('First', {
anchorX: 0.5,
@@ -57,17 +20,8 @@
height: 2732
});
game.addChild(firstSceneBg);
;
-// Randomly scatter stars around the top half of the scene
-var numStars = 24;
-for (var i = 0; i < numStars; i++) {
- var star = new Star();
- // Randomly position stars within the top half of the screen, leaving a margin at the edges
- star.x = 60 + Math.random() * (2048 - 120);
- star.y = 40 + Math.random() * (2732 / 2 - 80);
- game.addChild(star);
-}
// Add the story image overlay at the bottom of the first scene in high definition
var storyOverlay = LK.getAsset('Story', {
anchorX: 0.5,
anchorY: 1,
@@ -93,6 +47,6 @@
// Center the text horizontally, anchor at the middle-top of the text
narrativeText.anchor.set(0.5, 0);
// Position the text above the bottom edge, inside the story overlay
narrativeText.x = 2048 / 2;
-narrativeText.y = 2732 - 800 + 80 + 50; // 80px padding from the top of the overlay, plus 50px down
+narrativeText.y = 2732 - 800 + 80 + 50 + 20; // 80px padding from the top of the overlay, plus 50px down, plus 20px more
game.addChild(narrativeText);
\ No newline at end of file
Add more vibrant colours to picture
Make this scene more modern like in the present
A 4x5 grid in professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Remove man
Saxophone in professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Harp in professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Drum in professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Flute in professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Question mark professor Layton game style. In-Game asset. 2d. High contrast. No shadows
12yo blonde girl in professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Cute little10yo girl brown hair in professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Cute little 7yo girl with blonde curly hair. Professor Layton game style In-Game asset. 2d. High contrast. No shadows
15 yo boy with short scruffy blonde hair professor Layton game style. In-Game asset. 2d. High contrast. No shadows
18yo girl with short brown hair professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Cat in professor Layton game style. In-Game asset. 2d. High contrast. No shadows
White dog with brown patch on eyes professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Turtle in professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Frog in professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Goldfish in professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Basketball ball professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Lego bricks professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Video game console professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Teddy bear professor Layton game style. In-Game asset. 2d. High contrast. No shadows
These dolls in professor Layton game art style
Hot chips or fries in professor Layton game style artwork. In-Game asset. 2d. High contrast. No shadows
Bowl of spaghetti in professor Layton game style artwork. In-Game asset. 2d. High contrast. No shadows
Pizza in professor Layton game style artwork. In-Game asset. 2d. High contrast. No shadows
Chocolate donut in professor Layton game style artwork. In-Game asset. 2d. High contrast. No shadows
Ice cream cone in professor Layton game style artwork. In-Game asset. 2d. High contrast. No shadows
Make her crack a small smile
The word "correct" in professor Layton game style. In-Game asset. 2d. High contrast. No shadows
The word " incorrect" in professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Green tick in professor Layton gamestyle. In-Game asset. 2d. High contrast. No shadows
Button with RETRY PUZZLE on it in professor Layton game style artwork In-Game asset. 2d. High contrast. No shadows
Information symbol in professor Layton game style artwork. In-Game asset. 2d. High contrast. No shadows
Number 1 button professor Layton game style artwork. In-Game asset. 2d. High contrast. No shadows
Number 2
Number 3
Number 4
Number 5
Remove clock
Make sure J and Y is not cut off
How to play button in professor Layton game style font. In-Game asset. 2d. High contrast. No shadows
Make robe hang lower so you can't see it's feet
Make it say play new puzzle
A 16:9 title banner