User prompt
Please fix the bug: 'tween is not defined' in or related to this line: 'tween.to(self, {' Line Number: 31 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Add stars to top of screen
User prompt
Make stars flicker
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Make stars sparkle
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I can't see the stars
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Move stars to top of scene
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Make sure stars are in front of backdrop
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Increase star size
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Reduce story size so it is visible in scene
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Make the stars sparkle in the sky
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Make images high definition
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Make image hd
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Change text font to new time Roman
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Make text bold
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Make text black
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Move narrative text down 50
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Add narrative text to first scene using story asset as a backdrop
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Make graphics high definition
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Move story to bottom of scene
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Add story to first scene
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Add first scene to game
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Delete all code
Code edit (1 edits merged)
Please save this source code
User prompt
A Journey through Time
Initial prompt
Create a detailed concept and storyline for a musical adventure game titled "A Journey through Time." The game should combine engaging narrative elements with musical gameplay mechanics that enhance the player's experience as they explore different historical eras. Include the setting, main characters, key plot points, and how music integrates into gameplay, such as puzzles, battles, or exploration. Consider a progression system tied to musical achievements and how time travel influences both story and gameplay elements. # Steps 1. Define the historical time periods featured in the game and the reason the player travels through them. 2. Develop the protagonist and any key supporting characters, outlining their motivations and backgrounds. 3. Outline the main plot or quest that drives the adventure. 4. Describe how music is used in gameplay: for example, solving puzzles by playing melodies, rhythm-based challenges, or unlocking new areas by mastering musical themes. 5. Explain the progression and reward system tied to musical performance or discovery. 6. Illustrate how time travel alters game environments and impacts the story. # Output Format Present the concept in a structured format with sections for: - Title - Setting and Historical Periods - Characters - Plot Summary - Gameplay Mechanics (musical integration) - Progression and Rewards - Unique Features Related to Time Travel and Music Use clear, concise, and engaging language suitable for a game design pitch. # Examples Title: "A Journey through Time" Setting and Historical Periods: Ancient Egypt, Medieval Europe, and Futuristic Space Colonies. Characters: Protagonist is a young musician named Lyra who discovers a magical instrument enabling time travel. Supporting characters include historical figures and a mysterious antagonist seeking to alter history. Plot Summary: Lyra must collect lost musical relics across eras to restore the timeline and prevent chaos. Gameplay Mechanics: Players solve rhythm puzzles to unlock doors, participate in musical battles to defeat enemies, and compose tunes to influence characters and environments. Progression and Rewards: Unlock new instruments, abilities, and musical styles tied to each era as players advance. Unique Features: The soundtrack dynamically changes based on the era and player choices, affecting story outcomes.
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Add the first scene background image, centered and covering the game area var firstSceneBg = LK.getAsset('First', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, width: 2048, height: 2732 }); game.addChild(firstSceneBg); ; // Add the story image overlay at the bottom of the first scene var storyOverlay = LK.getAsset('Story', { anchorX: 0.5, anchorY: 1, x: 2048 / 2, y: 2732, width: 2048, height: 800 }); game.addChild(storyOverlay); ; // The assets are now initialized at higher resolution for high definition display.; // Add narrative text over the story overlay at the bottom of the first scene var narrativeText = new Text2("In the beginning, the world was silent.\nBut tonight, everything changes...", { size: 90, fill: 0x000000, align: "center", wordWrap: true, wordWrapWidth: 1800, fontWeight: "bold" }); // Center the text horizontally, anchor at the middle-top of the text narrativeText.anchor.set(0.5, 0); // Position the text above the bottom edge, inside the story overlay narrativeText.x = 2048 / 2; narrativeText.y = 2732 - 800 + 80 + 50; // 80px padding from the top of the overlay, plus 50px down game.addChild(narrativeText);
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--- original.js
+++ change.js
@@ -36,9 +36,10 @@
size: 90,
fill: 0x000000,
align: "center",
wordWrap: true,
- wordWrapWidth: 1800
+ wordWrapWidth: 1800,
+ fontWeight: "bold"
});
// Center the text horizontally, anchor at the middle-top of the text
narrativeText.anchor.set(0.5, 0);
// Position the text above the bottom edge, inside the story overlay
Add more vibrant colours to picture
Make this scene more modern like in the present
A 4x5 grid in professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Remove man
Saxophone in professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Harp in professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Drum in professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Flute in professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Question mark professor Layton game style. In-Game asset. 2d. High contrast. No shadows
12yo blonde girl in professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Cute little10yo girl brown hair in professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Cute little 7yo girl with blonde curly hair. Professor Layton game style In-Game asset. 2d. High contrast. No shadows
15 yo boy with short scruffy blonde hair professor Layton game style. In-Game asset. 2d. High contrast. No shadows
18yo girl with short brown hair professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Cat in professor Layton game style. In-Game asset. 2d. High contrast. No shadows
White dog with brown patch on eyes professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Turtle in professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Frog in professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Goldfish in professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Basketball ball professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Lego bricks professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Video game console professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Teddy bear professor Layton game style. In-Game asset. 2d. High contrast. No shadows
These dolls in professor Layton game art style
Hot chips or fries in professor Layton game style artwork. In-Game asset. 2d. High contrast. No shadows
Bowl of spaghetti in professor Layton game style artwork. In-Game asset. 2d. High contrast. No shadows
Pizza in professor Layton game style artwork. In-Game asset. 2d. High contrast. No shadows
Chocolate donut in professor Layton game style artwork. In-Game asset. 2d. High contrast. No shadows
Ice cream cone in professor Layton game style artwork. In-Game asset. 2d. High contrast. No shadows
Make her crack a small smile
The word "correct" in professor Layton game style. In-Game asset. 2d. High contrast. No shadows
The word " incorrect" in professor Layton game style. In-Game asset. 2d. High contrast. No shadows
Green tick in professor Layton gamestyle. In-Game asset. 2d. High contrast. No shadows
Button with RETRY PUZZLE on it in professor Layton game style artwork In-Game asset. 2d. High contrast. No shadows
Information symbol in professor Layton game style artwork. In-Game asset. 2d. High contrast. No shadows
Number 1 button professor Layton game style artwork. In-Game asset. 2d. High contrast. No shadows
Number 2
Number 3
Number 4
Number 5
Remove clock
Make sure J and Y is not cut off
How to play button in professor Layton game style font. In-Game asset. 2d. High contrast. No shadows
Make robe hang lower so you can't see it's feet
Make it say play new puzzle
A 16:9 title banner