User prompt
Move hoop down 50 on backboard
User prompt
Move hoop down 50 on backboard
User prompt
Move rim up 200 higher on backboard
User prompt
Move rim up higher on the backboard
User prompt
Reposition hoop rim not backboard up 300
User prompt
Move hoop down 800
User prompt
Move rim up 300
User prompt
Move hoop rim up 200
User prompt
Move ring down 700
User prompt
Move ring up 200
User prompt
Mk over hoop asset up 200
User prompt
Move hoop up 200
User prompt
Please fix the bug: 'TypeError: LK.getTicks is not a function' in or related to this line: 'if (basketballs.length === 0 && LK.getTicks() - lastShotTime > 180) {' Line Number: 259
Code edit (1 edits merged)
Please save this source code
User prompt
Rhythm Hoops
Initial prompt
A basketball music game where the player needs to press screen to make player shoot the basketball and hit a shot with different notes playing so if the ball goes in the swish plays a tune and scores are based off of how many shots made in a row. Each level will have different tunes to play with made baskets.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Basketball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('basketball', { anchorX: 0.5, anchorY: 0.5 }); self.velocityX = 0; self.velocityY = 0; self.gravity = 0.5; self.bounceDecay = 0.7; self.hasScored = false; self.isActive = true; self.update = function () { if (!self.isActive) return; self.velocityY += self.gravity; self.x += self.velocityX; self.y += self.velocityY; // Check ground collision if (self.y > 2632) { self.y = 2632; self.velocityY = -self.velocityY * self.bounceDecay; self.velocityX *= 0.9; LK.getSound('bounce').play(); if (Math.abs(self.velocityY) < 1) { self.isActive = false; } } // Remove if off screen if (self.x < -100 || self.x > 2148 || self.y > 2800) { self.isActive = false; } }; return self; }); var Hoop = Container.expand(function () { var self = Container.call(this); var backboard = self.attachAsset('backboard', { anchorX: 0.5, anchorY: 1 }); backboard.y = -20; var hoop = self.attachAsset('hoop', { anchorX: 0.5, anchorY: 0.5 }); hoop.y = -400; var net = self.attachAsset('net', { anchorX: 0.5, anchorY: 0 }); net.y = 20; net.alpha = 0.3; self.hoopBounds = { left: -90, right: 90, top: -20, bottom: 20 }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ var basketballs = []; var hoop = null; var ground = null; var scoreTxt = null; var streakTxt = null; var currentStreak = 0; var shootPower = 0; var isCharging = false; var powerBar = null; var lastShotTime = 0; var musicNotes = ['note1', 'note2', 'note3', 'note4', 'note5']; var currentNoteIndex = 0; // Create ground ground = game.addChild(LK.getAsset('ground', { anchorX: 0, anchorY: 0 })); ground.y = 2632; // Create hoop hoop = game.addChild(new Hoop()); hoop.x = 1024; hoop.y = 1300; // Create power bar background var powerBarBg = game.addChild(LK.getAsset('ground', { anchorX: 0, anchorY: 0, scaleX: 0.15, scaleY: 0.3 })); powerBarBg.x = 100; powerBarBg.y = 2400; powerBarBg.alpha = 0.3; // Create power bar powerBar = game.addChild(LK.getAsset('ground', { anchorX: 0, anchorY: 1, scaleX: 0.15, scaleY: 0 })); powerBar.x = 100; powerBar.y = 2480; powerBar.tint = 0xFF0000; // Create score display scoreTxt = new Text2('Score: 0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create streak display streakTxt = new Text2('Streak: 0', { size: 60, fill: 0xFFD700 }); streakTxt.anchor.set(0.5, 0); streakTxt.y = 100; LK.gui.top.addChild(streakTxt); function createBasketball(startX, startY, targetX, targetY, power) { var ball = new Basketball(); ball.x = startX; ball.y = startY; var deltaX = targetX - startX; var deltaY = targetY - startY; var distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY); var speed = power * 0.8; ball.velocityX = deltaX / distance * speed; ball.velocityY = deltaY / distance * speed - 5; // Add arc basketballs.push(ball); game.addChild(ball); return ball; } function checkBasketScore(ball) { if (ball.hasScored) return; var hoopX = hoop.x; var hoopY = hoop.y; var relativeX = ball.x - hoopX; var relativeY = ball.y - hoopY; if (relativeX >= hoop.hoopBounds.left && relativeX <= hoop.hoopBounds.right && relativeY >= hoop.hoopBounds.top && relativeY <= hoop.hoopBounds.bottom && ball.velocityY > 0) { ball.hasScored = true; currentStreak++; var points = 10 * currentStreak; LK.setScore(LK.getScore() + points); // Play swish sound LK.getSound('swish').play(); // Play musical note LK.getSound(musicNotes[currentNoteIndex]).play(); currentNoteIndex = (currentNoteIndex + 1) % musicNotes.length; // Visual feedback LK.effects.flashObject(hoop, 0x00FF00, 300); // Update displays scoreTxt.setText('Score: ' + LK.getScore()); streakTxt.setText('Streak: ' + currentStreak); // Animate streak text tween(streakTxt, { scaleX: 1.2, scaleY: 1.2 }, { duration: 200, onFinish: function onFinish() { tween(streakTxt, { scaleX: 1, scaleY: 1 }, { duration: 200 }); } }); } } game.down = function (x, y, obj) { if (LK.ticks - lastShotTime < 60) return; // Prevent rapid firing isCharging = true; shootPower = 0; }; game.up = function (x, y, obj) { if (!isCharging) return; isCharging = false; lastShotTime = LK.ticks; if (shootPower > 0.1) { // Calculate shooting position (bottom center of screen) var startX = 1024; var startY = 2500; // Target is the touch position var targetX = x; var targetY = y; createBasketball(startX, startY, targetX, targetY, shootPower); } // Reset power bar shootPower = 0; powerBar.scaleY = 0; }; game.update = function () { // Handle power charging if (isCharging) { shootPower += 0.03; if (shootPower > 1) shootPower = 1; powerBar.scaleY = shootPower * 0.3; // Change color based on power if (shootPower < 0.3) { powerBar.tint = 0x00FF00; // Green } else if (shootPower < 0.7) { powerBar.tint = 0xFFFF00; // Yellow } else { powerBar.tint = 0xFF0000; // Red } } // Update basketballs for (var i = basketballs.length - 1; i >= 0; i--) { var ball = basketballs[i]; if (!ball.isActive) { ball.destroy(); basketballs.splice(i, 1); continue; } // Check for scoring checkBasketScore(ball); } // Reset streak if no balls scored recently if (basketballs.length === 0 && LK.ticks - lastShotTime > 180) { if (currentStreak > 0) { currentStreak = 0; streakTxt.setText('Streak: 0'); currentNoteIndex = 0; // Reset musical progression } } // Check win condition if (LK.getScore() >= 500) { LK.showYouWin(); } }; // Start background music LK.playMusic('backgroundMusic');
===================================================================
--- original.js
+++ change.js
@@ -50,9 +50,9 @@
var hoop = self.attachAsset('hoop', {
anchorX: 0.5,
anchorY: 0.5
});
- hoop.y = -200;
+ hoop.y = -400;
var net = self.attachAsset('net', {
anchorX: 0.5,
anchorY: 0
});
Make picture high definition
Remove everything but net
Remove basketball rings and backboards from picture
Shiny black rectangle frame. In-Game asset. 2d. High contrast. No shadows
Neon green basketball. In-Game asset. 2d. High contrast. No shadows
Change to black warriors uniform
Change to black warriors uniform
Padlock button that says *locked* Purchase for: $100. In-Game asset. 2d. High contrast. No shadows
Remove words "with basketball"
Number 1
Number 2
Number 3
Number 4
Number 5
Number 6
Number 7
Number 8
Make it say $HOP in big letters across the ball
Change it to say Rhythm
Make a shop backdrop with display shelves and framed areas to place items
Remove ball and put his hands down like he just caught a pass
Remove ball and fix hands
Record. In-Game asset. 2d. High contrast. No shadows
Make the net look like it's on fire