User prompt
Remove the top beaker in Jan Ingenhousz's experiment
User prompt
In Jan Ingenhousz's experiment, oxygen bubbles are released from the plant. There are three options: morning, noon, and night. In the morning, the bubbles are few, in the afternoon, they are many, and at night, they are none. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
In Jan Ingenhousz's experiment, fill the glass beaker completely with water. Let the test tube touch the bottom of the glass beaker. Move the plant even lower. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
In Jan Ingenhousz's experiment, remove the soil from the plant. Place the plant at the bottom of a glass beaker. Let's use the plant2 image I created as the image of the plant. Grow the plant so that it doesn't overflow the glass beaker. Place an empty test tube upside down on top of the plant.
User prompt
In Jan Ingenhousz's experience, place the plant and the glass beaker at the bottom in a large way. Remove the soil as if the plant were inside the glass beaker. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Use the glassbeaker in the visual tab as the glass beaker in Jan Ingenhousz's experiment.
User prompt
Remove the soil from Jan Ingenhousz's experiment and reduce the size of the glass to a small square shape. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Remove the soil and light from Jan Ingenhousz's experiment. Place a sun in the upper left corner to make the glass beaker more realistic. Also, make the beaker large enough to surround the plant. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Remove the caption from Jan Ingenhousz's experiment and enlarge the images to center the page.
User prompt
When we press the play button when we enter the game, we will be presented with two options. The first option is the plant growing experience. The second option is the Jan Ingenhousz experience. When the first option is selected, we will be presented with the plant growing experiment we have done. When the second option is selected, we will be presented with a plant in a glass container. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
enlarge the text on the control buttons
User prompt
Add a start screen to the game and have a play button. Press the button and the game will start. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
The light coming from the lamp hits the plant depending on the color of the light we choose. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
put the plants in the pot and make the pot transparent
User prompt
wipe the leaves ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Show the oxygen released from plants and write O2 on it ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Even if the light level is 0, the plant will grow but less. If the light level of the plant on the left is purple and the light level is 100, it will be the same as the one on the right. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Let the plant on the right be the largest plant ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
All things being equal, plants should be of equal size.
User prompt
Animate the plants and when we first enter the game, the plant on the left will be just a seed and the plant will grow as we increase the water and sun level ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
carry the light hitting the plant up and the rays coming out of the light ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Remove the control buttons and put only color-changing buttons on the right side
User prompt
carry the leaves of the plants on it
User prompt
arrange the leaves of the plants properly
User prompt
restore the plant and pot
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var ControlPanel = Container.expand(function () {
var self = Container.call(this);
// Size controls
self.sizeUpBtn = self.attachAsset('controlButton', {
anchorX: 0.5,
anchorY: 0.5,
y: 0
});
self.sizeDownBtn = self.attachAsset('controlButton', {
anchorX: 0.5,
anchorY: 0.5,
y: 60
});
// Color controls
self.colorBtn1 = self.attachAsset('controlButton', {
anchorX: 0.5,
anchorY: 0.5,
y: 120,
tint: 0x32CD32
});
self.colorBtn2 = self.attachAsset('controlButton', {
anchorX: 0.5,
anchorY: 0.5,
y: 180,
tint: 0xFF6B35
});
self.colorBtn3 = self.attachAsset('controlButton', {
anchorX: 0.5,
anchorY: 0.5,
y: 240,
tint: 0x9B59B6
});
// Leaf count controls
self.leafUpBtn = self.attachAsset('controlButton', {
anchorX: 0.5,
anchorY: 0.5,
y: 300
});
self.leafDownBtn = self.attachAsset('controlButton', {
anchorX: 0.5,
anchorY: 0.5,
y: 360
});
// Lamp color controls
self.lampGreenBtn = self.attachAsset('controlButton', {
anchorX: 0.5,
anchorY: 0.5,
y: 420,
tint: 0x32cd32
});
self.lampYellowBtn = self.attachAsset('controlButton', {
anchorX: 0.5,
anchorY: 0.5,
y: 480,
tint: 0xffd700
});
self.lampPurpleBtn = self.attachAsset('controlButton', {
anchorX: 0.5,
anchorY: 0.5,
y: 540,
tint: 0x9932cc
});
self.onSizeUp = null;
self.onSizeDown = null;
self.onColorChange = null;
self.onLeafUp = null;
self.onLeafDown = null;
self.onLampColorChange = null;
self.sizeUpBtn.down = function () {
if (self.onSizeUp) self.onSizeUp();
};
self.sizeDownBtn.down = function () {
if (self.onSizeDown) self.onSizeDown();
};
self.colorBtn1.down = function () {
if (self.onColorChange) self.onColorChange(0x32CD32);
};
self.colorBtn2.down = function () {
if (self.onColorChange) self.onColorChange(0xFF6B35);
};
self.colorBtn3.down = function () {
if (self.onColorChange) self.onColorChange(0x9B59B6);
};
self.leafUpBtn.down = function () {
if (self.onLeafUp) self.onLeafUp();
};
self.leafDownBtn.down = function () {
if (self.onLeafDown) self.onLeafDown();
};
self.lampGreenBtn.down = function () {
if (self.onLampColorChange) self.onLampColorChange(0x32cd32);
};
self.lampYellowBtn.down = function () {
if (self.onLampColorChange) self.onLampColorChange(0xffd700);
};
self.lampPurpleBtn.down = function () {
if (self.onLampColorChange) self.onLampColorChange(0x9932cc);
};
return self;
});
var LightSlider = Container.expand(function () {
var self = Container.call(this);
self.value = 0;
self.isDragging = false;
var track = self.attachAsset('sliderTrack', {
anchorX: 0.5,
anchorY: 0.5
});
self.handle = self.attachAsset('sliderHandle', {
anchorX: 0.5,
anchorY: 0.5,
x: -180
});
self.lightBulb = self.attachAsset('lightBulb', {
anchorX: 0.5,
anchorY: 0.5,
x: -220,
y: 0
});
self.updateHandle = function () {
self.handle.x = -180 + self.value * 360;
// Update light bulb brightness based on value
var brightness = 0.3 + self.value * 0.7;
self.lightBulb.alpha = brightness;
tween(self.lightBulb, {
scaleX: 1 + self.value * 0.3,
scaleY: 1 + self.value * 0.3
}, {
duration: 200
});
};
self.setValue = function (value) {
self.value = Math.max(0, Math.min(1, value));
self.updateHandle();
};
self.down = function (x, y, obj) {
self.isDragging = true;
var localX = x + 180;
self.setValue(localX / 360);
};
self.onValueChange = null;
self.update = function () {
if (self.isDragging && self.onValueChange) {
self.onValueChange(self.value);
}
};
return self;
});
var Plant = Container.expand(function (isAutomatic) {
var self = Container.call(this);
// Plant properties
self.isAutomatic = isAutomatic || false;
self.waterLevel = 0;
self.lightLevel = 0;
self.size = 1;
self.leafColor = 0x32CD32;
self.leafCount = 2;
self.lampColor = 0xffd700; // Default yellow
// Create plant components with shadow and realistic details
self.potShadow = self.attachAsset('pot', {
anchorX: 0.5,
anchorY: 1,
tint: 0x000000,
alpha: 0.3,
x: 5,
y: 5
});
var pot = self.attachAsset('pot', {
anchorX: 0.5,
anchorY: 1,
tint: 0xA0522D
});
var potRim = self.attachAsset('potRim', {
anchorX: 0.5,
anchorY: 1,
y: -240,
tint: 0x8B4513
});
var soil = self.attachAsset('soil', {
anchorX: 0.5,
anchorY: 1,
y: -30,
tint: 0x8B4513
});
self.stem = self.attachAsset('stem', {
anchorX: 0.5,
anchorY: 1,
y: -100,
tint: 0x228B22
});
self.leaves = [];
// Add table lamp
self.tableLamp = self.addChild(new TableLamp());
self.tableLamp.x = -200;
self.tableLamp.y = -100;
self.createLeaves = function () {
// Remove existing leaves
for (var i = 0; i < self.leaves.length; i++) {
self.leaves[i].destroy();
}
self.leaves = [];
// Create new leaves with proper botanical arrangement
for (var i = 0; i < self.leafCount; i++) {
var leaf = self.attachAsset('leaf', {
anchorX: 0.5,
anchorY: 0.8,
tint: self.leafColor || 0x228B22
});
// Create proper leaf arrangement with spiral phyllotaxis pattern
var side = i % 2 === 0 ? 1 : -1;
var leafIndex = Math.floor(i / 2); // Pair leaves at each node
var height = leafIndex * 40 + 60; // Proper vertical spacing between nodes
var baseOffset = 25; // Base horizontal distance from stem
var heightVariation = i * 5; // Slight height variation for realism
// Alternate leaves on opposite sides of the stem at each node
if (i % 2 === 0) {
leaf.x = baseOffset + Math.random() * 5; // Right side with small variation
} else {
leaf.x = -baseOffset - Math.random() * 5; // Left side with small variation
}
leaf.y = -height - heightVariation;
// Set natural leaf angles - leaves point slightly upward and outward
leaf.rotation = side * (Math.PI / 12 + Math.random() * Math.PI / 24);
// Vary leaf sizes naturally - upper leaves tend to be smaller
var sizeFactor = Math.max(0.6, 1.0 - leafIndex * 0.1);
leaf.scaleX = sizeFactor * (0.9 + Math.random() * 0.2);
leaf.scaleY = sizeFactor * (0.9 + Math.random() * 0.2);
// Store original position data for carrying with plant transformations
leaf.baseX = leaf.x; // Store base horizontal offset from stem
leaf.baseY = leaf.y; // Store base vertical offset from stem base
leaf.leafIndex = leafIndex; // Store which node pair this leaf belongs to
leaf.nodeHeight = height; // Store the node height for proper scaling
leaf.baseRotation = leaf.rotation; // Store original rotation for animations
self.leaves.push(leaf);
}
};
self.createLeaves();
self.updatePlant = function () {
if (self.isAutomatic) {
// Growth based on proportional water and light levels - if either is 0, no growth
var growthFactor = self.waterLevel * self.lightLevel;
var targetSize = 0.3;
// Determine size based on lamp color
if (self.lampColor === 0x32cd32) {
// Green
targetSize = 0.5 + growthFactor * 0.8; // Small
self.tableLamp.setLampColor(0x32cd32);
} else if (self.lampColor === 0xffd700) {
// Yellow
targetSize = 0.8 + growthFactor * 1.2; // Medium
self.tableLamp.setLampColor(0xffd700);
} else if (self.lampColor === 0x9932cc) {
// Purple
targetSize = 1.2 + growthFactor * 1.5; // Large
self.tableLamp.setLampColor(0x9932cc);
}
// Smooth transition to new size with tween
tween(self, {
size: targetSize
}, {
duration: 500,
easing: tween.easeOut
});
}
self.stem.scaleY = self.size;
self.stem.scaleX = Math.max(0.5, self.size * 0.8);
for (var i = 0; i < self.leaves.length; i++) {
var leaf = self.leaves[i];
// Maintain proper leaf sizing based on plant growth
var sizeFactor = Math.max(0.6, 1.0 - leaf.leafIndex * 0.1);
leaf.scaleX = self.size * sizeFactor * (0.9 + Math.random() * 0.2);
leaf.scaleY = self.size * sizeFactor * (0.9 + Math.random() * 0.2);
leaf.tint = self.leafColor;
// Properly carry leaves with plant - maintain relative positioning to stem
// Scale the leaf position based on plant size while keeping botanical arrangement
var stemScaleY = Math.max(0.5, self.size * 0.8);
leaf.x = leaf.baseX * self.size; // Horizontal scaling with plant size
leaf.y = leaf.baseY * stemScaleY; // Vertical scaling matches stem growth
// Ensure leaves stay attached to stem at proper node positions
var nodeHeight = Math.floor(i / 2) * 40 * stemScaleY; // Scale node spacing
var heightVariation = i * 5 * self.size; // Scale height variation
leaf.y = -nodeHeight - 60 * stemScaleY - heightVariation;
// Add subtle leaf sway animation that respects the natural position
var baseRotation = leaf.rotation;
tween(leaf, {
rotation: baseRotation + (Math.random() - 0.5) * 0.15
}, {
duration: 1500 + Math.random() * 1000,
easing: tween.easeInOut,
onFinish: function onFinish() {
// Return to base rotation
tween(leaf, {
rotation: baseRotation
}, {
duration: 1500 + Math.random() * 1000,
easing: tween.easeInOut
});
}
});
}
};
self.setWaterLevel = function (level) {
self.waterLevel = Math.max(0, Math.min(1, level));
self.updatePlant();
};
self.setLightLevel = function (level) {
self.lightLevel = Math.max(0, Math.min(1, level));
self.updatePlant();
};
self.setSize = function (size) {
if (!self.isAutomatic) {
self.size = Math.max(0.3, Math.min(3, size));
self.updatePlant();
}
};
self.setLeafColor = function (color) {
if (!self.isAutomatic) {
self.leafColor = color;
self.updatePlant();
}
};
self.setLeafCount = function (count) {
if (!self.isAutomatic) {
self.leafCount = Math.max(1, Math.min(8, count));
self.createLeaves();
self.updatePlant();
}
};
self.setLampColor = function (color) {
self.lampColor = color;
if (self.tableLamp) {
self.tableLamp.setLampColor(color);
}
self.updatePlant();
};
return self;
});
var TableLamp = Container.expand(function () {
var self = Container.call(this);
// Create realistic lamp components
self.base = self.attachAsset('lampBase', {
anchorX: 0.5,
anchorY: 1
});
self.lamp = self.attachAsset('tableLamp', {
anchorX: 0.5,
anchorY: 1,
y: -40
});
// Add light glow effect
self.lightGlow = LK.getAsset('lightBulb', {
anchorX: 0.5,
anchorY: 0.5,
y: -80,
alpha: 0.3,
scaleX: 1.5,
scaleY: 1.5
});
self.addChild(self.lightGlow);
self.setLampColor = function (color) {
tween(self.lamp, {
tint: color
}, {
duration: 500,
easing: tween.easeOut
});
// Also tint the glow effect
tween(self.lightGlow, {
tint: color,
alpha: 0.4
}, {
duration: 500,
easing: tween.easeOut
});
};
return self;
});
var WaterSlider = Container.expand(function () {
var self = Container.call(this);
self.value = 0;
self.isDragging = false;
var track = self.attachAsset('sliderTrack', {
anchorX: 0.5,
anchorY: 0.5
});
self.handle = self.attachAsset('sliderHandle', {
anchorX: 0.5,
anchorY: 0.5,
x: -180
});
self.updateHandle = function () {
self.handle.x = -180 + self.value * 360;
};
self.setValue = function (value) {
self.value = Math.max(0, Math.min(1, value));
self.updateHandle();
};
self.down = function (x, y, obj) {
self.isDragging = true;
var localX = x + 180;
self.setValue(localX / 360);
};
self.onValueChange = null;
self.update = function () {
if (self.isDragging && self.onValueChange) {
self.onValueChange(self.value);
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
// No laws button found to remove - the code remains unchanged
var automaticPlant = new Plant(true);
automaticPlant.x = 600;
automaticPlant.y = 1800;
game.addChild(automaticPlant);
var controlledPlant = new Plant(false);
controlledPlant.x = 1400;
controlledPlant.y = 1800;
// Set second plant to maximum size with optimal conditions
controlledPlant.setWaterLevel(1.0); // Maximum water
controlledPlant.setLightLevel(1.0); // Maximum light
controlledPlant.setSize(3.0); // Set to largest possible size
game.addChild(controlledPlant);
// Create water slider
var waterSlider = new WaterSlider();
waterSlider.x = 1024;
waterSlider.y = 2200;
game.addChild(waterSlider);
// Create light slider
var lightSlider = new LightSlider();
lightSlider.x = 1024;
lightSlider.y = 2450;
game.addChild(lightSlider);
// Create control panel for second plant
var controlPanel = new ControlPanel();
controlPanel.x = 1750;
controlPanel.y = 1200;
game.addChild(controlPanel);
// Create labels
var titleText = new Text2('Plant Growth Experiment', {
size: 80,
fill: 0x2C3E50
});
titleText.anchor.set(0.5, 0);
titleText.x = 1024;
titleText.y = 100;
game.addChild(titleText);
var autoLabel = new Text2('Automatic Plant', {
size: 50,
fill: 0x27AE60
});
autoLabel.anchor.set(0.5, 0);
autoLabel.x = 600;
autoLabel.y = 1850;
game.addChild(autoLabel);
var controlLabel = new Text2('Controlled Plant', {
size: 50,
fill: 0xE67E22
});
controlLabel.anchor.set(0.5, 0);
controlLabel.x = 1400;
controlLabel.y = 1850;
game.addChild(controlLabel);
var waterLabel = new Text2('Water Level', {
size: 40,
fill: 0x34495E
});
waterLabel.anchor.set(0.5, 0);
waterLabel.x = 1024;
waterLabel.y = 2300;
game.addChild(waterLabel);
var lightLabel = new Text2('Light Level', {
size: 40,
fill: 0x34495E
});
lightLabel.anchor.set(0.5, 0);
lightLabel.x = 1024;
lightLabel.y = 2550;
game.addChild(lightLabel);
var controlsLabel = new Text2('Controls', {
size: 40,
fill: 0x34495E
});
controlsLabel.anchor.set(0.5, 0);
controlsLabel.x = 1750;
controlsLabel.y = 1000;
game.addChild(controlsLabel);
// Button labels
var sizeUpLabel = new Text2('+Size', {
size: 25,
fill: 0xFFFFFF
});
sizeUpLabel.anchor.set(0.5, 0.5);
sizeUpLabel.x = 1750;
sizeUpLabel.y = 1200;
game.addChild(sizeUpLabel);
var sizeDownLabel = new Text2('-Size', {
size: 25,
fill: 0xFFFFFF
});
sizeDownLabel.anchor.set(0.5, 0.5);
sizeDownLabel.x = 1750;
sizeDownLabel.y = 1260;
game.addChild(sizeDownLabel);
var leafUpLabel = new Text2('+Leaves', {
size: 20,
fill: 0xFFFFFF
});
leafUpLabel.anchor.set(0.5, 0.5);
leafUpLabel.x = 1750;
leafUpLabel.y = 1500;
game.addChild(leafUpLabel);
var leafDownLabel = new Text2('-Leaves', {
size: 20,
fill: 0xFFFFFF
});
leafDownLabel.anchor.set(0.5, 0.5);
leafDownLabel.x = 1750;
leafDownLabel.y = 1560;
game.addChild(leafDownLabel);
var lampGreenLabel = new Text2('Green', {
size: 18,
fill: 0xFFFFFF
});
lampGreenLabel.anchor.set(0.5, 0.5);
lampGreenLabel.x = 1750;
lampGreenLabel.y = 1620;
game.addChild(lampGreenLabel);
var lampYellowLabel = new Text2('Yellow', {
size: 18,
fill: 0xFFFFFF
});
lampYellowLabel.anchor.set(0.5, 0.5);
lampYellowLabel.x = 1750;
lampYellowLabel.y = 1680;
game.addChild(lampYellowLabel);
var lampPurpleLabel = new Text2('Purple', {
size: 18,
fill: 0xFFFFFF
});
lampPurpleLabel.anchor.set(0.5, 0.5);
lampPurpleLabel.x = 1750;
lampPurpleLabel.y = 1740;
game.addChild(lampPurpleLabel);
// Water level display
var waterLevelText = new Text2('100%', {
size: 60,
fill: 0x2980B9
});
waterLevelText.anchor.set(0.5, 0);
waterLevelText.x = 1024;
waterLevelText.y = 2350;
game.addChild(waterLevelText);
// Light level display
var lightLevelText = new Text2('100%', {
size: 60,
fill: 0xFFD700
});
lightLevelText.anchor.set(0.5, 0);
lightLevelText.x = 1024;
lightLevelText.y = 2600;
game.addChild(lightLevelText);
// Initialize sliders to maximum position
waterSlider.setValue(1.0);
lightSlider.setValue(1.0);
// Set initial plant states to maximum
automaticPlant.setWaterLevel(1.0);
automaticPlant.setLightLevel(1.0);
automaticPlant.setLampColor(0x32cd32); // Start with green lamp for small size
controlledPlant.setLampColor(0x9932cc); // Set controlled plant lamp to purple
// Variables for tracking
var dragNode = null;
var currentWaterLevel = 1.0; // Start with maximum water
var currentLightLevel = 1.0; // Start with maximum light
// Event handlers
waterSlider.onValueChange = function (value) {
currentWaterLevel = value;
automaticPlant.setWaterLevel(value);
controlledPlant.setWaterLevel(value);
waterLevelText.setText(Math.round(value * 100) + '%');
};
lightSlider.onValueChange = function (value) {
currentLightLevel = value;
automaticPlant.setLightLevel(value);
controlledPlant.setLightLevel(value);
lightLevelText.setText(Math.round(value * 100) + '%');
};
controlPanel.onSizeUp = function () {
controlledPlant.setSize(controlledPlant.size + 0.2);
};
controlPanel.onSizeDown = function () {
controlledPlant.setSize(controlledPlant.size - 0.2);
};
controlPanel.onColorChange = function (color) {
controlledPlant.setLeafColor(color);
};
controlPanel.onLeafUp = function () {
controlledPlant.setLeafCount(controlledPlant.leafCount + 1);
};
controlPanel.onLeafDown = function () {
controlledPlant.setLeafCount(controlledPlant.leafCount - 1);
};
controlPanel.onLampColorChange = function (color) {
automaticPlant.setLampColor(color);
};
// Game move handler for slider dragging
game.move = function (x, y, obj) {
if (waterSlider.isDragging) {
var localPos = waterSlider.toLocal({
x: x,
y: y
});
var newValue = (localPos.x + 180) / 360;
waterSlider.setValue(newValue);
waterSlider.onValueChange(waterSlider.value);
}
if (lightSlider.isDragging) {
var localPos = lightSlider.toLocal({
x: x,
y: y
});
var newValue = (localPos.x + 180) / 360;
lightSlider.setValue(newValue);
lightSlider.onValueChange(lightSlider.value);
}
};
game.up = function (x, y, obj) {
waterSlider.isDragging = false;
lightSlider.isDragging = false;
};
// Create some water drops for visual effect
var waterDrops = [];
var dropTimer = 0;
game.update = function () {
dropTimer++;
// Create water drops periodically if water level > 0
if (currentWaterLevel > 0 && dropTimer % 60 == 0) {
for (var i = 0; i < 3; i++) {
var drop = LK.getAsset('waterDrop', {
anchorX: 0.5,
anchorY: 0.5,
x: 800 + Math.random() * 500,
y: 400 + Math.random() * 200
});
drop.speedY = 2 + Math.random() * 3;
drop.alpha = 0.7;
waterDrops.push(drop);
game.addChild(drop);
// Fade and animate the drop
tween(drop, {
y: drop.y + 200,
alpha: 0
}, {
duration: 2000,
onFinish: function onFinish() {
drop.destroy();
}
});
}
// Clean up old drops
for (var j = waterDrops.length - 1; j >= 0; j--) {
if (waterDrops[j].alpha <= 0) {
waterDrops.splice(j, 1);
}
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -232,12 +232,14 @@
// Vary leaf sizes naturally - upper leaves tend to be smaller
var sizeFactor = Math.max(0.6, 1.0 - leafIndex * 0.1);
leaf.scaleX = sizeFactor * (0.9 + Math.random() * 0.2);
leaf.scaleY = sizeFactor * (0.9 + Math.random() * 0.2);
- // Store original position data for growth animations
- leaf.baseX = leaf.x;
- leaf.baseY = leaf.y;
- leaf.leafIndex = leafIndex;
+ // Store original position data for carrying with plant transformations
+ leaf.baseX = leaf.x; // Store base horizontal offset from stem
+ leaf.baseY = leaf.y; // Store base vertical offset from stem base
+ leaf.leafIndex = leafIndex; // Store which node pair this leaf belongs to
+ leaf.nodeHeight = height; // Store the node height for proper scaling
+ leaf.baseRotation = leaf.rotation; // Store original rotation for animations
self.leaves.push(leaf);
}
};
self.createLeaves();
@@ -276,11 +278,17 @@
var sizeFactor = Math.max(0.6, 1.0 - leaf.leafIndex * 0.1);
leaf.scaleX = self.size * sizeFactor * (0.9 + Math.random() * 0.2);
leaf.scaleY = self.size * sizeFactor * (0.9 + Math.random() * 0.2);
leaf.tint = self.leafColor;
- // Maintain proper leaf positioning during growth
- leaf.x = leaf.baseX * self.size;
- leaf.y = leaf.baseY * self.size;
+ // Properly carry leaves with plant - maintain relative positioning to stem
+ // Scale the leaf position based on plant size while keeping botanical arrangement
+ var stemScaleY = Math.max(0.5, self.size * 0.8);
+ leaf.x = leaf.baseX * self.size; // Horizontal scaling with plant size
+ leaf.y = leaf.baseY * stemScaleY; // Vertical scaling matches stem growth
+ // Ensure leaves stay attached to stem at proper node positions
+ var nodeHeight = Math.floor(i / 2) * 40 * stemScaleY; // Scale node spacing
+ var heightVariation = i * 5 * self.size; // Scale height variation
+ leaf.y = -nodeHeight - 60 * stemScaleY - heightVariation;
// Add subtle leaf sway animation that respects the natural position
var baseRotation = leaf.rotation;
tween(leaf, {
rotation: baseRotation + (Math.random() - 0.5) * 0.15
sun. In-Game asset. 2d. High contrast. No shadows
sun. In-Game asset. 2d. High contrast. No shadows
pot. In-Game asset. 2d. High contrast. No shadows
leaf. In-Game asset. 2d. High contrast. No shadows
work lamp. In-Game asset. 2d. High contrast. No shadows
empty glass beaker. In-Game asset. 2d. High contrast. No shadows
a long, thin plant. In-Game asset. 2d. High contrast. No shadows