User prompt
make the plant, pot and table lamp more realistic
User prompt
Remove the laws button
User prompt
enlarge control buttons
User prompt
Finally, there will be a table lamp next to both plants. The light from the first plant's table lamp will change to purple, green, and yellow. The green plant will be small, the yellow plant will be medium, and the purple plant will be large. The second plant's table lamp will turn purple. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Also, the water level and the amount of light will be proportional. If any of them are zero, the plant will not grow at all. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
The second plant will be the largest plant it needs to be, meaning it will receive the most sunlight and water and will remain stable.
User prompt
We will also change the light. As the light intensity increases, the plant will grow. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
Plant Growth Experiment
Initial prompt
I want to design an experiment game. We will have two plants in two pots. We will be able to change the amount of water for these plants. By increasing the amount of water, the first plant will grow larger, but we can only change the properties of the second plant. The properties of the first plant will remain the same.
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
}); /****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
sun. In-Game asset. 2d. High contrast. No shadows
sun. In-Game asset. 2d. High contrast. No shadows
pot. In-Game asset. 2d. High contrast. No shadows
leaf. In-Game asset. 2d. High contrast. No shadows
work lamp. In-Game asset. 2d. High contrast. No shadows
empty glass beaker. In-Game asset. 2d. High contrast. No shadows
a long, thin plant. In-Game asset. 2d. High contrast. No shadows