/**** * Classes ****/ // Bullet class var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -15 - Math.floor(LK.getScore() / 10); self.update = function () { self.y += self.speed; if (self.y < 0) { self.destroy(); } }; }); // Enemy class var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5 + Math.floor(LK.getScore() / 10); self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Hero class var Hero = Container.expand(function () { var self = Container.call(this); var heroGraphics = self.attachAsset('hero', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Hero update logic }; }); // Character class var Karakter = Container.expand(function () { var self = Container.call(this); var karakterGraphics = self.attachAsset('karakter', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Character update logic }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var karakter = game.addChild(new Karakter()); karakter.x = 2048 / 2; karakter.y = 2500; var hero = game.addChild(new Hero()); hero.x = 2048 / 2; hero.y = 2500; var enemies = []; var bullets = []; var score = 0; function spawnEnemy() { var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = 0; enemies.push(enemy); game.addChild(enemy); } function shootBullet() { var bullet = new Bullet(); bullet.x = hero.x; bullet.y = hero.y; bullets.push(bullet); game.addChild(bullet); } game.down = function (x, y, obj) { hero.x = x; hero.y = y; karakter.x = x; karakter.y = y; }; game.update = function () { if (LK.ticks % Math.max(5, 30 - Math.floor(LK.getScore() / 10)) === 0) { spawnEnemy(); } for (var i = enemies.length - 1; i >= 0; i--) { enemies[i].update(); if (enemies[i].intersects(hero)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } for (var j = bullets.length - 1; j >= 0; j--) { bullets[j].update(); for (var k = enemies.length - 1; k >= 0; k--) { if (bullets[j].intersects(enemies[k])) { score += 1; bullets[j].destroy(); enemies[k].destroy(); bullets.splice(j, 1); enemies.splice(k, 1); break; } } } if (LK.ticks % 30 === 0) { shootBullet(); } };
===================================================================
--- original.js
+++ change.js
@@ -97,9 +97,9 @@
karakter.x = x;
karakter.y = y;
};
game.update = function () {
- if (LK.ticks % Math.max(10, 60 - Math.floor(LK.getScore() / 10)) === 0) {
+ if (LK.ticks % Math.max(5, 30 - Math.floor(LK.getScore() / 10)) === 0) {
spawnEnemy();
}
for (var i = enemies.length - 1; i >= 0; i--) {
enemies[i].update();