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User prompt
Money Tapper
Initial prompt
Ortada 100 dolar olacak ve o 100 dolara bastıkça paramız her bastığımızda 100dolar artacak ve 100dolara basarken güzel bir his olması için her bastığımızda para az bişey büyüyüp küçülecek bu sayede basış hissiyatı daha etkileyici olacak
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
totalMoney: 0
});
/****
* Classes
****/
var MoneyBill = Container.expand(function () {
var self = Container.call(this);
var billGraphics = self.attachAsset('moneySquare', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0.9
});
var moneyText = new Text2('$100', {
size: 80,
fill: 0xFFFFFF
});
moneyText.anchor.set(0.5, 0.5);
self.addChild(moneyText);
self.down = function (x, y, obj) {
// Play money sound
LK.getSound('cashSound').play();
// Stop any existing animations
tween.stop(self, {
scaleX: true,
scaleY: true
});
// Grow animation
tween(self, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 100,
easing: tween.easeOut,
onFinish: function onFinish() {
// Shrink back animation
tween(self, {
scaleX: 1,
scaleY: 1
}, {
duration: 100,
easing: tween.easeIn
});
}
});
// Increment money counter
totalMoney += 100;
storage.totalMoney = totalMoney;
// Update money display
updateMoneyDisplay();
};
return self;
});
var MoneyCounter = Container.expand(function () {
var self = Container.call(this);
var counterText = new Text2('$0', {
size: 100,
fill: 0xFFFFFF
});
counterText.anchor.set(0.5, 0);
self.addChild(counterText);
self.updateCounter = function (amount) {
counterText.setText('$' + amount.toLocaleString());
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x008000
});
/****
* Game Code
****/
// Initialize variables
var totalMoney = storage.totalMoney || 0;
var moneyBill, moneyCounter;
// Setup game environment
game.setBackgroundColor(0x006400); // Dark green background
// Create money bill
moneyBill = new MoneyBill();
moneyBill.x = 2048 / 2; // Center horizontally
moneyBill.y = 2732 / 2; // Center vertically
game.addChild(moneyBill);
// Create money counter
moneyCounter = new MoneyCounter();
LK.gui.top.addChild(moneyCounter);
// Update money display function
function updateMoneyDisplay() {
moneyCounter.updateCounter(totalMoney);
}
// Initial update of the money display
updateMoneyDisplay();
// Start background music
LK.playMusic('moneyMusic', {
fade: {
start: 0,
end: 0.8,
duration: 1000
}
});
// Game update function
game.update = function () {
// This game doesn't need per-frame updates
// Most interactions are handled by the event listeners
};
// Handle game touches/clicks
game.down = function (x, y, obj) {
// This is handled in the MoneyBill class
}; ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,118 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+var storage = LK.import("@upit/storage.v1", {
+ totalMoney: 0
+});
+
+/****
+* Classes
+****/
+var MoneyBill = Container.expand(function () {
+ var self = Container.call(this);
+ var billGraphics = self.attachAsset('moneySquare', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ alpha: 0.9
+ });
+ var moneyText = new Text2('$100', {
+ size: 80,
+ fill: 0xFFFFFF
+ });
+ moneyText.anchor.set(0.5, 0.5);
+ self.addChild(moneyText);
+ self.down = function (x, y, obj) {
+ // Play money sound
+ LK.getSound('cashSound').play();
+ // Stop any existing animations
+ tween.stop(self, {
+ scaleX: true,
+ scaleY: true
+ });
+ // Grow animation
+ tween(self, {
+ scaleX: 1.2,
+ scaleY: 1.2
+ }, {
+ duration: 100,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ // Shrink back animation
+ tween(self, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 100,
+ easing: tween.easeIn
+ });
+ }
+ });
+ // Increment money counter
+ totalMoney += 100;
+ storage.totalMoney = totalMoney;
+ // Update money display
+ updateMoneyDisplay();
+ };
+ return self;
+});
+var MoneyCounter = Container.expand(function () {
+ var self = Container.call(this);
+ var counterText = new Text2('$0', {
+ size: 100,
+ fill: 0xFFFFFF
+ });
+ counterText.anchor.set(0.5, 0);
+ self.addChild(counterText);
+ self.updateCounter = function (amount) {
+ counterText.setText('$' + amount.toLocaleString());
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x008000
+});
+
+/****
+* Game Code
+****/
+// Initialize variables
+var totalMoney = storage.totalMoney || 0;
+var moneyBill, moneyCounter;
+// Setup game environment
+game.setBackgroundColor(0x006400); // Dark green background
+// Create money bill
+moneyBill = new MoneyBill();
+moneyBill.x = 2048 / 2; // Center horizontally
+moneyBill.y = 2732 / 2; // Center vertically
+game.addChild(moneyBill);
+// Create money counter
+moneyCounter = new MoneyCounter();
+LK.gui.top.addChild(moneyCounter);
+// Update money display function
+function updateMoneyDisplay() {
+ moneyCounter.updateCounter(totalMoney);
+}
+// Initial update of the money display
+updateMoneyDisplay();
+// Start background music
+LK.playMusic('moneyMusic', {
+ fade: {
+ start: 0,
+ end: 0.8,
+ duration: 1000
+ }
+});
+// Game update function
+game.update = function () {
+ // This game doesn't need per-frame updates
+ // Most interactions are handled by the event listeners
+};
+// Handle game touches/clicks
+game.down = function (x, y, obj) {
+ // This is handled in the MoneyBill class
+};
\ No newline at end of file