User prompt
giriş ekranı oluştur
User prompt
mıknatıs özelliğinin süresini uzat
User prompt
hataları düzelt ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
mıknartıs özelliği 3 saniye boyunca çürük elma hariç bütün elmalrı çeksi ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
özelliklerin gelme olasığını biraz arttır
User prompt
Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(comboTxt, {' Line Number: 253 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
oyuna yeni özlelikler ekle
User prompt
oyuna bir son ekle
User prompt
oynayan kişilerin sıralaması olsun ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
altın elmada olsun nadir gelsin ama yakalanınca +3 puan versin
User prompt
arka planda bulutlar olsun sağa ve sola hareket eden ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
elmalar biraz daha hızı gelsin
Code edit (1 edits merged)
Please save this source code
User prompt
Apple Catch
Initial prompt
elma yeme oyunu yap
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Apple = Container.expand(function (isRotten, isGolden) { var self = Container.call(this); self.isRotten = isRotten || false; self.isGolden = isGolden || false; self.speed = 6; self.lastY = 0; var assetName = self.isGolden ? 'goldenApple' : self.isRotten ? 'rottenApple' : 'redApple'; var appleGraphics = self.attachAsset(assetName, { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += self.speed; }; return self; }); var Basket = Container.expand(function () { var self = Container.call(this); var basketGraphics = self.attachAsset('basket', { anchorX: 0.5, anchorY: 0.5 }); return self; }); var Cloud = Container.expand(function () { var self = Container.call(this); var cloudGraphics = self.attachAsset('cloud', { anchorX: 0.5, anchorY: 0.5 }); // Random properties for variety self.speed = Math.random() * 1 + 0.5; // Speed between 0.5 and 1.5 self.direction = Math.random() < 0.5 ? 1 : -1; // Random left or right direction cloudGraphics.alpha = 0.6; // Semi-transparent cloudGraphics.scaleX = Math.random() * 0.8 + 0.6; // Scale between 0.6 and 1.4 cloudGraphics.scaleY = Math.random() * 0.8 + 0.6; self.update = function () { self.x += self.speed * self.direction; // Wrap around screen if (self.direction > 0 && self.x > 2048 + 100) { self.x = -100; } else if (self.direction < 0 && self.x < -100) { self.x = 2048 + 100; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ var basket = game.addChild(new Basket()); basket.x = 2048 / 2; basket.y = 2732 - 150; var apples = []; var clouds = []; var dropTimer = 0; var dropInterval = 90; var speedIncreaseTimer = 0; var currentSpeed = 6; var cloudTimer = 0; // Create initial clouds for (var c = 0; c < 5; c++) { var cloud = new Cloud(); cloud.x = Math.random() * 2048; cloud.y = Math.random() * 800 + 200; // Between y 200-1000 clouds.push(cloud); game.addChild(cloud); } var scoreTxt = new Text2('0', { size: 120, fill: 0x000000 }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); scoreTxt.y = 50; // Initialize leaderboard var leaderboard = storage.leaderboard || []; var highScore = storage.highScore || 0; // Display high score var highScoreTxt = new Text2('High Score: ' + highScore, { size: 60, fill: 0x000000 }); highScoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(highScoreTxt); highScoreTxt.y = 180; var dragNode = null; function handleMove(x, y, obj) { if (dragNode) { dragNode.x = Math.max(80, Math.min(2048 - 80, x)); } } game.move = handleMove; game.down = function (x, y, obj) { dragNode = basket; handleMove(x, y, obj); }; game.up = function (x, y, obj) { dragNode = null; }; // Leaderboard management functions function updateLeaderboard(score) { // Update high score if needed if (score > highScore) { highScore = score; storage.highScore = highScore; highScoreTxt.setText('High Score: ' + highScore); } // Add score to leaderboard leaderboard.push(score); // Sort leaderboard (highest first) and keep only top 10 leaderboard.sort(function (a, b) { return b - a; }); if (leaderboard.length > 10) { leaderboard = leaderboard.slice(0, 10); } // Save to storage storage.leaderboard = leaderboard; } function displayLeaderboard() { console.log('=== LEADERBOARD ==='); for (var i = 0; i < leaderboard.length; i++) { console.log(i + 1 + '. ' + leaderboard[i] + ' points'); } } game.update = function () { // Update drop timer and spawn apples dropTimer++; if (dropTimer >= dropInterval) { dropTimer = 0; var randomValue = Math.random(); var isGolden = randomValue < 0.05; // 5% chance for golden apple var isRotten = !isGolden && randomValue < 0.35; // 30% chance for rotten (if not golden) var newApple = new Apple(isRotten, isGolden); newApple.x = Math.random() * (2048 - 120) + 60; newApple.y = -30; newApple.speed = currentSpeed; newApple.lastY = newApple.y; newApple.lastIntersecting = false; apples.push(newApple); game.addChild(newApple); } // Spawn new clouds occasionally cloudTimer++; if (cloudTimer >= 300) { // Every 5 seconds cloudTimer = 0; if (clouds.length < 8) { // Limit number of clouds var newCloud = new Cloud(); newCloud.x = newCloud.direction > 0 ? -100 : 2048 + 100; newCloud.y = Math.random() * 800 + 200; clouds.push(newCloud); game.addChild(newCloud); } } // Increase difficulty over time speedIncreaseTimer++; if (speedIncreaseTimer >= 600) { // Every 10 seconds at 60fps speedIncreaseTimer = 0; currentSpeed += 0.5; dropInterval = Math.max(30, dropInterval - 5); } // Update apples for (var i = apples.length - 1; i >= 0; i--) { var apple = apples[i]; // Check if apple went off screen if (apple.lastY <= 2732 + 50 && apple.y > 2732 + 50) { apple.destroy(); apples.splice(i, 1); continue; } // Check collision with basket var currentIntersecting = apple.intersects(basket); if (!apple.lastIntersecting && currentIntersecting) { if (apple.isRotten) { // Caught rotten apple LK.setScore(LK.getScore() - 1); LK.effects.flashScreen(0xFF0000, 500); LK.getSound('catchBad').play(); // Check lose condition if (LK.getScore() <= -10) { updateLeaderboard(LK.getScore()); LK.showGameOver(); } } else if (apple.isGolden) { // Caught golden apple LK.setScore(LK.getScore() + 3); LK.effects.flashScreen(0xFFD700, 400); LK.getSound('catchGood').play(); // Check win condition if (LK.getScore() >= 50) { updateLeaderboard(LK.getScore()); LK.showYouWin(); } } else { // Caught regular red apple LK.setScore(LK.getScore() + 1); LK.effects.flashScreen(0x00FF00, 300); LK.getSound('catchGood').play(); // Check win condition if (LK.getScore() >= 50) { updateLeaderboard(LK.getScore()); LK.showYouWin(); } } scoreTxt.setText(LK.getScore()); displayLeaderboard(); apple.destroy(); apples.splice(i, 1); continue; } // Update tracking variables apple.lastY = apple.y; apple.lastIntersecting = currentIntersecting; } };
===================================================================
--- original.js
+++ change.js
@@ -1,8 +1,9 @@
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
+var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
@@ -88,8 +89,19 @@
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
scoreTxt.y = 50;
+// Initialize leaderboard
+var leaderboard = storage.leaderboard || [];
+var highScore = storage.highScore || 0;
+// Display high score
+var highScoreTxt = new Text2('High Score: ' + highScore, {
+ size: 60,
+ fill: 0x000000
+});
+highScoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(highScoreTxt);
+highScoreTxt.y = 180;
var dragNode = null;
function handleMove(x, y, obj) {
if (dragNode) {
dragNode.x = Math.max(80, Math.min(2048 - 80, x));
@@ -102,8 +114,34 @@
};
game.up = function (x, y, obj) {
dragNode = null;
};
+// Leaderboard management functions
+function updateLeaderboard(score) {
+ // Update high score if needed
+ if (score > highScore) {
+ highScore = score;
+ storage.highScore = highScore;
+ highScoreTxt.setText('High Score: ' + highScore);
+ }
+ // Add score to leaderboard
+ leaderboard.push(score);
+ // Sort leaderboard (highest first) and keep only top 10
+ leaderboard.sort(function (a, b) {
+ return b - a;
+ });
+ if (leaderboard.length > 10) {
+ leaderboard = leaderboard.slice(0, 10);
+ }
+ // Save to storage
+ storage.leaderboard = leaderboard;
+}
+function displayLeaderboard() {
+ console.log('=== LEADERBOARD ===');
+ for (var i = 0; i < leaderboard.length; i++) {
+ console.log(i + 1 + '. ' + leaderboard[i] + ' points');
+ }
+}
game.update = function () {
// Update drop timer and spawn apples
dropTimer++;
if (dropTimer >= dropInterval) {
@@ -160,8 +198,9 @@
LK.effects.flashScreen(0xFF0000, 500);
LK.getSound('catchBad').play();
// Check lose condition
if (LK.getScore() <= -10) {
+ updateLeaderboard(LK.getScore());
LK.showGameOver();
}
} else if (apple.isGolden) {
// Caught golden apple
@@ -169,8 +208,9 @@
LK.effects.flashScreen(0xFFD700, 400);
LK.getSound('catchGood').play();
// Check win condition
if (LK.getScore() >= 50) {
+ updateLeaderboard(LK.getScore());
LK.showYouWin();
}
} else {
// Caught regular red apple
@@ -178,12 +218,14 @@
LK.effects.flashScreen(0x00FF00, 300);
LK.getSound('catchGood').play();
// Check win condition
if (LK.getScore() >= 50) {
+ updateLeaderboard(LK.getScore());
LK.showYouWin();
}
}
scoreTxt.setText(LK.getScore());
+ displayLeaderboard();
apple.destroy();
apples.splice(i, 1);
continue;
}
kahverengi bir elma sepeti . No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
beyaz bir bulut. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
elma. In-Game asset. 2d. High contrast. No shadows
çürük elma. In-Game asset. 2d. High contrast. No shadows
altın bir elma. In-Game asset. 2d. High contrast. No shadows