User prompt
giriş ekranı oluştur
User prompt
mıknatıs özelliğinin süresini uzat
User prompt
hataları düzelt ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
mıknartıs özelliği 3 saniye boyunca çürük elma hariç bütün elmalrı çeksi ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
özelliklerin gelme olasığını biraz arttır
User prompt
Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(comboTxt, {' Line Number: 253 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
oyuna yeni özlelikler ekle
User prompt
oyuna bir son ekle
User prompt
oynayan kişilerin sıralaması olsun ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
altın elmada olsun nadir gelsin ama yakalanınca +3 puan versin
User prompt
arka planda bulutlar olsun sağa ve sola hareket eden ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
elmalar biraz daha hızı gelsin
Code edit (1 edits merged)
Please save this source code
User prompt
Apple Catch
Initial prompt
elma yeme oyunu yap
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Apple = Container.expand(function (isRotten) { var self = Container.call(this); self.isRotten = isRotten || false; self.speed = 6; self.lastY = 0; var appleGraphics = self.attachAsset(self.isRotten ? 'rottenApple' : 'redApple', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += self.speed; }; return self; }); var Basket = Container.expand(function () { var self = Container.call(this); var basketGraphics = self.attachAsset('basket', { anchorX: 0.5, anchorY: 0.5 }); return self; }); var Cloud = Container.expand(function () { var self = Container.call(this); var cloudGraphics = self.attachAsset('cloud', { anchorX: 0.5, anchorY: 0.5 }); // Random properties for variety self.speed = Math.random() * 1 + 0.5; // Speed between 0.5 and 1.5 self.direction = Math.random() < 0.5 ? 1 : -1; // Random left or right direction cloudGraphics.alpha = 0.6; // Semi-transparent cloudGraphics.scaleX = Math.random() * 0.8 + 0.6; // Scale between 0.6 and 1.4 cloudGraphics.scaleY = Math.random() * 0.8 + 0.6; self.update = function () { self.x += self.speed * self.direction; // Wrap around screen if (self.direction > 0 && self.x > 2048 + 100) { self.x = -100; } else if (self.direction < 0 && self.x < -100) { self.x = 2048 + 100; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ var basket = game.addChild(new Basket()); basket.x = 2048 / 2; basket.y = 2732 - 150; var apples = []; var clouds = []; var dropTimer = 0; var dropInterval = 90; var speedIncreaseTimer = 0; var currentSpeed = 6; var cloudTimer = 0; // Create initial clouds for (var c = 0; c < 5; c++) { var cloud = new Cloud(); cloud.x = Math.random() * 2048; cloud.y = Math.random() * 800 + 200; // Between y 200-1000 clouds.push(cloud); game.addChild(cloud); } var scoreTxt = new Text2('0', { size: 120, fill: 0x000000 }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); scoreTxt.y = 50; var dragNode = null; function handleMove(x, y, obj) { if (dragNode) { dragNode.x = Math.max(80, Math.min(2048 - 80, x)); } } game.move = handleMove; game.down = function (x, y, obj) { dragNode = basket; handleMove(x, y, obj); }; game.up = function (x, y, obj) { dragNode = null; }; game.update = function () { // Update drop timer and spawn apples dropTimer++; if (dropTimer >= dropInterval) { dropTimer = 0; var newApple = new Apple(Math.random() < 0.3); newApple.x = Math.random() * (2048 - 120) + 60; newApple.y = -30; newApple.speed = currentSpeed; newApple.lastY = newApple.y; newApple.lastIntersecting = false; apples.push(newApple); game.addChild(newApple); } // Spawn new clouds occasionally cloudTimer++; if (cloudTimer >= 300) { // Every 5 seconds cloudTimer = 0; if (clouds.length < 8) { // Limit number of clouds var newCloud = new Cloud(); newCloud.x = newCloud.direction > 0 ? -100 : 2048 + 100; newCloud.y = Math.random() * 800 + 200; clouds.push(newCloud); game.addChild(newCloud); } } // Increase difficulty over time speedIncreaseTimer++; if (speedIncreaseTimer >= 600) { // Every 10 seconds at 60fps speedIncreaseTimer = 0; currentSpeed += 0.5; dropInterval = Math.max(30, dropInterval - 5); } // Update apples for (var i = apples.length - 1; i >= 0; i--) { var apple = apples[i]; // Check if apple went off screen if (apple.lastY <= 2732 + 50 && apple.y > 2732 + 50) { apple.destroy(); apples.splice(i, 1); continue; } // Check collision with basket var currentIntersecting = apple.intersects(basket); if (!apple.lastIntersecting && currentIntersecting) { if (apple.isRotten) { // Caught rotten apple LK.setScore(LK.getScore() - 1); LK.effects.flashScreen(0xFF0000, 500); LK.getSound('catchBad').play(); // Check lose condition if (LK.getScore() <= -10) { LK.showGameOver(); } } else { // Caught good apple LK.setScore(LK.getScore() + 1); LK.effects.flashScreen(0x00FF00, 300); LK.getSound('catchGood').play(); // Check win condition if (LK.getScore() >= 50) { LK.showYouWin(); } } scoreTxt.setText(LK.getScore()); apple.destroy(); apples.splice(i, 1); continue; } // Update tracking variables apple.lastY = apple.y; apple.lastIntersecting = currentIntersecting; } };
===================================================================
--- original.js
+++ change.js
@@ -27,8 +27,31 @@
anchorY: 0.5
});
return self;
});
+var Cloud = Container.expand(function () {
+ var self = Container.call(this);
+ var cloudGraphics = self.attachAsset('cloud', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Random properties for variety
+ self.speed = Math.random() * 1 + 0.5; // Speed between 0.5 and 1.5
+ self.direction = Math.random() < 0.5 ? 1 : -1; // Random left or right direction
+ cloudGraphics.alpha = 0.6; // Semi-transparent
+ cloudGraphics.scaleX = Math.random() * 0.8 + 0.6; // Scale between 0.6 and 1.4
+ cloudGraphics.scaleY = Math.random() * 0.8 + 0.6;
+ self.update = function () {
+ self.x += self.speed * self.direction;
+ // Wrap around screen
+ if (self.direction > 0 && self.x > 2048 + 100) {
+ self.x = -100;
+ } else if (self.direction < 0 && self.x < -100) {
+ self.x = 2048 + 100;
+ }
+ };
+ return self;
+});
/****
* Initialize Game
****/
@@ -42,12 +65,22 @@
var basket = game.addChild(new Basket());
basket.x = 2048 / 2;
basket.y = 2732 - 150;
var apples = [];
+var clouds = [];
var dropTimer = 0;
var dropInterval = 90;
var speedIncreaseTimer = 0;
var currentSpeed = 6;
+var cloudTimer = 0;
+// Create initial clouds
+for (var c = 0; c < 5; c++) {
+ var cloud = new Cloud();
+ cloud.x = Math.random() * 2048;
+ cloud.y = Math.random() * 800 + 200; // Between y 200-1000
+ clouds.push(cloud);
+ game.addChild(cloud);
+}
var scoreTxt = new Text2('0', {
size: 120,
fill: 0x000000
});
@@ -81,8 +114,22 @@
newApple.lastIntersecting = false;
apples.push(newApple);
game.addChild(newApple);
}
+ // Spawn new clouds occasionally
+ cloudTimer++;
+ if (cloudTimer >= 300) {
+ // Every 5 seconds
+ cloudTimer = 0;
+ if (clouds.length < 8) {
+ // Limit number of clouds
+ var newCloud = new Cloud();
+ newCloud.x = newCloud.direction > 0 ? -100 : 2048 + 100;
+ newCloud.y = Math.random() * 800 + 200;
+ clouds.push(newCloud);
+ game.addChild(newCloud);
+ }
+ }
// Increase difficulty over time
speedIncreaseTimer++;
if (speedIncreaseTimer >= 600) {
// Every 10 seconds at 60fps
kahverengi bir elma sepeti . No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
beyaz bir bulut. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
elma. In-Game asset. 2d. High contrast. No shadows
çürük elma. In-Game asset. 2d. High contrast. No shadows
altın bir elma. In-Game asset. 2d. High contrast. No shadows