User prompt
giriş ekranı oluştur
User prompt
mıknatıs özelliğinin süresini uzat
User prompt
hataları düzelt ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
mıknartıs özelliği 3 saniye boyunca çürük elma hariç bütün elmalrı çeksi ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
özelliklerin gelme olasığını biraz arttır
User prompt
Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(comboTxt, {' Line Number: 253 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
oyuna yeni özlelikler ekle
User prompt
oyuna bir son ekle
User prompt
oynayan kişilerin sıralaması olsun ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
altın elmada olsun nadir gelsin ama yakalanınca +3 puan versin
User prompt
arka planda bulutlar olsun sağa ve sola hareket eden ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
elmalar biraz daha hızı gelsin
Code edit (1 edits merged)
Please save this source code
User prompt
Apple Catch
Initial prompt
elma yeme oyunu yap
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Apple = Container.expand(function (isRotten) {
var self = Container.call(this);
self.isRotten = isRotten || false;
self.speed = 6;
self.lastY = 0;
var appleGraphics = self.attachAsset(self.isRotten ? 'rottenApple' : 'redApple', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
self.y += self.speed;
};
return self;
});
var Basket = Container.expand(function () {
var self = Container.call(this);
var basketGraphics = self.attachAsset('basket', {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
var Cloud = Container.expand(function () {
var self = Container.call(this);
var cloudGraphics = self.attachAsset('cloud', {
anchorX: 0.5,
anchorY: 0.5
});
// Random properties for variety
self.speed = Math.random() * 1 + 0.5; // Speed between 0.5 and 1.5
self.direction = Math.random() < 0.5 ? 1 : -1; // Random left or right direction
cloudGraphics.alpha = 0.6; // Semi-transparent
cloudGraphics.scaleX = Math.random() * 0.8 + 0.6; // Scale between 0.6 and 1.4
cloudGraphics.scaleY = Math.random() * 0.8 + 0.6;
self.update = function () {
self.x += self.speed * self.direction;
// Wrap around screen
if (self.direction > 0 && self.x > 2048 + 100) {
self.x = -100;
} else if (self.direction < 0 && self.x < -100) {
self.x = 2048 + 100;
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
var basket = game.addChild(new Basket());
basket.x = 2048 / 2;
basket.y = 2732 - 150;
var apples = [];
var clouds = [];
var dropTimer = 0;
var dropInterval = 90;
var speedIncreaseTimer = 0;
var currentSpeed = 6;
var cloudTimer = 0;
// Create initial clouds
for (var c = 0; c < 5; c++) {
var cloud = new Cloud();
cloud.x = Math.random() * 2048;
cloud.y = Math.random() * 800 + 200; // Between y 200-1000
clouds.push(cloud);
game.addChild(cloud);
}
var scoreTxt = new Text2('0', {
size: 120,
fill: 0x000000
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
scoreTxt.y = 50;
var dragNode = null;
function handleMove(x, y, obj) {
if (dragNode) {
dragNode.x = Math.max(80, Math.min(2048 - 80, x));
}
}
game.move = handleMove;
game.down = function (x, y, obj) {
dragNode = basket;
handleMove(x, y, obj);
};
game.up = function (x, y, obj) {
dragNode = null;
};
game.update = function () {
// Update drop timer and spawn apples
dropTimer++;
if (dropTimer >= dropInterval) {
dropTimer = 0;
var newApple = new Apple(Math.random() < 0.3);
newApple.x = Math.random() * (2048 - 120) + 60;
newApple.y = -30;
newApple.speed = currentSpeed;
newApple.lastY = newApple.y;
newApple.lastIntersecting = false;
apples.push(newApple);
game.addChild(newApple);
}
// Spawn new clouds occasionally
cloudTimer++;
if (cloudTimer >= 300) {
// Every 5 seconds
cloudTimer = 0;
if (clouds.length < 8) {
// Limit number of clouds
var newCloud = new Cloud();
newCloud.x = newCloud.direction > 0 ? -100 : 2048 + 100;
newCloud.y = Math.random() * 800 + 200;
clouds.push(newCloud);
game.addChild(newCloud);
}
}
// Increase difficulty over time
speedIncreaseTimer++;
if (speedIncreaseTimer >= 600) {
// Every 10 seconds at 60fps
speedIncreaseTimer = 0;
currentSpeed += 0.5;
dropInterval = Math.max(30, dropInterval - 5);
}
// Update apples
for (var i = apples.length - 1; i >= 0; i--) {
var apple = apples[i];
// Check if apple went off screen
if (apple.lastY <= 2732 + 50 && apple.y > 2732 + 50) {
apple.destroy();
apples.splice(i, 1);
continue;
}
// Check collision with basket
var currentIntersecting = apple.intersects(basket);
if (!apple.lastIntersecting && currentIntersecting) {
if (apple.isRotten) {
// Caught rotten apple
LK.setScore(LK.getScore() - 1);
LK.effects.flashScreen(0xFF0000, 500);
LK.getSound('catchBad').play();
// Check lose condition
if (LK.getScore() <= -10) {
LK.showGameOver();
}
} else {
// Caught good apple
LK.setScore(LK.getScore() + 1);
LK.effects.flashScreen(0x00FF00, 300);
LK.getSound('catchGood').play();
// Check win condition
if (LK.getScore() >= 50) {
LK.showYouWin();
}
}
scoreTxt.setText(LK.getScore());
apple.destroy();
apples.splice(i, 1);
continue;
}
// Update tracking variables
apple.lastY = apple.y;
apple.lastIntersecting = currentIntersecting;
}
}; ===================================================================
--- original.js
+++ change.js
@@ -27,8 +27,31 @@
anchorY: 0.5
});
return self;
});
+var Cloud = Container.expand(function () {
+ var self = Container.call(this);
+ var cloudGraphics = self.attachAsset('cloud', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Random properties for variety
+ self.speed = Math.random() * 1 + 0.5; // Speed between 0.5 and 1.5
+ self.direction = Math.random() < 0.5 ? 1 : -1; // Random left or right direction
+ cloudGraphics.alpha = 0.6; // Semi-transparent
+ cloudGraphics.scaleX = Math.random() * 0.8 + 0.6; // Scale between 0.6 and 1.4
+ cloudGraphics.scaleY = Math.random() * 0.8 + 0.6;
+ self.update = function () {
+ self.x += self.speed * self.direction;
+ // Wrap around screen
+ if (self.direction > 0 && self.x > 2048 + 100) {
+ self.x = -100;
+ } else if (self.direction < 0 && self.x < -100) {
+ self.x = 2048 + 100;
+ }
+ };
+ return self;
+});
/****
* Initialize Game
****/
@@ -42,12 +65,22 @@
var basket = game.addChild(new Basket());
basket.x = 2048 / 2;
basket.y = 2732 - 150;
var apples = [];
+var clouds = [];
var dropTimer = 0;
var dropInterval = 90;
var speedIncreaseTimer = 0;
var currentSpeed = 6;
+var cloudTimer = 0;
+// Create initial clouds
+for (var c = 0; c < 5; c++) {
+ var cloud = new Cloud();
+ cloud.x = Math.random() * 2048;
+ cloud.y = Math.random() * 800 + 200; // Between y 200-1000
+ clouds.push(cloud);
+ game.addChild(cloud);
+}
var scoreTxt = new Text2('0', {
size: 120,
fill: 0x000000
});
@@ -81,8 +114,22 @@
newApple.lastIntersecting = false;
apples.push(newApple);
game.addChild(newApple);
}
+ // Spawn new clouds occasionally
+ cloudTimer++;
+ if (cloudTimer >= 300) {
+ // Every 5 seconds
+ cloudTimer = 0;
+ if (clouds.length < 8) {
+ // Limit number of clouds
+ var newCloud = new Cloud();
+ newCloud.x = newCloud.direction > 0 ? -100 : 2048 + 100;
+ newCloud.y = Math.random() * 800 + 200;
+ clouds.push(newCloud);
+ game.addChild(newCloud);
+ }
+ }
// Increase difficulty over time
speedIncreaseTimer++;
if (speedIncreaseTimer >= 600) {
// Every 10 seconds at 60fps
kahverengi bir elma sepeti . No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
beyaz bir bulut. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
elma. In-Game asset. 2d. High contrast. No shadows
çürük elma. In-Game asset. 2d. High contrast. No shadows
altın bir elma. In-Game asset. 2d. High contrast. No shadows