User prompt
giriş ekranı oluştur
User prompt
mıknatıs özelliğinin süresini uzat
User prompt
hataları düzelt ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
mıknartıs özelliği 3 saniye boyunca çürük elma hariç bütün elmalrı çeksi ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
özelliklerin gelme olasığını biraz arttır
User prompt
Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(comboTxt, {' Line Number: 253 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
oyuna yeni özlelikler ekle
User prompt
oyuna bir son ekle
User prompt
oynayan kişilerin sıralaması olsun ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
altın elmada olsun nadir gelsin ama yakalanınca +3 puan versin
User prompt
arka planda bulutlar olsun sağa ve sola hareket eden ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
elmalar biraz daha hızı gelsin
Code edit (1 edits merged)
Please save this source code
User prompt
Apple Catch
Initial prompt
elma yeme oyunu yap
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Apple = Container.expand(function (isRotten) { var self = Container.call(this); self.isRotten = isRotten || false; self.speed = 6; self.lastY = 0; var appleGraphics = self.attachAsset(self.isRotten ? 'rottenApple' : 'redApple', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += self.speed; }; return self; }); var Basket = Container.expand(function () { var self = Container.call(this); var basketGraphics = self.attachAsset('basket', { anchorX: 0.5, anchorY: 0.5 }); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ var basket = game.addChild(new Basket()); basket.x = 2048 / 2; basket.y = 2732 - 150; var apples = []; var dropTimer = 0; var dropInterval = 90; var speedIncreaseTimer = 0; var currentSpeed = 6; var scoreTxt = new Text2('0', { size: 120, fill: 0x000000 }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); scoreTxt.y = 50; var dragNode = null; function handleMove(x, y, obj) { if (dragNode) { dragNode.x = Math.max(80, Math.min(2048 - 80, x)); } } game.move = handleMove; game.down = function (x, y, obj) { dragNode = basket; handleMove(x, y, obj); }; game.up = function (x, y, obj) { dragNode = null; }; game.update = function () { // Update drop timer and spawn apples dropTimer++; if (dropTimer >= dropInterval) { dropTimer = 0; var newApple = new Apple(Math.random() < 0.3); newApple.x = Math.random() * (2048 - 120) + 60; newApple.y = -30; newApple.speed = currentSpeed; newApple.lastY = newApple.y; newApple.lastIntersecting = false; apples.push(newApple); game.addChild(newApple); } // Increase difficulty over time speedIncreaseTimer++; if (speedIncreaseTimer >= 600) { // Every 10 seconds at 60fps speedIncreaseTimer = 0; currentSpeed += 0.5; dropInterval = Math.max(30, dropInterval - 5); } // Update apples for (var i = apples.length - 1; i >= 0; i--) { var apple = apples[i]; // Check if apple went off screen if (apple.lastY <= 2732 + 50 && apple.y > 2732 + 50) { apple.destroy(); apples.splice(i, 1); continue; } // Check collision with basket var currentIntersecting = apple.intersects(basket); if (!apple.lastIntersecting && currentIntersecting) { if (apple.isRotten) { // Caught rotten apple LK.setScore(LK.getScore() - 1); LK.effects.flashScreen(0xFF0000, 500); LK.getSound('catchBad').play(); // Check lose condition if (LK.getScore() <= -10) { LK.showGameOver(); } } else { // Caught good apple LK.setScore(LK.getScore() + 1); LK.effects.flashScreen(0x00FF00, 300); LK.getSound('catchGood').play(); // Check win condition if (LK.getScore() >= 50) { LK.showYouWin(); } } scoreTxt.setText(LK.getScore()); apple.destroy(); apples.splice(i, 1); continue; } // Update tracking variables apple.lastY = apple.y; apple.lastIntersecting = currentIntersecting; } };
===================================================================
--- original.js
+++ change.js
@@ -8,9 +8,9 @@
****/
var Apple = Container.expand(function (isRotten) {
var self = Container.call(this);
self.isRotten = isRotten || false;
- self.speed = 3;
+ self.speed = 6;
self.lastY = 0;
var appleGraphics = self.attachAsset(self.isRotten ? 'rottenApple' : 'redApple', {
anchorX: 0.5,
anchorY: 0.5
@@ -45,9 +45,9 @@
var apples = [];
var dropTimer = 0;
var dropInterval = 90;
var speedIncreaseTimer = 0;
-var currentSpeed = 3;
+var currentSpeed = 6;
var scoreTxt = new Text2('0', {
size: 120,
fill: 0x000000
});
kahverengi bir elma sepeti . No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
beyaz bir bulut. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
elma. In-Game asset. 2d. High contrast. No shadows
çürük elma. In-Game asset. 2d. High contrast. No shadows
altın bir elma. In-Game asset. 2d. High contrast. No shadows