User prompt
giriş ekranı oluştur
User prompt
mıknatıs özelliğinin süresini uzat
User prompt
hataları düzelt ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
mıknartıs özelliği 3 saniye boyunca çürük elma hariç bütün elmalrı çeksi ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
özelliklerin gelme olasığını biraz arttır
User prompt
Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(comboTxt, {' Line Number: 253 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
oyuna yeni özlelikler ekle
User prompt
oyuna bir son ekle
User prompt
oynayan kişilerin sıralaması olsun ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
altın elmada olsun nadir gelsin ama yakalanınca +3 puan versin
User prompt
arka planda bulutlar olsun sağa ve sola hareket eden ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
elmalar biraz daha hızı gelsin
Code edit (1 edits merged)
Please save this source code
User prompt
Apple Catch
Initial prompt
elma yeme oyunu yap
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Apple = Container.expand(function (isRotten) {
var self = Container.call(this);
self.isRotten = isRotten || false;
self.speed = 6;
self.lastY = 0;
var appleGraphics = self.attachAsset(self.isRotten ? 'rottenApple' : 'redApple', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
self.y += self.speed;
};
return self;
});
var Basket = Container.expand(function () {
var self = Container.call(this);
var basketGraphics = self.attachAsset('basket', {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
var basket = game.addChild(new Basket());
basket.x = 2048 / 2;
basket.y = 2732 - 150;
var apples = [];
var dropTimer = 0;
var dropInterval = 90;
var speedIncreaseTimer = 0;
var currentSpeed = 6;
var scoreTxt = new Text2('0', {
size: 120,
fill: 0x000000
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
scoreTxt.y = 50;
var dragNode = null;
function handleMove(x, y, obj) {
if (dragNode) {
dragNode.x = Math.max(80, Math.min(2048 - 80, x));
}
}
game.move = handleMove;
game.down = function (x, y, obj) {
dragNode = basket;
handleMove(x, y, obj);
};
game.up = function (x, y, obj) {
dragNode = null;
};
game.update = function () {
// Update drop timer and spawn apples
dropTimer++;
if (dropTimer >= dropInterval) {
dropTimer = 0;
var newApple = new Apple(Math.random() < 0.3);
newApple.x = Math.random() * (2048 - 120) + 60;
newApple.y = -30;
newApple.speed = currentSpeed;
newApple.lastY = newApple.y;
newApple.lastIntersecting = false;
apples.push(newApple);
game.addChild(newApple);
}
// Increase difficulty over time
speedIncreaseTimer++;
if (speedIncreaseTimer >= 600) {
// Every 10 seconds at 60fps
speedIncreaseTimer = 0;
currentSpeed += 0.5;
dropInterval = Math.max(30, dropInterval - 5);
}
// Update apples
for (var i = apples.length - 1; i >= 0; i--) {
var apple = apples[i];
// Check if apple went off screen
if (apple.lastY <= 2732 + 50 && apple.y > 2732 + 50) {
apple.destroy();
apples.splice(i, 1);
continue;
}
// Check collision with basket
var currentIntersecting = apple.intersects(basket);
if (!apple.lastIntersecting && currentIntersecting) {
if (apple.isRotten) {
// Caught rotten apple
LK.setScore(LK.getScore() - 1);
LK.effects.flashScreen(0xFF0000, 500);
LK.getSound('catchBad').play();
// Check lose condition
if (LK.getScore() <= -10) {
LK.showGameOver();
}
} else {
// Caught good apple
LK.setScore(LK.getScore() + 1);
LK.effects.flashScreen(0x00FF00, 300);
LK.getSound('catchGood').play();
// Check win condition
if (LK.getScore() >= 50) {
LK.showYouWin();
}
}
scoreTxt.setText(LK.getScore());
apple.destroy();
apples.splice(i, 1);
continue;
}
// Update tracking variables
apple.lastY = apple.y;
apple.lastIntersecting = currentIntersecting;
}
}; ===================================================================
--- original.js
+++ change.js
@@ -8,9 +8,9 @@
****/
var Apple = Container.expand(function (isRotten) {
var self = Container.call(this);
self.isRotten = isRotten || false;
- self.speed = 3;
+ self.speed = 6;
self.lastY = 0;
var appleGraphics = self.attachAsset(self.isRotten ? 'rottenApple' : 'redApple', {
anchorX: 0.5,
anchorY: 0.5
@@ -45,9 +45,9 @@
var apples = [];
var dropTimer = 0;
var dropInterval = 90;
var speedIncreaseTimer = 0;
-var currentSpeed = 3;
+var currentSpeed = 6;
var scoreTxt = new Text2('0', {
size: 120,
fill: 0x000000
});
kahverengi bir elma sepeti . No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
beyaz bir bulut. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
elma. In-Game asset. 2d. High contrast. No shadows
çürük elma. In-Game asset. 2d. High contrast. No shadows
altın bir elma. In-Game asset. 2d. High contrast. No shadows