User prompt
giriş ekranı oluştur
User prompt
mıknatıs özelliğinin süresini uzat
User prompt
hataları düzelt ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
mıknartıs özelliği 3 saniye boyunca çürük elma hariç bütün elmalrı çeksi ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
özelliklerin gelme olasığını biraz arttır
User prompt
Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(comboTxt, {' Line Number: 253 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
oyuna yeni özlelikler ekle
User prompt
oyuna bir son ekle
User prompt
oynayan kişilerin sıralaması olsun ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
altın elmada olsun nadir gelsin ama yakalanınca +3 puan versin
User prompt
arka planda bulutlar olsun sağa ve sola hareket eden ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
elmalar biraz daha hızı gelsin
Code edit (1 edits merged)
Please save this source code
User prompt
Apple Catch
Initial prompt
elma yeme oyunu yap
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Apple = Container.expand(function (isRotten) { var self = Container.call(this); self.isRotten = isRotten || false; self.speed = 3; self.lastY = 0; var appleGraphics = self.attachAsset(self.isRotten ? 'rottenApple' : 'redApple', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += self.speed; }; return self; }); var Basket = Container.expand(function () { var self = Container.call(this); var basketGraphics = self.attachAsset('basket', { anchorX: 0.5, anchorY: 0.5 }); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ var basket = game.addChild(new Basket()); basket.x = 2048 / 2; basket.y = 2732 - 150; var apples = []; var dropTimer = 0; var dropInterval = 90; var speedIncreaseTimer = 0; var currentSpeed = 3; var scoreTxt = new Text2('0', { size: 120, fill: 0x000000 }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); scoreTxt.y = 50; var dragNode = null; function handleMove(x, y, obj) { if (dragNode) { dragNode.x = Math.max(80, Math.min(2048 - 80, x)); } } game.move = handleMove; game.down = function (x, y, obj) { dragNode = basket; handleMove(x, y, obj); }; game.up = function (x, y, obj) { dragNode = null; }; game.update = function () { // Update drop timer and spawn apples dropTimer++; if (dropTimer >= dropInterval) { dropTimer = 0; var newApple = new Apple(Math.random() < 0.3); newApple.x = Math.random() * (2048 - 120) + 60; newApple.y = -30; newApple.speed = currentSpeed; newApple.lastY = newApple.y; newApple.lastIntersecting = false; apples.push(newApple); game.addChild(newApple); } // Increase difficulty over time speedIncreaseTimer++; if (speedIncreaseTimer >= 600) { // Every 10 seconds at 60fps speedIncreaseTimer = 0; currentSpeed += 0.5; dropInterval = Math.max(30, dropInterval - 5); } // Update apples for (var i = apples.length - 1; i >= 0; i--) { var apple = apples[i]; // Check if apple went off screen if (apple.lastY <= 2732 + 50 && apple.y > 2732 + 50) { apple.destroy(); apples.splice(i, 1); continue; } // Check collision with basket var currentIntersecting = apple.intersects(basket); if (!apple.lastIntersecting && currentIntersecting) { if (apple.isRotten) { // Caught rotten apple LK.setScore(LK.getScore() - 1); LK.effects.flashScreen(0xFF0000, 500); LK.getSound('catchBad').play(); // Check lose condition if (LK.getScore() <= -10) { LK.showGameOver(); } } else { // Caught good apple LK.setScore(LK.getScore() + 1); LK.effects.flashScreen(0x00FF00, 300); LK.getSound('catchGood').play(); // Check win condition if (LK.getScore() >= 50) { LK.showYouWin(); } } scoreTxt.setText(LK.getScore()); apple.destroy(); apples.splice(i, 1); continue; } // Update tracking variables apple.lastY = apple.y; apple.lastIntersecting = currentIntersecting; } };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,133 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Apple = Container.expand(function (isRotten) {
+ var self = Container.call(this);
+ self.isRotten = isRotten || false;
+ self.speed = 3;
+ self.lastY = 0;
+ var appleGraphics = self.attachAsset(self.isRotten ? 'rottenApple' : 'redApple', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ self.y += self.speed;
+ };
+ return self;
+});
+var Basket = Container.expand(function () {
+ var self = Container.call(this);
+ var basketGraphics = self.attachAsset('basket', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87CEEB
+});
+
+/****
+* Game Code
+****/
+var basket = game.addChild(new Basket());
+basket.x = 2048 / 2;
+basket.y = 2732 - 150;
+var apples = [];
+var dropTimer = 0;
+var dropInterval = 90;
+var speedIncreaseTimer = 0;
+var currentSpeed = 3;
+var scoreTxt = new Text2('0', {
+ size: 120,
+ fill: 0x000000
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+scoreTxt.y = 50;
+var dragNode = null;
+function handleMove(x, y, obj) {
+ if (dragNode) {
+ dragNode.x = Math.max(80, Math.min(2048 - 80, x));
+ }
+}
+game.move = handleMove;
+game.down = function (x, y, obj) {
+ dragNode = basket;
+ handleMove(x, y, obj);
+};
+game.up = function (x, y, obj) {
+ dragNode = null;
+};
+game.update = function () {
+ // Update drop timer and spawn apples
+ dropTimer++;
+ if (dropTimer >= dropInterval) {
+ dropTimer = 0;
+ var newApple = new Apple(Math.random() < 0.3);
+ newApple.x = Math.random() * (2048 - 120) + 60;
+ newApple.y = -30;
+ newApple.speed = currentSpeed;
+ newApple.lastY = newApple.y;
+ newApple.lastIntersecting = false;
+ apples.push(newApple);
+ game.addChild(newApple);
+ }
+ // Increase difficulty over time
+ speedIncreaseTimer++;
+ if (speedIncreaseTimer >= 600) {
+ // Every 10 seconds at 60fps
+ speedIncreaseTimer = 0;
+ currentSpeed += 0.5;
+ dropInterval = Math.max(30, dropInterval - 5);
+ }
+ // Update apples
+ for (var i = apples.length - 1; i >= 0; i--) {
+ var apple = apples[i];
+ // Check if apple went off screen
+ if (apple.lastY <= 2732 + 50 && apple.y > 2732 + 50) {
+ apple.destroy();
+ apples.splice(i, 1);
+ continue;
+ }
+ // Check collision with basket
+ var currentIntersecting = apple.intersects(basket);
+ if (!apple.lastIntersecting && currentIntersecting) {
+ if (apple.isRotten) {
+ // Caught rotten apple
+ LK.setScore(LK.getScore() - 1);
+ LK.effects.flashScreen(0xFF0000, 500);
+ LK.getSound('catchBad').play();
+ // Check lose condition
+ if (LK.getScore() <= -10) {
+ LK.showGameOver();
+ }
+ } else {
+ // Caught good apple
+ LK.setScore(LK.getScore() + 1);
+ LK.effects.flashScreen(0x00FF00, 300);
+ LK.getSound('catchGood').play();
+ // Check win condition
+ if (LK.getScore() >= 50) {
+ LK.showYouWin();
+ }
+ }
+ scoreTxt.setText(LK.getScore());
+ apple.destroy();
+ apples.splice(i, 1);
+ continue;
+ }
+ // Update tracking variables
+ apple.lastY = apple.y;
+ apple.lastIntersecting = currentIntersecting;
+ }
+};
\ No newline at end of file
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