User prompt
ekranı biraz aşşağı taşı
User prompt
atların boyutunu ve bet 10 butonların boyutunu tekrar %10 büyüt
User prompt
bet 10 butonlarını da %20 büyüt
User prompt
atların boyutunu %20 kulvarların genişliğini %15 artır
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'number')' in or related to this line: 'betHorseNum = tvHorses[i].number;' Line Number: 493
Code edit (1 edits merged)
Please save this source code
User prompt
Horse Race TV & My Champion
Initial prompt
2 farklı oynanışlı bir oyun istiyorum tek ekranda herşey. oyun ingilizce. üste bir at yarışı ekranı televizyondan seyrediyormuş gibi olcak başta kapalı ama yarış başladığında 6 kulvarlı bir pistte 6 rasgele at yarışacak. atlarda hız dayanıklılık ve şans statları var 20 at olsun bunlar sabit özellikli özelliklerini rasgele ata 1 ile 100 arası. sabit olacak özellikleri oynunun kodlarına sabit kaydet. atlar rasgele 6 sı yarışacak yarış başlamadan önce televizyonun alt sağ kısımda hangi atların yarışacağı yazacak birini seçtiğimizde kazanırsa 10 altın kazanıcağız bir atı seçip sağ kısımda atların altındaki oyna tuşuna tıklayınca . bir de bizim atımız olacak televizyon alt sol kısımda solda onun resmi gözükecek altında onun özellikleri yazcak altalta. hız dayanıklılık şans. hepsi 10 ile başlıycak. atımıza tıkladığımızda 20 altın varsa harcayip rasgele bir özeliği 1 artıcak.yani hem atımızı geliştirebileceğiz hem de sadece bahis oynayabileceğiz. sağ kısımda oyna tuşunun altında da katıl tuşuna basınca 6. at çıkacak yerine bizim atımız girecek. atımız kazanırsa 50 altın kazanacak.maç sistemi 6 at televizyon kısmında soldan sağa ilerliycek.hızına göre ilerkerken ekranın yarısında hızı % dayanıklılık statı kadar düşecek (100 hız 30 dayanıklılığı varsa 30 hızda gidecek) şans da ekranın yarısında % şans statı kadar şansla ekranın %10 u kadar bir ilerleme sağlıycak ( 90 ise %90 şansla çalışacak)
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
// Horse class for both TV and player horses
var Horse = Container.expand(function () {
var self = Container.call(this);
// Asset: Each horse gets a colored ellipse as body and a number label
var colorList = [0x8e44ad, 0xe67e22, 0x16a085, 0xc0392b, 0x2980b9, 0xf1c40f, 0x2ecc71, 0x34495e, 0xd35400, 0x1abc9c, 0x7f8c8d, 0x27ae60, 0x9b59b6, 0x2c3e50, 0xe74c3c, 0x3498db, 0xf39c12, 0x95a5a6, 0x22313f, 0x6ab04c];
// colorIndex is set on instance
self.colorIndex = 0;
self.number = 1; // 1-20
self.isPlayer = false; // true if this is the player's horse
// Stats
self.speed = 10;
self.stamina = 10;
self.luck = 10;
// For race
self.lane = 0; // 0-5
self.progress = 0; // 0-1
self.energy = 0; // stamina left
self.finished = false;
self.finishTime = 0;
// Visuals
self.body = self.attachAsset('horseBody_' + self.colorIndex, {
anchorX: 0.5,
anchorY: 0.5,
width: 90 * 1.32,
height: 60 * 1.32,
color: colorList[self.colorIndex % colorList.length],
shape: 'ellipse'
});
self.label = new Text2(self.number + '', {
size: 40,
fill: "#fff"
});
self.label.anchor.set(0.5, 0.5);
self.addChild(self.label);
// For player horse, show "YOU" label
self.youLabel = null;
if (self.isPlayer) {
self.youLabel = new Text2("YOU", {
size: 32,
fill: "#fff"
});
self.youLabel.anchor.set(0.5, 0);
self.youLabel.y = 40;
self.addChild(self.youLabel);
}
// Set color and number
self.setHorse = function (colorIndex, number, isPlayer) {
self.colorIndex = colorIndex;
self.number = number;
self.isPlayer = !!isPlayer;
self.body.tint = colorList[self.colorIndex % colorList.length];
self.label.setText(self.number + '');
if (self.isPlayer && !self.youLabel) {
self.youLabel = new Text2("YOU", {
size: 32,
fill: "#fff"
});
self.youLabel.anchor.set(0.5, 0);
self.youLabel.y = 40;
self.addChild(self.youLabel);
}
if (!self.isPlayer && self.youLabel) {
self.removeChild(self.youLabel);
self.youLabel = null;
}
};
// Set stats
self.setStats = function (speed, stamina, luck) {
self.speed = speed;
self.stamina = stamina;
self.luck = luck;
};
// Reset for race
self.resetRace = function () {
self.progress = 0;
self.energy = self.stamina;
self.finished = false;
self.finishTime = 0;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x1a1a1a
});
/****
* Game Code
****/
// --- GLOBALS ---
var NUM_HORSES = 20;
var NUM_LANES = 6;
var RACE_LENGTH = 1400; // px, length of the track
var TV_TOP = 120; // px from top
var TV_HEIGHT = 700; // px, height of TV race area
var TV_LEFT = 120;
var TV_WIDTH = 1800;
var LANE_HEIGHT = 100 * 1.15;
var HORSE_SIZE = 90;
var PLAYER_HORSE_Y = 2100;
var PLAYER_HORSE_X = 220;
var GOLD_START = 100;
var BET_COST = 10;
var UPGRADE_COST = 20;
var BET_PRIZE = 40;
var PLAYER_PRIZE = 100;
// --- STATE ---
var gold = storage.gold || GOLD_START;
var playerStats = storage.playerStats || {
speed: 10,
stamina: 10,
luck: 10
};
var playerHorseNum = storage.playerHorseNum || 20; // always 20
var horses = []; // all 20 horses (Horse instances, not attached)
var tvHorses = []; // 6 horses in current race (Horse instances, attached)
var playerHorse = null; // player's horse (Horse instance, attached)
var raceInProgress = false;
var raceTimer = 0;
var raceResults = [];
var betHorseNum = null; // number of horse player bet on (1-20)
var playerEntered = false; // did player enter their horse?
var raceCountdown = 0; // ticks left before race starts
var raceMessage = '';
var messageTimeout = null;
// --- UI ELEMENTS ---
var goldTxt = new Text2('', {
size: 70,
fill: 0xFFD700
});
goldTxt.anchor.set(0, 0);
LK.gui.top.addChild(goldTxt);
goldTxt.x = 120;
goldTxt.y = 10;
var betTxt = new Text2('', {
size: 50,
fill: "#fff"
});
betTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(betTxt);
betTxt.x = 2048 / 2;
betTxt.y = 10;
var messageTxt = new Text2('', {
size: 60,
fill: "#fff"
});
messageTxt.anchor.set(0.5, 0.5);
LK.gui.center.addChild(messageTxt);
messageTxt.visible = false;
// --- TV RACE BOARD ---
var tvBoard = LK.getAsset('tvBoard', {
anchorX: 0,
anchorY: 0,
width: TV_WIDTH,
height: TV_HEIGHT,
color: 0x222244,
shape: 'box',
x: TV_LEFT,
y: TV_TOP
});
game.addChild(tvBoard);
// --- TV LANE LINES ---
for (var i = 1; i < NUM_LANES; i++) {
var line = LK.getAsset('laneLine' + i, {
anchorX: 0,
anchorY: 0,
width: TV_WIDTH,
height: 4,
color: 0x444466,
shape: 'box',
x: TV_LEFT,
y: TV_TOP + i * LANE_HEIGHT
});
game.addChild(line);
}
// --- TV FINISH LINE ---
var finishLine = LK.getAsset('finishLine', {
anchorX: 0,
anchorY: 0,
width: 8,
height: TV_HEIGHT,
color: 0xffffff,
shape: 'box',
x: TV_LEFT + RACE_LENGTH,
y: TV_TOP
});
game.addChild(finishLine);
// --- PLAYER HORSE AREA ---
var playerArea = LK.getAsset('playerArea', {
anchorX: 0,
anchorY: 0,
width: 500,
height: 400,
color: 0x222244,
shape: 'box',
x: 60,
y: PLAYER_HORSE_Y - 120
});
game.addChild(playerArea);
// --- PLAYER HORSE STATS TEXT ---
var playerStatsTxt = new Text2('', {
size: 48,
fill: "#fff"
});
playerStatsTxt.anchor.set(0, 0);
playerStatsTxt.x = playerArea.x + 20;
playerStatsTxt.y = playerArea.y + 220;
game.addChild(playerStatsTxt);
// --- UPGRADE BUTTON ---
var upgradeBtn = LK.getAsset('upgradeBtn', {
anchorX: 0.5,
anchorY: 0.5,
width: 220,
height: 80,
color: 0x27ae60,
shape: 'box',
x: playerArea.x + 130,
y: playerArea.y + 340
});
game.addChild(upgradeBtn);
var upgradeTxt = new Text2('Upgrade (20)', {
size: 36,
fill: "#fff"
});
upgradeTxt.anchor.set(0.5, 0.5);
upgradeTxt.x = upgradeBtn.x;
upgradeTxt.y = upgradeBtn.y;
game.addChild(upgradeTxt);
// --- ENTER RACE BUTTON ---
var enterBtn = LK.getAsset('enterBtn', {
anchorX: 0.5,
anchorY: 0.5,
width: 220,
height: 80,
color: 0x2980b9,
shape: 'box',
x: playerArea.x + 350,
y: playerArea.y + 340
});
game.addChild(enterBtn);
var enterTxt = new Text2('Enter Race', {
size: 36,
fill: "#fff"
});
enterTxt.anchor.set(0.5, 0.5);
enterTxt.x = enterBtn.x;
enterTxt.y = enterBtn.y;
game.addChild(enterTxt);
// --- BET BUTTONS (for each TV horse) ---
var betBtns = [];
var betBtnTxts = [];
for (var i = 0; i < NUM_LANES; i++) {
var btn = LK.getAsset('betBtn' + i, {
anchorX: 0.5,
anchorY: 0.5,
width: 120 * 1.32,
height: 60 * 1.32,
color: 0xe67e22,
shape: 'box',
x: TV_LEFT + RACE_LENGTH + 180,
y: TV_TOP + i * LANE_HEIGHT + LANE_HEIGHT / 2
});
game.addChild(btn);
betBtns.push(btn);
var txt = new Text2('Bet', {
size: 32 * 1.32,
fill: "#fff"
});
txt.anchor.set(0.5, 0.5);
txt.x = btn.x;
txt.y = btn.y;
game.addChild(txt);
betBtnTxts.push(txt);
}
// --- HORSE ASSET INIT (for all 20 horses) ---
for (var i = 0; i < NUM_HORSES; i++) {
var h = new Horse();
h.setHorse(i, i + 1, false);
// Random stats for TV horses
var s = 40 + Math.floor(Math.random() * 61); // 40-100
var st = 40 + Math.floor(Math.random() * 61);
var l = 40 + Math.floor(Math.random() * 61);
h.setStats(s, st, l);
horses.push(h);
}
// --- PLAYER HORSE INIT ---
playerHorse = new Horse();
playerHorse.setHorse(NUM_HORSES - 1, playerHorseNum, true);
playerHorse.setStats(playerStats.speed, playerStats.stamina, playerStats.luck);
playerHorse.x = PLAYER_HORSE_X;
playerHorse.y = PLAYER_HORSE_Y;
game.addChild(playerHorse);
// --- FUNCTIONS ---
function updateGoldText() {
goldTxt.setText("Gold: " + gold);
}
function updatePlayerStatsText() {
playerStatsTxt.setText("Speed: " + playerHorse.speed + "\nStamina: " + playerHorse.stamina + "\nLuck: " + playerHorse.luck);
}
function showMessage(msg, duration) {
messageTxt.setText(msg);
messageTxt.visible = true;
if (messageTimeout) LK.clearTimeout(messageTimeout);
if (duration) {
messageTimeout = LK.setTimeout(function () {
messageTxt.visible = false;
}, duration);
}
}
function hideMessage() {
messageTxt.visible = false;
if (messageTimeout) LK.clearTimeout(messageTimeout);
}
function saveState() {
storage.gold = gold;
storage.playerStats = {
speed: playerHorse.speed,
stamina: playerHorse.stamina,
luck: playerHorse.luck
};
storage.playerHorseNum = playerHorseNum;
}
// Pick 6 random horses for TV race (optionally include player horse)
function pickRaceHorses(includePlayer) {
var pool = [];
for (var i = 0; i < NUM_HORSES - 1; i++) pool.push(i); // 0-18
if (includePlayer) pool.push(NUM_HORSES - 1); // 19
var selected = [];
while (selected.length < NUM_LANES) {
var idx = Math.floor(Math.random() * pool.length);
selected.push(pool[idx]);
pool.splice(idx, 1);
}
return selected;
}
// Start a new race (after betting phase)
function startRace() {
raceInProgress = true;
raceResults = [];
raceTimer = 0;
raceMessage = '';
hideMessage();
// Reset TV horses
for (var i = 0; i < tvHorses.length; i++) {
game.removeChild(tvHorses[i]);
}
tvHorses = [];
// Pick horses
var includePlayer = playerEntered;
var selected = pickRaceHorses(includePlayer);
for (var i = 0; i < NUM_LANES; i++) {
var hidx = selected[i];
var h;
if (hidx === NUM_HORSES - 1) {
// Player horse
h = playerHorse;
h.setHorse(NUM_HORSES - 1, playerHorseNum, true);
h.setStats(playerHorse.speed, playerHorse.stamina, playerHorse.luck);
} else {
h = horses[hidx];
h.setHorse(hidx, hidx + 1, false);
}
h.lane = i;
h.resetRace();
h.x = TV_LEFT + 40;
h.y = TV_TOP + i * LANE_HEIGHT + LANE_HEIGHT / 2;
h.scaleX = 1.1;
h.scaleY = 1.1;
game.addChild(h);
tvHorses.push(h);
}
// Set bet buttons
for (var i = 0; i < NUM_LANES; i++) {
betBtns[i].visible = false;
betBtnTxts[i].visible = false;
}
// Start race after short countdown
raceCountdown = 60; // 1 second
showMessage("Race starting!", 1000);
}
// End race, show results, pay out
function endRace() {
raceInProgress = false;
var winner = raceResults[0];
var winnerNum = winner.number;
var playerWin = false;
var playerPlace = -1;
for (var i = 0; i < raceResults.length; i++) {
if (raceResults[i].isPlayer) {
playerPlace = i + 1;
break;
}
}
var msg = "Winner: #" + winnerNum;
if (betHorseNum !== null) {
if (betHorseNum === winnerNum) {
gold += BET_PRIZE;
msg += "\nYou won your bet! (+40)";
playerWin = true;
} else {
msg += "\nYou lost your bet.";
}
}
if (playerEntered) {
if (playerPlace === 1) {
gold += PLAYER_PRIZE;
msg += "\nYour horse WON! (+100)";
} else if (playerPlace > 0) {
msg += "\nYour horse placed #" + playerPlace;
} else {
msg += "\nYour horse did not finish.";
}
}
updateGoldText();
saveState();
showMessage(msg, 2500);
// After a delay, start new betting phase
LK.setTimeout(function () {
startBettingPhase();
}, 2500);
}
// Start betting phase: show 6 horses, allow bet/enter
function startBettingPhase() {
raceInProgress = false;
playerEntered = false;
betHorseNum = null;
raceResults = [];
hideMessage();
// Remove TV horses
for (var i = 0; i < tvHorses.length; i++) {
game.removeChild(tvHorses[i]);
}
tvHorses = [];
// Pick 6 horses (player horse not included yet)
var selected = pickRaceHorses(false);
for (var i = 0; i < NUM_LANES; i++) {
var hidx = selected[i];
var h = horses[hidx];
h.setHorse(hidx, hidx + 1, false);
h.lane = i;
h.resetRace();
h.x = TV_LEFT + 40;
h.y = TV_TOP + i * LANE_HEIGHT + LANE_HEIGHT / 2;
h.scaleX = 1.1;
h.scaleY = 1.1;
game.addChild(h);
tvHorses.push(h);
}
// Set bet buttons
for (var i = 0; i < NUM_LANES; i++) {
betBtns[i].visible = true;
betBtnTxts[i].visible = true;
betBtnTxts[i].setText("Bet (10)");
}
betTxt.setText("Pick a horse to bet on, or enter your own!");
}
// --- BUTTON HANDLERS ---
// Bet buttons
for (var i = 0; i < NUM_LANES; i++) {
(function (idx) {
betBtns[idx].down = function (x, y, obj) {
if (raceInProgress || betHorseNum !== null || gold < BET_COST) return;
if (!tvHorses[idx]) return; // Defensive: avoid undefined
betHorseNum = tvHorses[idx].number;
gold -= BET_COST;
updateGoldText();
saveState();
betTxt.setText("Bet placed on #" + betHorseNum + ". Waiting for race...");
for (var j = 0; j < NUM_LANES; j++) {
betBtns[j].visible = false;
betBtnTxts[j].visible = false;
}
// Start race after short delay
LK.setTimeout(function () {
startRace();
}, 1000);
};
})(i);
}
// Upgrade button
upgradeBtn.down = function (x, y, obj) {
if (raceInProgress) return;
if (gold < UPGRADE_COST) {
showMessage("Not enough gold!", 1200);
return;
}
gold -= UPGRADE_COST;
updateGoldText();
// Randomly pick stat to upgrade
var statNames = ['speed', 'stamina', 'luck'];
var idx = Math.floor(Math.random() * 3);
var stat = statNames[idx];
playerHorse[stat] += 1 + Math.floor(Math.random() * 3); // +1~3
updatePlayerStatsText();
saveState();
showMessage("Upgraded " + stat + "!", 1000);
};
// Enter race button
enterBtn.down = function (x, y, obj) {
if (raceInProgress || playerEntered) return;
// Only allow if player's horse is not already in TV horses
for (var i = 0; i < tvHorses.length; i++) {
if (tvHorses[i].isPlayer) {
showMessage("Already entered!", 1000);
return;
}
}
playerEntered = true;
betTxt.setText("You entered your horse! Waiting for race...");
for (var j = 0; j < NUM_LANES; j++) {
betBtns[j].visible = false;
betBtnTxts[j].visible = false;
}
// Start race after short delay
LK.setTimeout(function () {
startRace();
}, 1000);
};
// --- GAME UPDATE LOOP ---
game.update = function () {
// Update UI
updateGoldText();
updatePlayerStatsText();
// Race countdown
if (raceCountdown > 0) {
raceCountdown--;
if (raceCountdown === 0) {
showMessage("Go!", 600);
}
return;
}
// Race in progress
if (raceInProgress) {
var finishedCount = 0;
for (var i = 0; i < tvHorses.length; i++) {
var h = tvHorses[i];
if (h.finished) {
finishedCount++;
continue;
}
// Calculate move
var baseSpeed = h.speed / 100 * 8 + 2; // 2-10 px per tick
var luckFactor = 1 + (Math.random() - 0.5) * (h.luck / 200); // up to +/- luck/200
var move = baseSpeed * luckFactor;
if (h.energy > 0) {
h.energy -= 0.04;
} else {
move *= 0.6; // tired
}
h.progress += move / RACE_LENGTH;
if (h.progress >= 1) {
h.progress = 1;
h.finished = true;
h.finishTime = raceTimer;
raceResults.push(h);
}
h.x = TV_LEFT + 40 + h.progress * (RACE_LENGTH - 80);
}
raceTimer++;
// If all finished, end race
if (raceResults.length === tvHorses.length) {
endRace();
}
}
};
// --- INITIALIZE ---
updateGoldText();
updatePlayerStatsText();
startBettingPhase(); ===================================================================
--- original.js
+++ change.js
@@ -29,10 +29,10 @@
// Visuals
self.body = self.attachAsset('horseBody_' + self.colorIndex, {
anchorX: 0.5,
anchorY: 0.5,
- width: 90 * 1.2,
- height: 60 * 1.2,
+ width: 90 * 1.32,
+ height: 60 * 1.32,
color: colorList[self.colorIndex % colorList.length],
shape: 'ellipse'
});
self.label = new Text2(self.number + '', {
@@ -264,19 +264,19 @@
for (var i = 0; i < NUM_LANES; i++) {
var btn = LK.getAsset('betBtn' + i, {
anchorX: 0.5,
anchorY: 0.5,
- width: 120 * 1.2,
- height: 60 * 1.2,
+ width: 120 * 1.32,
+ height: 60 * 1.32,
color: 0xe67e22,
shape: 'box',
x: TV_LEFT + RACE_LENGTH + 180,
y: TV_TOP + i * LANE_HEIGHT + LANE_HEIGHT / 2
});
game.addChild(btn);
betBtns.push(btn);
var txt = new Text2('Bet', {
- size: 32 * 1.2,
+ size: 32 * 1.32,
fill: "#fff"
});
txt.anchor.set(0.5, 0.5);
txt.x = btn.x;