/****
* Classes
****/
// Ball class representing the soccer ball
var Ball = Container.expand(function () {
var self = Container.call(this);
var ballGraphics = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedX = 0;
self.speedY = 0;
self.update = function () {
self.x += self.speedX;
self.y += self.speedY;
// Add friction to slow down the ball
self.speedX *= 0.98;
self.speedY *= 0.98;
};
});
// Fox class representing the goalkeeper
var Fox = Container.expand(function () {
var self = Container.call(this);
var foxGraphics = self.attachAsset('fox', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.direction = 1;
self.update = function () {
self.x += self.speed * self.direction;
if (self.x < 100 || self.x > 1948) {
self.direction *= -1; // Change direction at screen edges
}
};
});
var Goal = Container.expand(function () {
var self = Container.call(this);
var goalGraphics = self.attachAsset('goal', {
anchorX: 0.5,
anchorY: 0.5
});
});
var Goalpost = Container.expand(function () {
var self = Container.call(this);
var goalpostGraphics = self.attachAsset('goalpost', {
anchorX: 0.5,
anchorY: 0.5
});
});
// Opponent class representing the opponent players
var Opponent = Container.expand(function () {
var self = Container.call(this);
var opponentGraphics = self.attachAsset('opponent', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Random movement logic
self.x += (Math.random() - 0.5) * 2;
self.y += (Math.random() - 0.5) * 2;
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Rabbit class representing the player character
var Rabbit = Container.expand(function () {
var self = Container.call(this);
var rabbitGraphics = self.attachAsset('rabbit', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Movement logic will be handled in game code
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x008000 // Init game with green background
});
/****
* Game Code
****/
// Initialize game elements
var rabbit = game.addChild(new Rabbit());
rabbit.x = 1024;
rabbit.y = 2400;
var ball = game.addChild(new Ball());
ball.x = 1024;
ball.y = 1366;
var fox = game.addChild(new Fox());
fox.x = 1024;
fox.y = 100;
var goal = game.addChild(new Goal());
goal.x = 1024;
goal.y = 0;
var goalpostLeft = game.addChild(new Goalpost());
goalpostLeft.x = 924;
goalpostLeft.y = 0;
var goalpostRight = game.addChild(new Goalpost());
goalpostRight.x = 1124;
goalpostRight.y = 0;
var opponents = [];
for (var i = 0; i < 5; i++) {
var opponent = new Opponent();
opponent.x = Math.random() * 2048;
opponent.y = Math.random() * 1000 + 1000;
opponents.push(opponent);
game.addChild(opponent);
}
// Handle game updates
game.update = function () {
rabbit.update();
ball.update();
fox.update();
opponents.forEach(function (opponent) {
opponent.update();
});
// Check for goal
if (ball.y < 50 && Math.abs(ball.x - fox.x) > 100) {
LK.showGameOver("Goal Scored!");
}
// Check for collisions with opponents
opponents.forEach(function (opponent) {
if (ball.intersects(opponent)) {
ball.speedX *= -1;
ball.speedY *= -1;
}
});
// Check for collision with fox
if (ball.intersects(fox)) {
ball.speedX *= -1;
ball.speedY *= -1;
}
};
// Handle player input
game.down = function (x, y, obj) {
// Move rabbit towards touch
rabbit.x = x;
rabbit.y = y;
};
game.up = function (x, y, obj) {
// Kick the ball towards the goal
var dx = fox.x - ball.x;
var dy = fox.y - ball.y;
var distance = Math.sqrt(dx * dx + dy * dy);
ball.speedX = dx / distance * 10;
ball.speedY = dy / distance * 10;
}; ===================================================================
--- original.js
+++ change.js
@@ -1,78 +1,92 @@
-/****
+/****
* Classes
-****/
+****/
// Ball class representing the soccer ball
var Ball = Container.expand(function () {
- var self = Container.call(this);
- var ballGraphics = self.attachAsset('ball', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speedX = 0;
- self.speedY = 0;
- self.update = function () {
- self.x += self.speedX;
- self.y += self.speedY;
- // Add friction to slow down the ball
- self.speedX *= 0.98;
- self.speedY *= 0.98;
- };
+ var self = Container.call(this);
+ var ballGraphics = self.attachAsset('ball', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speedX = 0;
+ self.speedY = 0;
+ self.update = function () {
+ self.x += self.speedX;
+ self.y += self.speedY;
+ // Add friction to slow down the ball
+ self.speedX *= 0.98;
+ self.speedY *= 0.98;
+ };
});
// Fox class representing the goalkeeper
var Fox = Container.expand(function () {
- var self = Container.call(this);
- var foxGraphics = self.attachAsset('fox', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 3;
- self.direction = 1;
- self.update = function () {
- self.x += self.speed * self.direction;
- if (self.x < 100 || self.x > 1948) {
- self.direction *= -1; // Change direction at screen edges
- }
- };
+ var self = Container.call(this);
+ var foxGraphics = self.attachAsset('fox', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 3;
+ self.direction = 1;
+ self.update = function () {
+ self.x += self.speed * self.direction;
+ if (self.x < 100 || self.x > 1948) {
+ self.direction *= -1; // Change direction at screen edges
+ }
+ };
});
+var Goal = Container.expand(function () {
+ var self = Container.call(this);
+ var goalGraphics = self.attachAsset('goal', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+});
+var Goalpost = Container.expand(function () {
+ var self = Container.call(this);
+ var goalpostGraphics = self.attachAsset('goalpost', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+});
// Opponent class representing the opponent players
var Opponent = Container.expand(function () {
- var self = Container.call(this);
- var opponentGraphics = self.attachAsset('opponent', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Random movement logic
- self.x += (Math.random() - 0.5) * 2;
- self.y += (Math.random() - 0.5) * 2;
- };
+ var self = Container.call(this);
+ var opponentGraphics = self.attachAsset('opponent', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Random movement logic
+ self.x += (Math.random() - 0.5) * 2;
+ self.y += (Math.random() - 0.5) * 2;
+ };
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Rabbit class representing the player character
var Rabbit = Container.expand(function () {
- var self = Container.call(this);
- var rabbitGraphics = self.attachAsset('rabbit', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- // Movement logic will be handled in game code
- };
+ var self = Container.call(this);
+ var rabbitGraphics = self.attachAsset('rabbit', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ // Movement logic will be handled in game code
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x008000 // Init game with green background
+ backgroundColor: 0x008000 // Init game with green background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize game elements
var rabbit = game.addChild(new Rabbit());
rabbit.x = 1024;
rabbit.y = 2400;
@@ -81,51 +95,60 @@
ball.y = 1366;
var fox = game.addChild(new Fox());
fox.x = 1024;
fox.y = 100;
+var goal = game.addChild(new Goal());
+goal.x = 1024;
+goal.y = 0;
+var goalpostLeft = game.addChild(new Goalpost());
+goalpostLeft.x = 924;
+goalpostLeft.y = 0;
+var goalpostRight = game.addChild(new Goalpost());
+goalpostRight.x = 1124;
+goalpostRight.y = 0;
var opponents = [];
for (var i = 0; i < 5; i++) {
- var opponent = new Opponent();
- opponent.x = Math.random() * 2048;
- opponent.y = Math.random() * 1000 + 1000;
- opponents.push(opponent);
- game.addChild(opponent);
+ var opponent = new Opponent();
+ opponent.x = Math.random() * 2048;
+ opponent.y = Math.random() * 1000 + 1000;
+ opponents.push(opponent);
+ game.addChild(opponent);
}
// Handle game updates
game.update = function () {
- rabbit.update();
- ball.update();
- fox.update();
- opponents.forEach(function (opponent) {
- opponent.update();
- });
- // Check for goal
- if (ball.y < 50 && Math.abs(ball.x - fox.x) > 100) {
- LK.showGameOver("Goal Scored!");
- }
- // Check for collisions with opponents
- opponents.forEach(function (opponent) {
- if (ball.intersects(opponent)) {
- ball.speedX *= -1;
- ball.speedY *= -1;
- }
- });
- // Check for collision with fox
- if (ball.intersects(fox)) {
- ball.speedX *= -1;
- ball.speedY *= -1;
- }
+ rabbit.update();
+ ball.update();
+ fox.update();
+ opponents.forEach(function (opponent) {
+ opponent.update();
+ });
+ // Check for goal
+ if (ball.y < 50 && Math.abs(ball.x - fox.x) > 100) {
+ LK.showGameOver("Goal Scored!");
+ }
+ // Check for collisions with opponents
+ opponents.forEach(function (opponent) {
+ if (ball.intersects(opponent)) {
+ ball.speedX *= -1;
+ ball.speedY *= -1;
+ }
+ });
+ // Check for collision with fox
+ if (ball.intersects(fox)) {
+ ball.speedX *= -1;
+ ball.speedY *= -1;
+ }
};
// Handle player input
game.down = function (x, y, obj) {
- // Move rabbit towards touch
- rabbit.x = x;
- rabbit.y = y;
+ // Move rabbit towards touch
+ rabbit.x = x;
+ rabbit.y = y;
};
game.up = function (x, y, obj) {
- // Kick the ball towards the goal
- var dx = fox.x - ball.x;
- var dy = fox.y - ball.y;
- var distance = Math.sqrt(dx * dx + dy * dy);
- ball.speedX = dx / distance * 10;
- ball.speedY = dy / distance * 10;
+ // Kick the ball towards the goal
+ var dx = fox.x - ball.x;
+ var dy = fox.y - ball.y;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ ball.speedX = dx / distance * 10;
+ ball.speedY = dy / distance * 10;
};
\ No newline at end of file
pikachu. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
squirtle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
glumanda. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pokemon ball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.