/****
* Classes
****/
// Ball class representing the soccer ball
var Ball = Container.expand(function () {
var self = Container.call(this);
var ballGraphics = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedX = 0;
self.speedY = 0;
self.update = function () {
self.x += self.speedX;
self.y += self.speedY;
// Add friction to slow down the ball
self.speedX *= 0.98;
self.speedY *= 0.98;
};
});
// Fox class representing the goalkeeper
var Fox = Container.expand(function () {
var self = Container.call(this);
var foxGraphics = self.attachAsset('fox', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.direction = 1;
self.update = function () {
self.x += self.speed * self.direction;
if (self.x < 100 || self.x > 1948) {
self.direction *= -1; // Change direction at screen edges
}
};
});
// Opponent class representing the opponent players
var Opponent = Container.expand(function () {
var self = Container.call(this);
var opponentGraphics = self.attachAsset('opponent', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Random movement logic
self.x += (Math.random() - 0.5) * 2;
self.y += (Math.random() - 0.5) * 2;
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Rabbit class representing the player character
var Rabbit = Container.expand(function () {
var self = Container.call(this);
var rabbitGraphics = self.attachAsset('rabbit', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Movement logic will be handled in game code
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x008000 // Init game with green background
});
/****
* Game Code
****/
// Initialize game elements
var rabbit = game.addChild(new Rabbit());
rabbit.x = 1024;
rabbit.y = 2400;
var ball = game.addChild(new Ball());
ball.x = 1024;
ball.y = 1366;
var fox = game.addChild(new Fox());
fox.x = 1024;
fox.y = 100;
var opponents = [];
for (var i = 0; i < 5; i++) {
var opponent = new Opponent();
opponent.x = Math.random() * 2048;
opponent.y = Math.random() * 1000 + 1000;
opponents.push(opponent);
game.addChild(opponent);
}
// Handle game updates
game.update = function () {
rabbit.update();
ball.update();
fox.update();
opponents.forEach(function (opponent) {
opponent.update();
});
// Check for goal
if (ball.y < 50 && Math.abs(ball.x - fox.x) > 100) {
LK.showGameOver("Goal Scored!");
}
// Check for collisions with opponents
opponents.forEach(function (opponent) {
if (ball.intersects(opponent)) {
ball.speedX *= -1;
ball.speedY *= -1;
}
});
// Check for collision with fox
if (ball.intersects(fox)) {
ball.speedX *= -1;
ball.speedY *= -1;
}
};
// Handle player input
game.down = function (x, y, obj) {
// Move rabbit towards touch
rabbit.x = x;
rabbit.y = y;
};
game.up = function (x, y, obj) {
// Kick the ball towards the goal
var dx = fox.x - ball.x;
var dy = fox.y - ball.y;
var distance = Math.sqrt(dx * dx + dy * dy);
ball.speedX = dx / distance * 10;
ball.speedY = dy / distance * 10;
};
pikachu. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
squirtle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
glumanda. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pokemon ball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.